Bloodhound's Mark: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemBloodhoundsMark
|metadata_id                            = Metadata/Items/Gem/SkillGemBloodhoundsMark
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Barrageable, Attack, AoE, Mark, Physical, Duration, Nova, Payoff
|gem_tags                                = Mark, Attack, AoE, Physical, Duration, Payoff
|gem_tier                                = 9
|skill_id                                = BloodhoundsMarkPlayer
|additional_skill_ids                    = BloodhoundsMarkExplosionPlayer
|gem_description                        = [[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Mark]]ed, the [[Mark]] is [[Consume]]d and they will release an explosion of blood when killed or [[Heavy Stun]]ned. The [[Mark]] duration doesn't tick while the [[Mark]]ed target is suffering [[Blood Loss]].
|active_skill_name                      = Bloodhound's Mark
|active_skill_name                      = Bloodhound's Mark
|skill_id                                = BloodhoundsMarkPlayer
|cast_time                              = 0.5
|gem_tier                                = 9
|gem_description                        = [[Mark]] a target, making them suffer [[Heavy Stun]] build up from [[Blood Loss]]. If they suffer enough [[Blood Loss]] while [[Marked]], the [[Mark]] is [[Effect consumption|Consumed]] and they will release an explosion of blood when killed or [[Heavy Stunned]]. The [[Mark]] duration doesn't tick while the [[Marked]] target is suffering [[Blood Loss]].
 
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cast_time                              = 0.5
|quality_type1_weight                    = 1
 
|quality_type1_stat_text                = [[Mark]]ed target receives [[Heavy Stun]] buildup equal to<br>(2.5-50)% of [[Blood Loss]]
|stat_text                              =  
|quality_type1_stat1_id                  = hunters_mark_%_of_phys_damage_over_time_as_build_up
 
|quality_type1_stat1_value              = 2500
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 8
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = movement_speed_+%_final_while_performing_action
|static_stat3_value                      = -70
|static_stat4_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat4_value                      = 160
|static_stat5_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat5_value                      = 50
|static_stat6_id                        = base_skill_effect_duration
|static_stat6_value                      = 8000
|static_stat7_id                        = hunters_mark_%_of_max_threshold_to_trigger_explosion_on_death
|static_stat7_value                      = 5
|static_stat8_id                        = hunters_mark_%_of_phys_damage_over_time_as_build_up
|static_stat8_value                      = 300
|static_stat9_id                        = number_of_marks_allowed_per_type
|static_stat9_value                      = 1
|stat_text                              = [[Mark]] duration is 8 seconds<br>[[Mark]]ed target releases a blood explosion when [[Heavy Stun]]ned<br>Marked target releases a blood explosion on death if they had at least 5% [[Heavy Stun]] buildup from [[Blood Loss]]<br>[[Mark]]ed target receives [[Heavy Stun]] buildup equal to<br>300% of [[Blood Loss]]<br>Limit 1 [[Mark]]ed target
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 23
|level1_cost_amounts                    = 18
|level1_stat_text                        =
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 25
|level2_cost_amounts                    = 20
|level2_stat_text                        =
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_dexterity_requirement            = 14
|level3_cost_amounts                    = 27
|level3_cost_amounts                    = 23
|level3_stat_text                        =
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_dexterity_requirement            = 21
|level4_cost_amounts                    = 29
|level4_cost_amounts                    = 25
|level4_stat_text                        =
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_dexterity_requirement            = 28
|level5_cost_amounts                    = 31
|level5_cost_amounts                    = 28
|level5_stat_text                        =
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_dexterity_requirement            = 35
|level6_cost_amounts                    = 33
|level6_cost_amounts                    = 31
|level6_stat_text                        =
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_dexterity_requirement            = 41
|level7_cost_amounts                    = 35
|level7_cost_amounts                    = 33
|level7_stat_text                        =
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_dexterity_requirement            = 48
|level8_cost_amounts                    = 38
|level8_cost_amounts                    = 36
|level8_stat_text                        =
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_dexterity_requirement            = 57
|level9_cost_amounts                    = 41
|level9_cost_amounts                    = 39
|level9_stat_text                        =
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_dexterity_requirement          = 65
|level10_cost_amounts                    = 44
|level10_cost_amounts                    = 42
|level10_stat_text                      =
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_dexterity_requirement          = 74
|level11_cost_amounts                    = 47
|level11_cost_amounts                    = 46
|level11_stat_text                      =
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_dexterity_requirement          = 82
|level12_cost_amounts                    = 50
|level12_cost_amounts                    = 49
|level12_stat_text                      =
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_dexterity_requirement          = 92
|level13_cost_amounts                    = 54
|level13_cost_amounts                    = 52
|level13_stat_text                      =
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_dexterity_requirement          = 103
|level14_cost_amounts                    = 58
|level14_cost_amounts                    = 56
|level14_stat_text                      =
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_dexterity_requirement          = 113
|level15_cost_amounts                    = 62
|level15_cost_amounts                    = 59
|level15_stat_text                      =
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_dexterity_requirement          = 116
|level16_cost_amounts                    = 67
|level16_cost_amounts                    = 63
|level16_stat_text                      =
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_dexterity_requirement          = 126
|level17_cost_amounts                    = 72
|level17_cost_amounts                    = 67
|level17_stat_text                      =
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_dexterity_requirement          = 137
|level18_cost_amounts                    = 77
|level18_cost_amounts                    = 71
|level18_stat_text                      =
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_dexterity_requirement          = 147
|level19_cost_amounts                    = 82
|level19_cost_amounts                    = 75
|level19_stat_text                      =
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_dexterity_requirement          = 157
|level20_cost_amounts                    = 88
|level20_cost_amounts                    = 79
|level20_stat_text                      =
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                =
|quality_type1_breakpoints              =
|quality_type1_stat1_id                  = hunters_mark_%_of_phys_damage_over_time_as_build_up
|quality_type1_stat1_value              = 2500
 
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}

Latest revision as of 18:29, 17 September 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Bloodhound's MarkMark, Attack, AoE, Physical, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (18-79) Mana
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Mark duration is 8 seconds
Marked target releases a blood explosion when Heavy Stunned
Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Marked target receives Heavy Stun buildup equal to
(2.5-50)% of Blood Loss
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemBloodhoundsMark

Bloodhound's Mark is a mark skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
10018
23920
361423
4102125
5142828
6183531
7224133
8264836
9315739
10366542
11417446
12468249
13529252
145810356
156411359
166611663
177212667
187813771
198414775
209015779

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pin IPin ISupport, Physical
Category: Pin
Tier: 1
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Life Leech ILife Leech ISupport, Attack, Physical
Category: Life Leech
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mark for DeathMark for DeathSupport, Mark, Physical
Category: Single Out
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
RuptureRuptureSupport, Physical
Category: Rupture
Tier: 3
Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.Supported Skills Aggravate Bleeding on Hitting Heavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Bloodhound's Mark has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Bloodhound's Mark has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Mark Skills are no longer Spells.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Introduced to the game.