Shock: Difference between revisions

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==Passives==
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|where=passive_skill_stats.id LIKE "%shock%" and passive_skill_stats.id  NOT LIKE "%aftershock%"
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Revision as of 22:08, 27 December 2024

Shocked
Ailment
Shock status icon.png
Shock
Tooltip
Shock is an ailment that causes targets to take 20% increased damage, and lasts 4 seconds by default.

Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.


Shock is a non-damaging lightning ailment that causes the target to take increased damage.

Mechanics

Shock grants a debuff of 20% increased Damage taken. This is additive with other damage taken modifiers.

Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.

The chance to apply shock depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 25% chance to apply per 100% of ailment threshold the hit deals.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

Default shock if otherwise unspecified is 20%.

Related gems

ItemRequired levelStats
ArcArcSpell, Projectile, Lightning, Chaining
Tier: 5
Level: (1-20)
Cost: (8-81) Mana
Cast Time: 1.10 sec
Critical Strike Chance: 9.00%
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage
Chains (5-9) times
50% more Magnitude of Shock inflicted
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused

Additional Effects From 1-20% Quality:
Chains +(0.1-2) additional times
Skills can be managed in the Skills Panel.
1Deals (1-20) to (13-386) Lightning Damage
Chains (5-9) times
50% more Magnitude of Shock inflicted
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
Ball LightningBall LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Bolts target enemies within 1.8 metres

Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metres
Skills can be managed in the Skills Panel.
1Deals (1-4) to (3-70) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Bolts target enemies within 1.8 metres
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-60) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Requires: One Hand Mace, Two Hand MaceAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Attack Speed
Skills can be managed in the Skills Panel.
1Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres
Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Charged StaffCharged StaffSpell, Attack, Buff, AoE, Duration, Conditional
Tier: 9
Level: (1-20)
Cost: (15-65) Mana
Cast Time: 0.75 sec
Requires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Skills can be managed in the Skills Panel.
1Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres
ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
1Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Maximum Energy is 500

Additional Effects From 1-20% Quality:
Maximum Energy is (5-100)
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Maximum Energy is 500
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Skills can be managed in the Skills Panel.
1Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage

Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage
Skills can be managed in the Skills Panel.
1Buff
Lightning Bolts strike the targets of your next (2–3) Attack Hits after Killing a Shocked Enemy with Attack Damage

Bolt
Attack Damage: (70–286)%
Supported Skills Cannot inflict Shock
Bolt impact radius is 1.6 metres
100% of Bolt Physical Damage Converted to Lightning Damage
InnervateInnervateSupport, Attack, Lightning, Duration
Category: Innervate
Tier: 1
Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills
Lasting ShockLasting ShockSupport, Lightning
Category: Lasting Shock
Tier: 2
Support Requirements: +5 DexSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.Supported Skills have 100% increased Shock Duration
Supported Skills have 30% less chance to Shock
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 100% increased Shock Duration
Supported Skills have 30% less chance to Shock
Lightning ConduitLightning ConduitSpell, AoE, Lightning
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
20% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area

Additional Effects From 1-20% Quality:
(0.25-5)% more damage with Hits per 5% Shock Effect on Enemy
Skills can be managed in the Skills Panel.
1Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
20% more damage with Hits per 5% Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area
Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills inflict Exposure for 8 seconds on Shocking a target
Lightning SpearLightning SpearBarrageable, Attack, AoE, Projectile, Lightning
Tier: 3
Level: (1-20)
Cost: (7-49) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
1Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Deals 50% more damage when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Lightning WarpLightning WarpSpell, AoE, Lightning, Duration, Remnant
Tier: 9
Level: (1-20)
Cost: (8-83) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 11.00%
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.Deals (2-54) to (30-1032) Lightning Damage
Explosion and Shocked Ground radius are 4 metres
Shocked Ground duration is 10 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Magnitude of Shock inflicted
Skills can be managed in the Skills Panel.
1Deals (2-54) to (30-1032) Lightning Damage
Explosion and Shocked Ground radius are 4 metres
Shocked Ground duration is 10 seconds
OverchargeOverchargeSupport, Lightning
Category: Overcharge
Tier: 4
Support Requirements: +5 DexSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.50% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% increased Magnitude of Shocks inflicted with Supported Skills
Shocks caused by Supported Skills are reflected back to you
Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
Tier: 13
Level: (1-20)
Cost: (18-122) Mana
Requires: CrossbowLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.1 Bolt loaded per clip

Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted
Pierces all Targets
Skills can be managed in the Skills Panel.
11 Bolt loaded per clip

Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted
Pierces all Targets
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-46) Mana per second
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
1Hits Break (2-1537) Armour
(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Modifers to Attack speed also affect this skill's cost
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
Requires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Skills can be managed in the Skills Panel.
1Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon Consuming
Freeze, Shock, Ignite, or Fully Broken Armour
Minimum duration between consumptions is (8-7.05) seconds
Buff duration is 2 seconds
ShockShockSupport, Lightning
Category: Shock
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills have 100% more chance to Shock
Shock ConductionShock ConductionSupport, AoE, Lightning
Category: Shock Conduction
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radius
Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
Tier: 11
Level: (1-20)
Cost: (14-100) Mana
Requires: CrossbowLoad your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.Ammunition
20% less reload speed
(10-19) Bolts loaded per clip

Shockburst Rounds
Projectile
Attack Speed: 400% of base
Attack Damage: (10-36) of base
Converts 40% of Physical Damage to Lightning Damage
Pulse
Attack Damage: (30-109) of base
Converts 100% of Physical Damage to Lightning Damage
Pulse radious is 1.8 meters

Additional Effects From 1-20% Quality:
+(0.2-4) Bolts loaded per clip
Skills can be managed in the Skills Panel.
1Ammunition
20% less reload speed
(10-19) Bolts loaded per clip

Shockburst Rounds
Projectile
Attack Speed: 400% of base
Attack Damage: (10-36) of base
Converts 40% of Physical Damage to Lightning Damage
Pulse
Attack Damage: (30-109) of base
Converts 100% of Physical Damage to Lightning Damage
Pulse radious is 1.8 meters
Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
Tier: 11
Level: (1-20)
Cost: (10-68) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile
Converts 20% of Physical Damage to Lightning Damage
Cannot Chain

Beam
Converts 100% of Physical Damage to Lightning Damage
Chain up to 10 times

Shockwave
Attack Damage: (140-572)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters

Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Skills can be managed in the Skills Panel.
1Projectile
Converts 20% of Physical Damage to Lightning Damage
Cannot Chain

Beam
Converts 100% of Physical Damage to Lightning Damage
Chain up to 10 times

Shockwave
Attack Damage: (140-572)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters
Shocking LeapShocking LeapSupport, AoE, Duration
Category: Shocking Leap
Tier: 2
Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
1Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Remnants created by Supported Skills can be collected from (0-38)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target

Additional Effects From 1-20% Quality:
+(0.1-2)% chance per Power to spawn a Cold Remnant on
Freezing a target
+(0.1-2)% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
+(0.1-2)% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Skills can be managed in the Skills Panel.
1Remnants created by Supported Skills can be collected from (0-38)% further away
5% chance per Power to spawn a Cold Remnant on
Freezing a target
5% chance to spawn a Fire Remnant on
Igniting a non-Ignited target
5% chance to spawn a Lightning Remnant on
Shocking a non-Shocked target
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Requires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres

Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Skills can be managed in the Skills Panel.
1Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres
Skeletal Storm MageSkeletal Storm MageMinion, Persistent, Lightning
Tier: 11
Level: (1-20)
Reservation: (120-39) Spirit
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.Command: Death Storm
Cooldown Time: 5.00 sec
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds

Additional Effects From 1-20% Quality:
Minions gain (1-20)% of their maximum Life as Extra maximum Energy Shield
Skills can be managed in the Skills Panel.
1Command: Death Storm
Cooldown Time: 5.00 sec
Cast Time: 2.00 sec
Critical Hit Chance: 10.00%
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Deals 10 to 59 Lightning Damage
Bolt explosion radius is 2 metres
Shocked Ground radius is 2 metres
Shocked Ground duration is 6 seconds
Storm WaveStorm WaveAttack, AoE, Melee, Lightning
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre

Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Skills can be managed in the Skills Panel.
1Converts 80% of Physical Damage to Lightning Damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre
StormfireStormfireSupport, Lightning, Fire
Category: Stormfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.Shocks from Supported Skills do not expire on Ignited enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Shocks from Supported Skills do not expire on Ignited enemies
Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
150% less Shock duration on you while a Supported Skill is active
SunderSunderAttack, AoE, Melee, Slam, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (15-106) Mana
Attack Speed: 35% of base
Attack Damage: (160-653)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed

Additional Effects From 1-20% Quality:
(2.5-50)% reduced Accuracy penalty based on distance
Skills can be managed in the Skills Panel.
1+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
Tier: 3
Level: (1-20)
Cost: (14-98) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Shockwave deals (0.15-3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.
1Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Tempest FlurryTempest FlurryAttack, AoE, Melee, Strike, Lightning
Tier: 5
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 140% of base
Attack Damage: (45-140)% of base
Requires: QuarterstaffPerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Third Strike
Attack Damage: (x–y)% of base
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (135–421)% of base
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock
100% more Magnitude of Shock inflicted

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
1Normal Strikes
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Third Strike
Attack Damage: (x–y)% of base
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (135–421)% of base
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock
100% more Magnitude of Shock inflicted
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical Damage to Lightning Damage
+1.1 seconds to Total Attack Time
Shockwave radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Skills can be managed in the Skills Panel.
1Converts 70% of Physical Damage to Lightning Damage
+1.1 seconds to Total Attack Time
Shockwave radius is 2.5 metres
Voltaic MarkVoltaic MarkMark, Attack, AoE, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Mark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.Mark duration is 8 seconds
Hits against Marked enemy have
50% more chance to Shock
Shock has 30% increased effect on Marked enemy
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Shock has (0.75-15)% increased effect on Marked enemy
Skills can be managed in the Skills Panel.
1Mark duration is 8 seconds
Hits against Marked enemy have
50% more chance to Shock
Shock has 30% increased effect on Marked enemy
Limit 1 Marked target
Esh's RadianceEsh's RadianceSupport, Lineage
Category: Breachlord
Cost & Reservation Multiplier: 120%
Requires Level 65
Support Requirements: +5 Int
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage
"Where life once thrived, now only metal grows, inching
like endless worms through the ash. Where silence fell,
now sourceless thought whispers numbers in the dark."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance
Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage

Related base items

ItemBase itemItem classRequired levelStats
Grounding CharmGrounding CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Shock
Requires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Charm32Used when you become Shocked

Related unique items

ItemBase itemItem classRequired levelStats
EarthboundEarthbound
Voltaic Staff
StaffGrants Skill: Level (1-20) Lightning Bolt
Grants Skill: Level (1-20) Spark
(80-120)% increased Lightning Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
An ancient Azmeri staff, overgrown by roots...
Voltaic StaffStaff1(80-120)% increased Lightning Damage
(10-20)% increased Cast Speed
(20-30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
BronzebeardBronzebeard
Horned Crown
Armour: 33
Energy Shield: 15
Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
ByrnabasByrnabas
Wide Belt
Requires Level 14(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots
+(40-60) to Maximum Mana
+(30–40)% Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
The Brinerot sail without fear of storms.
Wide BeltBelt14(20-30)% increased Flask Charges Gained
Has (1-3) Charm Slots+(40-60) to Maximum Mana
+(30–40)% Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
LevinstoneLevinstone
Topaz Ring
Requires Level 16+(20-30)% to Lightning Resistance+(40-60) to maximum Mana
(10-20)% increased chance to Shock
+1 to Level of all Lightning Skills
Highgate held other secrets.
Topaz RingRing16+(20-30)% to Lightning Resistance+(40-60) to maximum Mana
(10-20)% increased chance to Shock
+1 to Level of all Lightning Skills
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: 22
Energy Shield: 9
Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
SkysliverSkysliver
Winged Spear
Spear
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.5 metres
Requires Level 16, 12 Str, 25 DexGrants Skill: Spear ThrowNo Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Heads fall to the sand, just as the star fell from the sky
Winged SpearSpear16No Physical Damage
Adds 1 to (80-120) Lightning Damage
(15-30)% increased Attack Speed
(50-100)% increased chance to Shock
Rolls only the minimum or maximum Damage value for each Damage Type
Wake of DestructionWake of Destruction
Secured Leggings
Armour: 33
Energy Shield: 14
Requires Level 16, 17 Str, 17 Int10% increased Movement Speed
(30-60)% increased Armour and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
Tempest's power given form,
Flee before the walking storm.
Secured LeggingsBoots1610% increased Movement Speed
(30-60)% increased Armour and Energy Shield
Adds 1 to (30-50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
Yoke of SufferingYoke of Suffering
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them
(30-40)% reduced Duration of Ignite, Shock and Chill on Enemies
Let the unrepentant be dragged ever downwards by the weight of their sins.
Bloodstone AmuletAmulet18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them
(30-40)% reduced Duration of Ignite, Shock and Chill on Enemies
The Black CatThe Black Cat
Grounding Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Shock
Requires Level 32Used when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
The most beloved member of every Brinerot crew
is the one that refuses to do any actual work.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Grounding CharmCharm32Used when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: 56
Evasion: 50
Requires Level 33, 32 Str, 32 Dex(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
Redflare ConduitRedflare Conduit
Anchorite Garb
Evasion: 101
Energy Shield: 43
Movement Speed: -3.0%
Requires Level 33, 39 Dex, 39 Int+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
In all things, control.
Anchorite GarbBody Armour33+(50-70) to maximum Mana
+(20-30)% to Lightning Resistance
20% chance to gain a Power Charge on Hit
Lose all Power Charges on reaching maximum Power Charges
Shocks you when you reach maximum Power Charges
The Three DragonsThe Three Dragons
Solid Mask
Evasion: 87
Energy Shield: 35
Requires Level 45, 36 Dex, 36 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Voltaxic RiftVoltaxic Rift
Fanatic Bow
Bow
Physical Damage: 42-70
Elemental Damage: 1 to (200-300)
Chaos Damage: 43-71
Critical Strike Chance: 5.00%
Attacks per Second: (1.32-1.38)
Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair.
Fanatic BowBow79Adds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance

Version history

Version Changes
0.1.0
  • Introduced to the game.
  1. Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071