Movement speed

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Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed.

Mechanics

To calculate movement speed, first the movement speed penalty must be considered. Body armours and shields have an inherent movement speed penalty that applies to base movement speed (100% by default) when equipped according to the following:

Equipment inherent movement speed penalties
Attr. Item type Movement speed penalty
Pure armour body armour -5%




Hybrid armour body armour -4%




Non-armour body armour -3%
Pure armour shield -3%


Hybrid armour shield -1.5%
Pure evasion shield 0%

Pure evasion shields and foci do not have movement speed penalties.

Other modifiers to movement speed apply to the movement speed value after penalties. For example, boots with 20% increased Movement Speed on a character wearing an energy shield body armour will have a movement speed of:

=

So the player will have 116.4% of base movement speed, or +16.4% Movement speed modifier.

Item Modifiers

Boots are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.

Unique items

ItemStats
Flesh CrucibleFlesh Crucible
Diamond
Limited to: 1<Keystone Passive Skill>
<Random stat penalty>
Corrupted"Never mind the pain, it's only... making room. Unrelated fact,
a person can live a normal life with just one kidney. Or just one
lung. You never know what Vaal technology will cost you..."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<Keystone Passive Skill>
<Random stat penalty>
(20-10)% less Damage
(20-10)% less Defences
(20-10)% less maximum Life
(20-10)% less maximum Mana
(20-10)% less Movement Speed
(20-10)% less Spirit
Corrupted
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
FoxshadeFoxshade
Quilted Vest
Evasion: (94-114)
Movement Speed: -3.0%
Requires Level 4, 10 Dex+(50-70) to Evasion Rating
+(20-30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
To catch an animal, think like an animal.
+(50-70) to Evasion Rating
+(20-30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
BronzebeardBronzebeard
Horned Crown
Armour: (49-66)
Energy Shield: (22-30)
Requires Level 10, 10 Str, 10 Int10% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Heavy is the head.
10% reduced Movement Speed
(50-100)% increased Armour and Energy Shield
+100 to maximum Life
(50-35)% reduced Effect of Chill on you
(50-35)% reduced Magnitude of Ignite on you
(50-35)% reduced effect of Shock on you
Hysseg's ClawHysseg's Claw
Familial Talisman
Physical Damage: (34-40) to (57.8-68)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntGrants Skill: Level (5-20) Cackling Companions
Minions deal (30-50)% increased Damage
(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
In a time of great need, surrounded by Abyssals,
the Wayward Druid came to the Sun Clan's aid.
It is a debt they have never forgotten.
Minions deal (30-50)% increased Damage(70-100)% increased Physical Damage
5% increased Movement Speed
+(8-15) to Strength
+(8-15) to Intelligence
(5-8)% increased Damage per Minion
The AnvilThe Anvil
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
25% increased Block chance
+(5-10)% to maximum Block chance
Forge your Perseverance on the Anvil of Faith.
+(30-40) to maximum Life10% reduced Movement Speed
10% reduced Skill Speed
(25-50)% increased Armour
25% increased Block chance
+(5-10)% to maximum Block chance
Feathered FortressFeathered Fortress
Crescent Targe
Shield
Chance to Block: 25%
Armour: 39
Evasion: 34
Movement Speed: -1.5%
Requires Level 26, 22 Str, 22 DexGrants Skill: Raise Shield+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Ride the western wind, and take flight.
+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Greed's EmbraceGreed's Embrace
Vaal Cuirass
Armour: (456-570)
Movement Speed: -5.0%
Requires Level 37, 90 Str50% increased Strength Requirement
20% reduced Movement Speed
(100-150)% increased Armour
(30-50)% increased Rarity of Items found
+(20-30)% to Fire Resistance
Some would question if the risk was worth it.
The rest were already dead.
50% increased Strength Requirement
20% reduced Movement Speed
(100-150)% increased Armour
(30-50)% increased Rarity of Items found
+(20-30)% to Fire Resistance
Queen of the ForestQueen of the Forest
Smuggler Coat
Evasion: (948-1084)
Movement Speed: -3.0%
Requires Level 51, 82 Dex(250-300)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Shedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.
(250-300)% increased Evasion Rating
-(15-10)% to Fire Resistance
+(25-30)% to Cold Resistance
+(10-15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply

Version history

Version Changes
0.1.0
  • Introduced to the game.