You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
Resonance is capped at 100 for each element, or 300 in total.
Resonance is capped at 100 for each element, or 300 in total. As it would be impossible to maintain 100 Resonance of all three elements, the maximum damage multiplier from Trinity is 57% more elemental damage at Level 20.
Trinity is a persistentbuffskill. Whenever you deal damage of a particular element, it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.
The character must deal Elemental Damage with an Attackhit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types.
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
Resonance is capped at 100 for each element, or 300 in total. As it would be impossible to maintain 100 Resonance of all three elements, the maximum damage multiplier from Trinity is 57% more elemental damage at Level 20.
Gem level progression
Level
Damage
Resonance Gain
1
0
0
0
—
—
2
3
0
0
—
—
3
6
9
9
—
—
4
10
13
13
—
—
5
14
17
17
—
—
6
18
20
20
—
—
7
22
24
24
—
—
8
26
28
28
—
—
9
31
32
32
—
—
10
36
37
37
—
—
11
41
41
41
—
—
12
46
46
46
—
—
13
52
51
51
—
—
14
58
57
57
—
—
15
64
62
62
—
—
16
66
64
64
—
—
17
72
70
70
—
—
18
78
75
75
—
—
19
84
80
80
—
—
20
90
86
86
—
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
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II
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III
Strong HeartedStrong HeartedSupport, Buff, Persistent Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Trinity has restrictions on where or how it can drop.
Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.