Exposure: Difference between revisions

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(expanded mechanics section. added sources of base value and increased exposure effect and mentioned elemental equilibrium.)
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| description            = Exposure is a type of Debuff that lowers the affected enemy's Resistances to the corresponding damage type. By default it inflicts -20% to the specified resistance and lasts for 4 seconds, though some sources of exposure can override these values.<br><br>Multiple sources of the same type of Exposure cannot stack with one another unless stated otherwise, and only the strongest source of Exposure will apply. Multiple different types of Exposure can apply to the same target at once.
| description            = Exposure is a type of Debuff that lowers the affected enemy's Resistances to the corresponding damage type. By default it inflicts -20% to the specified resistance and lasts for 4 seconds, though some sources of exposure can override these values.<br><br>Multiple sources of the same type of Exposure cannot stack with one another unless stated otherwise, and only the strongest source of Exposure will apply. Multiple different types of Exposure can apply to the same target at once.
}}
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'''Exposure''' is a [[debuff]] which reduces [[resistance]] to a specific [[damage type]].
'''Exposure''' is a [[debuff]] which reduces [[resistance]] to a specific elemental [[damage type]].
 
==Mechanics==
Reduced resistances from exposure stack with reduced resistances from {{il|Flammability}}, {{il|Hypothermia}}, and {{il|Conductivity}} and can lower an enemy's resistances below zero. [[Penetration]] only affects hits and has no effect if an enemy's resistances are less than or equal to zero. Exposure duration can be modified by skill effect duration when it is applied by a skill. Debuff duration can be further extended by things like {{il|Temporal Chains}}.
===Base Value===
The base value of exposure can be lowered by an additional 12% by allocating the [[Scouring Winds]] ascendancy passive skill for the [[Stormweaver]]. The notable passive [[Exposed to the Cosmos]] has the modifier {{c|mod|Cold Exposure you inflict lowers Total Cold Resistance by an extra 5%}}. [[Exposed to the Inferno]] has the modifier {{c|mod|Fire Exposure you inflict lowers Total Fire Resistance by an extra 5%}}. Despite the different wording, these passives also apply to the base value of exposure before increased exposure effect.
===Increased Exposure Effect===
Several passive skills which increase exposure effect are located at the top of the passive tree. The passive cluster containing the notable [[Overexposure]], which has 30% increased cold, fire, and lightning exposure effect also contains two [[Exposure Effect]] small passives with 10% increased exposure effect each. The notables [[Cremation]], [[Glaciation (passive skill)]], and [[Electric Amplification]] each provide 25% increased exposure effect for their respective elements. Quality on {{il|Frost Bomb}} grants {{c|mod|X% increased Cold Exposure Effect}}. A {{il|Stag Talisman}} can be socketed in helmets for 8% increased exposure effect.
===Keystone===
[[Elemental Equilibrium]] causes elemental damage of specific types to add and remove exposure.


==Skill gems==
==Skill gems==

Revision as of 03:13, 19 April 2025

Exposure
Tooltip
Exposure is a type of Debuff that lowers the affected enemy's Resistances to the corresponding damage type. By default it inflicts -20% to the specified resistance and lasts for 4 seconds, though some sources of exposure can override these values.

Multiple sources of the same type of Exposure cannot stack with one another unless stated otherwise, and only the strongest source of Exposure will apply. Multiple different types of Exposure can apply to the same target at once.

Exposure is a debuff which reduces resistance to a specific elemental damage type.

Mechanics

Reduced resistances from exposure stack with reduced resistances from FlammabilityFlammabilitySpell, AoE, Fire, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Fire Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Fire Resistance
Curse duration is (6-7.4) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
, HypothermiaHypothermiaSpell, AoE, Cold, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Cold Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Cold Resistance
Curse duration is (6-7.4) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
, and ConductivityConductivitySpell, AoE, Lightning, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Lightning Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Lightning Resistance
Curse duration is (6-7.4) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
and can lower an enemy's resistances below zero. Penetration only affects hits and has no effect if an enemy's resistances are less than or equal to zero. Exposure duration can be modified by skill effect duration when it is applied by a skill. Debuff duration can be further extended by things like Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse Slows targets by (40-59)%
Curse duration is (6-7.4) seconds
Curse makes other effects on targets expire 25% slower
Curse does not apply to enemies above level (20-0)

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
.

Base Value

The base value of exposure can be lowered by an additional 12% by allocating the Scouring Winds ascendancy passive skill for the Stormweaver. The notable passive Exposed to the Cosmos has the modifier Cold Exposure you inflict lowers Total Cold Resistance by an extra 5%. Exposed to the Inferno has the modifier Fire Exposure you inflict lowers Total Fire Resistance by an extra 5%. Despite the different wording, these passives also apply to the base value of exposure before increased exposure effect.

Increased Exposure Effect

Several passive skills which increase exposure effect are located at the top of the passive tree. The passive cluster containing the notable Overexposure, which has 30% increased cold, fire, and lightning exposure effect also contains two Exposure Effect small passives with 10% increased exposure effect each. The notables Cremation, Glaciation (passive skill), and Electric Amplification each provide 25% increased exposure effect for their respective elements. Quality on Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds

Additional Effects From 1-20% Quality:
+(0.5-10)% maximum Elemental Exposure applied
Skills can be managed in the Skills Panel.
grants X% increased Cold Exposure Effect. A Stag IdolStag IdolStack Size: 10Helmets: 50% increased Thorns Critical Hit Chance
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Bonded:
Helmets: Thorns Damage has 40% chance to ignore Enemy Armour
Sceptres: 40% increased Attack Damage while Shapeshifted
Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
can be socketed in helmets for 8% increased exposure effect.

Keystone

Elemental Equilibrium causes elemental damage of specific types to add and remove exposure.

Skill gems

Skill Gems that are related to Exposure:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds

Additional Effects From 1-20% Quality:
+(0.5-10)% maximum Elemental Exposure applied
Skills can be managed in the Skills Panel.
1NoNoYes
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Requires: SpearPerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage
+5 to Melee Strike Range

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
7NoYesNo
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged
Tier: 13
Level: (1-20)
Cost: (5-53) Mana per second
Cast Time: 0.25 sec
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration
Modifers to cast speed also affect this skill's cost
Cone length is 4.6 metres
Fire Exposure duration is 8 seconds
Deals 40% more damage per stage
Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50%
8 maximum stages
Ignites as though dealing (10-314) to (15-470) Fire damage

Additional Effects From 1-20% Quality:
(1-20)% increased Magnitude of Ignite you inflict
Skills can be managed in the Skills Panel.
13NoNoYes

Support gems

Support Gems that are related to Exposure:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Potent ExposurePotent ExposureSupport, Spell
Category: Potent Exposure
Tier: 2
Support Requirements: +5 IntSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Exposure applied by Supported Skills has 20% increased effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoNoYes
Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo
Cold ExposureCold ExposureSupport, Cold, Duration
Category: Cold Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Exposing CryExposing CrySupport, Warcry, Duration
Category: Exposing Cry
Tier: 4
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcries. Supported Skills apply Exposure on Hitting enemies.Supported Skills apply Exposure on Hit for 5 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Fire ExposureFire ExposureSupport, Fire, Duration
Category: Fire Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo

Related unique items

ItemBase itemItem classRequired levelStats
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DiamondJewel1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Window to ParadiseWindow to Paradise
Barricade Tower Shield
Shield
Chance to Block: 26%
Armour: (80-110)
Movement Speed: -3.0%
Requires Level 16, 25 StrGrants Skill: Raise Shield(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Inflict Elemental Exposure to Enemies 3 metres in front of you
for 4 seconds, every 0.25 seconds while raised
"Beyond fire, blood, and nightmare,
the Savior will build utopia."
Barricade Tower ShieldShield16(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Inflict Elemental Exposure to Enemies 3 metres in front of you
for 4 seconds, every 0.25 seconds while raised
Fury of the KingFury of the King
Ashbark Talisman
Physical Damage: 50-105
Elemental Damage: (524-610) to (692-758)
Critical Strike Chance: 8.00%
Attacks per Second: (0.96-1.02)
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 IntGrants Skill: Level (16-20) Molten Crash
(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
Ashbark TalismanTalisman72(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage
(20-15)% reduced Attack Speed
+(30-40) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (2-5) Glory every 2 seconds
Enemies in your Presence have Exposure
The Whispering IceThe Whispering Ice
Permafrost Staff
StaffRequires Level 75Grants Skill: Level (16-20) Heart of Ice
Grants Skill: Level (16-20) Icestorm
+(5-7) to Level of all Cold Spell Skills
(20-10)% reduced Cast Speed
(5-10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50-60)%
"From what beast you derived, we can only fathom.
Aye, you of living ice, rotting gill, and untold nightmare!
We Brinerot return ye to the sea."
- Weylam Roth
Permafrost StaffStaff75+(5-7) to Level of all Cold Spell Skills
(20-10)% reduced Cast Speed
(5-10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50-60)%

Version history

Version Changes
0.2.0f
  • Fire ExposureFire ExposureSupport, Fire, Duration
    Category: Fire Exposure
    Tier: 4
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    and Lightning ExposureLightning ExposureSupport, Lightning, Duration
    Category: Lightning Exposure
    Tier: 4
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Supports have had their wording adjusted to make clear their effects apply to any target, not just Enemies. This is not a functional change, just a clarification of wording.
0.1.0
  • Introduced to the game.