Acidic Concoction: Difference between revisions

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|static_stat12_id                        = base_number_of_projectiles
|static_stat12_id                        = base_number_of_projectiles
|static_stat12_value                    = 1
|static_stat12_value                    = 1
|static_stat13_id                        = active_skill_base_area_of_effect_radius
|static_stat13_id                        = flask_throw_base_charges_used
|static_stat13_value                    = 18
|static_stat13_value                    = 5
|static_stat14_id                        = cannot_poison
|static_stat14_id                        = active_skill_base_area_of_effect_radius
|static_stat14_value                    = 1
|static_stat14_value                    = 18
|static_stat15_id                        = flask_throw_base_charges_used
|static_stat15_id                        = cannot_poison
|static_stat15_value                    = 5
|static_stat15_value                    = 1
|stat_text                              = (7-196) to (11-294) base [[Physical]] Damage<br>Explosion radius is 1.8 metres<br>Cannot [[Poison]]<br>Consumes 5 Charges from your Mana [[Flask]]
|stat_text                              = (7-196) to (11-294) base [[Physical]] Damage<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres<br>Cannot [[Poison]]
|level1                                  = True
|level1                                  = True
|level1damage_multiplier                = 70
|level1_level_requirement                = 0
|level1stat_text                        = 7 to 11 base Physical Damage
|level1_damage_multiplier                = 70
|level1stat1_id                          = main_hand_weapon_minimum_physical_damage
|level1_stat_text                        = 7 to 11 base Physical Damage
|level1stat1_value                      = 7
|level1_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level1stat2_id                          = main_hand_weapon_maximum_physical_damage
|level1_stat1_value                      = 7
|level1stat2_value                      = 11
|level1_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level1_stat2_value                      = 11
|level2                                  = True
|level2                                  = True
|level2damage_multiplier                = 77
|level2_level_requirement                = 3
|level2stat_text                        = 12 to 18 base Physical Damage
|level2_damage_multiplier                = 77
|level2stat1_id                          = main_hand_weapon_minimum_physical_damage
|level2_stat_text                        = 12 to 18 base Physical Damage
|level2stat1_value                      = 12
|level2_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level2stat2_id                          = main_hand_weapon_maximum_physical_damage
|level2_stat1_value                      = 12
|level2stat2_value                      = 18
|level2_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level2_stat2_value                      = 18
|level3                                  = True
|level3                                  = True
|level3damage_multiplier                = 84
|level3_level_requirement                = 6
|level3stat_text                        = 18 to 28 base Physical Damage
|level3_damage_multiplier                = 84
|level3stat1_id                          = main_hand_weapon_minimum_physical_damage
|level3_stat_text                        = 18 to 28 base Physical Damage
|level3stat1_value                      = 18
|level3_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level3stat2_id                          = main_hand_weapon_maximum_physical_damage
|level3_stat1_value                      = 18
|level3stat2_value                      = 28
|level3_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level3_stat2_value                      = 28
|level4                                  = True
|level4                                  = True
|level4damage_multiplier                = 92
|level4_level_requirement                = 10
|level4stat_text                        = 25 to 38 base Physical Damage
|level4_damage_multiplier                = 92
|level4stat1_id                          = main_hand_weapon_minimum_physical_damage
|level4_stat_text                        = 25 to 38 base Physical Damage
|level4stat1_value                      = 25
|level4_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level4stat2_id                          = main_hand_weapon_maximum_physical_damage
|level4_stat1_value                      = 25
|level4stat2_value                      = 38
|level4_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level4_stat2_value                      = 38
|level5                                  = True
|level5                                  = True
|level5damage_multiplier                = 99
|level5_level_requirement                = 14
|level5stat_text                        = 33 to 49 base Physical Damage
|level5_damage_multiplier                = 99
|level5stat1_id                          = main_hand_weapon_minimum_physical_damage
|level5_stat_text                        = 33 to 49 base Physical Damage
|level5stat1_value                      = 33
|level5_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level5stat2_id                          = main_hand_weapon_maximum_physical_damage
|level5_stat1_value                      = 33
|level5stat2_value                      = 49
|level5_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level5_stat2_value                      = 49
|level6                                  = True
|level6                                  = True
|level6damage_multiplier                = 105
|level6_level_requirement                = 18
|level6stat_text                        = 41 to 61 base Physical Damage
|level6_damage_multiplier                = 105
|level6stat1_id                          = main_hand_weapon_minimum_physical_damage
|level6_stat_text                        = 41 to 61 base Physical Damage
|level6stat1_value                      = 41
|level6_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level6stat2_id                          = main_hand_weapon_maximum_physical_damage
|level6_stat1_value                      = 41
|level6stat2_value                      = 61
|level6_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level6_stat2_value                      = 61
|level7                                  = True
|level7                                  = True
|level7damage_multiplier                = 112
|level7_level_requirement                = 22
|level7stat_text                        = 49 to 73 base Physical Damage
|level7_damage_multiplier                = 112
|level7stat1_id                          = main_hand_weapon_minimum_physical_damage
|level7_stat_text                        = 49 to 73 base Physical Damage
|level7stat1_value                      = 49
|level7_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level7stat2_id                          = main_hand_weapon_maximum_physical_damage
|level7_stat1_value                      = 49
|level7stat2_value                      = 73
|level7_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level7_stat2_value                      = 73
|level8                                  = True
|level8                                  = True
|level8damage_multiplier                = 118
|level8_level_requirement                = 26
|level8stat_text                        = 57 to 86 base Physical Damage
|level8_damage_multiplier                = 118
|level8stat1_id                          = main_hand_weapon_minimum_physical_damage
|level8_stat_text                        = 57 to 86 base Physical Damage
|level8stat1_value                      = 57
|level8_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level8stat2_id                          = main_hand_weapon_maximum_physical_damage
|level8_stat1_value                      = 57
|level8stat2_value                      = 86
|level8_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level8_stat2_value                      = 86
|level9                                  = True
|level9                                  = True
|level9damage_multiplier                = 123
|level9_level_requirement                = 31
|level9stat_text                        = 67 to 100 base Physical Damage
|level9_damage_multiplier                = 123
|level9stat1_id                          = main_hand_weapon_minimum_physical_damage
|level9_stat_text                        = 67 to 100 base Physical Damage
|level9stat1_value                      = 67
|level9_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level9stat2_id                          = main_hand_weapon_maximum_physical_damage
|level9_stat1_value                      = 67
|level9stat2_value                      = 100
|level9_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level9_stat2_value                      = 100
|level10                                = True
|level10                                = True
|level10damage_multiplier                = 128
|level10_level_requirement              = 36
|level10stat_text                        = 76 to 114 base Physical Damage
|level10_damage_multiplier              = 128
|level10stat1_id                        = main_hand_weapon_minimum_physical_damage
|level10_stat_text                      = 76 to 114 base Physical Damage
|level10stat1_value                      = 76
|level10_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level10stat2_id                        = main_hand_weapon_maximum_physical_damage
|level10_stat1_value                    = 76
|level10stat2_value                      = 114
|level10_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level10_stat2_value                    = 114
|level11                                = True
|level11                                = True
|level11damage_multiplier                = 134
|level11_level_requirement              = 41
|level11stat_text                        = 86 to 129 base Physical Damage
|level11_damage_multiplier              = 134
|level11stat1_id                        = main_hand_weapon_minimum_physical_damage
|level11_stat_text                      = 86 to 129 base Physical Damage
|level11stat1_value                      = 86
|level11_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level11stat2_id                        = main_hand_weapon_maximum_physical_damage
|level11_stat1_value                    = 86
|level11stat2_value                      = 129
|level11_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level11_stat2_value                    = 129
|level12                                = True
|level12                                = True
|level12damage_multiplier                = 139
|level12_level_requirement              = 46
|level12stat_text                        = 97 to 145 base Physical Damage
|level12_damage_multiplier              = 139
|level12stat1_id                        = main_hand_weapon_minimum_physical_damage
|level12_stat_text                      = 97 to 145 base Physical Damage
|level12stat1_value                      = 97
|level12_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level12stat2_id                        = main_hand_weapon_maximum_physical_damage
|level12_stat1_value                    = 97
|level12stat2_value                      = 145
|level12_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level12_stat2_value                    = 145
|level13                                = True
|level13                                = True
|level13damage_multiplier                = 144
|level13_level_requirement              = 52
|level13stat_text                        = 108 to 161 base Physical Damage
|level13_damage_multiplier              = 144
|level13stat1_id                        = main_hand_weapon_minimum_physical_damage
|level13_stat_text                      = 108 to 161 base Physical Damage
|level13stat1_value                      = 108
|level13_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level13stat2_id                        = main_hand_weapon_maximum_physical_damage
|level13_stat1_value                    = 108
|level13stat2_value                      = 161
|level13_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level13_stat2_value                    = 161
|level14                                = True
|level14                                = True
|level14damage_multiplier                = 150
|level14_level_requirement              = 58
|level14stat_text                        = 119 to 178 base Physical Damage
|level14_damage_multiplier              = 150
|level14stat1_id                        = main_hand_weapon_minimum_physical_damage
|level14_stat_text                      = 119 to 178 base Physical Damage
|level14stat1_value                      = 119
|level14_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level14stat2_id                        = main_hand_weapon_maximum_physical_damage
|level14_stat1_value                    = 119
|level14stat2_value                      = 178
|level14_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level14_stat2_value                    = 178
|level15                                = True
|level15                                = True
|level15damage_multiplier                = 155
|level15_level_requirement              = 64
|level15stat_text                        = 131 to 196 base Physical Damage
|level15_damage_multiplier              = 155
|level15stat1_id                        = main_hand_weapon_minimum_physical_damage
|level15_stat_text                      = 131 to 196 base Physical Damage
|level15stat1_value                      = 131
|level15_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level15stat2_id                        = main_hand_weapon_maximum_physical_damage
|level15_stat1_value                    = 131
|level15stat2_value                      = 196
|level15_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level15_stat2_value                    = 196
|level16                                = True
|level16                                = True
|level16damage_multiplier                = 161
|level16_level_requirement              = 66
|level16stat_text                        = 143 to 214 base Physical Damage
|level16_damage_multiplier              = 161
|level16stat1_id                        = main_hand_weapon_minimum_physical_damage
|level16_stat_text                      = 143 to 214 base Physical Damage
|level16stat1_value                      = 143
|level16_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level16stat2_id                        = main_hand_weapon_maximum_physical_damage
|level16_stat1_value                    = 143
|level16stat2_value                      = 214
|level16_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level16_stat2_value                    = 214
|level17                                = True
|level17                                = True
|level17damage_multiplier                = 167
|level17_level_requirement              = 72
|level17stat_text                        = 156 to 233 base Physical Damage
|level17_damage_multiplier              = 167
|level17stat1_id                        = main_hand_weapon_minimum_physical_damage
|level17_stat_text                      = 156 to 233 base Physical Damage
|level17stat1_value                      = 156
|level17_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level17stat2_id                        = main_hand_weapon_maximum_physical_damage
|level17_stat1_value                    = 156
|level17stat2_value                      = 233
|level17_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level17_stat2_value                    = 233
|level18                                = True
|level18                                = True
|level18damage_multiplier                = 173
|level18_level_requirement              = 78
|level18stat_text                        = 169 to 253 base Physical Damage
|level18_damage_multiplier              = 173
|level18stat1_id                        = main_hand_weapon_minimum_physical_damage
|level18_stat_text                      = 169 to 253 base Physical Damage
|level18stat1_value                      = 169
|level18_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level18stat2_id                        = main_hand_weapon_maximum_physical_damage
|level18_stat1_value                    = 169
|level18stat2_value                      = 253
|level18_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level18_stat2_value                    = 253
|level19                                = True
|level19                                = True
|level19damage_multiplier                = 179
|level19_level_requirement              = 84
|level19stat_text                        = 182 to 273 base Physical Damage
|level19_damage_multiplier              = 179
|level19stat1_id                        = main_hand_weapon_minimum_physical_damage
|level19_stat_text                      = 182 to 273 base Physical Damage
|level19stat1_value                      = 182
|level19_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level19stat2_id                        = main_hand_weapon_maximum_physical_damage
|level19_stat1_value                    = 182
|level19stat2_value                      = 273
|level19_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level19_stat2_value                    = 273
|level20                                = True
|level20                                = True
|level20damage_multiplier                = 185
|level20stat_text                        = 196 to 294 base Physical Damage
|level20stat1_id                        = main_hand_weapon_minimum_physical_damage
|level20stat1_value                      = 196
|level20stat2_id                        = main_hand_weapon_maximum_physical_damage
|level20stat2_value                      = 294
|level1_level_requirement                = 0
|level2_level_requirement                = 3
|level3_level_requirement                = 6
|level4_level_requirement                = 10
|level5_level_requirement                = 14
|level6_level_requirement                = 18
|level7_level_requirement                = 22
|level8_level_requirement                = 26
|level9_level_requirement                = 31
|level10_level_requirement              = 36
|level11_level_requirement              = 41
|level12_level_requirement              = 46
|level13_level_requirement              = 52
|level14_level_requirement              = 58
|level15_level_requirement              = 64
|level16_level_requirement              = 66
|level17_level_requirement              = 72
|level18_level_requirement              = 78
|level19_level_requirement              = 84
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_damage_multiplier              = 185
|level20_stat_text                      = 196 to 294 base Physical Damage
|level20_stat1_id                        = main_hand_weapon_minimum_physical_damage
|level20_stat1_value                    = 196
|level20_stat2_id                        = main_hand_weapon_maximum_physical_damage
|level20_stat2_value                    = 294
|inventory_icon                          = Ascendancy
|inventory_icon                          = Ascendancy
|drop_enabled                            = false
|drop_enabled                            = false

Latest revision as of 18:09, 17 September 2025

Acidic ConcoctionAttack, AoE, Projectile, Physical
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (70-185)% of base
Requires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.(7-196) to (11-294) base Physical Damage
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres
Cannot Poison

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Pathfinder ascendancy notable Brew Concoction.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyPoisonousConcoction

Acidic Concoction is an unarmed attack skill granted by the Pathfinder ascendancy notable Brew Concoction. The player consumes mana flask charges to throw a bottle that deal physical damage in an area. If the target is Poisoned, it is consumed to trigger Acidic Burst, dealing the highest expected remaining damage of Poison on the target in an area around it.

Skill functions and interactions

  • This skill requires a Weapon Set that is unarmed to use.

Gem level progression

LevelRequired LevelAttack
Damage
Physical
Damage
1070%7 to 11
2377%12 to 18
3684%18 to 28
41092%25 to 38
51499%33 to 49
618105%41 to 61
722112%49 to 73
826118%57 to 86
931123%67 to 100
1036128%76 to 114
1141134%86 to 129
1246139%97 to 145
1352144%108 to 161
1458150%119 to 178
1564155%131 to 196
1666161%143 to 214
1772167%156 to 233
1878173%169 to 253
1984179%182 to 273
2090185%196 to 294

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack
Category: Rapid Attacks
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Bounty IIBounty IISupport
Category: Bounty
Tier: 4
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Version history

Version Changes
0.3.0
  • Poisonous Concoction, granted by the Poisonous Concoction Notable Passive Skill choice, has been renamed to Acidic Concoction. This Concoction Consumes charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an Acidic Burst which deals Damage based on the highest expected remaining Damage of Poison on the target. Acidic Concoction and Acidic Burst cannot Poison. Acidic Burst causes Life loss equal to 150% of the expected remaining damage of the consumed poison, and has 30% more area of effect per poison affecting the enemy.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
  • Poisonous Concoction now has 200% more Magnitude of Poison inflicted (previously 100%). Now deals base Physical Damage instead of Chaos Damage.
0.1.0e
  • Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs.
0.1.0
  • Introduced to the game.

See also