Siege CascadeAttack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff Tier: 13 Level: 1 Attack Speed: 75% of baseLoads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Fires Bolts at every Enemy within a 4 metre radius Bolt explosion radius is 0.5 metresPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemSiegeCascade
Siege Cascade is a crossbowammunitionskill. It loads your crossbow with shots that fire a payload skyward, which sends out a projectile targeted at each nearby enemy to deal damage in an area.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Double Barrel IDouble Barrel ISupport, Ammunition, Projectile Category: Double Barrel Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports CrossbowAmmunition Skills, causing them to load an extra bolt at the cost of reload speed.Supported Skills have 30% less Reload Speed Supported Skills load an additional boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Ammo Conservation IAmmo Conservation ISupport, Ammunition, Projectile Category: Ammo Conservation Tier: 2Support Requirements: +5 DexSupports CrossbowAmmunition Skills, granting a chance to not consume a Bolt when firing.Supported CrossbowAttacks have 20% chance to not consume a boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Armour Break IArmour Break ISupport, Physical Category: Armour Break Tier: 2Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Double Barrel IIDouble Barrel IISupport, Ammunition, Projectile Category: Double Barrel Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports CrossbowAmmunition Skills, causing them to load an extra bolt at the cost of reload speed.Supported Skills have 20% less Reload Speed Supported Skills load an additional boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Bleed IIBleed IISupport, Physical Category: Bleed Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 75% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical Category: Impale Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale Supported Skills Impale Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Bleed IIIBleed IIISupport, Physical Category: Bleed Tier: 5Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Double Barrel IIIDouble Barrel IIISupport, Ammunition, Projectile Category: Double Barrel Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports CrossbowAmmunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.Supported Skills reload automatically when Heavy Stunning an enemy with them Supported Skills have 20% less Reload Speed Supported Skills load an additional boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Siege Cascade has restrictions on where or how it can drop.
Impact now deals 94-145% of Attack Damage at Gem levels 13-20 (previously 59-91%), while the Explosion now deals 352-543% of Attack Damage (previously 258-398%). No longer deals 200% more Damage against Immobilised Enemies. No longer has a hidden 100% less Stun Buildup against Enemies, converts 80% of Physical Damage to Fire Damage, or has the Payoff and Fire Gem tags. Payload radius is now 0.4 metres (previously 0.5), while the Bolt explosion radius is now 0.8 metres (previously 1). The delay between the Payload and Bolt explosion is now 0.6 seconds (previously 0.3).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Siege Cascade now has 200% more damage against Immobilised enemies (previously 50%). Quality is now +0-80% more damage against Immobilised enemies.