Cast on Elemental Ailment: Difference between revisions

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{{new content|0.3.0}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 7: Line 6:
|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemCastOnElementalAilment
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Buff, Persistent, Trigger, Fire, Cold, Lightning, Meta
|gem_tags                                = Buff, Persistent, Trigger, Lightning, Cold, Fire, Meta
|gem_tier                                = 14
|gem_tier                                = 14
|skill_id                                = SupportMetaCastOnElementalAilmentPlayer
|skill_id                                = MetaCastOnElementalAilmentPlayer
|additional_skill_ids                    =  
|additional_skill_ids                    = SupportMetaCastOnElementalAilmentPlayer
|gem_description                        =  
|gem_description                        = While active, gains [[Energy]] when you [[Freeze]], [[Shock]], or [[Ignite]] enemies, and triggers socketed spells on reaching maximum [[Energy]].
|active_skill_name                      = Cast on Elemental Ailment
|active_skill_name                      = Cast on Elemental Ailment
|cast_time                              =  
|cast_time                              = 0.0
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                =  
|quality_type1_stat_text                = (0.75-15)% increased [[Energy]] gained
|quality_type1_breakpoints              =  
|quality_type1_breakpoints              = 1.3333333333333333
|quality_type1_stat1_id                  =  
|quality_type1_stat1_id                  = energy_generated_+%
|quality_type1_stat1_value              =  
|quality_type1_stat1_value              = 750
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_spirit_reservation_flat          = 100
|static_spirit_reservation_flat          = 100
|stat_text                              =  
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = generic_ongoing_trigger_maximum_energy_is_total_of_socketed_skills
|static_stat2_value                      = 1
|static_stat3_id                        = cast_on_freeze_gain_X_centienergy_per_monster_power_on_freeze
|static_stat3_value                      = 1000
|static_stat4_id                        = cast_on_ignite_gain_X_centienergy_per_monster_power_on_ignite
|static_stat4_value                      = 100
|static_stat5_id                        = cast_on_shock_gain_X_centienergy_per_monster_power_on_shock
|static_stat5_value                      = 100
|static_stat6_id                        = generic_ongoing_trigger_triggers_at_maximum_energy
|static_stat6_value                      = 1
|stat_text                              = Gains 10 [[Energy]] per [[Power]] of enemies you [[Freeze]] with<br>[[Hit]]s from Skills<br>Gains 1 [[Energy]] per [[Power]] of enemies you [[Ignite]] with [[Hit]]s from Skills, modified by the percentage of the enemy's [[Ailment Threshold]] the [[Ignite]] will deal<br>Gains 1 [[Energy]] per [[Power]] of enemies you [[Shock]] with<br>[[Hit]]s from Skills<br>(0-57)% increased [[Energy]] gained<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_intelligence_requirement        = 0
|level2                                  = True
|level2_level_requirement                = 3
|level2_intelligence_requirement        = 9
|level2_stat_text                        = 3% increased Energy gained
|level2_stat1_id                        = energy_generated_+%
|level2_stat1_value                      = 3
|level3                                  = True
|level3_level_requirement                = 6
|level3_intelligence_requirement        = 14
|level3_stat_text                        = 6% increased Energy gained
|level3_stat1_id                        = energy_generated_+%
|level3_stat1_value                      = 6
|level4                                  = True
|level4_level_requirement                = 10
|level4_intelligence_requirement        = 21
|level4_stat_text                        = 9% increased Energy gained
|level4_stat1_id                        = energy_generated_+%
|level4_stat1_value                      = 9
|level5                                  = True
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 28
|level5_stat_text                        = 12% increased Energy gained
|level5_stat1_id                        = energy_generated_+%
|level5_stat1_value                      = 12
|level6                                  = True
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 35
|level6_stat_text                        = 15% increased Energy gained
|level6_stat1_id                        = energy_generated_+%
|level6_stat1_value                      = 15
|level7                                  = True
|level7_level_requirement                = 22
|level7_intelligence_requirement        = 41
|level7_stat_text                        = 18% increased Energy gained
|level7_stat1_id                        = energy_generated_+%
|level7_stat1_value                      = 18
|level8                                  = True
|level8_level_requirement                = 26
|level8_intelligence_requirement        = 48
|level8_stat_text                        = 21% increased Energy gained
|level8_stat1_id                        = energy_generated_+%
|level8_stat1_value                      = 21
|level9                                  = True
|level9_level_requirement                = 31
|level9_intelligence_requirement        = 57
|level9_stat_text                        = 24% increased Energy gained
|level9_stat1_id                        = energy_generated_+%
|level9_stat1_value                      = 24
|level10                                = True
|level10_level_requirement              = 36
|level10_intelligence_requirement        = 65
|level10_stat_text                      = 27% increased Energy gained
|level10_stat1_id                        = energy_generated_+%
|level10_stat1_value                    = 27
|level11                                = True
|level11_level_requirement              = 41
|level11_intelligence_requirement        = 74
|level11_stat_text                      = 30% increased Energy gained
|level11_stat1_id                        = energy_generated_+%
|level11_stat1_value                    = 30
|level12                                = True
|level12_level_requirement              = 46
|level12_intelligence_requirement        = 82
|level12_stat_text                      = 33% increased Energy gained
|level12_stat1_id                        = energy_generated_+%
|level12_stat1_value                    = 33
|level13                                = True
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 92
|level13_stat_text                      = 36% increased Energy gained
|level13_stat1_id                        = energy_generated_+%
|level13_stat1_value                    = 36
|level14                                = True
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 103
|level14_stat_text                      = 39% increased Energy gained
|level14_stat1_id                        = energy_generated_+%
|level14_stat1_value                    = 39
|level15                                = True
|level15_level_requirement              = 64
|level15_intelligence_requirement        = 113
|level15_stat_text                      = 42% increased Energy gained
|level15_stat1_id                        = energy_generated_+%
|level15_stat1_value                    = 42
|level16                                = True
|level16_level_requirement              = 66
|level16_intelligence_requirement        = 116
|level16_stat_text                      = 45% increased Energy gained
|level16_stat1_id                        = energy_generated_+%
|level16_stat1_value                    = 45
|level17                                = True
|level17_level_requirement              = 72
|level17_intelligence_requirement        = 126
|level17_stat_text                      = 48% increased Energy gained
|level17_stat1_id                        = energy_generated_+%
|level17_stat1_value                    = 48
|level18                                = True
|level18_level_requirement              = 78
|level18_intelligence_requirement        = 137
|level18_stat_text                      = 51% increased Energy gained
|level18_stat1_id                        = energy_generated_+%
|level18_stat1_value                    = 51
|level19                                = True
|level19_level_requirement              = 84
|level19_intelligence_requirement        = 147
|level19_stat_text                      = 54% increased Energy gained
|level19_stat1_id                        = energy_generated_+%
|level19_stat1_value                    = 54
|level20                                = True
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 157
|level20_stat_text                      = 57% increased Energy gained
|level20_stat1_id                        = energy_generated_+%
|level20_stat1_value                    = 57
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Energy<br>Gained
  |c1_header          = x% increased Energy gained
  |c1_pattern_extract = (%d+)%% increased Energy gained
  |c1_pattern_value  = %d%%
}}
}}



Latest revision as of 06:30, 19 September 2025

Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Meta Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCastOnElementalAilment

Cast on Elemental Ailment is a persistent buff Meta skill. The skill gains Energy whenever the user ignites, freeze or shock an enemy. Upon reaching maximum energy, the energy is consumed to trigger the socketed spells.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired IntelligenceEnergy
Gained
100
2393%
36146%
410219%
5142812%
6183515%
7224118%
8264821%
9315724%
10366527%
11417430%
12468233%
13529236%
145810339%
156411342%
166611645%
177212648%
187813751%
198414754%
209015757%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Clarity IClarity ISupport, Buff, Persistent
Category: Clarity
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Boundless Energy IBoundless Energy ISupport
Category: Boundless Energy
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 35% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mysticism IMysticism ISupport, Buff, Persistent
Category: Mysticism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Energy RetentionEnergy RetentionSupport, Trigger
Category: Energy Retention
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FlukeFlukeSupport, Trigger
Category: Fluke
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Boundless Energy IIBoundless Energy IISupport
Category: Boundless Energy
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Clarity IIClarity IISupport, Buff, Persistent
Category: Clarity
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning MasteryLightning MasterySupport, Lightning
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Cast on Elemental Ailment has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Cast on Elemental Ailment has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Introduced to the game.