Stun: Difference between revisions

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==Mechanics==
==Mechanics==
===Light Stun===
===Light Stun===
Hits have a chance to stun to apply a Light Stun based on their damage compared to the target's maximum [[life]]. The chance to apply Light Stun scales up to 100% chance for hits that deal 100% of the target's maximum life. Any chance below 10% is discarded. [[Block]]ed hits still have a chance to Light Stun. Light Stun lasts ? ms.
Hits have a chance to stun to apply a Light Stun based on their damage compared to the target's maximum [[life]]. The chance to apply Light Stun scales up to 100% chance for hits that deal 100% of the target's maximum life. Any chance below 10% is discarded. [[Block]]ed hits still have a chance to Light Stun. Light Stun lasts a fraction of a second.


Players have 50% more Light Stun Threshold per time they were Light Stunned in the past 4 seconds.
Players have 50% more Light Stun Threshold per time they were Light Stunned in the past 4 seconds.


[[Physical]] damage and [[melee]] hits have a 50% more chance to apply Light Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
[[Physical]] damage and [[melee]] hits have a 50% more chance to apply Light Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
[[Pinned]] targets are considered light stunned.


===Heavy Stun===
===Heavy Stun===
All hits add the target's Heavy Stun threshold, based on the damage of the hit, including blocked hits. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time.  
All hits add the target's Heavy Stun threshold, based on the damage of the hit, including blocked hits. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time, or rapidly after a Heavy Stun animation finishes.  


When a target's Heavy Stun threshold is exceeded, it goes into a longer stun animation. Heavy Stunned targets are considered to be [[Immobilised]]. Heavy Stun buildup cannot occur while the target is Heavy Stunned. After receiving a Heavy Stun, it becomes harder to apply more Heavy Stun to the target.
When a target's Heavy Stun threshold is exceeded, it goes into a longer stun animation for 3 seconds. Heavy Stunned targets are considered to be [[Immobilised]]. Heavy Stun buildup cannot occur while the target is Heavy Stunned or while Heavy Stun buildup empties after a Heavy Stun animation finishes. After inflicting a Heavy Stun, it becomes harder to apply more Heavy Stun to the target.


[[Physical]] damage and [[melee]] hits apply 50% more Heavy Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.
[[Physical]] damage and [[melee]] hits apply 50% more Heavy Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.

Revision as of 06:48, 11 April 2025

Stun
Tooltip
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 10% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Physical damage, and player (but not monster) Melee Damage, each have 50% more Light Stun chance and Heavy Stun buildup. For players, these bonuses are multiplicative with each other.

A Stun is an on-hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Stun is separated into two types: Light Stun, which has a chance to briefly interrupt targets based on the damage, and Heavy Stun, which lasts longer and is accumulated on the target.

Mechanics

Light Stun

Hits have a chance to stun to apply a Light Stun based on their damage compared to the target's maximum life. The chance to apply Light Stun scales up to 100% chance for hits that deal 100% of the target's maximum life. Any chance below 10% is discarded. Blocked hits still have a chance to Light Stun. Light Stun lasts a fraction of a second.

Players have 50% more Light Stun Threshold per time they were Light Stunned in the past 4 seconds.

Physical damage and melee hits have a 50% more chance to apply Light Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.

Pinned targets are considered light stunned.

Heavy Stun

All hits add the target's Heavy Stun threshold, based on the damage of the hit, including blocked hits. An enemy's Heavy Stun threshold can be seen as a bar under their Life bar. Heavy Stun buildup decreases over time if the target has not had any Heavy Stun buildup applied to them for a certain period of time, or rapidly after a Heavy Stun animation finishes.

When a target's Heavy Stun threshold is exceeded, it goes into a longer stun animation for 3 seconds. Heavy Stunned targets are considered to be Immobilised. Heavy Stun buildup cannot occur while the target is Heavy Stunned or while Heavy Stun buildup empties after a Heavy Stun animation finishes. After inflicting a Heavy Stun, it becomes harder to apply more Heavy Stun to the target.

Physical damage and melee hits apply 50% more Heavy Stun compared to other damage types. These bonuses are multiplicative, meaning a physical melee hit is 125% more effective at stunning than damage types of neither.

Player minions cannot be Heavy Stunned.

Player Heavy Stun

Players cannot be Heavy Stunned outside of specific sources. Player Heavy Stun can accumulate while active blocking (Raise Shield and Parry) or riding a mount (Summon Rhoa Mount). Player Heavy Stun lasts 3 seconds. Players cannot evade or block while Heavy Stunned.

Stun Threshold

Stun threshold modifies the amount of stun buildup is needed to inflict a stun. Increasing stun threshold reduces the chance of receiving a light stun and the amount of heavy stun accumulated, and vice versa.

Players have a base Stun Threshold value equal to their maximum life.

Related mechanics

Primed for Stun

Primed for Stun is active on targets that have a certain percentage of Heavy Stun built up. Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

Crushing Blows

Crushing Blows apply a Heavy Stun on enemies Primed for Stun.

Daze

Daze is a debuff that causes hits on the target to have 50% more Stun Buildup.

Related passive skills

(To be completed)

Related unique items

List of unique items related to stunning

ItemBase itemItem classRequired levelStats
Brynhand's MarkBrynhand's Mark
Wooden Club
One Hand Mace
Physical Damage: (16-20) to (26-30)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
The mark of the smith was widely known.
Wooden ClubOne Hand Mace1Adds (10-14) to (16-20) Physical Damage
+(30-50) to Accuracy Rating
+(10-20) to Strength
Causes Double Stun Buildup
Hrimnor's HymnHrimnor's Hymn
Oak Greathammer
Two Hand Mace
Physical Damage: (28.8-35.2) to (54-66)
Critical Strike Chance: 5.00%
Attacks per Second: 1.00
Weapon Range: 1.3 metres
Requires Level 4, 11 StrCauses (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.
Oak GreathammerTwo Hand Mace4Causes (20-40)% increased Stun Buildup(80-120)% increased Physical Damage
+(10-15) to Strength
Gain (10-20) Life per Enemy Killed
Slam Skills you use yourself cause Aftershocks
For UtopiaFor Utopia
Stone Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith.
The Savior will rise, and mankind will be free."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Stone CharmCharm8Used when you become StunnedDefend with 200% of Armour during effect
TreefingersTreefingers
Riveted Mitts
Armour: (40-49)Requires Level 11, 16 Str(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
+(15-20) to Strength
The largest beings on Wraeclast
are not flesh and blood.
Riveted MittsGloves11(30-60)% increased Armour
Adds (6-10) to (12-16) Physical Damage to Attacks
5% reduced Attack Speed
(20-30)% increased Stun Buildup
Giant's Blood
+(15-20) to Strength
TrephinaTrephina
Forge Maul
Two Hand Mace
Physical Damage: (38-41) to (57-60)
Critical Strike Chance: 5.00%
Attacks per Second: (1.16-1.21)
Weapon Range: 1.3 metres
Requires Level 11, 23 StrCrushes Enemies on HitAdds (12-15) to (22-25) Physical Damage
(10-15)% increased Attack Speed
Causes (30-50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
The art of surgery advances one mistake at a time.
Forge MaulTwo Hand Mace11Crushes Enemies on HitAdds (12-15) to (22-25) Physical Damage
(10-15)% increased Attack Speed
Causes (30-50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: (77-94)
Requires Level 22, 33 DexGrants Skill: Parry(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
Ridged BucklerBuckler22(80-120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+(-40-40)% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Nazir's JudgementNazir's Judgement
Steelpoint Quarterstaff
Quartertaff
Physical Damage: (58-64) to (126-132)
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 28, 41 Dex, 18 IntAdds (30-36) to (75-81) Physical Damage
+(50-100) to Accuracy Rating
(10-20)% increased Stun Duration
Dazes on Hit
(35-50)% increased Melee Damage against Heavy Stunned enemies
The first witch hunter knew one critical tactic: never let your enemy have a clear moment.
Steelpoint QuarterstaffQuarterstaff28Adds (30-36) to (75-81) Physical Damage
+(50-100) to Accuracy Rating
(10-20)% increased Stun Duration
Dazes on Hit
(35-50)% increased Melee Damage against Heavy Stunned enemies
Obern's BastionObern's Bastion
Stacked Sabatons
Armour: (140-168)
Evasion: (125-150)
Requires Level 33, 26 Str, 26 Dex(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
The storm cannot sway those of sure footing.
Stacked SabatonsBoots33(150-200)% increased Armour and Evasion
(20-25) Life Regeneration per second
200% increased Stun Recovery
(30-50)% reduced Chill Duration on you
(30-50)% reduced Freeze Duration on you
(30-50)% reduced Shock duration on you
RearguardRearguard
Blunt Quiver
Requires Level 33(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks
+(150-200) to Armour
(20-30)% increased Projectile Speed
+(15-25)% to Block chance
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
Can only be equipped if you are wielding a Bow.
Blunt QuiverQuiver33(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks
+(150-200) to Armour
(20-30)% increased Projectile Speed
+(15-25)% to Block chance
Eye of ChayulaEye of Chayula
Gold Amulet
Requires Level 35(12-20)% increased Rarity of Items found(30-20)% reduced maximum Life
+(10-15) to all Attributes
Cannot be Light Stunned
Never blinking, always watching.
Gold AmuletAmulet35(12-20)% increased Rarity of Items found(30-20)% reduced maximum Life
+(10-15) to all Attributes
Cannot be Light Stunned
TidebreakerTidebreaker
Pointed Maul
Two Hand Mace
Physical Damage: (149.6-170) to (224.4-255)
Critical Strike Chance: 6.50%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 45, 80 Str(120-150)% increased Physical Damage
+(2-3) to Level of all Melee Skills
+(20-30) to Intelligence
Causes (150-200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
The sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow.
Pointed MaulTwo Hand Mace45(120-150)% increased Physical Damage
+(2-3) to Level of all Melee Skills
+(20-30) to Intelligence
Causes (150-200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Prized PainPrized Pain
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24-35) to (35-53) Physical Thorns damage
Agony brings clarity to those of pure mind.
Iron RingRing48Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Skills gain a Base Life Cost equal to 10% of Base Mana Cost
Deal your Thorns Damage to Enemies you Stun with Melee Attacks
(24-35) to (35-53) Physical Thorns damage
Marohi ErqiMarohi Erqi
Totemic Greatclub
Two Hand Mace
Physical Damage: (539-616) to (735-840)
Critical Strike Chance: 5.00%
Attacks per Second: 0.72
Weapon Range: 1.3 metres
Requires Level 60, 239 StrWarcries Empower an additional attack+150 Strength Requirement
(600-700)% increased Physical Damage
-(300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40-60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!"
Totemic GreatclubTwo Hand Mace60Warcries Empower an additional attack+150 Strength Requirement
(600-700)% increased Physical Damage
-(300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (40-60)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
Atziri's StepAtziri's Step
Cinched Boots
Evasion: (298-365)Requires Level 65, 86 Dex30% increased Movement Speed
(80-120)% increased Evasion Rating
+(70-100) to maximum Life
Gain Deflection Rating equal to (40-60)% of Evasion Rating
-(12-6)% to amount of Damage Prevented by Deflection
Cannot be Light Stunned by Deflected Hits
"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal
Cinched BootsBoots6530% increased Movement Speed
(80-120)% increased Evasion Rating
+(70-100) to maximum Life
Gain Deflection Rating equal to (40-60)% of Evasion Rating
-(12-6)% to amount of Damage Prevented by Deflection
Cannot be Light Stunned by Deflected Hits

Stun Threshold

List of unique items related to stun threshold

ItemBase itemItem classRequired levelStats
BramblejackBramblejack
Rusted Cuirass
Armour: 45
Movement Speed: -5.0%
+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
It is safer to be feared than to be loved.
Rusted CuirassBody Armour1+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
Coat of RedCoat of Red
Chain Mail
Armour: (45-50)
Evasion: (28-32)
Movement Speed: -4.0%
(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
For those noble families obsessed
with keeping their bloodline pure,
there was a price to pay...
Chain MailBody Armour1(80-100)% increased Armour and Evasion
+(80-100) to maximum Life
+(75-150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
DionadairDionadair
Splintered Tower Shield
Shield
Chance to Block: 26%
Armour: (28-32)
Movement Speed: -3.0%
Grants Skill: Raise Shield(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Praetor Draven knew his only chance to subjugate
the Ezomytes was to catch them unaware.
Splintered Tower ShieldShield1(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DiamondJewel1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
LegionstrideLegionstride
Rough Greaves
Armour: (72-92)+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
A wall of steel and muscle.
Rough GreavesBoots1+(50-70) to Armour
+(50-70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance
Wings of CaelynWings of Caelyn
Rusted Greathelm
Armour: 49+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
The older brother rtetained calm in the midst of fury.
Rusted GreathelmHelmet1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
BlackbraidBlackbraid
Fur Plate
Armour: (100-120)
Movement Speed: -5.0%
Requires Level 4, 10 Str+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
+(100-150)% of Armour also applies to Elemental Damage
An Ezomyte endures.
Fur PlateBody Armour4+(40-60) to Armour
+(5-15) to Strength
+(5-15) to Intelligence
+10% to all Elemental Resistances
+(40-60) to Stun Threshold
+(100-150)% of Armour also applies to Elemental Damage
The Knight-errantThe Knight-errant
Mail Sabatons
Armour: (24-28)
Evasion: (19-22)
Requires Level 610% increased Movement Speed
(30-50)% increased Armour and Evasion
+(30-50) to Stun Threshold
+(30-50) to Ailment Threshold
Iron Reflexes
Some search forever for their path.
Mail SabatonsBoots610% increased Movement Speed
(30-50)% increased Armour and Evasion
+(30-50) to Stun Threshold
+(30-50) to Ailment Threshold
Iron Reflexes
WulfsbaneWulfsbane
Painted Tower Shield
Shield
Chance to Block: 26%
Armour: 29
Movement Speed: -3.0%
Requires Level 6, 11 StrGrants Skill: Raise Shield+(40-60) to maximum Life
+(10-15) to Strength
+(60-80) to Stun Threshold
Intimidate Enemies on Block for 8 seconds
The Counts of Ogham share a
legacy of cunning and power.
Painted Tower ShieldShield6+(40-60) to maximum Life
+(10-15) to Strength
+(60-80) to Stun Threshold
Intimidate Enemies on Block for 8 seconds
BriarpatchBriarpatch
Laced Boots
Evasion: 38Requires Level 11, 17 Dex(10-20)% increased Movement Speed
+(40-60) to maximum Life
+(60-80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
The druids walk the Grelwood without fear.
Laced BootsBoots11(10-20)% increased Movement Speed
+(40-60) to maximum Life
+(60-80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
IrongraspIrongrasp
Vagabond Armour
Armour: (134-167)
Evasion: (112-140)
Movement Speed: -4.0%
Requires Level 16, 17 Str, 17 Dex(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
A power unknown aids your own.
Vagabond ArmourBody Armour16(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
Ungil's HarmonyUngil's Harmony
Azure Amulet
Requires Level 25(20-30)% increased Mana Regeneration Rate+(30-50) to maximum Life
+(30-50) to maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Gentle anger, raging calm.
Azure AmuletAmulet25(20-30)% increased Mana Regeneration Rate+(30-50) to maximum Life
+(30-50) to maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Wandering ReliquaryWandering Reliquary
Steel Plate
Armour: (265-354)
Movement Speed: -5.0%
Requires Level 27, 45 Str(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Knowing she could outlast any opponent,
Wrashmin fought not to win, but to delay.
Steel PlateBody Armour27(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Belly of the BeastBelly of the Beast
Explorer Armour
Armour: (228-285)
Evasion: (202-252)
Movement Speed: -4.0%
Requires Level 33, 31 Str, 31 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns damage
There is no safer place
Than the Belly of the Beast
Explorer ArmourBody Armour33(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(100-150) to Stun Threshold
Life Recovery from Flasks is instant
(25-30) to (35-40) Physical Thorns damage
Redblade BannerRedblade Banner
Heraldric Tower Shield
Shield
Chance to Block: (28-29)%
Armour: (136-170)
Movement Speed: -3.0%
Requires Level 33, 48 StrGrants Skill: Raise Shield(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
Blood shed is blood shared.
Heraldric Tower ShieldShield33(10-15)% increased Block chance
(60-100)% increased Armour
+(20-30) to Strength
+(100-150) to Stun Threshold
Enemies in your Presence count as having double Power
ShankgonneShankgonne
Covered Sabatons
Armour: (131-146)
Evasion: (117-130)
Requires Level 46, 34 Str, 34 DexGrants Skill: Level (12-20) Black Powder Blitz(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
"Captain Hiff Greybeard accomplished what nary a Brinerot
could: he died of old age. Almost had him a dozen times
meself, if it weren't for that damn leg of his... crafty shite..."
Covered SabatonsBoots46(80-100)% increased Armour and Evasion
(10-20)% increased Rarity of Items found
+(15-25)% to Fire Resistance
Gain Deflection Rating equal to 20% of Armour
+(200-300) to Stun Threshold
You cannot Sprint
Cannon Ball Footsteps (Hidden)
HeadhunterHeadhunter
Heavy Belt
Requires Level 50Has (1-3) Charm Slots
(20-30)% increased Stun Threshold
+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
Heavy BeltBelt50Has (1-3) Charm Slots
(20-30)% increased Stun Threshold+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
WaistgateWaistgate
Heavy Belt
Requires Level 50Has (1-3) Charm Slots
(20-30)% increased Stun Threshold
+(50-80) to maximum Life
+(50-80) to maximum Mana
(20-30)% increased Flask Life Recovery rate
(20-30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
Clever artifice is not alaways complex.
Heavy BeltBelt50Has (1-3) Charm Slots
(20-30)% increased Stun Threshold+(50-80) to maximum Life
+(50-80) to maximum Mana
(20-30)% increased Flask Life Recovery rate
(20-30)% increased Flask Mana Recovery rate
Life and Mana Flasks can be equipped in either slot
Blood PriceBlood Price
Fierce Greathelm
Armour: (352-431)Requires Level 51, 73 Str(80-120)% increased Armour
(10-15) Life Regeneration per second
+(100-150) to Stun Threshold
(30-60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
Fierce GreathelmHelmet51(80-120)% increased Armour
(10-15) Life Regeneration per second
+(100-150) to Stun Threshold
(30-60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
Zerphi's GenesisZerphi's Genesis
Heavy Belt
Requires Level 56(20-30)% increased Stun Threshold
Has (1-3) Charm Slots
+(10-30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10-30)% increased Charm Charges used
The most horrifying ideas often begin with a simple innovation.
Heavy BeltBelt56(20-30)% increased Stun Threshold
Has (1-3) Charm Slots+(10-30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10-30)% increased Charm Charges used
The Brass DomeThe Brass Dome
Champion Cuirass
Armour: (2680-3015)
Movement Speed: -5.0%
Requires Level 58, 92 Str(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
The turtle's shell one day becomes its tomb.
Champion CuirassBody Armour58(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
Chernobog's PillarChernobog's Pillar
Blacksteel Tower Shield
Shield
Chance to Block: 26%
Armour: (304-380)
Movement Speed: -3.0%
Requires Level 65, 91 StrGrants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
Blacksteel Tower ShieldShield65(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block
Morior InvictusMorior Invictus
Grand Regalia
Armour: (540-675)
Evasion: (492-615)
Energy Shield: (184-230)
Movement Speed: -4.0%
Requires Level 65, 41 Str, 41 Dex, 41 Int(300-400)% increased Armour, Evasion and Energy Shield
Has 4 Augment Sockets (Hidden)
<3 random socket modifiers>
The Unblinking Eye did not cower and wail.
They stood against the end.
Grand RegaliaBody Armour65(300-400)% increased Armour, Evasion and Energy Shield
Has 4 Augment Sockets (Hidden)
<3 random socket modifiers>
+(5-7) to all Attributes per Socket filled
+(8-10)% to all Elemental Resistances per Socket filled
+(45-60) to maximum Life per Socket filled
+(50-60) to maximum Mana per Socket filled
+(10-13)% to Chaos Resistance per Socket filled
(9-12)% increased Global Defences per Socket filled
(8-12) Life Regeneration per second per Socket filled
Hits against you have (15-20)% reduced Critical Damage Bonus per Socket filled
+(10-14) to Spirit per Socket filled
+(70-90) to Stun Threshold per Socket filled
Kaom's HeartKaom's Heart
Conqueror Plate
Armour: 445
Movement Speed: -5.0%
Requires Level 68, 121 Str(30-40)% increased Stun Threshold+1500 to maximum Life
You have no Spirit
The warrior who fears will fall.
Conqueror PlateBody Armour68(30-40)% increased Stun Threshold+1500 to maximum Life
You have no Spirit
The SurrenderThe Surrender
Vaal Tower Shield
Shield
Chance to Block: (36-41)%
Armour: (455-546)
Movement Speed: -3.0%
Requires Level 75, 107 StrGrants Skill: Raise Shield(40-60)% increased Block chance
(150-200)% increased Armour
+(150-200) to Stun Threshold
Recover 4% of maximum Life when you Block
Our hearts cry out
but are silenced by our flesh
and so we give up our flesh.
Vaal Tower ShieldShield75(40-60)% increased Block chance
(150-200)% increased Armour
+(150-200) to Stun Threshold
Recover 4% of maximum Life when you Block

Version history

Version Changes
0.2.0
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Players have 50% more Light Stun Threshold per time stunned in past 4 seconds (previously 25% more player Light Stun Threshold per time stunned in past 6 seconds).
  • Your Heavy Stun bar now doesn't start emptying until the Heavy Stun animation has finished (instead of when the Heavy Stun animation starts).
  • Heavy Stun duration on players is now 3 seconds (previously 1 second).
  • Players cannot Block or Evade Hits while they are Heavy Stunned.
  • Monsters now have higher Light Stun damage scaling with level. In the very early parts of the campaign there is no change, scaling to around twice as much light stun damage in the endgame.
  • Magic enemies are now Primed for Stun when they have at least 50% Heavy Stun buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
0.1.0
  • Introduced to the game.