Shockwave Totem: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemShockwaveTotem
|metadata_id                            = Metadata/Items/Gems/SkillGemShockwaveTotem
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
|gem_tags                                = Attack, Totem, AoE, Melee, Slam, Duration, Nova
|gem_description                        = Raises a [[Totem]] that [[Slams]] the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it.
|gem_tier                                = 3
|skill_id                                = ShockwaveTotemPlayer
|additional_skill_ids                    = ShockwaveTotemQuakePlayer
|gem_description                        = Raise a [[Totem]] that [[Slam]]s the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it. The [[Totem]] cannot create [[Jagged Ground]]. This Skill can be used while [[Shapeshifting|Shapeshifted]].
|active_skill_name                      = Shockwave Totem
|active_skill_name                      = Shockwave Totem
|skill_icon                              = Shockwave Totem
|item_class_id_restriction              = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow, Talisman
|item_class_id_restriction              =  
|equipment_requirement                  = Any [[Martial Weapon]]
|skill_id                                = Shockwave Totem
|cast_time                              = 0.6
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_critical_strike_chance          = 5
|quality_type1_weight                    = 1
|stat_text                              = <big>{{c|gem|Totem}}</big><br>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 3 seconds<br>Totem uses its own weapon, dealing<br>(6-141) to (9-212) base Physical damage<br><br><big>{{c|gem|Slam}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(140-369)%}}<br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Eruption}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(30-79)%}}
|quality_type1_stat_text                = +(0.2-4) seconds to [[Totem]] duration
 
|quality_type1_stat1_id                  = base_totem_duration
|quality_type1_stat1_value              = 200000
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_totem_range
|static_stat1_value                      = 80
|static_stat2_id                        = cannot_create_jagged_ground
|static_stat2_value                      = 1
|static_stat3_id                        = cascade_aftershock_additional_offset_distance
|static_stat3_value                      = -5
|static_stat4_id                        = cascade_aftershock_angle_offset_override
|static_stat4_value                      = 35
|static_stat5_id                        = console_cast_on_self_custom_range
|static_stat5_value                      = 15
|static_stat6_id                        = is_melee_attack_totem
|static_stat6_value                      = 1
|static_stat7_id                        = is_totem
|static_stat7_value                      = 1
|static_stat8_id                        = skill_is_deploy_skill
|static_stat8_value                      = 1
|static_stat9_id                        = totem_targets_ignoring_action_distance
|static_stat9_value                      = 1
|static_stat10_id                        = base_totem_duration
|static_stat10_value                    = 12000
|static_stat11_id                        = quality_display_base_totem_duration_is_gem
|static_stat11_value                    = 1
|static_stat12_id                        = base_number_of_totems_allowed
|static_stat12_value                    = 1
|stat_text                              = <big>{{c|gem|Totem}}</big><br>[[Totem]] duration is 12 seconds<br>[[Limit]] 1 [[Totem]]<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]<br><br><big>{{c|gem|Slam}}</big><br>{{c|gem|Slam}}<br>{{c|gemproperty|Attack Speed:}} {{c|value|50% of base}}<br>{{c|gemproperty|Attack Damage:}} {{c|value|(25-66)% of base}}<br>Shockwave radius is 3 metres<br>{{c|gem|Jagged Ground Eruption}}<br>{{c|gemproperty|Attack Damage:}} {{c|value|(90-237)% of base}}
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_cost_amounts                    = 15
|level1_cost_amounts                    = 15
|level1_stat_text                        = Totem uses its own weapon, dealing 6 to 9 base Physical damage<br>Slam Attack Damage: 140%<br>Eruption Attack Damage: 30%
|level1_stat1_id                        = physical_damage_min
|level1_stat1_value                      = 6
|level1_stat2_id                        = physical_damage_max
|level1_stat2_value                      = 9
|level1_stat3_id                        =
|level1_stat3_value                      = 140
|level1_stat4_id                        =
|level1_stat4_value                      = 30
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 9
|level2_cost_amounts                    = 17
|level2_cost_amounts                    = 17
|level2_stat_text                        = Totem uses its own weapon, dealing 8 to 12 base Physical damage<br>Slam Attack Damage: 154%<br>Eruption Attack Damage: 33%
|level2_stat1_id                        = physical_damage_min
|level2_stat1_value                      = 8
|level2_stat2_id                        = physical_damage_max
|level2_stat2_value                      = 12
|level2_stat3_id                        =
|level2_stat3_value                      = 154
|level2_stat4_id                        =
|level2_stat4_value                      = 33
|level3                                  = True
|level3                                  = True
|level3_cost_amounts                    = 19
|level3_level_requirement                = 6
|level3_stat_text                        = Totem uses its own weapon, dealing 10 to 16 base Physical damage<br>Slam Attack Damage: 169%<br>Eruption Attack Damage: 36%
|level3_strength_requirement            = 14
|level3_stat1_id                        = physical_damage_min
|level3_cost_amounts                    = 20
|level3_stat1_value                      = 10
|level3_stat2_id                        = physical_damage_max
|level3_stat2_value                      = 16
|level3_stat3_id                        =
|level3_stat3_value                      = 169
|level3_stat4_id                        =
|level3_stat4_value                      = 36
|level4                                  = True
|level4                                  = True
|level4_cost_amounts                    = 22
|level4_level_requirement                = 10
|level4_stat_text                        = Totem uses its own weapon, dealing 13 to 20 base Physical damage<br>Slam Attack Damage: 183%<br>Eruption Attack Damage: 39%
|level4_strength_requirement            = 21
|level4_stat1_id                        = physical_damage_min
|level4_cost_amounts                    = 23
|level4_stat1_value                      = 13
|level4_stat2_id                        = physical_damage_max
|level4_stat2_value                      = 20
|level4_stat3_id                        =
|level4_stat3_value                      = 183
|level4_stat4_id                        =
|level4_stat4_value                      = 39
|level5                                  = True
|level5                                  = True
|level5_cost_amounts                    = 24
|level5_level_requirement                = 14
|level5_stat_text                        = Totem uses its own weapon, dealing 17 to 25 base Physical damage<br>Slam Attack Damage: 197%<br>Eruption Attack Damage: 42%
|level5_strength_requirement            = 28
|level5_stat1_id                        = physical_damage_min
|level5_cost_amounts                    = 25
|level5_stat1_value                      = 17
|level5_stat2_id                        = physical_damage_max
|level5_stat2_value                      = 25
|level5_stat3_id                        =
|level5_stat3_value                      = 197
|level5_stat4_id                        =
|level5_stat4_value                      = 42
|level6                                  = True
|level6                                  = True
|level6_cost_amounts                    = 27
|level6_level_requirement                = 18
|level6_stat_text                        = Totem uses its own weapon, dealing 20 to 30 base Physical damage<br>Slam Attack Damage: 211%<br>Eruption Attack Damage: 45%
|level6_strength_requirement            = 35
|level6_stat1_id                        = physical_damage_min
|level6_cost_amounts                    = 29
|level6_stat1_value                      = 20
|level6_stat2_id                        = physical_damage_max
|level6_stat2_value                      = 30
|level6_stat3_id                        =
|level6_stat3_value                      = 211
|level6_stat4_id                        =
|level6_stat4_value                      = 45
|level7                                  = True
|level7                                  = True
|level7_cost_amounts                    = 31
|level7_level_requirement                = 22
|level7_stat_text                        = Totem uses its own weapon, dealing 24 to 36 base Physical damage<br>Slam Attack Damage: 224%<br>Eruption Attack Damage: 48%
|level7_strength_requirement            = 41
|level7_stat1_id                        = physical_damage_min
|level7_cost_amounts                    = 32
|level7_stat1_value                      = 24
|level7_stat2_id                        = physical_damage_max
|level7_stat2_value                      = 36
|level7_stat3_id                        =
|level7_stat3_value                      = 224
|level7_stat4_id                        =
|level7_stat4_value                      = 48
|level8                                  = True
|level8                                  = True
|level8_cost_amounts                    = 34
|level8_level_requirement                = 26
|level8_stat_text                        = Totem uses its own weapon, dealing 29 to 43 base Physical damage<br>Slam Attack Damage: 236%<br>Eruption Attack Damage: 51%
|level8_strength_requirement            = 48
|level8_stat1_id                        = physical_damage_min
|level8_cost_amounts                    = 36
|level8_stat1_value                      = 29
|level8_stat2_id                        = physical_damage_max
|level8_stat2_value                      = 43
|level8_stat3_id                        =
|level8_stat3_value                      = 236
|level8_stat4_id                        =
|level8_stat4_value                      = 51
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 57
|level9_cost_amounts                    = 39
|level9_cost_amounts                    = 39
|level9_stat_text                        = Totem uses its own weapon, dealing 34 to 50 base Physical damage<br>Slam Attack Damage: 246%<br>Eruption Attack Damage: 53%
|level9_stat1_id                        = physical_damage_min
|level9_stat1_value                      = 34
|level9_stat2_id                        = physical_damage_max
|level9_stat2_value                      = 50
|level9_stat3_id                        =
|level9_stat3_value                      = 246
|level9_stat4_id                        =
|level9_stat4_value                      = 53
|level10                                = True
|level10                                = True
|level10_cost_amounts                    = 43
|level10_level_requirement              = 36
|level10_stat_text                      = Totem uses its own weapon, dealing 39 to 59 base Physical damage<br>Slam Attack Damage: 257%<br>Eruption Attack Damage: 55%
|level10_strength_requirement            = 65
|level10_stat1_id                        = physical_damage_min
|level10_cost_amounts                    = 44
|level10_stat1_value                    = 39
|level10_stat2_id                        = physical_damage_max
|level10_stat2_value                    = 59
|level10_stat3_id                        =
|level10_stat3_value                    = 257
|level10_stat4_id                        =
|level10_stat4_value                    = 55
|level11                                = True
|level11                                = True
|level11_cost_amounts                    = 49
|level11_level_requirement              = 41
|level11_stat_text                      = Totem uses its own weapon, dealing 45 to 68 base Physical damage<br>Slam Attack Damage: 267%<br>Eruption Attack Damage: 57%
|level11_strength_requirement            = 74
|level11_stat1_id                        = physical_damage_min
|level11_cost_amounts                    = 48
|level11_stat1_value                    = 45
|level11_stat2_id                        = physical_damage_max
|level11_stat2_value                    = 68
|level11_stat3_id                        =
|level11_stat3_value                    = 267
|level11_stat4_id                        =
|level11_stat4_value                    = 57
|level12                                = True
|level12                                = True
|level12_cost_amounts                    = 54
|level12_level_requirement              = 46
|level12_stat_text                      = Totem uses its own weapon, dealing 52 to 78 base Physical damage<br>Slam Attack Damage: 278%<br>Eruption Attack Damage: 60%
|level12_strength_requirement            = 82
|level12_stat1_id                        = physical_damage_min
|level12_cost_amounts                    = 53
|level12_stat1_value                    = 52
|level12_stat2_id                        = physical_damage_max
|level12_stat2_value                    = 78
|level12_stat3_id                        =
|level12_stat3_value                    = 278
|level12_stat4_id                        =
|level12_stat4_value                    = 60
|level13                                = True
|level13                                = True
|level13_cost_amounts                    = 61
|level13_level_requirement              = 52
|level13_stat_text                      = Totem uses its own weapon, dealing 59 to 89 base Physical damage<br>Slam Attack Damage: 289%<br>Eruption Attack Damage: 62%
|level13_strength_requirement            = 92
|level13_stat1_id                        = physical_damage_min
|level13_cost_amounts                    = 58
|level13_stat1_value                    = 59
|level13_stat_text                      = Totem gains +5% to all Elemental Resistances
|level13_stat2_id                        = physical_damage_max
|level13_stat1_id                        = totem_elemental_resistance_%
|level13_stat2_value                    = 89
|level13_stat1_value                    = 5
|level13_stat3_id                        =
|level13_stat3_value                    = 289
|level13_stat4_id                        =
|level13_stat4_value                    = 62
|level14                                = True
|level14                                = True
|level14_cost_amounts                    = 68
|level14_level_requirement              = 58
|level14_stat_text                      = Totem uses its own weapon, dealing 68 to 101 base Physical damage<br>Slam Attack Damage: 300%<br>Eruption Attack Damage: 64%
|level14_strength_requirement            = 103
|level14_stat1_id                        = physical_damage_min
|level14_cost_amounts                    = 63
|level14_stat1_value                    = 68
|level14_stat_text                      = Totem gains +15% to all Elemental Resistances<br>Totem gains +5% to Chaos Resistance
|level14_stat2_id                        = physical_damage_max
|level14_stat1_id                        = totem_elemental_resistance_%
|level14_stat2_value                    = 101
|level14_stat1_value                    = 15
|level14_stat3_id                        =
|level14_stat2_id                        = totem_chaos_resistance_%
|level14_stat3_value                    = 300
|level14_stat2_value                    = 5
|level14_stat4_id                        =
|level14_stat4_value                    = 64
|level15                                = True
|level15                                = True
|level15_cost_amounts                    = 77
|level15_level_requirement              = 64
|level15_stat_text                      = Totem uses its own weapon, dealing 77 to 115 base Physical damage<br>Slam Attack Damage: 311%<br>Eruption Attack Damage: 67%
|level15_strength_requirement            = 113
|level15_stat1_id                        = physical_damage_min
|level15_cost_amounts                    = 69
|level15_stat1_value                    = 77
|level15_stat_text                      = Totem gains +25% to all Elemental Resistances<br>Totem gains +10% to Chaos Resistance
|level15_stat2_id                        = physical_damage_max
|level15_stat1_id                        = totem_elemental_resistance_%
|level15_stat2_value                    = 115
|level15_stat1_value                    = 25
|level15_stat3_id                        =
|level15_stat2_id                        = totem_chaos_resistance_%
|level15_stat3_value                    = 311
|level15_stat2_value                    = 10
|level15_stat4_id                        =
|level15_stat4_value                    = 67
|level16                                = True
|level16                                = True
|level16_cost_amounts                    = 86
|level16_level_requirement              = 66
|level16_stat_text                      = Totem uses its own weapon, dealing 87 to 131 base Physical damage<br>Slam Attack Damage: 322%<br>Eruption Attack Damage: 69%
|level16_strength_requirement            = 116
|level16_stat1_id                        = physical_damage_min
|level16_cost_amounts                    = 75
|level16_stat1_value                    = 87
|level16_stat_text                      = Totem gains +35% to all Elemental Resistances<br>Totem gains +15% to Chaos Resistance
|level16_stat2_id                        = physical_damage_max
|level16_stat1_id                        = totem_elemental_resistance_%
|level16_stat2_value                    = 131
|level16_stat1_value                    = 35
|level16_stat3_id                        =
|level16_stat2_id                        = totem_chaos_resistance_%
|level16_stat3_value                    = 322
|level16_stat2_value                    = 15
|level16_stat4_id                        =
|level16_stat4_value                    = 69
|level17                                = True
|level17                                = True
|level17_cost_amounts                    = 96
|level17_level_requirement              = 72
|level17_stat_text                      = Totem uses its own weapon, dealing 99 to 148 base Physical damage<br>Slam Attack Damage: 334%<br>Eruption Attack Damage: 72%
|level17_strength_requirement            = 126
|level17_stat1_id                        = physical_damage_min
|level17_cost_amounts                    = 81
|level17_stat1_value                    = 99
|level17_stat_text                      = Totem gains +45% to all Elemental Resistances<br>Totem gains +20% to Chaos Resistance
|level17_stat2_id                        = physical_damage_max
|level17_stat1_id                        = totem_elemental_resistance_%
|level17_stat2_value                    = 148
|level17_stat1_value                    = 45
|level17_stat3_id                        =
|level17_stat2_id                        = totem_chaos_resistance_%
|level17_stat3_value                    = 334
|level17_stat2_value                    = 20
|level17_stat4_id                        =
|level17_stat4_value                    = 72
|level18                                = True
|level18                                = True
|level18_cost_amounts                    = 108
|level18_level_requirement              = 78
|level18_stat_text                      = Totem uses its own weapon, dealing 111 to 167 base Physical damage<br>Slam Attack Damage: 345%<br>Eruption Attack Damage: 74%
|level18_strength_requirement            = 137
|level18_stat1_id                        = physical_damage_min
|level18_cost_amounts                    = 88
|level18_stat1_value                    = 111
|level18_stat_text                      = Totem gains +55% to all Elemental Resistances<br>Totem gains +25% to Chaos Resistance
|level18_stat2_id                        = physical_damage_max
|level18_stat1_id                        = totem_elemental_resistance_%
|level18_stat2_value                    = 167
|level18_stat1_value                    = 55
|level18_stat3_id                        =
|level18_stat2_id                        = totem_chaos_resistance_%
|level18_stat3_value                    = 345
|level18_stat2_value                    = 25
|level18_stat4_id                        =
|level18_stat4_value                    = 74
|level19                                = True
|level19                                = True
|level19_cost_amounts                    = 121
|level19_level_requirement              = 84
|level19_stat_text                      = Totem uses its own weapon, dealing 125 to 188 base Physical damage<br>Slam Attack Damage: 357%<br>Eruption Attack Damage: 77%
|level19_strength_requirement            = 147
|level19_stat1_id                        = physical_damage_min
|level19_cost_amounts                    = 95
|level19_stat1_value                    = 125
|level19_stat_text                      = Totem gains +65% to all Elemental Resistances<br>Totem gains +30% to Chaos Resistance
|level19_stat2_id                        = physical_damage_max
|level19_stat1_id                        = totem_elemental_resistance_%
|level19_stat2_value                    = 188
|level19_stat1_value                    = 65
|level19_stat3_id                        =
|level19_stat2_id                        = totem_chaos_resistance_%
|level19_stat3_value                    = 357
|level19_stat2_value                    = 30
|level19_stat4_id                        =
|level19_stat4_value                    = 77
|level20                                = True
|level20                                = True
|level20_cost_amounts                    = 136
|level20_stat_text                      = Totem uses its own weapon, dealing 141 to 212 base Physical damage<br>Slam Attack Damage: 369%<br>Eruption Attack Damage: 79%
|level20_stat1_id                        = physical_damage_min
|level20_stat1_value                    = 141
|level20_stat2_id                        = physical_damage_max
|level20_stat2_value                    = 212
|level20_stat3_id                        =
|level20_stat3_value                    = 369
|level20_stat4_id                        =
|level20_stat4_value                    = 79
|level21                                = True
|level21_cost_amounts                    = 152
|level21_stat_text                      = Totem uses its own weapon, dealing 159 to 238 base Physical damage<br>Slam Attack Damage: 381%<br>Eruption Attack Damage: 82%
|level21_stat1_id                        = physical_damage_min
|level21_stat1_value                    = 159
|level21_stat2_id                        = physical_damage_max
|level21_stat2_value                    = 238
|level21_stat3_id                        =
|level21_stat3_value                    = 381
|level21_stat4_id                        =
|level21_stat4_value                    = 82
|level22                                = True
|level22_cost_amounts                    = 170
|level22_stat_text                      = Totem uses its own weapon, dealing 178 to 267 base Physical damage<br>Slam Attack Damage: 394%<br>Eruption Attack Damage: 84%
|level22_stat1_id                        = physical_damage_min
|level22_stat1_value                    = 178
|level22_stat2_id                        = physical_damage_max
|level22_stat2_value                    = 267
|level22_stat3_id                        =
|level22_stat3_value                    = 394
|level22_stat4_id                        =
|level22_stat4_value                    = 84
|level23                                = True
|level23_cost_amounts                    = 191
|level23_stat_text                      = Totem uses its own weapon, dealing 200 to 300 base Physical damage<br>Slam Attack Damage: 407%<br>Eruption Attack Damage: 87%
|level23_stat1_id                        = physical_damage_min
|level23_stat1_value                    = 200
|level23_stat2_id                        = physical_damage_max
|level23_stat2_value                    = 300
|level23_stat3_id                        =
|level23_stat3_value                    = 407
|level23_stat4_id                        =
|level23_stat4_value                    = 87
|level24                                = True
|level24_cost_amounts                    = 214
|level24_stat_text                      = Totem uses its own weapon, dealing 224 to 337 base Physical damage<br>Slam Attack Damage: 421%<br>Eruption Attack Damage: 90%
|level24_stat1_id                        = physical_damage_min
|level24_stat1_value                    = 224
|level24_stat2_id                        = physical_damage_max
|level24_stat2_value                    = 337
|level24_stat3_id                        =
|level24_stat3_value                    = 421
|level24_stat4_id                        =
|level24_stat4_value                    = 90
|level25                                = True
|level25_cost_amounts                    = 240
|level25_stat_text                      = Totem uses its own weapon, dealing 252 to 377 base Physical damage<br>Slam Attack Damage: 435%<br>Eruption Attack Damage: 93%
|level25_stat1_id                        = physical_damage_min
|level25_stat1_value                    = 252
|level25_stat2_id                        = physical_damage_max
|level25_stat2_value                    = 377
|level25_stat3_id                        =
|level25_stat3_value                    = 435
|level25_stat4_id                        =
|level25_stat4_value                    = 93
|level26                                = True
|level26_cost_amounts                    = 268
|level26_stat_text                      = Totem uses its own weapon, dealing 282 to 423 base Physical damage<br>Slam Attack Damage: 449%<br>Eruption Attack Damage: 96%
|level26_stat1_id                        = physical_damage_min
|level26_stat1_value                    = 282
|level26_stat2_id                        = physical_damage_max
|level26_stat2_value                    = 423
|level26_stat3_id                        =
|level26_stat3_value                    = 449
|level26_stat4_id                        =
|level26_stat4_value                    = 96
|level27                                = True
|level27_cost_amounts                    = 301
|level27_stat_text                      = Totem uses its own weapon, dealing 316 to 474 base Physical damage<br>Slam Attack Damage: 464%<br>Eruption Attack Damage: 99%
|level27_stat1_id                        = physical_damage_min
|level27_stat1_value                    = 316
|level27_stat2_id                        = physical_damage_max
|level27_stat2_value                    = 474
|level27_stat3_id                        =
|level27_stat3_value                    = 464
|level27_stat4_id                        =
|level27_stat4_value                    = 99
|level28                                = True
|level28_cost_amounts                    = 337
|level28_stat_text                      = Totem uses its own weapon, dealing 354 to 531 base Physical damage<br>Slam Attack Damage: 479%<br>Eruption Attack Damage: 103%
|level28_stat1_id                        = physical_damage_min
|level28_stat1_value                    = 354
|level28_stat2_id                        = physical_damage_max
|level28_stat2_value                    = 531
|level28_stat3_id                        =
|level28_stat3_value                    = 479
|level28_stat4_id                        =
|level28_stat4_value                    = 103
|level29                                = True
|level29_cost_amounts                    = 378
|level29_stat_text                      = Totem uses its own weapon, dealing 397 to 595 base Physical damage<br>Slam Attack Damage: 495%<br>Eruption Attack Damage: 106%
|level29_stat1_id                        = physical_damage_min
|level29_stat1_value                    = 397
|level29_stat2_id                        = physical_damage_max
|level29_stat2_value                    = 595
|level29_stat3_id                        =
|level29_stat3_value                    = 495
|level29_stat4_id                        =
|level29_stat4_value                    = 106
|level30                                = True
|level30_cost_amounts                    = 423
|level30_stat_text                      = Totem uses its own weapon, dealing 445 to 667 base Physical damage<br>Slam Attack Damage: 512%<br>Eruption Attack Damage: 110%
|level30_stat1_id                        = physical_damage_min
|level30_stat1_value                    = 445
|level30_stat2_id                        = physical_damage_max
|level30_stat2_value                    = 667
|level30_stat3_id                        =
|level30_stat3_value                    = 512
|level30_stat4_id                        =
|level30_stat4_value                    = 110
|level31                                = True
|level31_cost_amounts                    = 474
|level31_stat_text                      = Totem uses its own weapon, dealing 498 to 748 base Physical damage<br>Slam Attack Damage: 529%<br>Eruption Attack Damage: 113%
|level31_stat1_id                        = physical_damage_min
|level31_stat1_value                    = 498
|level31_stat2_id                        = physical_damage_max
|level31_stat2_value                    = 748
|level31_stat3_id                        =
|level31_stat3_value                    = 529
|level31_stat4_id                        =
|level31_stat4_value                    = 113
|level32                                = True
|level32_cost_amounts                    = 531
|level32_stat_text                      = Totem uses its own weapon, dealing 559 to 838 base Physical damage<br>Slam Attack Damage: 546%<br>Eruption Attack Damage: 117%
|level32_stat1_id                        = physical_damage_min
|level32_stat1_value                    = 559
|level32_stat2_id                        = physical_damage_max
|level32_stat2_value                    = 838
|level32_stat3_id                        =
|level32_stat3_value                    = 546
|level32_stat4_id                        =
|level32_stat4_value                    = 117
|level33                                = True
|level33_cost_amounts                    = 595
|level33_stat_text                      = Totem uses its own weapon, dealing 627 to 940 base Physical damage<br>Slam Attack Damage: 564%<br>Eruption Attack Damage: 121%
|level33_stat1_id                        = physical_damage_min
|level33_stat1_value                    = 627
|level33_stat2_id                        = physical_damage_max
|level33_stat2_value                    = 940
|level33_stat3_id                        =
|level33_stat3_value                    = 564
|level33_stat4_id                        =
|level33_stat4_value                    = 121
|level34                                = True
|level34_cost_amounts                    = 666
|level34_stat_text                      = Totem uses its own weapon, dealing 703 to 1054 base Physical damage<br>Slam Attack Damage: 583%<br>Eruption Attack Damage: 125%
|level34_stat1_id                        = physical_damage_min
|level34_stat1_value                    = 703
|level34_stat2_id                        = physical_damage_max
|level34_stat2_value                    = 1054
|level34_stat3_id                        =
|level34_stat3_value                    = 583
|level34_stat4_id                        =
|level34_stat4_value                    = 125
|level35                                = True
|level35_cost_amounts                    = 747
|level35_stat_text                      = Totem uses its own weapon, dealing 789 to 1183 base Physical damage<br>Slam Attack Damage: 602%<br>Eruption Attack Damage: 129%
|level35_stat1_id                        = physical_damage_min
|level35_stat1_value                    = 789
|level35_stat2_id                        = physical_damage_max
|level35_stat2_value                    = 1183
|level35_stat3_id                        =
|level35_stat3_value                    = 602
|level35_stat4_id                        =
|level35_stat4_value                    = 129
|level36                                = True
|level36_cost_amounts                    = 836
|level36_stat_text                      = Totem uses its own weapon, dealing 886 to 1329 base Physical damage<br>Slam Attack Damage: 622%<br>Eruption Attack Damage: 133%
|level36_stat1_id                        = physical_damage_min
|level36_stat1_value                    = 886
|level36_stat2_id                        = physical_damage_max
|level36_stat2_value                    = 1329
|level36_stat3_id                        =
|level36_stat3_value                    = 622
|level36_stat4_id                        =
|level36_stat4_value                    = 133
|level37                                = True
|level37_cost_amounts                    = 937
|level37_stat_text                      = Totem uses its own weapon, dealing 995 to 1493 base Physical damage<br>Slam Attack Damage: 643%<br>Eruption Attack Damage: 138%
|level37_stat1_id                        = physical_damage_min
|level37_stat1_value                    = 995
|level37_stat2_id                        = physical_damage_max
|level37_stat2_value                    = 1493
|level37_stat3_id                        =
|level37_stat3_value                    = 643
|level37_stat4_id                        =
|level37_stat4_value                    = 138
|level38                                = True
|level38_cost_amounts                    = 1050
|level38_stat_text                      = Totem uses its own weapon, dealing 1119 to 1678 base Physical damage<br>Slam Attack Damage: 664%<br>Eruption Attack Damage: 142%
|level38_stat1_id                        = physical_damage_min
|level38_stat1_value                    = 1119
|level38_stat2_id                        = physical_damage_max
|level38_stat2_value                    = 1678
|level38_stat3_id                        =
|level38_stat3_value                    = 664
|level38_stat4_id                        =
|level38_stat4_value                    = 142
|level39                                = True
|level39_cost_amounts                    = 1176
|level39_stat_text                      = Totem uses its own weapon, dealing 1258 to 1888 base Physical damage<br>Slam Attack Damage: 686%<br>Eruption Attack Damage: 147%
|level39_stat1_id                        = physical_damage_min
|level39_stat1_value                    = 1258
|level39_stat2_id                        = physical_damage_max
|level39_stat2_value                    = 1888
|level39_stat3_id                        =
|level39_stat3_value                    = 686
|level39_stat4_id                        =
|level39_stat4_value                    = 147
|level40                                = True
|level40_cost_amounts                    = 1317
|level40_stat_text                      = Totem uses its own weapon, dealing 1416 to 2125 base Physical damage<br>Slam Attack Damage: 709%<br>Eruption Attack Damage: 152%
|level40_stat1_id                        = physical_damage_min
|level40_stat1_value                    = 1416
|level40_stat2_id                        = physical_damage_max
|level40_stat2_value                    = 2125
|level40_stat3_id                        =
|level40_stat3_value                    = 709
|level40_stat4_id                        =
|level40_stat4_value                    = 152
|level1_level_requirement                = 1
|level1_strength_requirement            = 1
|level2_level_requirement                = 3
|level2_strength_requirement            = 9
|level3_level_requirement                = 6
|level3_strength_requirement            = 16
|level4_level_requirement                = 10
|level4_strength_requirement            = 25
|level5_level_requirement                = 14
|level5_strength_requirement            = 34
|level6_level_requirement                = 18
|level6_strength_requirement            = 43
|level7_level_requirement                = 22
|level7_strength_requirement            = 52
|level8_level_requirement                = 26
|level8_strength_requirement            = 61
|level9_level_requirement                = 31
|level9_strength_requirement            = 72
|level10_level_requirement              = 36
|level10_strength_requirement            = 83
|level11_level_requirement              = 41
|level11_strength_requirement            = 95
|level12_level_requirement              = 46
|level12_strength_requirement            = 106
|level13_level_requirement              = 52
|level13_strength_requirement            = 119
|level14_level_requirement              = 58
|level14_strength_requirement            = 133
|level15_level_requirement              = 64
|level15_strength_requirement            = 146
|level16_level_requirement              = 66
|level16_strength_requirement            = 151
|level17_level_requirement              = 72
|level17_strength_requirement            = 164
|level18_level_requirement              = 78
|level18_strength_requirement            = 178
|level19_level_requirement              = 84
|level19_strength_requirement            = 191
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_strength_requirement            = 205
|level20_strength_requirement            = 157
 
|level20_cost_amounts                   = 103
|quality_type1_weight                   = 1
|level20_stat_text                      = Totem gains +75% to all Elemental Resistances<br>Totem gains +35% to Chaos Resistance
|quality_type1_stat_text                = Totem base attack time is (-0.55–0) seconds
|level20_stat1_id                        = totem_elemental_resistance_%
|quality_type1_breakpoints              = 1
|level20_stat1_value                    = 75
|quality_type1_stat1_id                  =  
|level20_stat2_id                        = totem_chaos_resistance_%
|quality_type1_stat1_value              = 100
|level20_stat2_value                    = 35
 
|gem_tier                                = 3
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Shockwave Totem''' is an [[attack]] [[totem]] [[skill]] that summons a totem that releases shockwaves that deals [[physical]] damage in an [[area]] around it. The shockwaves release an [[aftershock]] on any [[jagged ground]] it hits.
'''Shockwave Totem''' is a [[skill]] that summons a [[totem]] which [[attack]]s by [[slam]]ming the ground in an [[area]], which releases a shockwave (a type of [[Nova]]) that deals [[physical]] damage. Shockwaves release additional [[aftershock]]s on any [[jagged ground]] they hit.


==Skill functions and interactions==
==Skill functions and interactions==
Line 520: Line 178:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr             = Totem<br>Physical<br>Damage
|c1_abbr             = Elemental<br>Resistances
   |c1_header          = Deals x to y base physical damage
   |c1_header          = Totem gains +x% to all Elemental Resistances
   |c1_pattern_extract = dealing (%d+) to (%d+) base Physical damage
   |c1_pattern_extract = Totem gains %+(%d+)%% to all Elemental Resistances
   |c1_pattern_value  = %d&nbsp;to&nbsp;%d
   |c1_pattern_value  = +%d%%
|c2_abbr              = Slam<br>Attack<br>Damage
|c2_abbr              = Chaos<br>Resistances
   |c2_header          = Attack Damage: x%
   |c2_header          = Totem gains +x% to Chaos Resistance
   |c2_pattern_extract = Slam Attack Damage: (%d+)%%
   |c2_pattern_extract = Totem gains %+(%d+)%% to Chaos Resistance
   |c2_pattern_value  = %d%%
   |c2_pattern_value  = +%d%%
|c3_abbr              = Eruption<br>Attack<br>Damage
  |c3_header          = Attack Damage: x%
  |c3_pattern_extract = Eruption Attack Damage: (%d+)%%
  |c3_pattern_value  = %d%%
}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Concentrated Effect}}
|t1_1 = {{il|Magnified Area I}}
|t1_2 = {{il|Jagged Ground}}
|t1_2 = {{il|Overabundance I}}
|t1_3 = {{il|Overabundance}}
|t1_3 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Ancestral Urgency}}
|t2_1 = {{il|Font of Blood}}
|t2_2 = {{il|Devastate}}
|t2_2 = {{il|Stun I}}
|t2_3 = {{il|Ironwood}}
|t2_3 = {{il|Urgent Totems I}}
|t3_1 = {{il|Culling Strike}}
|t3_1 = {{il|Astral Projection}}
|t3_2 = {{il|Discombobulate}}
|t3_2 = {{il|Reinforced Totems I}}
|t3_3 = {{il|Life Bounty}}
|t3_3 = {{il|Splinter Totem I}}
|t4_1 = {{il|Hardy Totems II}}
|t4_2 = {{il|Overabundance II}}
|t4_3 = {{il|Urgent Totems III}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Reinforced Totems II}}
|t5_3 = {{il|Splinter Totem II}}
}}
}}


Line 553: Line 213:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Shockwave Totem, {{il|Ancestral Warrior Totem}}, {{il|Artillery Ballista}} and {{il|Siege Ballista}} now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.
* Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
}}
{{Version history table row|0.2.0f|
* All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
* Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.1|
* Fixed a bug where Shockwave Totem did not work when used with the Support Gem "[[Astral Projection]]".
* (Hotfix 1) Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 10:28, 17 December 2025

Shockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Slam
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (90-237)% of base

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShockwaveTotem

Shockwave Totem is a skill that summons a totem which attacks by slamming the ground in an area, which releases a shockwave (a type of Nova) that deals physical damage. Shockwaves release additional aftershocks on any jagged ground they hit.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Elemental
Resistances
Chaos
Resistances
10015
23917
361420
4102123
5142825
6183529
7224132
8264836
9315739
10366544
11417448
12468253
13529258+5%
145810363+15%+5%
156411369+25%+10%
166611675+35%+15%
177212681+45%+20%
187813788+55%+25%
198414795+65%+30%
2090157103+75%+35%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IOverabundance ISupport
Category: Overabundance
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Font of BloodFont of BloodSupport, Totem
Category: Font
Tier: 2
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres
Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Urgent Totems IUrgent Totems ISupport, Totem
Category: Urgent Totems
Tier: 2
Support Requirements: +5 StrSupports Skills which create Totems, causing those Skills to place Totems much more quickly.Supported Skills have 80% increased Totem Placement speedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Astral ProjectionAstral ProjectionSupport
Category: Astral Projection
Tier: 3
Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you
Supported Skills have 25% less Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IReinforced Totems ISupport, Totem
Category: Reinforced Totems
Tier: 3
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +40% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Splinter Totem ISplinter Totem ISupport, Totem
Category: Totemic Control
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.Supported Skills can only have one active Totem
Totems created by Supported Skills can splinter up to 2 times
Totems created by Supported Skills have 20% less
area of effect for each time they have splintered
Totems created by Supported Skills deal 20% less damage for each time they have splintered
Totems created by Supported Skills have 20% less maximum
Life for each time they have splintered
Totems created by Supported Skills have 10% less Skill Speed for each time they have splintered
Totems created by Supported Skills splinter after
performing 1 action
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Hardy Totems IIHardy Totems IISupport, Totem
Category: Hardy Totems
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Skills which create Totems, causing those Totems to have more Life.Totems created by Supported
Skills have 50% more maximum Life
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport
Category: Overabundance
Tier: 4
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 40% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Urgent Totems IIIUrgent Totems IIISupport, Totem
Category: Urgent Totems
Tier: 4
Support Requirements: +5 StrSupports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.Spells Cast by Totems created by Supported Skills have 20% increased Cast Speed
Attacks used by Totems created by Supported Skills have 20% increased Attack Speed
Supported Skills have 100% increased Totem Placement speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IIReinforced Totems IISupport, Totem
Category: Reinforced Totems
Tier: 5
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances
Totems summoned by Supported Skills have +40% to all Elemental Resistances
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Splinter Totem IISplinter Totem IISupport, Totem
Category: Totemic Control
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.Supported Skills can only have one active Totem
Totems created by Supported Skills can splinter up to 2 times
Totems created by Supported Skills have 15% less
area of effect for each time they have splintered
Totems created by Supported Skills deal 15% less damage for each time they have splintered
Totems created by Supported Skills have 15% less maximum
Life for each time they have splintered
Totems created by Supported Skills have 7% less Skill Speed for each time they have splintered
Totems created by Supported Skills splinter after
performing 1 action
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Shockwave Totem has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Shockwave Totem has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
0.2.0f
  • All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
  • Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.1
  • Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
  • (Hotfix 1) Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
0.1.0
  • Introduced to the game.