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Invocation [[meta]] skills work differently from other [[trigger]] meta skills. Instead of triggering the socketed skills whenever it reaches full [[energy]], it is stored until the Invocation skill is used, triggering the socketed spells a number of times based on the total amount of energy stored. | Invocation [[meta]] skills work differently from other [[trigger]] meta skills. Instead of triggering the socketed skills whenever it reaches full [[energy]], it is stored until the Invocation skill is used, triggering the socketed spells a number of times based on the total amount of energy stored. | ||
[[Ritual Cadence]] causes Invocations to trigger a spell once every 2 seconds instead | There is a 0.2 second cooldown period between spell triggers from an Invocation. [[Ritual Cadence]] causes Invocations to trigger a spell once every 2 seconds instead. | ||
==Gems== | ==Gems== | ||
| Line 41: | Line 41: | ||
|level=1 | |level=1 | ||
|stat=1 | |stat=1 | ||
}} | |||
==Related passive skills== | |||
The following [[passive skill]]s are related to invocations: | |||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%invocation%" | |||
}} | |||
===Keystones=== | |||
{{Query keystone passive skills | |||
|where= | |||
passive_skills.stat_text LIKE "%invocation%" | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* Invocation skills now have 0.2 second cooldowns. | |||
}} | |||
{{Version history table row|0.3.0| | {{Version history table row|0.3.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Latest revision as of 17:31, 15 December 2025
Invocation
Tooltip
Invocation Skills are PersistentPersistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated. Skills that gain EnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills. through some condition and can be used once sufficient EnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills. has been gathered to InvokeInvoked Skills are those Triggered by Invocation Skills. socketed Skills, expending the EnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills. to TriggerMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. them. Invocations can TriggerMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. socketed Skills multiple times if enough EnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills. is expended, unless otherwise specified.
Energy cannot be gained from direct effects of Triggered Skills. through some condition and can be used once sufficient EnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills. has been gathered to InvokeInvoked Skills are those Triggered by Invocation Skills. socketed Skills, expending the EnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills. to TriggerMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. them. Invocations can TriggerMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. socketed Skills multiple times if enough EnergySeveral Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.
Energy cannot be gained from direct effects of Triggered Skills. is expended, unless otherwise specified.
Invoke
Tooltip
Invoked Skills are those TriggeredMany effects can cause a Skill to Trigger. A Triggered Skill occurs immediately, without an attack or cast time, and usually targets the cause of the trigger. Triggering a Skill does not count as using it.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. by Invocation Skills.
If multiple methods of Triggering a skill attempt to apply to the same skill, that skill will be disabled. by Invocation Skills.
Invocation is a gem tag.
Invocation meta skills work differently from other trigger meta skills. Instead of triggering the socketed skills whenever it reaches full energy, it is stored until the Invocation skill is used, triggering the socketed spells a number of times based on the total amount of energy stored.
There is a 0.2 second cooldown period between spell triggers from an Invocation. Ritual Cadence causes Invocations to trigger a spell once every 2 seconds instead.
Gems
A list of gems with the Invocation gem tag:
Skill gems
| Gem | Tier |
|---|
Spirit gems
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20) Cooldown Time: 0.20 sec Can Store 1 Use(s)While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained Maximum Energy is 500 Gains 2 Energy per 0.1 seconds of base cast time of Spells you cast Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 0 | |||
Tier: 8 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken (0-57)% increased Energy gained Maximum Energy is 500 Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 8 | |||
Tier: 8 Level: (1-20) Reservation: 60 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills Gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal Gains 1 Energy per Power of enemies you Shock with Hits from Skills (0-68)% increased Energy gained Maximum Energy is 500 Additional Effects From 1-20% Quality: Maximum Energy is (5-100)Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 8 | |||
Tier: 14 Level: (1-20) Reservation: 60 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.(0-57)% increased Energy gained Gains 1 Energy per 20 Mana spent Maximum Energy is 500 Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 | |||
Tier: 14 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.20 sec Can Store 1 Use(s)While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained Maximum Energy is 500 Gains 30 Energy per Power of enemies you kill with Melee Attacks Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 14 |
Support gems
| Gem | Tier |
|---|
Related unique items
No results found
Related passive skills
The following passive skills are related to invocations:
| Name | Stats |
|---|---|
| Invocation Critical Damage | Invocation Spells have 20% increased Critical Damage Bonus [1] |
| Invocation Critical Hits | Invocated Spells have 12% increased Critical Hit Chance [1] |
| Invocation Spell Damage | Invocated Spells deal 15% increased Damage [1] [2] [3] [4] |
| Deadly Invocations | Invocation Spells have 50% increased Critical Damage Bonus [1] |
| Invocated Echoes | Invocated Spells have 40% chance to consume half as much Energy [1] |
| Invocated Limit | Invocated skills have 30% increased Maximum Energy [1] |
| Precise Invocations | Invocated Spells have 30% increased Critical Hit Chance [1] |
Keystones
| Name | Stats |
|---|---|
| Ritual Cadence | Invocation Skills instead Trigger Spells every 2 seconds Invocation Skills cannot gain Energy while Triggering Spells Invoked Spells consume 50% less Energy [1] |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0 |
|