|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 100
|strength_percent = 100
|gem_tags = Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
|gem_tags = Attack, Totem, AoE, Melee, Slam, Duration, Nova
|gem_description = Raises a [[Totem]] that [[Slams]] the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it.
|gem_tier = 3
|skill_id = ShockwaveTotemPlayer
|additional_skill_ids = ShockwaveTotemQuakePlayer
|gem_description = Raise a [[Totem]] that [[Slam]]s the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it. The [[Totem]] cannot create [[Jagged Ground]]. This Skill can be used while [[Shapeshifting|Shapeshifted]].
|active_skill_name = Shockwave Totem
|active_skill_name = Shockwave Totem
|skill_icon = Shockwave Totem
|item_class_id_restriction = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow, Talisman
|item_class_id_restriction =
|equipment_requirement = Any [[Martial Weapon]]
|skill_id = Shockwave Totem
|cast_time = 0.6
|required_level = 1
|static_cost_types = Mana
|static_cost_types = Mana
|static_critical_strike_chance = 5
|quality_type1_weight = 1
|stat_text = <big>{{c|gem|Totem}}</big><br>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 3 seconds<br>Totem uses its own weapon, dealing<br>(6-141) to (9-212) base Physical damage<br><br><big>{{c|gem|Slam}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(140-369)%}}<br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Eruption}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(30-79)%}}
|quality_type1_stat_text = +(0.2-4) seconds to [[Totem]] duration
|stat_text = <big>{{c|gem|Totem}}</big><br>[[Totem]] duration is 12 seconds<br>[[Limit]] 1 [[Totem]]<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]<br><br><big>{{c|gem|Slam}}</big><br>{{c|gem|Slam}}<br>{{c|gemproperty|Attack Speed:}} {{c|value|50% of base}}<br>{{c|gemproperty|Attack Damage:}} {{c|value|(25-66)% of base}}<br>Shockwave radius is 3 metres<br>{{c|gem|Jagged Ground Eruption}}<br>{{c|gemproperty|Attack Damage:}} {{c|value|(90-237)% of base}}
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_strength_requirement = 0
|level1_cost_amounts = 15
|level1_cost_amounts = 15
|level1_stat_text = Totem uses its own weapon, dealing 6 to 9 base Physical damage<br>Slam Attack Damage: 140%<br>Eruption Attack Damage: 30%
|level1_stat1_id = physical_damage_min
|level1_stat1_value = 6
|level1_stat2_id = physical_damage_max
|level1_stat2_value = 9
|level1_stat3_id =
|level1_stat3_value = 140
|level1_stat4_id =
|level1_stat4_value = 30
|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_strength_requirement = 9
|level2_cost_amounts = 17
|level2_cost_amounts = 17
|level2_stat_text = Totem uses its own weapon, dealing 8 to 12 base Physical damage<br>Slam Attack Damage: 154%<br>Eruption Attack Damage: 33%
|level2_stat1_id = physical_damage_min
|level2_stat1_value = 8
|level2_stat2_id = physical_damage_max
|level2_stat2_value = 12
|level2_stat3_id =
|level2_stat3_value = 154
|level2_stat4_id =
|level2_stat4_value = 33
|level3 = True
|level3 = True
|level3_cost_amounts = 19
|level3_level_requirement = 6
|level3_stat_text = Totem uses its own weapon, dealing 10 to 16 base Physical damage<br>Slam Attack Damage: 169%<br>Eruption Attack Damage: 36%
|level3_strength_requirement = 14
|level3_stat1_id = physical_damage_min
|level3_cost_amounts = 20
|level3_stat1_value = 10
|level3_stat2_id = physical_damage_max
|level3_stat2_value = 16
|level3_stat3_id =
|level3_stat3_value = 169
|level3_stat4_id =
|level3_stat4_value = 36
|level4 = True
|level4 = True
|level4_cost_amounts = 22
|level4_level_requirement = 10
|level4_stat_text = Totem uses its own weapon, dealing 13 to 20 base Physical damage<br>Slam Attack Damage: 183%<br>Eruption Attack Damage: 39%
|level4_strength_requirement = 21
|level4_stat1_id = physical_damage_min
|level4_cost_amounts = 23
|level4_stat1_value = 13
|level4_stat2_id = physical_damage_max
|level4_stat2_value = 20
|level4_stat3_id =
|level4_stat3_value = 183
|level4_stat4_id =
|level4_stat4_value = 39
|level5 = True
|level5 = True
|level5_cost_amounts = 24
|level5_level_requirement = 14
|level5_stat_text = Totem uses its own weapon, dealing 17 to 25 base Physical damage<br>Slam Attack Damage: 197%<br>Eruption Attack Damage: 42%
|level5_strength_requirement = 28
|level5_stat1_id = physical_damage_min
|level5_cost_amounts = 25
|level5_stat1_value = 17
|level5_stat2_id = physical_damage_max
|level5_stat2_value = 25
|level5_stat3_id =
|level5_stat3_value = 197
|level5_stat4_id =
|level5_stat4_value = 42
|level6 = True
|level6 = True
|level6_cost_amounts = 27
|level6_level_requirement = 18
|level6_stat_text = Totem uses its own weapon, dealing 20 to 30 base Physical damage<br>Slam Attack Damage: 211%<br>Eruption Attack Damage: 45%
|level6_strength_requirement = 35
|level6_stat1_id = physical_damage_min
|level6_cost_amounts = 29
|level6_stat1_value = 20
|level6_stat2_id = physical_damage_max
|level6_stat2_value = 30
|level6_stat3_id =
|level6_stat3_value = 211
|level6_stat4_id =
|level6_stat4_value = 45
|level7 = True
|level7 = True
|level7_cost_amounts = 31
|level7_level_requirement = 22
|level7_stat_text = Totem uses its own weapon, dealing 24 to 36 base Physical damage<br>Slam Attack Damage: 224%<br>Eruption Attack Damage: 48%
|level7_strength_requirement = 41
|level7_stat1_id = physical_damage_min
|level7_cost_amounts = 32
|level7_stat1_value = 24
|level7_stat2_id = physical_damage_max
|level7_stat2_value = 36
|level7_stat3_id =
|level7_stat3_value = 224
|level7_stat4_id =
|level7_stat4_value = 48
|level8 = True
|level8 = True
|level8_cost_amounts = 34
|level8_level_requirement = 26
|level8_stat_text = Totem uses its own weapon, dealing 29 to 43 base Physical damage<br>Slam Attack Damage: 236%<br>Eruption Attack Damage: 51%
|level8_strength_requirement = 48
|level8_stat1_id = physical_damage_min
|level8_cost_amounts = 36
|level8_stat1_value = 29
|level8_stat2_id = physical_damage_max
|level8_stat2_value = 43
|level8_stat3_id =
|level8_stat3_value = 236
|level8_stat4_id =
|level8_stat4_value = 51
|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_strength_requirement = 57
|level9_cost_amounts = 39
|level9_cost_amounts = 39
|level9_stat_text = Totem uses its own weapon, dealing 34 to 50 base Physical damage<br>Slam Attack Damage: 246%<br>Eruption Attack Damage: 53%
|level9_stat1_id = physical_damage_min
|level9_stat1_value = 34
|level9_stat2_id = physical_damage_max
|level9_stat2_value = 50
|level9_stat3_id =
|level9_stat3_value = 246
|level9_stat4_id =
|level9_stat4_value = 53
|level10 = True
|level10 = True
|level10_cost_amounts = 43
|level10_level_requirement = 36
|level10_stat_text = Totem uses its own weapon, dealing 39 to 59 base Physical damage<br>Slam Attack Damage: 257%<br>Eruption Attack Damage: 55%
|level10_strength_requirement = 65
|level10_stat1_id = physical_damage_min
|level10_cost_amounts = 44
|level10_stat1_value = 39
|level10_stat2_id = physical_damage_max
|level10_stat2_value = 59
|level10_stat3_id =
|level10_stat3_value = 257
|level10_stat4_id =
|level10_stat4_value = 55
|level11 = True
|level11 = True
|level11_cost_amounts = 49
|level11_level_requirement = 41
|level11_stat_text = Totem uses its own weapon, dealing 45 to 68 base Physical damage<br>Slam Attack Damage: 267%<br>Eruption Attack Damage: 57%
|level11_strength_requirement = 74
|level11_stat1_id = physical_damage_min
|level11_cost_amounts = 48
|level11_stat1_value = 45
|level11_stat2_id = physical_damage_max
|level11_stat2_value = 68
|level11_stat3_id =
|level11_stat3_value = 267
|level11_stat4_id =
|level11_stat4_value = 57
|level12 = True
|level12 = True
|level12_cost_amounts = 54
|level12_level_requirement = 46
|level12_stat_text = Totem uses its own weapon, dealing 52 to 78 base Physical damage<br>Slam Attack Damage: 278%<br>Eruption Attack Damage: 60%
|level12_strength_requirement = 82
|level12_stat1_id = physical_damage_min
|level12_cost_amounts = 53
|level12_stat1_value = 52
|level12_stat2_id = physical_damage_max
|level12_stat2_value = 78
|level12_stat3_id =
|level12_stat3_value = 278
|level12_stat4_id =
|level12_stat4_value = 60
|level13 = True
|level13 = True
|level13_cost_amounts = 61
|level13_level_requirement = 52
|level13_stat_text = Totem uses its own weapon, dealing 59 to 89 base Physical damage<br>Slam Attack Damage: 289%<br>Eruption Attack Damage: 62%
|level13_strength_requirement = 92
|level13_stat1_id = physical_damage_min
|level13_cost_amounts = 58
|level13_stat1_value = 59
|level13_stat_text = Totem gains +5% to all Elemental Resistances
|level13_stat2_id = physical_damage_max
|level13_stat1_id = totem_elemental_resistance_%
|level13_stat2_value = 89
|level13_stat1_value = 5
|level13_stat3_id =
|level13_stat3_value = 289
|level13_stat4_id =
|level13_stat4_value = 62
|level14 = True
|level14 = True
|level14_cost_amounts = 68
|level14_level_requirement = 58
|level14_stat_text = Totem uses its own weapon, dealing 68 to 101 base Physical damage<br>Slam Attack Damage: 300%<br>Eruption Attack Damage: 64%
|level14_strength_requirement = 103
|level14_stat1_id = physical_damage_min
|level14_cost_amounts = 63
|level14_stat1_value = 68
|level14_stat_text = Totem gains +15% to all Elemental Resistances<br>Totem gains +5% to Chaos Resistance
|level14_stat2_id = physical_damage_max
|level14_stat1_id = totem_elemental_resistance_%
|level14_stat2_value = 101
|level14_stat1_value = 15
|level14_stat3_id =
|level14_stat2_id = totem_chaos_resistance_%
|level14_stat3_value = 300
|level14_stat2_value = 5
|level14_stat4_id =
|level14_stat4_value = 64
|level15 = True
|level15 = True
|level15_cost_amounts = 77
|level15_level_requirement = 64
|level15_stat_text = Totem uses its own weapon, dealing 77 to 115 base Physical damage<br>Slam Attack Damage: 311%<br>Eruption Attack Damage: 67%
|level15_strength_requirement = 113
|level15_stat1_id = physical_damage_min
|level15_cost_amounts = 69
|level15_stat1_value = 77
|level15_stat_text = Totem gains +25% to all Elemental Resistances<br>Totem gains +10% to Chaos Resistance
|level15_stat2_id = physical_damage_max
|level15_stat1_id = totem_elemental_resistance_%
|level15_stat2_value = 115
|level15_stat1_value = 25
|level15_stat3_id =
|level15_stat2_id = totem_chaos_resistance_%
|level15_stat3_value = 311
|level15_stat2_value = 10
|level15_stat4_id =
|level15_stat4_value = 67
|level16 = True
|level16 = True
|level16_cost_amounts = 86
|level16_level_requirement = 66
|level16_stat_text = Totem uses its own weapon, dealing 87 to 131 base Physical damage<br>Slam Attack Damage: 322%<br>Eruption Attack Damage: 69%
|level16_strength_requirement = 116
|level16_stat1_id = physical_damage_min
|level16_cost_amounts = 75
|level16_stat1_value = 87
|level16_stat_text = Totem gains +35% to all Elemental Resistances<br>Totem gains +15% to Chaos Resistance
|level16_stat2_id = physical_damage_max
|level16_stat1_id = totem_elemental_resistance_%
|level16_stat2_value = 131
|level16_stat1_value = 35
|level16_stat3_id =
|level16_stat2_id = totem_chaos_resistance_%
|level16_stat3_value = 322
|level16_stat2_value = 15
|level16_stat4_id =
|level16_stat4_value = 69
|level17 = True
|level17 = True
|level17_cost_amounts = 96
|level17_level_requirement = 72
|level17_stat_text = Totem uses its own weapon, dealing 99 to 148 base Physical damage<br>Slam Attack Damage: 334%<br>Eruption Attack Damage: 72%
|level17_strength_requirement = 126
|level17_stat1_id = physical_damage_min
|level17_cost_amounts = 81
|level17_stat1_value = 99
|level17_stat_text = Totem gains +45% to all Elemental Resistances<br>Totem gains +20% to Chaos Resistance
|level17_stat2_id = physical_damage_max
|level17_stat1_id = totem_elemental_resistance_%
|level17_stat2_value = 148
|level17_stat1_value = 45
|level17_stat3_id =
|level17_stat2_id = totem_chaos_resistance_%
|level17_stat3_value = 334
|level17_stat2_value = 20
|level17_stat4_id =
|level17_stat4_value = 72
|level18 = True
|level18 = True
|level18_cost_amounts = 108
|level18_level_requirement = 78
|level18_stat_text = Totem uses its own weapon, dealing 111 to 167 base Physical damage<br>Slam Attack Damage: 345%<br>Eruption Attack Damage: 74%
|level18_strength_requirement = 137
|level18_stat1_id = physical_damage_min
|level18_cost_amounts = 88
|level18_stat1_value = 111
|level18_stat_text = Totem gains +55% to all Elemental Resistances<br>Totem gains +25% to Chaos Resistance
|level18_stat2_id = physical_damage_max
|level18_stat1_id = totem_elemental_resistance_%
|level18_stat2_value = 167
|level18_stat1_value = 55
|level18_stat3_id =
|level18_stat2_id = totem_chaos_resistance_%
|level18_stat3_value = 345
|level18_stat2_value = 25
|level18_stat4_id =
|level18_stat4_value = 74
|level19 = True
|level19 = True
|level19_cost_amounts = 121
|level19_level_requirement = 84
|level19_stat_text = Totem uses its own weapon, dealing 125 to 188 base Physical damage<br>Slam Attack Damage: 357%<br>Eruption Attack Damage: 77%
|level19_strength_requirement = 147
|level19_stat1_id = physical_damage_min
|level19_cost_amounts = 95
|level19_stat1_value = 125
|level19_stat_text = Totem gains +65% to all Elemental Resistances<br>Totem gains +30% to Chaos Resistance
|level19_stat2_id = physical_damage_max
|level19_stat1_id = totem_elemental_resistance_%
|level19_stat2_value = 188
|level19_stat1_value = 65
|level19_stat3_id =
|level19_stat2_id = totem_chaos_resistance_%
|level19_stat3_value = 357
|level19_stat2_value = 30
|level19_stat4_id =
|level19_stat4_value = 77
|level20 = True
|level20 = True
|level20_cost_amounts = 136
|level20_stat_text = Totem uses its own weapon, dealing 141 to 212 base Physical damage<br>Slam Attack Damage: 369%<br>Eruption Attack Damage: 79%
|level20_stat1_id = physical_damage_min
|level20_stat1_value = 141
|level20_stat2_id = physical_damage_max
|level20_stat2_value = 212
|level20_stat3_id =
|level20_stat3_value = 369
|level20_stat4_id =
|level20_stat4_value = 79
|level21 = True
|level21_cost_amounts = 152
|level21_stat_text = Totem uses its own weapon, dealing nil to 238 base Physical damage<br>Slam Attack Damage: 381%<br>Eruption Attack Damage: 82%
|level21_stat1_id = physical_damage_min
|level21_stat1_value = 159
|level21_stat2_id = physical_damage_max
|level21_stat2_value = 238
|level21_stat3_id =
|level21_stat3_value = 381
|level21_stat4_id =
|level21_stat4_value = 82
|level22 = True
|level22_cost_amounts = 170
|level22_stat_text = Totem uses its own weapon, dealing nil to 267 base Physical damage<br>Slam Attack Damage: 394%<br>Eruption Attack Damage: 84%
|level22_stat1_id = physical_damage_min
|level22_stat1_value = 178
|level22_stat2_id = physical_damage_max
|level22_stat2_value = 267
|level22_stat3_id =
|level22_stat3_value = 394
|level22_stat4_id =
|level22_stat4_value = 84
|level23 = True
|level23_cost_amounts = 191
|level23_stat_text = Totem uses its own weapon, dealing nil to 300 base Physical damage<br>Slam Attack Damage: 407%<br>Eruption Attack Damage: 87%
|level23_stat1_id = physical_damage_min
|level23_stat1_value = 200
|level23_stat2_id = physical_damage_max
|level23_stat2_value = 300
|level23_stat3_id =
|level23_stat3_value = 407
|level23_stat4_id =
|level23_stat4_value = 87
|level24 = True
|level24_cost_amounts = 214
|level24_stat_text = Totem uses its own weapon, dealing nil to 337 base Physical damage<br>Slam Attack Damage: 421%<br>Eruption Attack Damage: 90%
|level24_stat1_id = physical_damage_min
|level24_stat1_value = 224
|level24_stat2_id = physical_damage_max
|level24_stat2_value = 337
|level24_stat3_id =
|level24_stat3_value = 421
|level24_stat4_id =
|level24_stat4_value = 90
|level25 = True
|level25_cost_amounts = 240
|level25_stat_text = Totem uses its own weapon, dealing nil to 377 base Physical damage<br>Slam Attack Damage: 435%<br>Eruption Attack Damage: 93%
|level25_stat1_id = physical_damage_min
|level25_stat1_value = 252
|level25_stat2_id = physical_damage_max
|level25_stat2_value = 377
|level25_stat3_id =
|level25_stat3_value = 435
|level25_stat4_id =
|level25_stat4_value = 93
|level26 = True
|level26_cost_amounts = 268
|level26_stat_text = Totem uses its own weapon, dealing nil to 423 base Physical damage<br>Slam Attack Damage: 449%<br>Eruption Attack Damage: 96%
|level26_stat1_id = physical_damage_min
|level26_stat1_value = 282
|level26_stat2_id = physical_damage_max
|level26_stat2_value = 423
|level26_stat3_id =
|level26_stat3_value = 449
|level26_stat4_id =
|level26_stat4_value = 96
|level27 = True
|level27_cost_amounts = 301
|level27_stat_text = Totem uses its own weapon, dealing nil to 474 base Physical damage<br>Slam Attack Damage: 464%<br>Eruption Attack Damage: 99%
|level27_stat1_id = physical_damage_min
|level27_stat1_value = 316
|level27_stat2_id = physical_damage_max
|level27_stat2_value = 474
|level27_stat3_id =
|level27_stat3_value = 464
|level27_stat4_id =
|level27_stat4_value = 99
|level28 = True
|level28_cost_amounts = 337
|level28_stat_text = Totem uses its own weapon, dealing nil to 531 base Physical damage<br>Slam Attack Damage: 479%<br>Eruption Attack Damage: 103%
|level28_stat1_id = physical_damage_min
|level28_stat1_value = 354
|level28_stat2_id = physical_damage_max
|level28_stat2_value = 531
|level28_stat3_id =
|level28_stat3_value = 479
|level28_stat4_id =
|level28_stat4_value = 103
|level29 = True
|level29_cost_amounts = 378
|level29_stat_text = Totem uses its own weapon, dealing nil to 595 base Physical damage<br>Slam Attack Damage: 495%<br>Eruption Attack Damage: 106%
|level29_stat1_id = physical_damage_min
|level29_stat1_value = 397
|level29_stat2_id = physical_damage_max
|level29_stat2_value = 595
|level29_stat3_id =
|level29_stat3_value = 495
|level29_stat4_id =
|level29_stat4_value = 106
|level30 = True
|level30_cost_amounts = 423
|level30_stat_text = Totem uses its own weapon, dealing nil to 667 base Physical damage<br>Slam Attack Damage: 512%<br>Eruption Attack Damage: 110%
|level30_stat1_id = physical_damage_min
|level30_stat1_value = 445
|level30_stat2_id = physical_damage_max
|level30_stat2_value = 667
|level30_stat3_id =
|level30_stat3_value = 512
|level30_stat4_id =
|level30_stat4_value = 110
|level31 = True
|level31_cost_amounts = 474
|level31_stat_text = Totem uses its own weapon, dealing nil to 748 base Physical damage<br>Slam Attack Damage: 529%<br>Eruption Attack Damage: 113%
|level31_stat1_id = physical_damage_min
|level31_stat1_value = 498
|level31_stat2_id = physical_damage_max
|level31_stat2_value = 748
|level31_stat3_id =
|level31_stat3_value = 529
|level31_stat4_id =
|level31_stat4_value = 113
|level32 = True
|level32_cost_amounts = 531
|level32_stat_text = Totem uses its own weapon, dealing nil to 838 base Physical damage<br>Slam Attack Damage: 546%<br>Eruption Attack Damage: 117%
|level32_stat1_id = physical_damage_min
|level32_stat1_value = 559
|level32_stat2_id = physical_damage_max
|level32_stat2_value = 838
|level32_stat3_id =
|level32_stat3_value = 546
|level32_stat4_id =
|level32_stat4_value = 117
|level33 = True
|level33_cost_amounts = 595
|level33_stat_text = Totem uses its own weapon, dealing nil to 940 base Physical damage<br>Slam Attack Damage: 564%<br>Eruption Attack Damage: 121%
|level33_stat1_id = physical_damage_min
|level33_stat1_value = 627
|level33_stat2_id = physical_damage_max
|level33_stat2_value = 940
|level33_stat3_id =
|level33_stat3_value = 564
|level33_stat4_id =
|level33_stat4_value = 121
|level34 = True
|level34_cost_amounts = 666
|level34_stat_text = Totem uses its own weapon, dealing nil to 1054 base Physical damage<br>Slam Attack Damage: 583%<br>Eruption Attack Damage: 125%
|level34_stat1_id = physical_damage_min
|level34_stat1_value = 703
|level34_stat2_id = physical_damage_max
|level34_stat2_value = 1054
|level34_stat3_id =
|level34_stat3_value = 583
|level34_stat4_id =
|level34_stat4_value = 125
|level35 = True
|level35_cost_amounts = 747
|level35_stat_text = Totem uses its own weapon, dealing nil to 1183 base Physical damage<br>Slam Attack Damage: 602%<br>Eruption Attack Damage: 129%
|level35_stat1_id = physical_damage_min
|level35_stat1_value = 789
|level35_stat2_id = physical_damage_max
|level35_stat2_value = 1183
|level35_stat3_id =
|level35_stat3_value = 602
|level35_stat4_id =
|level35_stat4_value = 129
|level36 = True
|level36_cost_amounts = 836
|level36_stat_text = Totem uses its own weapon, dealing nil to 1329 base Physical damage<br>Slam Attack Damage: 622%<br>Eruption Attack Damage: 133%
|level36_stat1_id = physical_damage_min
|level36_stat1_value = 886
|level36_stat2_id = physical_damage_max
|level36_stat2_value = 1329
|level36_stat3_id =
|level36_stat3_value = 622
|level36_stat4_id =
|level36_stat4_value = 133
|level37 = True
|level37_cost_amounts = 937
|level37_stat_text = Totem uses its own weapon, dealing nil to 1493 base Physical damage<br>Slam Attack Damage: 643%<br>Eruption Attack Damage: 138%
|level37_stat1_id = physical_damage_min
|level37_stat1_value = 995
|level37_stat2_id = physical_damage_max
|level37_stat2_value = 1493
|level37_stat3_id =
|level37_stat3_value = 643
|level37_stat4_id =
|level37_stat4_value = 138
|level38 = True
|level38_cost_amounts = 1050
|level38_stat_text = Totem uses its own weapon, dealing nil to 1678 base Physical damage<br>Slam Attack Damage: 664%<br>Eruption Attack Damage: 142%
|level38_stat1_id = physical_damage_min
|level38_stat1_value = 1119
|level38_stat2_id = physical_damage_max
|level38_stat2_value = 1678
|level38_stat3_id =
|level38_stat3_value = 664
|level38_stat4_id =
|level38_stat4_value = 142
|level39 = True
|level39_cost_amounts = 1176
|level39_stat_text = Totem uses its own weapon, dealing nil to 1888 base Physical damage<br>Slam Attack Damage: 686%<br>Eruption Attack Damage: 147%
|level39_stat1_id = physical_damage_min
|level39_stat1_value = 1258
|level39_stat2_id = physical_damage_max
|level39_stat2_value = 1888
|level39_stat3_id =
|level39_stat3_value = 686
|level39_stat4_id =
|level39_stat4_value = 147
|level40 = True
|level40_cost_amounts = 1317
|level40_stat_text = Totem uses its own weapon, dealing nil to 2125 base Physical damage<br>Slam Attack Damage: 709%<br>Eruption Attack Damage: 152%
|level40_stat1_id = physical_damage_min
|level40_stat1_value = 1416
|level40_stat2_id = physical_damage_max
|level40_stat2_value = 2125
|level40_stat3_id =
|level40_stat3_value = 709
|level40_stat4_id =
|level40_stat4_value = 152
|level1_level_requirement = 1
|level1_strength_requirement = 1
|level2_level_requirement = 3
|level2_strength_requirement = 9
|level3_level_requirement = 6
|level3_strength_requirement = 16
|level4_level_requirement = 10
|level4_strength_requirement = 25
|level5_level_requirement = 14
|level5_strength_requirement = 34
|level6_level_requirement = 18
|level6_strength_requirement = 43
|level7_level_requirement = 22
|level7_strength_requirement = 52
|level8_level_requirement = 26
|level8_strength_requirement = 61
|level9_level_requirement = 31
|level9_strength_requirement = 72
|level10_level_requirement = 36
|level10_strength_requirement = 83
|level11_level_requirement = 41
|level11_strength_requirement = 95
|level12_level_requirement = 46
|level12_strength_requirement = 106
|level13_level_requirement = 52
|level13_strength_requirement = 119
|level14_level_requirement = 58
|level14_strength_requirement = 133
|level15_level_requirement = 64
|level15_strength_requirement = 146
|level16_level_requirement = 66
|level16_strength_requirement = 151
|level17_level_requirement = 72
|level17_strength_requirement = 164
|level18_level_requirement = 78
|level18_strength_requirement = 178
|level19_level_requirement = 84
|level19_strength_requirement = 191
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_strength_requirement = 205
|level20_strength_requirement = 157
|level20_cost_amounts = 103
|quality_type1_weight = 1
|level20_stat_text = Totem gains +75% to all Elemental Resistances<br>Totem gains +35% to Chaos Resistance
|quality_type1_stat_text = Totem base attack time is (-0.55–0) seconds
|level20_stat1_id = totem_elemental_resistance_%
|quality_type1_breakpoints = 1
|level20_stat1_value = 75
|quality_type1_stat1_id =
|level20_stat2_id = totem_chaos_resistance_%
|quality_type1_stat1_value = 100
|level20_stat2_value = 35
|gem_tier = 3
|release_version = 0.1.0
|release_version = 0.1.0
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
}}
}}
'''Shockwave Totem''' is a [[physical]] [[attack]] [[totem]] [[skill]] that releases shockwaves, dealing physical damage, [[stunning]] enemies, and trigger [[aftershock]]s.
'''Shockwave Totem''' is a [[skill]] that summons a [[totem]] which [[attack]]s by [[slam]]ming the ground in an [[area]], which releases a shockwave (a type of [[Nova]]) that deals [[physical]] damage. Shockwaves release additional [[aftershock]]s on any [[jagged ground]] they hit.
==Skill functions and interactions==
==Skill functions and interactions==
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Totem<br>Physical<br>Damage
|c1_abbr = Elemental<br>Resistances
|c1_header = Deals x to y base physical damage
|c1_header = Totem gains +x% to all Elemental Resistances
|c1_pattern_extract = dealing (%d+) to (%d+) base Physical damage
|c1_pattern_extract = Totem gains %+(%d+)%% to all Elemental Resistances
|c1_pattern_value = %d to %d
|c1_pattern_value = +%d%%
|c2_abbr = Slam<br>Attack<br>Damage
|c2_abbr = Chaos<br>Resistances
|c2_header = Attack Damage: x%
|c2_header = Totem gains +x% to Chaos Resistance
|c2_pattern_extract = Slam Attack Damage: (%d+)%%
|c2_pattern_extract = Totem gains %+(%d+)%% to Chaos Resistance
* Shockwave Totem, {{il|Ancestral Warrior Totem}}, {{il|Artillery Ballista}} and {{il|Siege Ballista}} now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.
* Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
}}
{{Version history table row|0.2.0f|
* All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
* Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.1|
* Fixed a bug where Shockwave Totem did not work when used with the Support Gem "[[Astral Projection]]".
* (Hotfix 1) Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
Slam Slam Attack Speed:50% of base Attack Damage:(25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage:(90-237)% of base
Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemShockwaveTotem
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IOverabundance ISupport Category: Overabundance Tier: 1Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit Supported Skills have 50% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Font of BloodFont of BloodSupport, Totem Category: Font Tier: 2Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport Category: Stun Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Urgent Totems IUrgent Totems ISupport, Totem Category: Urgent Totems Tier: 2Support Requirements: +5 StrSupports Skills which create Totems, causing those Skills to place Totems much more quickly.Supported Skills have 80% increased Totem Placement speedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Astral ProjectionAstral ProjectionSupport Category: Astral Projection Tier: 3Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you Supported Skills have 25% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IReinforced Totems ISupport, Totem Category: Reinforced Totems Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional ElementalResistances.Totems summoned by Supported Skills have +40% to all ElementalResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Splinter Totem ISplinter Totem ISupport, Totem Category: Totemic Control Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.Supported Skills can only have one active Totem Totems created by Supported Skills can splinter up to 2 times Totems created by Supported Skills have 20% less area of effect for each time they have splintered Totems created by Supported Skills deal 20% less damage for each time they have splintered Totems created by Supported Skills have 20% less maximum Life for each time they have splintered Totems created by Supported Skills have 10% less Skill Speed for each time they have splintered Totems created by Supported Skills splinter after performing 1 actionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Hardy Totems IIHardy Totems IISupport, Totem Category: Hardy Totems Tier: 4 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which create Totems, causing those Totems to have more Life.Totems created by Supported Skills have 50% more maximum LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport Category: Overabundance Tier: 4Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit Supported Skills have 40% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Urgent Totems IIIUrgent Totems IIISupport, Totem Category: Urgent Totems Tier: 4Support Requirements: +5 StrSupports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.Spells Cast by Totems created by Supported Skills have 20% increased Cast Speed Attacks used by Totems created by Supported Skills have 20% increased Attack Speed Supported Skills have 100% increased Totem Placement speedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IIReinforced Totems IISupport, Totem Category: Reinforced Totems Tier: 5Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional ElementalResistances.Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances Totems summoned by Supported Skills have +40% to all ElementalResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Splinter Totem IISplinter Totem IISupport, Totem Category: Totemic Control Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.Supported Skills can only have one active Totem Totems created by Supported Skills can splinter up to 2 times Totems created by Supported Skills have 15% less area of effect for each time they have splintered Totems created by Supported Skills deal 15% less damage for each time they have splintered Totems created by Supported Skills have 15% less maximum Life for each time they have splintered Totems created by Supported Skills have 7% less Skill Speed for each time they have splintered Totems created by Supported Skills splinter after performing 1 actionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Shockwave Totem has restrictions on where or how it can drop.
Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.