Blood Hunt

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This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Blood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-39) Mana
Attack Damage: (50-243)% of base
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodHunt

Blood Hunt is a spear skill.

Skill functions and interactions

Support gems that consume bleeding on the target (e.g. Drain AilmentsDrain AilmentsSupport, Spell
Category: Drain Ailments
Tier: 3
Support Requirements: +5 IntSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
and HaemocrystalsHaemocrystalsSupport, Attack, AoE, Physical
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal
Maximum 20 active Haemocrystals

Heamocrystals
Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.
Cannot cause Bleeding
Heamocrystals radius is 1 metre
Haemocrystals detonate after 1.5 seconds
Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed
Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
) will not have any effect as Blood Hunt already consumes bleeding.

Gem level progression

LevelRequired LevelMana
Cost
Attack
Damage
10550%
23655%
36661%
410766%
514872%
618979%
7221085%
8261192%
9311298%
103614105%
114115113%
124617122%
135219132%
145821143%
156423155%
166625169%
177228184%
187831202%
198435221%
209039243%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Blood in the EyesBlood in the EyesSupport, Physical
Tier: 1
Support Requirements: +5 DexSupports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.Hobble equal to 15% of Physical Hit Damage dealt by Supported Skill against Bleeding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
BloodlustBloodlustSupport, Attack, Melee, PhysicalSupport Requirements: +5 StrSupports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ExpanseExpanseSupport, AoE
Category: Grants Cooldown
Tier: 1
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 50% increased Area of Effect
Supported Skills have a Cooldown of 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Module Error: No results found for item using search term "item_name = Brink" Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MomentumMomentumSupport
Category: Momentum
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Module Error: No results found for item using search term "item_name = Culmination" HaemocrystalsHaemocrystalsSupport, Attack, AoE, Physical
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal
Maximum 20 active Haemocrystals

Heamocrystals
Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.
Cannot cause Bleeding
Heamocrystals radius is 1 metre
Haemocrystals detonate after 1.5 seconds
Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed
Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
TearTearSupport, Attack, Melee, Physical
Category: Tear
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twicePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Blood Hunt has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Blood Hunt has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Blood Hunt: Explosion now causes Life Loss rather than unscalable damage.
0.2.0
  • Introduced to the game.