Attrition: Difference between revisions

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|active_skill_name                      = Attrition
|active_skill_name                      = Attrition
|cast_time                              = 1.0
|cast_time                              = 1.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least -(0.25-5) seconds
|quality_type1_breakpoints              = 4.0
|quality_type1_stat1_id                  = skill_attrition_culling_strike_at_x_or_more_stacks
|quality_type1_stat1_value              = -250
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
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|static_stat1_id                        = base_deal_no_damage
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|stat_text                              = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)%
|stat_text                              = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)%
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 40%
|level1_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 40%
|level1_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level1_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 34: Line 40:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_dexterity_requirement            = 0
|level2_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 41%
|level2_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 41%
|level2_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level2_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 43: Line 51:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_dexterity_requirement            = 9
|level3_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 42%
|level3_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 42%
|level3_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level3_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_dexterity_requirement            = 13
|level4_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 43%
|level4_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 43%
|level4_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level4_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_dexterity_requirement            = 17
|level5_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 44%
|level5_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 44%
|level5_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level5_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_dexterity_requirement            = 20
|level6_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 45%
|level6_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 45%
|level6_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level6_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_dexterity_requirement            = 24
|level7_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 46%
|level7_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 46%
|level7_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level7_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_dexterity_requirement            = 28
|level8_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 47%
|level8_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 47%
|level8_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level8_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_dexterity_requirement            = 32
|level9_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 48%
|level9_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 48%
|level9_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level9_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 106: Line 128:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_dexterity_requirement          = 37
|level10_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 49%
|level10_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 49%
|level10_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level10_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 115: Line 139:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_dexterity_requirement          = 41
|level11_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 50%
|level11_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 50%
|level11_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level11_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_dexterity_requirement          = 46
|level12_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 51%
|level12_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 51%
|level12_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level12_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_dexterity_requirement          = 51
|level13_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 52%
|level13_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 52%
|level13_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level13_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_dexterity_requirement          = 57
|level14_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53%
|level14_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53%
|level14_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level14_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 151: Line 183:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_dexterity_requirement          = 62
|level15_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 54%
|level15_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 54%
|level15_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level15_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
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|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_dexterity_requirement          = 64
|level16_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 55%
|level16_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 55%
|level16_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level16_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 169: Line 205:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_dexterity_requirement          = 70
|level17_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 56%
|level17_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 56%
|level17_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level17_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 178: Line 216:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_dexterity_requirement          = 75
|level18_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 57%
|level18_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 57%
|level18_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level18_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 187: Line 227:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_dexterity_requirement          = 80
|level19_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 58%
|level19_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 58%
|level19_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level19_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 196: Line 238:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_dexterity_requirement          = 86
|level20_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 59%
|level20_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 59%
|level20_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level20_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 203: Line 247:
|level20_stat3_id                        = skill_attrition_presence_max_seconds
|level20_stat3_id                        = skill_attrition_presence_max_seconds
|level20_stat3_value                    = 59
|level20_stat3_value                    = 59
|quality_type1_weight                    = 1
|quality_type1_stat_text                = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least -(0.25-5) seconds
|quality_type1_breakpoints              = 4.0
|quality_type1_stat1_id                  = skill_attrition_culling_strike_at_x_or_more_stacks
|quality_type1_stat1_value              = -250
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
Line 230: Line 267:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Precision}}
|t1_1 = {{il|Precision I}}
|t1_2 = {{il|Vitality}}
|t1_2 = {{il|Vitality I}}
|t2_1 = {{il|Direstrike}}
|t2_1 = {{il|Direstrike I}}
|t2_2 = {{il|Herbalism}}
|t2_2 = {{il|Herbalism I}}
|t3_1 = {{il|Cool Headed}}
|t3_1 = {{il|Cool Headed}}
|t3_2 = {{il|Strong Hearted}}
|t3_2 = {{il|Strong Hearted}}
|t4_1 = {{il|Precision II}}
|t4_2 = {{il|Vitality II}}
}}
}}



Latest revision as of 17:44, 17 September 2025

AttritionBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%

Additional Effects From 1-20% Quality:
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) seconds
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAttrition

Attrition is a persistent buff skill that gradually grants more hit damage against Rare and Unique monsters as it stays in your presence. After a sufficient amount of time, it also grants Culling Strike against them.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthPresence
Time
Max More
Hit Damage
10004040%
23004041%
36993942%
41013133943%
51417173844%
61820203845%
72224243746%
82628283747%
93132323648%
103637373649%
114141413550%
124646463551%
135251513452%
145857573453%
156462623354%
166664643355%
177270703256%
187875753257%
198480803158%
209086863159%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision IPrecision ISupport, Buff, Persistent
Category: Precision
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Direstrike IDirestrike ISupport, Buff, Persistent
Category: Direstrike
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cool HeadedCool HeadedSupport, Buff, Persistent
Category: Cool Headed
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Precision IIPrecision IISupport, Buff, Persistent
Category: Precision
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent
Category: Vitality
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Attrition has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Attrition has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0
  • Introduced to the game.