Rage: Difference between revisions

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Current Rage can be seen on a bar to the left of the mana globe. The maximum Rage a character can have by default is 30, but can be increased by items and passives. A character loses 5 Rage per second after not having gained Rage or been hit in the past 4 seconds. {{c|mod|Inherent Rage loss is #% slower/faster}} modifiers affect the amount of Rage lost per second.
Current Rage can be seen on a bar to the left of the mana globe. The maximum Rage a character can have by default is 30, but can be increased by items and passives. A character loses 5 Rage per second after not having gained Rage or been hit in the past 4 seconds. {{c|mod|Inherent Rage loss is #% slower/faster}} modifiers affect the amount of Rage lost per second.


Characters gain 1% more Attack Damage for each point of Rage.
Characters gain 1% more Attack Damage for each point of Rage. Rage can be made to grant 1% more Spell Damage per 2 Rage by allocating [[Druidic Champion]] on the [[Shaman]].


Effects which state "Every Rage also grants", such as {{il|Wings of Caelyn}}, will scale with Rage effect.
Effects which state "Every Rage also grants", such as {{il|Wings of Caelyn}}, will scale with Rage effect.


All sources of Rage gain on hit are combined into one source. There is a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.
All sources of Rage gain on hit are combined into one source. There is a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.
Allocating [[Primal Hunger]] will nullify any bonuses granted by rage, effectively turning it into a pure resource for skills.


==Skill Gems==
==Skill Gems==
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==Unique items==
==Unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where = items.stat_text LIKE "% Rage %"
|where = items.stat_text LIKE "%Rage%"
|large=1
|large=1
|level=1
|level=1

Latest revision as of 02:42, 13 December 2025

This article is about the buff. For the support gem, see Rage I.
Rage
Tooltip
Rage grants 1% more AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
damage per 1 Rage gained, to a maximum of 30. By default, you lose 1 Rage every 0.2 seconds. Rage loss is paused for 4 seconds upon gaining Rage, or after taking damage.

Only one HitAny damage that isn't damage over time is Hit damage.

Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
every 0.5 seconds can cause you to gain Rage.

Rage is a stackable buff that grants more attack damage[1] and can expended to augment certain attack skills. Default maximum rage is 30.

Mechanics

Current Rage can be seen on a bar to the left of the mana globe. The maximum Rage a character can have by default is 30, but can be increased by items and passives. A character loses 5 Rage per second after not having gained Rage or been hit in the past 4 seconds. Inherent Rage loss is #% slower/faster modifiers affect the amount of Rage lost per second.

Characters gain 1% more Attack Damage for each point of Rage. Rage can be made to grant 1% more Spell Damage per 2 Rage by allocating Druidic Champion on the Shaman.

Effects which state "Every Rage also grants", such as Wings of CaelynWings of Caelyn
Rusted Greathelm
Armour: 49+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
The older brother rtetained calm in the midst of fury.
, will scale with Rage effect.

All sources of Rage gain on hit are combined into one source. There is a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.

Allocating Primal Hunger will nullify any bonuses granted by rage, effectively turning it into a pure resource for skills.

Skill Gems

Active skill gems

The following skill gems are related to rage:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
File:Furious Slam inventory icon.pngFurious SlamFurious SlamAttack, Shapeshift, AoE, Melee, Slam
Tier: 1
Level: 1
Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: 70% of base
Requires: TalismanShapeshift into a Bear and Slam the ground with greate force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leaves behind Jagged Ground.60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 2 meters
Spends 10 Rage to perform enraged slam if possible
Skills can be managed in the Skills Panel.
File:Furious Slam skill icon.png
File:Furious Slam inventory icon.png
1NoNoNo
BerserkBerserkBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 30 Spirit
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.Lose 0.1% of maximum Life per Rage per second while not losing Rage
Grants (40-59)% increased Rage effect

Additional Effects From 1-20% Quality:
Grants (0.5-10)% increased Rage effect
Skills can be managed in the Skills Panel.
14YesNoNo

Support skill gems

The following support gems are related to rage:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Tacati's IreTacati's IreSupport, Lineage, Chaos
Category: Tacati's Ire
Requires Level 65
Support Requirements: +5 Dex
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.Poisons from Supported Skills deal Damage 1% faster per RageHe almost saved the Vaal. His unique poison made it past
the Queen's cupbearers; he had only to direct his anger...
but in her presence, he could feel naught but lust.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
0NoYesNo
Enraged Warcry IEnraged Warcry ISupport, Warcry
Category: Enraged Warcry
Tier: 4
Support Requirements: +5 StrSupports Warcries, causing them to expend Rage to bypass their usual Cooldown.Supported Warcries expend 20 Rage to bypass their Cooldown, instead of an Endurance ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Enraged Warcry IIEnraged Warcry IISupport, Warcry
Category: Enraged Warcry
Tier: 5
Support Requirements: +5 StrSupports Warcries, causing them to expend Rage to bypass their usual Cooldown.Supported Warcries expend 15 Rage to bypass their Cooldown, instead of an Endurance ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Rage IRage ISupport, Attack, Melee
Category: Rage
Tier: 1
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Rage IIRage IISupport, Attack, Melee
Category: Rage
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Rage IIIRage IIISupport, Attack, Melee
Category: Rage
Tier: 5
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on Melee Hit
Supported Skills have 15% more Attack speed while you are not at maximum Rage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Rageforged IRageforged ISupport
Category: Rageforged
Tier: 4
Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.Supported Skills consume 10 Rage if possible to
deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo
Rageforged IIRageforged IISupport
Category: Rageforged
Tier: 5
Support Requirements: +5 StrSupports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.Supported Skills have 30% chance to not remove Rage but still gain benefits as though they had
Supported Skills consume 10 Rage if possible to
deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5YesNoNo
Raging CryRaging CrySupport, Warcry
Category: Raging Cry
Tier: 2
Support Requirements: +5 StrSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in rangePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo

Unique items

ItemRequired levelStats
Amor MandragoraAmor Mandragora
Changeling Talisman
Physical Damage: (26-30) to (39-43)
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
A sensitive few among the first settlers of Ezomyr
followed the wisps by canoe. On a misty forested
island, Cirel of Tarth stood waiting to greet them.
1Adds (16-20) to (23-27) Physical Damage
+(8-15) to Intelligence
(10-15)% increased Skill Effect Duration
Enemies in your Presence are Hindered
Gain 1 Druidic Prowess for every 20 total Rage spent
BristleboarBristleboar
Leather Vest
Evasion: 15
Movement Speed: -3.0%
50% reduced Evasion Rating
+(40-60) to maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
When cornered and desperate, look within for the rage to break loose.
150% reduced Evasion Rating
+(40-60) to maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Horns of ByndenHorns of Bynden
Rusted Greathelm
Armour: 49+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
The Younger Brother waded into Battle, shrugging off Blows.
1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Strength
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Armour
Wings of CaelynWings of Caelyn
Rusted Greathelm
Armour: 49+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
The older brother rtetained calm in the midst of fury.
1+20 to Armour
(5-15)% increased Rarity of Items found
+(20-30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
Ngamahu's ChosenNgamahu's Chosen
Ruby Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire damage from a Hit(30-40)% increased Charges gained
Grants up to your maximum Rage on use
Kaom was not known for his restraint.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
5Used when you take Fire damage from a Hit(30-40)% increased Charges gained
Grants up to your maximum Rage on use
Blood of the WarriorBlood of the Warrior
Gargantuan Life Flask
Recovers 70 Life over (6.25-7.50) Seconds
Consumes 10 of 75 Charges on use
Requires Level 4090% less Life Recovered
Effect is not removed when Unreserved Life is Filled
Gain (3-5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(15-30)% of Damage taken during effect Recouped as Life
(25-50)% increased Duration
"Tukohama may be asleep, but he still gives us his strength. A small
needle, an offering, and a vial... drink deeply, my son, and you
will more than survive the coming battle... you will thrive."
Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
4090% less Life Recovered
Effect is not removed when Unreserved Life is Filled
Gain (3-5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(15-30)% of Damage taken during effect Recouped as Life
(25-50)% increased Duration
HateforgeHateforge
Moulded Mitts
Armour: (272-340)Requires Level 60, 42 Str(300-400)% increased Armour
Gain a random Charge on reaching Maximum Rage, no more than once every (3-6) seconds
Lose all Rage on reaching Maximum Rage
+(-10-10) to Maximum Rage
Gain (3-6) Rage on Hit
The first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption.
60(300-400)% increased Armour
Gain a random Charge on reaching Maximum Rage, no more than once every (3-6) seconds
Lose all Rage on reaching Maximum Rage
+(-10-10) to Maximum Rage
Gain (3-6) Rage on Hit
Death ArticulatedDeath Articulated
Ornate Gauntlets
Armour: (134-167)
Evasion: (122-152)
Requires Level 65, 44 Str, 44 Dex(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
"The mind at the center of the swarm... K'Tash does
the thinking... but it has only one thought... hate."
- Rantings of a Templar prisoner, page ninety-four
65(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
+(17-23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
Lioneye's GlareLioneye's Glare
Heavy Bow
Bow
Physical Damage: (112.5-153) to (187.5-255)
Critical Strike Chance: 5.00%
Attacks per Second: 1.32
Requires Level 65, 114 Dex(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
"Kinslayer, you dishonour your own traditions to turn the tide of battle!
Let us see which is stronger... Karui savagery or the might of the Empire!"
- General Marceus Lioneye
65(150-240)% increased Physical Damage
+(300-500) to Accuracy Rating
10% increased Attack Speed
+(20-30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence

Version history

Version Changes
0.4.0
  • Rage regeneration now pauses rage decay similarly to other means of gaining rage. This means that your rage will never decay while it is regenerating.
  • All rage spending costs have been changed to 10 rage. Rage no longer causes a visual effect on your character until you have 10 or more Rage so that you know that you can use these abilities.
  • You now lose 5 rage per second if you have not taken damage or gained rage in the past 4 seconds (from 10 rage per second if not taken damage or gained rage in the past 2 seconds).
  • Your current Rage is no longer displayed in your buff bar. Instead, there is now a Rage meter next to the mana globe.
0.1.0
  • Introduced to the game.

References