Attrition: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemAttrition
|metadata_id                            = Metadata/Items/Gem/SkillGemAttrition
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 50
|strength_percent                        = 50
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|gem_tags                                = Buff, Persistent
|gem_tags                                = Buff, Persistent
|gem_description                        = While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
|gem_tier                                = 14
|active_skill_name                      =  
|skill_id                                = AttritionPlayer
|skill_icon                              = Attrition
|gem_description                        = While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough.
|skill_id                                = Attrition
|active_skill_name                      = Attrition
|required_level                          =  
|cast_time                              = 1.0
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_spirit_reservation_flat          = 60
|static_spirit_reservation_flat          = 60
|stat_text                              = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
 
|stat_text                              = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)%
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 40%
|level1_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level1_stat1_value                      = 40
|level1_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level1_stat2_value                      = 1
|level1_stat3_id                        = skill_attrition_presence_max_seconds
|level1_stat3_value                      = 40
|level2                                  = True
|level2_level_requirement                = 3
|level2_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 41%
|level2_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level2_stat1_value                      = 40
|level2_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level2_stat2_value                      = 1
|level2_stat3_id                        = skill_attrition_presence_max_seconds
|level2_stat3_value                      = 41
|level3                                  = True
|level3_level_requirement                = 6
|level3_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 42%
|level3_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level3_stat1_value                      = 39
|level3_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level3_stat2_value                      = 1
|level3_stat3_id                        = skill_attrition_presence_max_seconds
|level3_stat3_value                      = 42
|level4                                  = True
|level4_level_requirement                = 10
|level4_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 43%
|level4_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level4_stat1_value                      = 39
|level4_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level4_stat2_value                      = 1
|level4_stat3_id                        = skill_attrition_presence_max_seconds
|level4_stat3_value                      = 43
|level5                                  = True
|level5_level_requirement                = 14
|level5_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 44%
|level5_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level5_stat1_value                      = 38
|level5_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level5_stat2_value                      = 1
|level5_stat3_id                        = skill_attrition_presence_max_seconds
|level5_stat3_value                      = 44
|level6                                  = True
|level6_level_requirement                = 18
|level6_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 45%
|level6_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level6_stat1_value                      = 38
|level6_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level6_stat2_value                      = 1
|level6_stat3_id                        = skill_attrition_presence_max_seconds
|level6_stat3_value                      = 45
|level7                                  = True
|level7_level_requirement                = 22
|level7_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 46%
|level7_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level7_stat1_value                      = 37
|level7_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level7_stat2_value                      = 1
|level7_stat3_id                        = skill_attrition_presence_max_seconds
|level7_stat3_value                      = 46
|level8                                  = True
|level8_level_requirement                = 26
|level8_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 47%
|level8_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level8_stat1_value                      = 37
|level8_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level8_stat2_value                      = 1
|level8_stat3_id                        = skill_attrition_presence_max_seconds
|level8_stat3_value                      = 47
|level9                                  = True
|level9_level_requirement                = 31
|level9_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 48%
|level9_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level9_stat1_value                      = 36
|level9_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level9_stat2_value                      = 1
|level9_stat3_id                        = skill_attrition_presence_max_seconds
|level9_stat3_value                      = 48
|level10                                = True
|level10_level_requirement              = 36
|level10_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 49%
|level10_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level10_stat1_value                    = 36
|level10_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level10_stat2_value                    = 1
|level10_stat3_id                        = skill_attrition_presence_max_seconds
|level10_stat3_value                    = 49
|level11                                = True
|level11_level_requirement              = 41
|level11_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 50%
|level11_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level11_stat1_value                    = 35
|level11_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level11_stat2_value                    = 1
|level11_stat3_id                        = skill_attrition_presence_max_seconds
|level11_stat3_value                    = 50
|level12                                = True
|level12_level_requirement              = 46
|level12_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 51%
|level12_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level12_stat1_value                    = 35
|level12_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level12_stat2_value                    = 1
|level12_stat3_id                        = skill_attrition_presence_max_seconds
|level12_stat3_value                    = 51
|level13                                = True
|level13_level_requirement              = 52
|level13_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 52%
|level13_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level13_stat1_value                    = 34
|level13_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level13_stat2_value                    = 1
|level13_stat3_id                        = skill_attrition_presence_max_seconds
|level13_stat3_value                    = 52
|level14                                = True
|level14_level_requirement              = 58
|level14_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53%
|level14_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level14_stat1_value                    = 34
|level14_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level14_stat2_value                    = 1
|level14_stat3_id                        = skill_attrition_presence_max_seconds
|level14_stat3_value                    = 53
|level15                                = True
|level15_level_requirement              = 64
|level15_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 54%
|level15_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level15_stat1_value                    = 33
|level15_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level15_stat2_value                    = 1
|level15_stat3_id                        = skill_attrition_presence_max_seconds
|level15_stat3_value                    = 54
|level16                                = True
|level16_level_requirement              = 66
|level16_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 55%
|level16_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level16_stat1_value                    = 33
|level16_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level16_stat2_value                    = 1
|level16_stat3_id                        = skill_attrition_presence_max_seconds
|level16_stat3_value                    = 55
|level17                                = True
|level17_level_requirement              = 72
|level17_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 56%
|level17_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level17_stat1_value                    = 32
|level17_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level17_stat2_value                    = 1
|level17_stat3_id                        = skill_attrition_presence_max_seconds
|level17_stat3_value                    = 56
|level18                                = True
|level18_level_requirement              = 78
|level18_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 57%
|level18_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level18_stat1_value                    = 32
|level18_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level18_stat2_value                    = 1
|level18_stat3_id                        = skill_attrition_presence_max_seconds
|level18_stat3_value                    = 57
|level19                                = True
|level19_level_requirement              = 84
|level19_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 58%
|level19_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level19_stat1_value                    = 31
|level19_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level19_stat2_value                    = 1
|level19_stat3_id                        = skill_attrition_presence_max_seconds
|level19_stat3_value                    = 58
|level20                                = True
|level20_level_requirement              = 90
|level20_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 59%
|level20_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level20_stat1_value                    = 31
|level20_stat2_id                        = skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max
|level20_stat2_value                    = 1
|level20_stat3_id                        = skill_attrition_presence_max_seconds
|level20_stat3_value                    = 59
|quality_type1_weight                    = 1
|quality_type1_stat_text                = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least -(0.25-5) seconds
|quality_type1_breakpoints              = 4.0
|quality_type1_stat1_id                  = skill_attrition_culling_strike_at_x_or_more_stacks
|quality_type1_stat1_value              = -250


|gem_tier                                = 14
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
Line 31: Line 218:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Presence<br>Time
  |c1_header          = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least x seconds
  |c1_pattern_extract = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (%d+) seconds
  |c1_pattern_value  = %d
|c2_abbr              = Max More<br>Hit Damage
  |c2_header          = You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to x%
  |c2_pattern_extract = You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (%d+)%%
  |c2_pattern_value  = %d%%
}}
}}



Revision as of 10:02, 17 August 2025

AttritionBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%

Additional Effects From 1-20% Quality:
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) seconds
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAttrition

Attrition is a persistent buff skill that gradually grants more hit damage against Rare and Unique monsters as it stays in your presence. After a sufficient amount of time, it also grants Culling Strike against them.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthPresence
Time
Max More
Hit Damage
100040
230040
369939
410131339
514171738
618202038
722242437
826282837
931323236
1036373736
1141414135
1246464635
1352515134
1458575734
1564626233
1666646433
1772707032
1878757532
1984808031
2090868631

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Precision" Module Error: No results found for item using search term "item_name = Vitality"
II Module Error: No results found for item using search term "item_name = Direstrike" Module Error: No results found for item using search term "item_name = Herbalism"
III Cool HeadedCool HeadedSupport, Buff, Persistent
Category: Cool Headed
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Attrition has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Attrition has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0
  • Introduced to the game.