Bear
Bear Form
Tooltip
ShapeshiftingShapeshifting changes you into a non-human form. Shapeshifting skills still use your character's stats as normal unless otherwise specified.
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into a Bear grants access to devastating SlamsSlams are Melee Attacks that cause damaging areas of effect, rather than Striking enemies with your weapon directly. Damage from Slams is still Melee damage. and FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. fuelled by smouldering Rage.Rage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. By default, you lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one Hit every 0.5 seconds can cause you to gain Rage.
While in Bear form, you gain:
• +10 to ArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits. per level
• 30% of ArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits. also applies to Elemental DamageThe three Elemental damage types are Fire, Cold, and Lightning.
• an Endurance ChargeCharges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.
There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. for every 15 RageRage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. By default, you lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one Hit every 0.5 seconds can cause you to gain Rage. you spend
Using a skill that is not compatible with your Shapeshifted form will automatically Shapeshift you back to human form. into a Bear grants access to devastating SlamsSlams are Melee Attacks that cause damaging areas of effect, rather than Striking enemies with your weapon directly. Damage from Slams is still Melee damage. and FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. fuelled by smouldering Rage.Rage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. By default, you lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one Hit every 0.5 seconds can cause you to gain Rage.
While in Bear form, you gain:
• +10 to ArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits. per level
• 30% of ArmourArmour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage.
Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits. also applies to Elemental DamageThe three Elemental damage types are Fire, Cold, and Lightning.
• an Endurance ChargeCharges can be gained from a number of Skills, passives, and other effects. They do not grant any inherent benefits, but can be consumed to fuel many skills and other effects. Charges last for 15 seconds by default, refreshing whenever you gain another charge of the same type.
There are three types of Charges — Endurance, Frenzy and Power. By default players can have up to 3 of each type of Charge at once. for every 15 RageRage grants 1% more Attack damage per 1 Rage gained, to a maximum of 30. By default, you lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.
Only one Hit every 0.5 seconds can cause you to gain Rage. you spend
Bear is a gem tag for Talisman skills which Shapeshift the user into a Bear.
Related skills
The following skills have the Bear gem tag:
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Attack Damage: (80-290)% of baseRequires: TalismanShapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.Gain 5 Rage on Hit +0.3 seconds to base use time when Shapeshifting Additional Effects From 1-20% Quality: Gain (0.1-2) Rage on HitSkills can be managed in the Skills Panel. | 0 | |||
Level: 1 Effectiveness of Added Damage: 120%Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.Molten Crash +0.55 seconds to Total Attack Time Up to +0.3 seconds to Total Attack Time based on distance travelled Fissures branch 2 times Impact radius is 2 metres Consumes 10 Rage on Landing to create 1 additional Fissure Fissures Attack Damage: (70-185)% Converts 100% of Physical damage to Fire damage +0.55 seconds to Total Attack Time Up to +0.3 seconds to Total Attack Time based on distance travelled Fissures branch 2 times Fissure duration is 8 seconds Limit 8 FissuresSkills can be managed in the Skills Panel. | 0 | |||
Tier: 5 Level: (1-20) Cost: (10-67) Mana per second Attack Speed: 70% of base Attack Damage: (55-145)% of baseRequires: TalismanShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Converts 80% of Physical damage to Fire damage Modifers to Attack speed also affect this skill's cost Gain 3 Rage on Hit Fissure duration is 12 seconds Limit 12 Fissures Additional Effects From 1-20% Quality: Gain (0.1-2) Rage on HitSkills can be managed in the Skills Panel. | 5 | |||
Tier: 7 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 1.10 secRequires: TalismanShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.Warcry radius is 7 metres Gain 2 Rage per enemy Power in range Empowered Attacks Break (5-6147) Armour on Hit Empowers one Attack per 8 enemy Power in range, counting up to 64 Power Additional Effects From 1-20% Quality: Gain (0.05-1) Rage per enemy Power in rangePlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 7 | |||
Tier: 11 Level: (1-20) Cost: 5 Rage per second, (14-97) Mana Attack Speed: 70% of base Attack Damage: (75-306)% of baseRequires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing Rage cost is ignored for first 2.5 seconds of Channelling Run speed is affected by movement speed modifiers instead of Attack speed modifiers Impact radius is 2.2 metres Cannot gain Rage while using this Skill Additional Effects From 1-20% Quality: Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel. | 11 |
Persistent skills
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Support gems
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Version history
| Version | Changes |
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| 0.4.0 |
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