Critical hit

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Not to be confused with Critical Strike.
Critical Hits
Tooltip
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage BonusesMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). can further modify this value.

AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
usually use your weapon's base Critical Hit Chance, while SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.

A critical hit, or simply crit, is a property of hits that gains a damage multiplier based on its critical damage bonus. Additionally, critical hits can often enable or trigger other effects from items or passive skills.

Mechanics

Critical hit check

When a skill is used or triggered, it performs a critical hit check by rolling a number. This roll ranges from 0 to 99.99, determining a threshold the skill's critical hit chance must exceed to deal a critical hit successfully.[1]

For example: A player casts a spell and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% or greater to deal a critical hit.

While hits from the same skill will usually have the same critical hit chance, resulting in all-or-nothing behaviour, conditional modifiers and buffs/debuffs can cause critical hit chance to differ between enemies.

  • Critical hits are rolled for all hits from that skill. If a critical hit chance roll succeeds, all hits from that skill will be a critical hit.
    • This does not apply to Sustained and Channelling skills which hit continuously while channelling. Sustained skill will roll critical hit chance for each hit individually, and channelling skills will roll critical hit chance for each cast interval of the channelled skill.
  • Multi-projectile skills from players and allies roll crit independently, but projectiles from a monster's skill will either all crit or not crit.[2]
  • If critical hit chance is lucky, skills perform two crit checks and keep the lower requirement. If it is unlucky, the higher requirement is kept.
  • If the user has Inevitable Critical Hits from Forced Outcome, failed critical hit chance rolls will be rerolled until it succeeds. Each time crit chance is rerolled, 30% less critical damage bonus will be applied to the final hit.
  • If critical hit chance bifurcates (TangletongueTangletongue
    Forked Spear
    Spear
    Physical Damage: (27-31) to (68-74)
    Critical Strike Chance: (10.00-13.00)%
    Attacks per Second: 1.55
    Weapon Range: 1.5 metres
    Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
    +(5-8)% to Critical Hit Chance
    +(15-25) to Intelligence
    Bifurcates Critical Hits
    10% of Skill Mana Costs Converted to Life Costs
    "In the hands of Orbala, it made a god bleed."
    - Wranga, tale-woman of the Wahida akhara
    or Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, Conditional
    Category: Hit and Run
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Attack Critical Hit Chance with Supported Skills Bifurcates
    Supported Skills become usable after you have moved 20 metres
    Supported Skills become unusable again after use
    At the last, her hope gone - but not her resolve - she threw her
    beloved Tangletongue. That was the day a god bled. For this, the
    Great Roc graced a Maraketh warrior with a feather for the first time.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    ), skills perform two crit checks that apply independently. If both are successful, critical hit damage bonus is applied twice. Luck applies to each bifurcated critical hit independently.
  • If a critical hit can be evaded, such as from an attacks or by a monster, but the evasion check fails and lands a hit, evasion is checked again; if the the evasion check succeeds, the hit is downgraded to a non-critical hit. This does not affect the evasion entropy value.

Critical hit chance

  • Martial weapons have a base critical hit chance which is used for almost all attack skills. Unarmed skills have a base critical hit chance of 5%.
    • Skills that use two weapons simultaneously calculate each hand's crit chance and damage separately, which are later combined into a single instance of damage. If either hand crits, the combined hit is considered a single crit. This does not retroactively scale a hand that non-crits, however.
    • Skills that use two weapons independently calculate crit chance independently for each hit.
  • Spells instead specify a base critical hit chance on the skill itself which can then be further modified.
  • Other allies including minions have an independent critical hit chance separate from the player.
  • Modifiers that grant additional base critical hit chance (e.g. Critical Weakness, Critical Strike) are applied before modifiers that grant increased/decreased/more/less critical hit chance.

Effects which prevent critical strikes (e.g. Resolute Technique) take priority over effects that causes you to always deal critical strikes.

Critical damage bonus

Critical Damage Bonus
Tooltip
Multiplies the damage dealt by Critical Hits.Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
Default value is +100% (i.e. twice as much damage).

Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called critical damage bonus, equivalent to "critical strike multiplier" or "crit multi" from Path of Exile 1. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. Monsters have 40% less bonus critical damage.

Critical damage bonus is calculated by first adding any sources of +#% to Critical Damage Bonus (e.g. on weapons or from Sniper's MarkSniper's MarkMark, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
) to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.[3] Note that the modifier found on weapons and from Soul Core of TicabaSoul Core of TicabaStack Size: 10Martial Weapon: +5% to Critical Damage Bonus
Body Armours: Hits against you have 20% reduced Critical Damage Bonus
Shields: Hits against you have 20% reduced Critical Damage Bonus
Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
are local modifiers and only apply to that hits with that weapon.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
ReapReapSpell, AoE, Physical, Duration
Level: (1-20)
Cast Time: 1.20 sec
Critical Strike Chance: 11.00%
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.Deals (11-400) to (16-599) Physical Damage
Gain (5-188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds

Additional Effects From 1-20% Quality:
Critical Weakness duration is +(0.1-2) seconds
Skills can be managed in the Skills Panel.
0NoNoYes
Elemental StormElemental StormSpell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Level: (1-20)
Cooldown Time: 3.00 sec
Cast Time: Instant
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered

Fire
Deals (2–55) to (3–82) Fire Damage

Lightning
Deals (1–16) to (3–89) Lightning Damage

Cold
Deals (1–42) to (2–63) Cold Damage
Skills can be managed in the Skills Panel.
0NoNoNo
Sniper's MarkSniper's MarkMark, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
7NoYesNo

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
MaliceMaliceBuff, Persistent, Aura, Duration
Level: (1-20)
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.7-0.51) seconds

Additional Effects From 1-20% Quality:
Critical Weakness duration is (0.05-1) seconds
Skills can be managed in the Skills Panel.
0YesNoYes
Mana RemnantsMana RemnantsBuff, Persistent, Remnant
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.Remnants last for 8 seconds
25% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment
Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every 2 seconds
Each Remnant grants (28-281) Mana

Additional Effects From 1-20% Quality:
Each Remnant grants (2-40) Mana
Skills can be managed in the Skills Panel.
4NoNoYes
Cast on CriticalCast on CriticalBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you
Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.5-10)% increased Reservation Efficiency
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoNoYes
Charge RegulationCharge RegulationBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while
you have a Power Charge
(15-20)% more Defences while you have an Endurance Charge
(10-15)% more Skill Speed while you have a Frenzy Charge
Consumes one of each Charge every 10 seconds

Additional Effects From 1-20% Quality:
Consumes one of each Charge every (0.12-2.4) seconds
Skills can be managed in the Skills Panel.
14NoYesYes

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack, Conditional
Category: Hit and Run
Requires Level 65
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Attack Critical Hit Chance with Supported Skills Bifurcates
Supported Skills become usable after you have moved 20 metres
Supported Skills become unusable again after use
At the last, her hope gone - but not her resolve - she threw her
beloved Tangletongue. That was the day a god bled. For this, the
Great Roc graced a Maraketh warrior with a feather for the first time.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoYesNo
BlindsideBlindsideSupport
Category: Blindside
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.Supported Skills cannot inflict Blind
Supported Skills have 15% more Critical Damage Bonus with Hits against Blinded Enemies
Supported Skills have 15% more chance to Critically Hit Blinded Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
AmbushAmbushSupport
Category: Ambush
Tier: 1
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Controlled DestructionControlled DestructionSupport, Spell
Category: Controlled Destruction
Tier: 1
Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage
Supported Skills cannot deal Critical Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Category: Battershout
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
50% more damage against Unique enemies
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, Chaos
Category: Bursting Plague
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support
Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life

Plague Burst
Cooldown Time: 0.10s
Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
+5% to Critical Hit Chance
Deals Physical Damage equal to 100% of Plague on Triggering Enemy
Has up to 100% more Area of Effect at maximum Plague
Burst radius is 1.8 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
OverextendOverextendSupport, Attack
Category: Overextend
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Pin IIPin IISupport, Physical
Category: Pin
Tier: 2
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Shocking LeapShocking LeapSupport, AoE, Duration
Category: Shocking Leap
Tier: 2
Support Requirements: +5 DexSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.Supported Skills create Shocked Ground for 4 seconds when they Critically Hit, no more than once per Skill use
Shocked Ground created this way has a radius of 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
ExciseExciseSupport
Category: Grants Cooldown
Tier: 2
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit
Supported Skills have a Cooldown of 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Pinpoint CriticalPinpoint CriticalSupport
Category: Pinpoint Critical
Tier: 2
Support Requirements: +5 IntSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.Supported Skills have 60% more Critical Hit Chance
Supported Skills have 30% less Critical Damage Bonus
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Inexorable Critical IInexorable Critical ISupport
Category: Inexorable Critical
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Inexorable Critical IIInexorable Critical IISupport
Category: Inexorable Critical
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
SupercriticalSupercriticalSupport
Category: Supercritical
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage Bonus
Supported Skills have 20% less Critical Hit chance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
VolatilityVolatilitySupport, Physical, Chaos
Category: Volatility
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Cold ExposureCold ExposureSupport, Cold, Duration
Category: Cold Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Eternal Flame IIIEternal Flame IIISupport, Fire
Category: Eternal Flame
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.Supported Skills have 20% chance to refresh Ignite duration on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo


Related unique items

Local critical hit chance

Items that have increases to their local critical hit chance.

ItemItem classRequired levelCrit+% crit chance
HoghuntHoghunt
Felled Greatclub
Two Hand Mace
Physical Damage: (29-33) to (41-45)
Critical Strike Chance: 20.00%
Attacks per Second: 0.99
Weapon Range: 1.3 metres
Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
There was a very clear and delicious
reason why the Ezomytes chose to
stop their flight and settle in Phaaryl.
Two Hand Mace120.00%1500
FrostbreathFrostbreath
Slim Mace
One Hand Mace
Physical Damage: (19-23) to (33-37)
Elemental Damage: (8-12) to (16-20)
Critical Strike Chance: 10.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 21 StrAdds (8-12) to (16-20) Physical Damage
Adds (8-12) to (16-20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
A merciful murderer swept through the streets of Sarn
Robbing breath from the weak and worthless.
One Hand Mace1010.00%500
Double VisionDouble Vision
Dyad Crossbow
Crossbow
Physical Damage: (23-30) to (62-74)
Critical Strike Chance: 10.00%
Attacks per Second: 1.60
Reload Time: (1.26-1.38)
Requires Level 20, 22 Str, 22 DexGrants Skill: Level (6-20) Gemini Surge
Loads an additional bolt
Adds (14-21) to (25-37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2-6) Cold Surges or (2-6) Fire Surges
(15-25)% increased Reload Speed
For those without a home in the Vastiri, the
hot day is harsh, but the chill night is far worse.
Crossbow2010.00%500
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: (6-9) to (10-15), 1 to (19-29)
Critical Strike Chance: (13.00-15.00)%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.3 metres
Requires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3-5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
Quarterstaff20(13.00-15.00)%(300-500)
TangletongueTangletongue
Forked Spear
Spear
Physical Damage: (27-31) to (68-74)
Critical Strike Chance: (10.00-13.00)%
Attacks per Second: 1.55
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowAdds (14-18) to (30-36) Physical Damage
+(5-8)% to Critical Hit Chance
+(15-25) to Intelligence
Bifurcates Critical Hits
10% of Skill Mana Costs Converted to Life Costs
"In the hands of Orbala, it made a god bleed."
- Wranga, tale-woman of the Wahida akhara
Spear26(10.00-13.00)%(500-800)
SlivertongueSlivertongue
Zealot Bow
Bow
Physical Damage: (71-79) to (112-119)
Critical Strike Chance: (9.00-11.00)%
Attacks per Second: 1.20
Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Fork
Arrows Pierce all targets after Forking
A hundred blind heads, each seeking the taste of prey on the air.
Bow39(9.00-11.00)%(400-600)
Collapsing HorizonCollapsing Horizon
Wyrm Quarterstaff
Quartertaff
Physical Damage: 57-94
Critical Strike Chance: (15.00-20.00)%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 65, 89 Dex, 36 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
The edges bend, the world flexes, the infinite spills into view.
Quarterstaff65(15.00-20.00)%(500-1000)

Global critical hit chance

Items that have global critical hit chance or other interactions with global critical hit chance.

ItemRequired levelGeneric
Crit. Chance
Attack
Crit. Chance
Spell
Crit. Chance
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
1(25-40)%0%0%
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(4-8)%0%(4-8)%
Seed of CataclysmSeed of Cataclysm
Lazuli Ring
+(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells
(30-50)% increased Critical Spell Damage Bonus
+(13-17)% to Chaos Resistance
10% increased Mana Cost of Skills
The dawn of a new era is set into motion
10%0%(30-50)%
Mask of the SanguimancerMask of the Sanguimancer
Face Mask
Evasion: (46-51)
Energy Shield: (25-30)
Requires Level 10, 10 Dex, 10 Int+(20-25) to Evasion Rating
+(10-15) to maximum Energy Shield
(20-40)% increased Critical Hit Chance for Spells
+(10-20) to Strength
+(10-20) to Intelligence
Blood Magic
A terror of ancient times, his identity
remains lost... but his power does not.
100%0%(20-40)%
Erian's CobbleErian's Cobble
Guarded Helm
Armour: (34-74)
Evasion: (28-58)
Energy Shield: (0-20)
Requires Level 11, 11 Str, 11 Dex+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
Sometimes patching up your
equipment gets out of hand.
11(0-30)%0%0%
Rondel of FragilityRondel of Fragility
Lunar Amulet
Requires Level 14+(20-30) to maximum Energy Shield(15-30)% increased Skill Speed
(20-30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30-50)% increased Damage
Fanatics are the most dangerous enemy,
for they care not for their own survival.
14(20-30)%0%0%
Enezun's ChargeEnezun's Charge
Volatile Wand
WandRequires Level 16Grants Skill: Level (5-20) Volatile Dead(80-100)% increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
He alone was welcome in the sacred spaces of the Titans.
160%0%(30-50)%
Visage of AyahVisage of Ayah
Beaded Circlet
Energy Shield: (51-61)Requires Level 16, 25 Int(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
+(10-20)% to Lightning Resistance
Eldritch Battery
Tale-women do not fight as dekharas.
They command a power all thier own.
16(20-30)%0%0%
Fixation of YixFixation of Yix
Stellar Amulet
Requires Level 24+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
He knew not why he was changing, only
that he wanted to hold his family close...
240%0%0%
Ungil's HarmonyUngil's Harmony
Azure Amulet
Requires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to maximum Life
+(30-50) to maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Gentle anger, raging calm.
25(100-200)%0%0%
The Smiling KnightThe Smiling Knight
Cowled Helm
Armour: (155-186)
Evasion: (135-162)
Requires Level 26, 22 Str, 22 Dex(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
He never spoke a word. His opponents imagined
their own personal mockeries, most cruel.
26(15-25)%0%0%
Atsak's SightAtsak's Sight
Veiled Mask
Evasion: (116-145)
Energy Shield: (50-62)
Requires Level 28, 23 Dex, 23 Int(100-150)% increased Evasion and Energy Shield
(30-40)% increased Critical Hit Chance
+(10-20) to Dexterity
+(10-20) to Intelligence
Critical Hits Poison the enemy
Remaining unseen, the Dishonoured Assassin struck
only in the depths of the harshest sandstorms.
28(30-40)%0%0%
Atziri's AcuityAtziri's Acuity
Moulded Mitts
Armour: (122-136)Requires Level 33, 42 Str(80-100)% increased Armour
(30-50)% increased Critical Hit Chance
+(20-30) to Intelligence
Leech from Critical Hits is instant
"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal
33(30-50)%0%0%
The VertexThe Vertex
Tribal Mask
Evasion: (132-165)
Energy Shield: (56-70)
Requires Level 33(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
<Equipment/Skill Gems> have 100% reduced Attribute Requirements
Has no Attribute Requirements (Hidden)
"A queen should be seen, admired, but never touched."
- Atziri, Queen of the Vaal
33(20-30)%0%0%
Gifts from AboveGifts from Above
Prismatic Ring
Requires Level 35+(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance
(20-30)% increased Light Radius
(20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
You have Consecrated Ground around you while stationary
God blesses those who bless themselves.
35(20-30)%0%0%
AssailumAssailum
Closed Helm
Armour: 97
Evasion: 87
Requires Level 45, 36 Str, 36 Dex(200-300)% increased Armour and Evasion
+(200-400) to Accuracy Rating
(30-50)% increased Critical Hit Chance
Skills have a (100-150)% longer Perfect Timing window
A moment of calm before the battle can end the war.
45(30-50)%0%0%
Maligaro's VirtuosityMaligaro's Virtuosity
Fine Bracers
Evasion: (126-142)Requires Level 45, 56 Dex(60-80)% increased Evasion Rating
(20-30)% increased Critical Hit Chance
5% increased Attack Speed
+(10-20) to Dexterity
Your Critical Damage Bonus is 250%
Your Critical Hit Chance cannot be Rerolled
Maligaro operated effortlessly,
with great speed and terrible consequences.
45(20-30)%0%0%
NightscaleNightscale
Pauascale Gloves
Energy Shield: (51-64)Requires Level 45, 56 Int(60-100)% increased Energy Shield
(30-50)% increased Critical Hit Chance
+(10-20) to Intelligence
+(20-30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Diamora sings not for hunger, but for longing.
45(30-50)%0%0%
Starkonja's HeadStarkonja's Head
Leatherbound Hood
Evasion: (348-522)Requires Level 50, 71 Dex(100-200)% increased Evasion Rating
(15-25)% increased Critical Hit Chance
+(30-40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
There was no hero made out of Starkonja's death,
but merely a long sleep made eternal.
50(15-25)%0%0%
The Bringer of RainThe Bringer of Rain
Decorated Helm
Armour: (770-990)
Evasion: (693-891)
Requires Level 52, 41 Str, 41 Dex(600-800)% increased Armour and Evasion
+(200-300) to Accuracy Rating
100% increased Critical Hit Chance
(30-60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This Item Gains Bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
52100%0%0%
Beyond ReachBeyond Reach
Visceral Quiver
Requires Level 65(20-30)% increased Critical Hit Chance for Attacks(15-10)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
The limit of our knowledge is a barrier
that protects us from ourselves.
Can only be equipped if you are wielding a Bow.
650%(20-30)%0%
Rathpith GlobeRathpith Globe
Sacred Focus
Focus
Energy Shield: (120-150)
Requires Level 75, 107 Int(60-100)% increased Energy Shield
+(60-100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 6% increased Damage per 100 maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
750%0%0%

Critical damage bonus

Items that have global critical hit damage bonus or other interactions with global critical damage.

ItemRequired level+ crit bonus% crit bonus% spell
crit bonus
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
1+0%(15-25)%0%
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1+0%(6-12)%(6-12)%
NorthpawNorthpaw
Suede Bracers
Evasion: (25-35)+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(10-15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
Fight with the ferocity of the First Ones.
1+0%(10-15)%0%
Seed of CataclysmSeed of Cataclysm
Lazuli Ring
+(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells
(30-50)% increased Critical Spell Damage Bonus
+(13-17)% to Chaos Resistance
10% increased Mana Cost of Skills
The dawn of a new era is set into motion
1+0%0%(30-50)%
KilljoyKilljoy
Linen Wraps
Evasion: (23-28)
Energy Shield: (11-14)
Requires Level 16, 13 Dex, 13 Int(30-60)% increased Evasion and Energy Shield
+(30-50) to maximum Life
(20-30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
"Stitches? Wouldn't that defeat the purpose?"
- Jeffry, Torturer's Apprentice
16+0%(20-30)%0%
Fixation of YixFixation of Yix
Stellar Amulet
Requires Level 24+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
He knew not why he was changing, only
that he wanted to hold his family close...
24+0%0%0%
Ungil's HarmonyUngil's Harmony
Azure Amulet
Requires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to maximum Life
+(30-50) to maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Gentle anger, raging calm.
25+0%0%0%
DreadfistDreadfist
Bolstered Mitts
Armour: (92-116)Requires Level 27, 35 Str(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
What is worse, the sting of the past, the pain of the present, or the fear of the future?
27+0%(20-30)%0%
Death's HarpDeath's Harp
Dualstring Bow
Bow
Physical Damage: 19-35
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage Bonus
Bow Attacks fire 3 additional Arrows
Gain (20-30) Life per Enemy Killed
Gain (12-18) Mana per Enemy Killed
The mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death.
28+(20-25)%0%0%
PowertreadPowertread
Hunting Shoes
Evasion: (80-90)
Energy Shield: (33-37)
Requires Level 33, 26 Dex, 26 Int(10-15)% increased Movement Speed
(60-80)% increased Evasion and Energy Shield
+(10-20) to Intelligence
+1 to Maximum Power Charges
12% increased Critical Damage Bonus per Power Charge
The combat stance used by Vaal nobles
was as elegant as it was deadly.
33+0%0%0%
QuecholliQuecholli
Crumbling Maul
Two Hand Mace
Physical Damage: (124-155) to (150-187.5)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 38, 68 StrCauses Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage(100-150)% increased Physical Damage
+(10-15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
"The finest prosperity grows from the direst
carnage. Such is the nature of progress."
- Doryani of the Vaal
38+0%0%0%
Maligaro's VirtuosityMaligaro's Virtuosity
Fine Bracers
Evasion: (126-142)Requires Level 45, 56 Dex(60-80)% increased Evasion Rating
(20-30)% increased Critical Hit Chance
5% increased Attack Speed
+(10-20) to Dexterity
Your Critical Damage Bonus is 250%
Your Critical Hit Chance cannot be Rerolled
Maligaro operated effortlessly,
with great speed and terrible consequences.
45+0%0%0%
NebulochNebuloch
Execratus Hammer
One Hand Mace
Physical Damage: (79-88) to (129-139)
Chaos Damage: (25-36) to (44-55)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 55, 97 StrAdds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
55+(20-30)%0%0%

Other

Items with miscellaneous interactions with critical hits.

ItemRequired levelStats
Bristleboar150% reduced Evasion Rating
+(40-60) to maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
Effigy of Cruelty10+(20-30) to maximum Energy Shield
(40-50)% increased Spell Damage
+10 to Intelligence
+(7-13)% to Chaos Resistance
Critical Hits with Spells apply (1-3) Stacks of Critical Weakness
Trephina11Crushes Enemies on HitAdds (12-15) to (22-25) Physical Damage
(10-15)% increased Attack Speed
Causes (30-50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Sculpted Suffering22+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage
(10-15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Dreadfist27(60-100)% increased Armour
(20-30)% increased Critical Damage Bonus
Critical Hits inflict Impale
Critical Hits cannot Extract Impale
(20-31) to (31-49) Physical Thorns damage
Beacon of Azis30+(10-15) to Spirit+(60-100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
The Black Insignia45(70-100)% increased Evasion Rating
(10-20)% increased Rarity of Items found
+(15-25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
Nebuloch55Adds (39-48) to (69-79) Physical Damage
+(20-30)% to Critical Damage Bonus
Adds (25-36) to (44-55) Chaos damage
Attacks consume an Endurance Charge to Critically Hit
Take 100 Chaos damage per second per Endurance Charge
The Brass Dome58(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
Voll's Protector59(150-200)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
Choir of the Storm72+(10-15) to Dexterity(50-100)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit

Version history

Version Changes
0.1.0e
  • Critical Strikes from Monsters now deal 40% less bonus Damage.
  • (Hotfix 1) Fixed unintentionally lowering the base minion critical damage bonus from +50% to +30% in patch 0.1.0e. We have buffed base minion critical damage bonus to be +100% (higher than pre 0.1.0e values) to match the base player critical damage bonus. This will display incorrectly in the character panel until a later patch.
0.1.0
  • Introduced to the game.
  1. Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  2. https://x.com/empyriangaming/status/1863700977091744102
  3. https://x.com/NeverSinkDev/status/1868712499614515415