Trinity: Difference between revisions

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Line 18: Line 18:
|required_level                          =  
|required_level                          =  
|static_spirit_reservation_flat          = 100
|static_spirit_reservation_flat          = 100
|stat_text                              = (4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types
|stat_text                              = (3–6)% more Elemental Damage with Attacks per 30 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (3–13) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 3 [[Resonance (buff)|Resonance]] of the other types
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 1
|level1_dexterity_requirement            = 1
|level1_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level1_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level1_stat1_id                        =  
|level1_stat1_id                        =  
|level1_stat1_value                      = 4
|level1_stat1_value                      = 4
Line 29: Line 29:
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level2_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level2_stat1_id                        =  
|level2_stat1_id                        =  
|level2_stat1_value                      = 4
|level2_stat1_value                      = 4
Line 36: Line 36:
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_dexterity_requirement            = 16
|level3_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level3_stat_text                        = +4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level3_stat1_id                        =  
|level3_stat1_id                        =  
|level3_stat1_value                      = 4
|level3_stat1_value                      = 4
Line 43: Line 43:
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_dexterity_requirement            = 25
|level4_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level4_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level4_stat1_id                        =  
|level4_stat1_id                        =  
|level4_stat1_value                      = 5
|level4_stat1_value                      = 5
Line 50: Line 50:
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_dexterity_requirement            = 34
|level5_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level5_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level5_stat1_id                        =  
|level5_stat1_id                        =  
|level5_stat1_value                      = 5
|level5_stat1_value                      = 5
Line 57: Line 57:
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_dexterity_requirement            = 43
|level6_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level6_stat_text                        = +5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level6_stat1_id                        =  
|level6_stat1_id                        =  
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
Line 64: Line 64:
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_dexterity_requirement            = 52
|level7_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level7_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level7_stat1_id                        =  
|level7_stat1_id                        =  
|level7_stat1_value                      = 6
|level7_stat1_value                      = 6
Line 71: Line 71:
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_dexterity_requirement            = 61
|level8_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level8_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level8_stat1_id                        =  
|level8_stat1_id                        =  
|level8_stat1_value                      = 6
|level8_stat1_value                      = 6
Line 78: Line 78:
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_dexterity_requirement            = 72
|level9_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level9_stat_text                        = +6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat1_id                        =  
|level9_stat1_id                        =  
|level9_stat1_value                      = 6
|level9_stat1_value                      = 6
Line 85: Line 85:
|level10_level_requirement                = 36
|level10_level_requirement                = 36
|level10_dexterity_requirement            = 83
|level10_dexterity_requirement            = 83
|level10_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level10_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level10_stat1_id                        =  
|level10_stat1_id                        =  
|level10_stat1_value                      = 7
|level10_stat1_value                      = 7
Line 92: Line 92:
|level11_level_requirement                = 41
|level11_level_requirement                = 41
|level11_dexterity_requirement            = 95
|level11_dexterity_requirement            = 95
|level11_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level11_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_stat1_id                        =  
|level11_stat1_id                        =  
|level11_stat1_value                      = 7
|level11_stat1_value                      = 7
Line 99: Line 99:
|level12_level_requirement                = 46
|level12_level_requirement                = 46
|level12_dexterity_requirement            = 106
|level12_dexterity_requirement            = 106
|level12_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level12_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level12_stat1_id                        =  
|level12_stat1_id                        =  
|level12_stat1_value                      = 7
|level12_stat1_value                      = 7
Line 106: Line 106:
|level13_level_requirement                = 52
|level13_level_requirement                = 52
|level13_dexterity_requirement            = 119
|level13_dexterity_requirement            = 119
|level13_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level13_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13_stat1_id                        =  
|level13_stat1_id                        =  
|level13_stat1_value                      = 7
|level13_stat1_value                      = 7
Line 113: Line 113:
|level14_level_requirement                = 58
|level14_level_requirement                = 58
|level14_dexterity_requirement            = 133
|level14_dexterity_requirement            = 133
|level14_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level14_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level14_stat1_id                        =  
|level14_stat1_id                        =  
|level14_stat1_value                      = 7
|level14_stat1_value                      = 7
Line 120: Line 120:
|level15_level_requirement                = 64
|level15_level_requirement                = 64
|level15_dexterity_requirement            = 146
|level15_dexterity_requirement            = 146
|level15_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level15_stat_text                        = +7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level15_stat1_id                        =  
|level15_stat1_id                        =  
|level15_stat1_value                      = 7
|level15_stat1_value                      = 7
Line 127: Line 127:
|level16_level_requirement                = 66
|level16_level_requirement                = 66
|level16_dexterity_requirement            = 151
|level16_dexterity_requirement            = 151
|level16_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level16_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level16_stat1_id                        =  
|level16_stat1_id                        =  
|level16_stat1_value                      = 8
|level16_stat1_value                      = 8
Line 134: Line 134:
|level17_level_requirement                = 72
|level17_level_requirement                = 72
|level17_dexterity_requirement            = 164
|level17_dexterity_requirement            = 164
|level17_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level17_stat_text                        = +8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level17_stat1_id                        =  
|level17_stat1_id                        =  
|level17_stat1_value                      = 8
|level17_stat1_value                      = 8
Line 141: Line 141:
|level18_level_requirement                = 78
|level18_level_requirement                = 78
|level18_dexterity_requirement            = 178
|level18_dexterity_requirement            = 178
|level18_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level18_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level18_stat1_id                        =  
|level18_stat1_id                        =  
|level18_stat1_value                      = 9
|level18_stat1_value                      = 9
Line 148: Line 148:
|level19_level_requirement                = 84
|level19_level_requirement                = 84
|level19_dexterity_requirement            = 191
|level19_dexterity_requirement            = 191
|level19_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level19_stat_text                        = +9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level19_stat1_id                        =  
|level19_stat1_id                        =  
|level19_stat1_value                      = 9
|level19_stat1_value                      = 9
Line 155: Line 155:
|level20_level_requirement                = 90
|level20_level_requirement                = 90
|level20_dexterity_requirement            = 205
|level20_dexterity_requirement            = 205
|level20_stat_text                        = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
|level20_stat_text                        = +10% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level20_stat1_id                        =  
|level20_stat1_id                        =  
|level20_stat1_value                      = 10
|level20_stat1_value                      = 10
Line 166: Line 166:


==Skill functions and interactions==
==Skill functions and interactions==
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance (buff)|Resonance]]. Character will gain [[Resonance (buff)|Resonance]] of the highest Elemental Damage type and lose 2 Resonance of the other types.
The character must deal [[Elemental Damage]] with an [[Attack]] [[hit]] to gain [[Resonance (buff)|Resonance]]. Character will gain [[Resonance (buff)|Resonance]] of the highest Elemental Damage type and lose 3 Resonance of the other types.
 
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.


==Gem level progression==
==Gem level progression==
Line 192: Line 194:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0g|
* Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 14:47, 1 May 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

TrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hit. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.(3–6)% more Elemental Damage with Attacks per 30 Resonance of any type
On dealing Elemental Damage with an Attack Hit gain (3–13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemTrinity

Trinity is a persistent buff skill. Whenever you deal damage of a particular element, it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.

Skill functions and interactions

The character must deal Elemental Damage with an Attack hit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types.

You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceDamage
1000
2300
3699
4101313
5141717
6182020
7222424
8262828
9313232
10363737
11414141
12464646
13525151
14585757
15646262
16666464
17727070
18787575
19848080
20908686

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Precision" Module Error: No results found for item using search term "item_name = Vitality"
II Module Error: No results found for item using search term "item_name = Direstrike" Module Error: No results found for item using search term "item_name = Herbalism"
III Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Trinity has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Trinity has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0g
  • Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
0.2.0
  • Introduced to the game.