{{Historical content|{{il|Cast on Freeze}}, Cast on Shock and {{il|Cast on Ignite}} have been combined into a single gem {{il|Cast on Elemental Ailment}}.}}
|help_text = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|help_text = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|intelligence_percent = 100
|intelligence_percent = 100
|gem_tags = Buff, Persistent, Trigger, Lightning, Meta
|gem_tags = Buff, Persistent, Trigger, Lightning, Meta
|stat_text = Gains 1 Energy per Power of enemies you Shock with Hits from Skills<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
|stat_text = Gains 1 [[Energy]] per [[Power]] of enemies you [[Shock]] with<br>[[Hit]]s from Skills<br>(0-57)% increased [[Energy]] gained<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_intelligence_requirement = 0
|level1_stat_text =
|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_intelligence_requirement = 9
|level2_stat_text = 3% increased Energy gained
|level2_stat_text =
|level2_stat1_id = energy_generated_+%
|level2_stat1_value = 3
|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_intelligence_requirement = 16
|level3_stat_text = 6% increased Energy gained
|level3_stat_text =
|level3_stat1_id = energy_generated_+%
|level3_stat1_value = 6
|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_intelligence_requirement = 25
|level4_stat_text = 9% increased Energy gained
|level4_stat_text =
|level4_stat1_id = energy_generated_+%
|level4_stat1_value = 9
|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_intelligence_requirement = 34
|level5_stat_text = 12% increased Energy gained
|level5_stat_text =
|level5_stat1_id = energy_generated_+%
|level5_stat1_value = 12
|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_intelligence_requirement = 43
|level6_stat_text = 15% increased Energy gained
|level6_stat_text =
|level6_stat1_id = energy_generated_+%
|level6_stat1_value = 15
|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_intelligence_requirement = 52
|level7_stat_text = 18% increased Energy gained
|level7_stat_text =
|level7_stat1_id = energy_generated_+%
|level7_stat1_value = 18
|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_intelligence_requirement = 61
|level8_stat_text = 21% increased Energy gained
|level8_stat_text =
|level8_stat1_id = energy_generated_+%
|level8_stat1_value = 21
|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_intelligence_requirement = 72
|level9_stat_text = 24% increased Energy gained
|level9_stat_text =
|level9_stat1_id = energy_generated_+%
|level9_stat1_value = 24
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_intelligence_requirement = 83
|level10_stat_text = 27% increased Energy gained
|level10_stat_text =
|level10_stat1_id = energy_generated_+%
|level10_stat1_value = 27
|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_intelligence_requirement = 95
|level11_stat_text = 30% increased Energy gained
|level11_stat_text =
|level11_stat1_id = energy_generated_+%
|level11_stat1_value = 30
|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_intelligence_requirement = 106
|level12_stat_text = 33% increased Energy gained
|level12_stat_text =
|level12_stat1_id = energy_generated_+%
|level12_stat1_value = 33
|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_intelligence_requirement = 119
|level13_stat_text = 36% increased Energy gained
|level13_stat_text =
|level13_stat1_id = energy_generated_+%
|level13_stat1_value = 36
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_intelligence_requirement = 133
|level14_stat_text = 39% increased Energy gained
|level14_stat_text =
|level14_stat1_id = energy_generated_+%
|level14_stat1_value = 39
|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_intelligence_requirement = 146
|level15_stat_text = 42% increased Energy gained
|level15_stat_text =
|level15_stat1_id = energy_generated_+%
|level15_stat1_value = 42
|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_intelligence_requirement = 160
|level16_stat_text = 45% increased Energy gained
|level16_stat_text =
|level16_stat1_id = energy_generated_+%
|level16_stat1_value = 45
|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_intelligence_requirement = 173
|level17_stat_text = 48% increased Energy gained
|level17_stat_text =
|level17_stat1_id = energy_generated_+%
|level17_stat1_value = 48
|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_intelligence_requirement = 189
|level18_stat_text = 51% increased Energy gained
|level18_stat_text =
|level18_stat1_id = energy_generated_+%
|level18_stat1_value = 51
|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_intelligence_requirement = 205
|level19_stat_text = 54% increased Energy gained
|level19_stat_text =
|level19_stat1_id = energy_generated_+%
|level19_stat1_value = 54
|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_intelligence_requirement = 221
|level20_stat_text = 57% increased Energy gained
|level20_stat_text =
|level20_stat1_id = energy_generated_+%
|level20_stat1_value = 57
|quality_type1_weight = 1
|quality_type1_stat_text =
|quality_type1_breakpoints =
|quality_type1_stat1_id = energy_generated_+%
|quality_type1_stat1_value = 750
|release_version = 0.1.0
|release_version = 0.1.0
|removal_version = 0.3.0
|is_in_game = false
}}
}}
'''Cast on Shock''' is a [[persistent]] [[buff]] [[Meta]] [[skill]]. The skill gains [[Energy]] whenever the user [[shock]]s an enemy. Upon reaching maximum energy, the energy is consumed to [[trigger]] the socketed [[spell]]s.
'''Cast on Shock''' was a [[persistent]] [[buff]] [[Meta]] [[skill]]. The skill gains [[Energy]] whenever the user [[shock]]s an enemy. Upon reaching maximum energy, the energy is consumed to [[trigger]] the socketed [[spell]]s.
==Skill functions and interactions==
==Skill functions and interactions==
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==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr = Increased<br>Energy Gain
|c1_header = x increased Energy gained
|c1_pattern_extract = (%d+)%% increased Energy gained
|c1_pattern_value = %d%%
}}
==Recommended support gems==
==Recommended support gems==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* {{il|Cast on Freeze}}, Cast on Shock and {{il|Cast on Ignite}} have been combined into a single gem: {{il|Cast on Elemental Ailment}}. This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Cast on Shock now gains 1 Energy per Power of enemies you Shock with Hits from skills (previously 2).
* Cast on Shock now gains 1 Energy per Power of enemies you Shock with Hits from skills (previously 2).
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect., Cast on Shock and Cast on IgniteCast on IgniteBuff, Persistent, Trigger, Fire, Meta Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. have been combined into a single gem Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta Tier: 14 Level: 1 Reservation: 100 spiritPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect..
Cast on ShockBuff, Persistent, Trigger, Lightning, Meta Tier: 8 Level: (1-20) Reservation: 60 SpiritWhile active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition Not in gameMetadata Item class: Meta Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemCastOnShock
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Coming Soon
Coming Soon
II
Coming Soon
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III
Energy RetentionEnergy RetentionSupport, Trigger Category: Energy Retention Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FlukeFlukeSupport, Trigger Category: Fluke Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage Skills Triggered by Supported Skills recover between 0% and 20% of cost on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect., Cast on Shock and Cast on IgniteCast on IgniteBuff, Persistent, Trigger, Fire, Meta Tier: 8 Level: (1-20) Reservation: 60 spiritWhile active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (0-57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. have been combined into a single gem: Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta Tier: 14 Level: 1 Reservation: 100 spiritPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.. This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
We have also rebalanced all energy gain across the board.