Bonestorm: Difference between revisions

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{{stub}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 7: Line 5:
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemBonestorm
|metadata_id                            = Metadata/Items/Gem/SkillGemBonestorm
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = AoE, Projectile, Sustained, Physical, Duration, Channelling
|gem_tags                                = Spell, AoE, Projectile, Sustained, Physical, Channelling
|gem_description                        = Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions.
|gem_tier                                = 5
|skill_id                                = BonestormPlayer
|gem_description                        = Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel [[Impale]]s Enemies [[Hit]], causing subsequent [[Attack]] [[Hit]]s against those targets to deal extra Damage. Consumes your [[Power Charge]]s to cause much larger explosions.
|active_skill_name                      = Bonestorm
|active_skill_name                      = Bonestorm
|item_class_id_restriction              =
|cast_time                              = 0.125
|skill_id                                = Bonestorm
|static_cost_types                      = ManaPerMinute
|cast_time                              = 0.75
|cost_types                              = ManaPerMinute
|required_level                          = 14
|static_cost_types                      = Mana
|static_critical_strike_chance          =  
|stat_text                              = Deals X to X Physical Damage<br>Debuffed enemies take X to X additional physical damage from next Attack<br>Can fire up to 20 Projectiles<br>Debuff duration is 10 seconds
 
|level1                                  = true
 
 
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0(0-10)% more Cast Speed
|quality_type1_stat_text                = (0.5-10)% more Cast Speed
|quality_type1_breakpoints              =  
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  =  
|quality_type1_stat1_id                  = active_skill_cast_speed_+%_final
|quality_type1_stat1_value              =  
|quality_type1_stat1_value              = 500
|skill_icon                              = Bonestorm
|static_critical_strike_chance          = 15
 
|static_damage_multiplier                = 100
|gem_tier                                = 5
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_override_turn_duration_ms
|static_stat1_value                      = 240
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 1
|static_stat3_id                        = base_minimum_channel_time_ms
|static_stat3_value                      = 300
|static_stat4_id                        = bone_spear_target_rectangle_length
|static_stat4_value                      = 40
|static_stat5_id                        = can_perform_skill_while_moving
|static_stat5_value                      = 1
|static_stat6_id                        = channel_start_lock_cancelling_scales_with_cast_speed
|static_stat6_value                      = 1
|static_stat7_id                        = maintain_projectile_direction_when_using_contact_position
|static_stat7_value                      = 1
|static_stat8_id                        = movement_speed_+%_final_while_performing_action
|static_stat8_value                      = -70
|static_stat9_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat9_value                      = 160
|static_stat10_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat10_value                    = 60
|static_stat11_id                        = projectile_uses_contact_position
|static_stat11_value                    = 1
|static_stat12_id                        = projectiles_fire_at_ground
|static_stat12_value                    = 1
|static_stat13_id                        = skill_animation_duration_multiplier_override
|static_stat13_value                    = 6
|static_stat14_id                        = active_skill_impale_magnitude_+%_final
|static_stat14_value                    = 200
|static_stat15_id                        = spells_impale_on_hit_%_chance
|static_stat15_value                    = 100
|static_stat16_id                        = base_number_of_projectiles
|static_stat16_value                    = 1
|static_stat17_id                        = cast_speed_modifiers_apply_to_over_time_cost
|static_stat17_value                    = 1
|static_stat18_id                        = base_number_of_allowed_bone_storm_projectiles
|static_stat18_value                    = 20
|stat_text                              = Deals (4-109) to (7-164) [[Physical]] Damage<br>200% more [[Impale]] [[Magnitude]]<br>[[Impale]] on [[Spell]] [[Hit]]<br>Modifers to cast speed also affect this skill's cost<br>Can fire up to 20 [[Projectile]]s
|level1                                  = True
|level1_level_requirement                = 0
|level1_cost_amounts                    = 395
|level1_stat_text                        = Deals 4 to 7 Physical Damage
|level1_stat1_id                        = spell_minimum_base_physical_damage
|level1_stat1_value                      = 4
|level1_stat2_id                        = spell_maximum_base_physical_damage
|level1_stat2_value                      = 7
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 447
|level2_stat_text                        = Deals 6 to 9 Physical Damage
|level2_stat1_id                        = spell_minimum_base_physical_damage
|level2_stat1_value                      = 6
|level2_stat2_id                        = spell_maximum_base_physical_damage
|level2_stat2_value                      = 9
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 505
|level3_stat_text                        = Deals 8 to 12 Physical Damage
|level3_stat1_id                        = spell_minimum_base_physical_damage
|level3_stat1_value                      = 8
|level3_stat2_id                        = spell_maximum_base_physical_damage
|level3_stat2_value                      = 12
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 572
|level4_stat_text                        = Deals 11 to 16 Physical Damage
|level4_stat1_id                        = spell_minimum_base_physical_damage
|level4_stat1_value                      = 11
|level4_stat2_id                        = spell_maximum_base_physical_damage
|level4_stat2_value                      = 16
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 647
|level5_stat_text                        = Deals 13 to 20 Physical Damage
|level5_stat1_id                        = spell_minimum_base_physical_damage
|level5_stat1_value                      = 13
|level5_stat2_id                        = spell_maximum_base_physical_damage
|level5_stat2_value                      = 20
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 733
|level6_stat_text                        = Deals 16 to 25 Physical Damage
|level6_stat1_id                        = spell_minimum_base_physical_damage
|level6_stat1_value                      = 16
|level6_stat2_id                        = spell_maximum_base_physical_damage
|level6_stat2_value                      = 25
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 829
|level7_stat_text                        = Deals 20 to 30 Physical Damage
|level7_stat1_id                        = spell_minimum_base_physical_damage
|level7_stat1_value                      = 20
|level7_stat2_id                        = spell_maximum_base_physical_damage
|level7_stat2_value                      = 30
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 939
|level8_stat_text                        = Deals 23 to 35 Physical Damage
|level8_stat1_id                        = spell_minimum_base_physical_damage
|level8_stat1_value                      = 23
|level8_stat2_id                        = spell_maximum_base_physical_damage
|level8_stat2_value                      = 35
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 1062
|level9_stat_text                        = Deals 27 to 41 Physical Damage
|level9_stat1_id                        = spell_minimum_base_physical_damage
|level9_stat1_value                      = 27
|level9_stat2_id                        = spell_maximum_base_physical_damage
|level9_stat2_value                      = 41
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 1202
|level10_stat_text                      = Deals 32 to 48 Physical Damage
|level10_stat1_id                        = spell_minimum_base_physical_damage
|level10_stat1_value                    = 32
|level10_stat2_id                        = spell_maximum_base_physical_damage
|level10_stat2_value                    = 48
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 1361
|level11_stat_text                      = Deals 37 to 55 Physical Damage
|level11_stat1_id                        = spell_minimum_base_physical_damage
|level11_stat1_value                    = 37
|level11_stat2_id                        = spell_maximum_base_physical_damage
|level11_stat2_value                    = 55
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 1540
|level12_stat_text                      = Deals 42 to 63 Physical Damage
|level12_stat1_id                        = spell_minimum_base_physical_damage
|level12_stat1_value                    = 42
|level12_stat2_id                        = spell_maximum_base_physical_damage
|level12_stat2_value                    = 63
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 1743
|level13_stat_text                      = Deals 48 to 72 Physical Damage
|level13_stat1_id                        = spell_minimum_base_physical_damage
|level13_stat1_value                    = 48
|level13_stat2_id                        = spell_maximum_base_physical_damage
|level13_stat2_value                    = 72
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 1972
|level14_stat_text                      = Deals 54 to 82 Physical Damage
|level14_stat1_id                        = spell_minimum_base_physical_damage
|level14_stat1_value                    = 54
|level14_stat2_id                        = spell_maximum_base_physical_damage
|level14_stat2_value                    = 82
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 2232
|level15_stat_text                      = Deals 61 to 92 Physical Damage
|level15_stat1_id                        = spell_minimum_base_physical_damage
|level15_stat1_value                    = 61
|level15_stat2_id                        = spell_maximum_base_physical_damage
|level15_stat2_value                    = 92
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 2526
|level16_stat_text                      = Deals 69 to 104 Physical Damage
|level16_stat1_id                        = spell_minimum_base_physical_damage
|level16_stat1_value                    = 69
|level16_stat2_id                        = spell_maximum_base_physical_damage
|level16_stat2_value                    = 104
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 2859
|level17_stat_text                      = Deals 78 to 117 Physical Damage
|level17_stat1_id                        = spell_minimum_base_physical_damage
|level17_stat1_value                    = 78
|level17_stat2_id                        = spell_maximum_base_physical_damage
|level17_stat2_value                    = 117
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 3236
|level18_stat_text                      = Deals 87 to 131 Physical Damage
|level18_stat1_id                        = spell_minimum_base_physical_damage
|level18_stat1_value                    = 87
|level18_stat2_id                        = spell_maximum_base_physical_damage
|level18_stat2_value                    = 131
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 3662
|level19_stat_text                      = Deals 98 to 146 Physical Damage
|level19_stat1_id                        = spell_minimum_base_physical_damage
|level19_stat1_value                    = 98
|level19_stat2_id                        = spell_maximum_base_physical_damage
|level19_stat2_value                    = 146
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 4144
|level20_stat_text                      = Deals 109 to 164 Physical Damage
|level20_stat1_id                        = spell_minimum_base_physical_damage
|level20_stat1_value                    = 109
|level20_stat2_id                        = spell_maximum_base_physical_damage
|level20_stat2_value                    = 164
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


 
'''Bonestorm''' is a [[spell]].


==Skill functions and interactions==
==Skill functions and interactions==

Revision as of 15:27, 20 August 2025

BonestormSpell, AoE, Projectile, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (6-69) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales Enemies Hit, causing subsequent Attack Hits against those targets to deal extra Damage. Consumes your Power Charges to cause much larger explosions.Deals (4-109) to (7-164) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles

Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemBonestorm

Bonestorm is a spell.

Skill functions and interactions

Bonestorm projectiles deal area damage on impact in a small explosion.

Module Error: No results found for item using search term "item_name = Scattershot" adds two additional projectiles per channelling tick rather than the default one.

Gem level progression

LevelRequired LevelMana
Cost
10395
23447
36505
410572
514647
618733
722829
826939
9311062
10361202
11411361
12461540
13521743
14581972
15642232
16662526
17722859
18783236
19843662
20904144

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Brutality" Energy BarrierEnergy BarrierSupport
Category: Energy Barrier
Support Requirements: +5 IntSupports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.Energy Shield Recharge begins immediately and is not interrupted by Damage for 2 seconds when Stunned while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Minion Pact"
II Inevitable CriticalInevitable CriticalSupport
Category: Inevitable Critical
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Ricochet" Module Error: No results found for item using search term "item_name = Splinter"
III HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
RuptureRuptureSupport, Physical
Category: Rupture
Tier: 3
Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SupercriticalSupercriticalSupport
Category: Supercritical
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage Bonus
Supported Skills have 20% less Critical Hit chance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Bonestorm has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Bonestorm has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Bonestorm's shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
  • Bonestorm now Impales on hit instead of applying a specialised debuff, and has 200% more Impale magnitude.
0.1.0e
  • Increased the damage growth per level on Unearth (non-Minion component), Bonestorm, Bone Cage, Bone Blast (Wand Skill) and Power Siphon (Wand Skill). Results in approximately 50% more damage at Gem Level 25.
0.1.0d
  • Updated the suggested Supports for Bonestorm.
0.1.0
  • Introduced to the game.