Cast on Ignite: Difference between revisions

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{{Historical content|{{il|Cast on Freeze}}, {{il|Cast on Shock}} and Cast on Ignite have been combined into a single gem {{il|Cast on Elemental Ailment}}.}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 8: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemCastOnIgnite
|metadata_id                            = Metadata/Items/Gems/SkillGemCastOnIgnite
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Buff, Persistent, Trigger, Fire, Meta
|gem_tags                                = Buff, Persistent, Trigger, Fire, Meta
|active_skill_name                      = Cast on Ignite
|gem_tier                                = 8
|skill_id                                = MetaCastOnIgnitePlayer
|skill_id                                = MetaCastOnIgnitePlayer
|gem_tier                                = 8
|additional_skill_ids                    = SupportMetaCastOnIgnitePlayer
|gem_description                        = While active, gains [[Energy]] when you [[Ignite]] enemies and triggers socketed spells on reaching maximum [[Energy]].
|gem_description                        = While active, gains [[Energy]] when you [[Ignite]] enemies and triggers socketed spells on reaching maximum [[Energy]].
 
|active_skill_name                      = Cast on Ignite
|cast_time                              = 0.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0.75-15)% increased [[Energy]] gained
|quality_type1_breakpoints              = 1.3333333333333333
|quality_type1_stat1_id                  = energy_generated_+%
|quality_type1_stat1_value              = 750
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_spirit_reservation_flat          = 60
|static_spirit_reservation_flat          = 60
|cast_time                              = 0
|static_stat1_id                        = base_deal_no_damage
 
|static_stat1_value                      = 1
|stat_text                              = Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
|static_stat2_id                        = generic_ongoing_trigger_maximum_energy_is_total_of_socketed_skills
 
|static_stat2_value                      = 1
|static_stat3_id                        = cast_on_ignite_gain_X_centienergy_per_monster_power_on_ignite
|static_stat3_value                      = 200
|static_stat4_id                        = generic_ongoing_trigger_triggers_at_maximum_energy
|static_stat4_value                      = 1
|stat_text                              = Gains 2 [[Energy]] per [[Power]] of enemies you [[Ignite]] with [[Hit]]s from Skills, modified by the percentage of the enemy's [[Ailment Threshold]] the [[Ignite]] will deal<br>(0-57)% increased [[Energy]] gained<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_intelligence_requirement        = 0
|level1_stat_text                        =
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_intelligence_requirement        = 9
|level2_stat_text                        = 3% increased Energy gained
|level2_stat_text                        =  
|level2_stat1_id                        = energy_generated_+%
|level2_stat1_value                      = 3
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_intelligence_requirement        = 16
|level3_stat_text                        = 6% increased Energy gained
|level3_stat_text                        =  
|level3_stat1_id                        = energy_generated_+%
|level3_stat1_value                      = 6
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_intelligence_requirement        = 25
|level4_stat_text                        = 9% increased Energy gained
|level4_stat_text                        =  
|level4_stat1_id                        = energy_generated_+%
|level4_stat1_value                      = 9
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 34
|level5_stat_text                        = 12% increased Energy gained
|level5_stat_text                        =  
|level5_stat1_id                        = energy_generated_+%
|level5_stat1_value                      = 12
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 43
|level6_stat_text                        = 15% increased Energy gained
|level6_stat_text                        =  
|level6_stat1_id                        = energy_generated_+%
|level6_stat1_value                      = 15
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_intelligence_requirement        = 52
|level7_stat_text                        = 18% increased Energy gained
|level7_stat_text                        =  
|level7_stat1_id                        = energy_generated_+%
|level7_stat1_value                      = 18
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_intelligence_requirement        = 61
|level8_stat_text                        = 21% increased Energy gained
|level8_stat_text                        =  
|level8_stat1_id                        = energy_generated_+%
|level8_stat1_value                      = 21
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_intelligence_requirement        = 72
|level9_stat_text                        = 24% increased Energy gained
|level9_stat_text                        =  
|level9_stat1_id                        = energy_generated_+%
|level9_stat1_value                      = 24
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_intelligence_requirement        = 83
|level10_stat_text                      = 27% increased Energy gained
|level10_stat_text                      =  
|level10_stat1_id                        = energy_generated_+%
|level10_stat1_value                    = 27
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_intelligence_requirement        = 95
|level11_stat_text                      = 30% increased Energy gained
|level11_stat_text                      =  
|level11_stat1_id                        = energy_generated_+%
|level11_stat1_value                    = 30
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_intelligence_requirement        = 106
|level12_stat_text                      = 33% increased Energy gained
|level12_stat_text                      =  
|level12_stat1_id                        = energy_generated_+%
|level12_stat1_value                    = 33
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 119
|level13_stat_text                      = 36% increased Energy gained
|level13_stat_text                      =  
|level13_stat1_id                        = energy_generated_+%
|level13_stat1_value                    = 36
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 133
|level14_stat_text                      = 39% increased Energy gained
|level14_stat_text                      =  
|level14_stat1_id                        = energy_generated_+%
|level14_stat1_value                    = 39
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_intelligence_requirement        = 146
|level15_stat_text                      = 42% increased Energy gained
|level15_stat_text                      =  
|level15_stat1_id                        = energy_generated_+%
|level15_stat1_value                    = 42
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_intelligence_requirement        = 160
|level16_stat_text                      = 45% increased Energy gained
|level16_stat_text                      =  
|level16_stat1_id                        = energy_generated_+%
|level16_stat1_value                    = 45
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_intelligence_requirement        = 173
|level17_stat_text                      = 48% increased Energy gained
|level17_stat_text                      =  
|level17_stat1_id                        = energy_generated_+%
|level17_stat1_value                    = 48
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_intelligence_requirement        = 189
|level18_stat_text                      = 51% increased Energy gained
|level18_stat_text                      =  
|level18_stat1_id                        = energy_generated_+%
|level18_stat1_value                    = 51
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_intelligence_requirement        = 205
|level19_stat_text                      = 54% increased Energy gained
|level19_stat_text                      =  
|level19_stat1_id                        = energy_generated_+%
|level19_stat1_value                    = 54
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 221
|level20_stat_text                      = 57% increased Energy gained
|level20_stat_text                      =  
|level20_stat1_id                        = energy_generated_+%
 
|level20_stat1_value                    = 57
|quality_type1_weight                    = 1
|quality_type1_stat_text                =
|quality_type1_breakpoints              =
|quality_type1_stat1_id                  = energy_generated_+%
|quality_type1_stat1_value              = 750
 
|release_version                        = 0.1.0
|release_version                        = 0.1.0
|removal_version                        = 0.3.0
|is_in_game                              = false
}}
}}


Line 117: Line 142:


==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr              = Increased<br>Energy Gain
  |c1_header          = x increased Energy gained
  |c1_pattern_extract = (%d+)%% increased Energy gained
  |c1_pattern_value  = %d%%
}}


==Recommended support gems==
==Recommended support gems==
Line 135: Line 165:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* {{il|Cast on Freeze}}, {{il|Cast on Shock}} and Cast on Ignite have been combined into a single gem: {{il|Cast on Elemental Ailment}}. This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.
}}
{{Version history table row|0.1.0d|
{{Version history table row|0.1.0d|
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.  
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.  

Revision as of 17:15, 22 August 2025

This article describes historical game content.

Cast on FreezeCast on FreezeBuff, Persistent, Trigger, Cold, Meta
Tier: 8
Level: (1-20)
Reservation: 60 spirit
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
, Cast on ShockCast on ShockBuff, Persistent, Trigger, Lightning, Meta
Tier: 8
Level: (1-20)
Reservation: 60 spirit
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with
Hits from Skills
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
and Cast on Ignite have been combined into a single gem Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta
Tier: 14
Level: 1
Reservation: 100 spirit
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
.

Cast on IgniteBuff, Persistent, Trigger, Fire, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition
Not in game
Metadata
Item class: Meta Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCastOnIgnite

Cast on Ignite is a persistent buff Meta skill. The skill gains Energy whenever the user ignites an enemy. Upon reaching maximum energy, the energy is consumed to trigger the socketed spells.

Skill functions and interactions

Gem level progression

LevelRequired LevelIncreased
Energy Gain
10
233%
366%
4109%
51412%
61815%
72218%
82621%
93124%
103627%
114130%
124633%
135236%
145839%
156442%
166645%
177248%
187851%
198454%
209057%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Coming Soon Coming Soon
II Coming Soon Module Error: No results found for item using search term "item_name = Impetus"
III Energy RetentionEnergy RetentionSupport, Trigger
Category: Energy Retention
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FlukeFlukeSupport, Trigger
Category: Fluke
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage
Skills Triggered by Supported Skills recover between 0% and 20% of cost on use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Cast on Ignite is drop disabled.

Alternate skill effects

Cast on Ignite has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Cast on FreezeCast on FreezeBuff, Persistent, Trigger, Cold, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.Gains 10 Energy per Power of enemies you Freeze with
    Hits from Skills
    (0-57)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    , Cast on ShockCast on ShockBuff, Persistent, Trigger, Lightning, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 spirit
    While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Shock with
    Hits from Skills
    (0-57)% increased Energy gained
    Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Energy gained
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    and Cast on Ignite have been combined into a single gem: Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta
    Tier: 14
    Level: 1
    Reservation: 100 spirit
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    . This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.
0.1.0d
  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
    • In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
    • Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
    • We have also rebalanced all energy gain across the board.
0.1.0
  • Introduced to the game.