Fangs of Frost: Difference between revisions

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(Created page with "{{new content|0.2.0}} {{Item |rarity_id = normal |name = Fangs of Frost |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |tags = gem, default |metadata_id = Metadata/Items/Gem/SkillGemFangsOfFrost |help_text = Skills...")
 
(→‎Recommended support gems: Recommended support gems update)
 
(One intermediate revision by one other user not shown)
Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gem/SkillGemFangsOfFrost
|metadata_id                            = Metadata/Items/Gem/SkillGemFangsOfFrost
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, AoE, Melee, Strike, Cold
|gem_tags                                = Attack, AoE, Melee, Strike, Cold
|gem_tier                                = 3
|skill_id                                = FangsOfFrostPlayer
|gem_description                        = Perform an icy stab that exploits enemies who are already off balance. Hitting a [[Parried]] target [[Consume]]s the [[Debuff]] to cause a nova of frost and leave [[Chilled Ground]].
|active_skill_name                      = Fangs of Frost
|active_skill_name                      = Fangs of Frost
|skill_id                                = FangsOfFrostPlayer
|gem_tier                                = 3
|item_class_id_restriction              = Spear
|item_class_id_restriction              = Spear
|gem_description                        = Perform an icy stab that exploits enemies who are already off balance. Hitting a [[Parried]] target [[Consumes]] the [[Debuff]] to cause a nova of frost and leave [[Chilled Ground]].
|item_class_id_restriction_text          = Spears
 
|cast_time                              = 1.0
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cast_time                              = 1
|cost_types                              = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.2-4) to [[Melee]] [[Strike]] Range
|quality_type1_breakpoints              = 5.0
|quality_type1_stat1_id                  = melee_range_+
|quality_type1_stat1_value              = 200
|static_attack_speed_multiplier          = 85
|static_attack_speed_multiplier          = 85
 
|static_stat1_id                        = cannot_cancel_skill_before_contact_point
|stat_text                              =  
|static_stat1_value                      = 1
 
|static_stat2_id                        = consume_parried_on_hit
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat4_id                        = melee_conditional_step_distance
|static_stat4_value                      = 15
|static_stat5_id                        = melee_defer_damage_prediction
|static_stat5_value                      = 1
|static_stat6_id                        = active_skill_base_physical_damage_%_to_convert_to_cold
|static_stat6_value                      = 80
|static_stat7_id                        = melee_range_+
|static_stat7_value                      = 4
|stat_text                              = [[Conversion|Converts]] 80% of [[Physical]] Damage to [[Cold]] Damage<br>+4 to [[Melee]] [[Strike]] Range<br>(50-107)% more [[Freeze]] Buildup
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 4
|level1_cost_amounts                    = 4
|level1_damage_multiplier                = 95
|level1_damage_multiplier                = 95
|level1_stat_text                        =  
|level1_stat_text                        = 50% more Freeze Buildup
|level1_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level1_stat1_value                      = 50
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 5
|level2_cost_amounts                    = 5
|level2_damage_multiplier                = 105
|level2_damage_multiplier                = 105
|level2_stat_text                        =  
|level2_stat_text                        = 53% more Freeze Buildup
|level2_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level2_stat1_value                      = 53
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 16
|level3_cost_amounts                    = 6
|level3_cost_amounts                    = 6
|level3_damage_multiplier                = 115
|level3_damage_multiplier                = 115
|level3_stat_text                        =  
|level3_stat_text                        = 56% more Freeze Buildup
|level3_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level3_stat1_value                      = 56
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 25
|level4_cost_amounts                    = 6
|level4_cost_amounts                    = 6
|level4_damage_multiplier                = 125
|level4_damage_multiplier                = 125
|level4_stat_text                        =  
|level4_stat_text                        = 59% more Freeze Buildup
|level4_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level4_stat1_value                      = 59
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 34
|level5_cost_amounts                    = 7
|level5_cost_amounts                    = 7
|level5_damage_multiplier                = 135
|level5_damage_multiplier                = 135
|level5_stat_text                        =  
|level5_stat_text                        = 62% more Freeze Buildup
|level5_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level5_stat1_value                      = 62
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 43
|level6_cost_amounts                    = 8
|level6_cost_amounts                    = 8
|level6_damage_multiplier                = 145
|level6_damage_multiplier                = 145
|level6_stat_text                        =  
|level6_stat_text                        = 65% more Freeze Buildup
|level6_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level6_stat1_value                      = 65
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 52
|level7_cost_amounts                    = 9
|level7_cost_amounts                    = 9
|level7_damage_multiplier                = 156
|level7_damage_multiplier                = 156
|level7_stat_text                        =  
|level7_stat_text                        = 68% more Freeze Buildup
|level7_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level7_stat1_value                      = 68
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 61
|level8_cost_amounts                    = 10
|level8_cost_amounts                    = 10
|level8_damage_multiplier                = 165
|level8_damage_multiplier                = 165
|level8_stat_text                        =  
|level8_stat_text                        = 71% more Freeze Buildup
|level8_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level8_stat1_value                      = 71
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 72
|level9_cost_amounts                    = 11
|level9_cost_amounts                    = 11
|level9_damage_multiplier                = 173
|level9_damage_multiplier                = 173
|level9_stat_text                        =  
|level9_stat_text                        = 74% more Freeze Buildup
|level9_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level9_stat1_value                      = 74
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 83
|level10_cost_amounts                    = 12
|level10_cost_amounts                    = 12
|level10_damage_multiplier              = 182
|level10_damage_multiplier              = 182
|level10_stat_text                      =  
|level10_stat_text                      = 77% more Freeze Buildup
|level10_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level10_stat1_value                    = 77
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 95
|level11_cost_amounts                    = 13
|level11_cost_amounts                    = 13
|level11_damage_multiplier              = 191
|level11_damage_multiplier              = 191
|level11_stat_text                      =  
|level11_stat_text                      = 80% more Freeze Buildup
|level11_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level11_stat1_value                    = 80
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 106
|level12_cost_amounts                    = 15
|level12_cost_amounts                    = 15
|level12_damage_multiplier              = 201
|level12_damage_multiplier              = 201
|level12_stat_text                      =  
|level12_stat_text                      = 83% more Freeze Buildup
|level12_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level12_stat1_value                    = 83
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 119
|level13_cost_amounts                    = 16
|level13_cost_amounts                    = 16
|level13_damage_multiplier              = 211
|level13_damage_multiplier              = 211
|level13_stat_text                      =  
|level13_stat_text                      = 86% more Freeze Buildup
|level13_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level13_stat1_value                    = 86
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 133
|level14_cost_amounts                    = 18
|level14_cost_amounts                    = 18
|level14_damage_multiplier              = 221
|level14_damage_multiplier              = 221
|level14_stat_text                      =  
|level14_stat_text                      = 89% more Freeze Buildup
|level14_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level14_stat1_value                    = 89
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 146
|level15_cost_amounts                    = 20
|level15_cost_amounts                    = 20
|level15_damage_multiplier              = 232
|level15_damage_multiplier              = 232
|level15_stat_text                      =  
|level15_stat_text                      = 92% more Freeze Buildup
|level15_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level15_stat1_value                    = 92
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 160
|level16_cost_amounts                    = 23
|level16_cost_amounts                    = 23
|level16_damage_multiplier              = 244
|level16_damage_multiplier              = 244
|level16_stat_text                      =  
|level16_stat_text                      = 95% more Freeze Buildup
|level16_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level16_stat1_value                    = 95
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 173
|level17_cost_amounts                    = 25
|level17_cost_amounts                    = 25
|level17_damage_multiplier              = 256
|level17_damage_multiplier              = 256
|level17_stat_text                      =  
|level17_stat_text                      = 98% more Freeze Buildup
|level17_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level17_stat1_value                    = 98
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 189
|level18_cost_amounts                    = 28
|level18_cost_amounts                    = 28
|level18_damage_multiplier              = 269
|level18_damage_multiplier              = 269
|level18_stat_text                      =  
|level18_stat_text                      = 101% more Freeze Buildup
|level18_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level18_stat1_value                    = 101
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 205
|level19_cost_amounts                    = 31
|level19_cost_amounts                    = 31
|level19_damage_multiplier              = 282
|level19_damage_multiplier              = 282
|level19_stat_text                      =  
|level19_stat_text                      = 104% more Freeze Buildup
|level19_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level19_stat1_value                    = 104
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 221
|level20_cost_amounts                    = 34
|level20_cost_amounts                    = 34
|level20_damage_multiplier              = 296
|level20_damage_multiplier              = 296
|level20_stat_text                      =  
|level20_stat_text                      = 107% more Freeze Buildup
 
|level20_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|quality_type1_weight                    = 1
|level20_stat1_value                    = 107
|quality_type1_stat_text                =  
|quality_type1_breakpoints              =
|quality_type1_stat1_id                  = melee_range_+
|quality_type1_stat1_value              = 200
 
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}
Line 161: Line 191:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Freeze<br>Buildup
  |c1_header          = x% more Freeze Buildup
  |c1_pattern_extract = (%d+)%% more Freeze Buildup
  |c1_pattern_value  = %d
}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Cold Infusion}}
|t1_1 = {{il|Cold Attunement}}
|t1_2 = {{il|Glaciation}}
|t1_2 = {{il|Elemental Armament I}}
|t1_3 = {{il|Ice Bite}}
|t1_3 = {{il|Ice Bite}}
|t2_1 = {{il|Close Combat}}
|t2_1 = {{il|Elemental Armament II}}
|t2_2 = {{il|Cold Penetration}}
|t2_2 = {{il|Embitter}}
|t2_3 = {{il|Desperation}}
|t2_3 = {{il|Frozen Spite}}
|t3_1 = {{il|Culmination}}
|t3_1 = {{il|Behead II}}
|t3_2 = {{il|Execrate}}
|t3_2 = {{il|Combo Finisher II}}
|t3_3 = {{il|Unsteady Tempo}}
|t3_3 = {{il|Pursuit II}}
|t4_1 = {{il|Ancestral Call I}}
|t4_2 = {{il|Execute II}}
|t5_1 = {{il|Ancestral Call II}}
|t5_2 = {{il|Close Combat II}}
|t5_3 = {{il|Culmination II}}
}}
}}



Latest revision as of 08:25, 31 August 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Fangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemFangsOfFrost

Fangs of Frost is a spear skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelMana
Cost
Attack
Damage
Freeze
Buildup
10495%50
235105%53
366115%56
4106125%59
5147135%62
6188145%65
7229156%68
82610165%71
93111173%74
103612182%77
114113191%80
124615201%83
135216211%86
145818221%89
156420232%92
166623244%95
177225256%98
187828269%101
198431282%104
209034296%107

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Cold AttunementCold AttunementSupport, Attack, Cold
Category: Cold Attunement
Tier: 1
Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IElemental Armament ISupport, Attack
Category: Elemental Armament
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ice BiteIce BiteSupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
EmbitterEmbitterSupport, Cold
Category: Embitter
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
III Behead IIBehead IISupport, Attack, Melee, Strike
Category: Behead
Tier: 3
Support Requirements: +5 StrSupports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Combo Finisher IICombo Finisher IISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 3
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pursuit IIPursuit IISupport, Attack, Melee
Category: Pursuit
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Ancestral Call IAncestral Call ISupport, Attack, Melee, Strike
Category: Ancestral Call
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Strike Skills are Ancestrally Boosted
once every 5 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Ancestral Call IIAncestral Call IISupport, Attack, Melee, Strike
Category: Ancestral Call
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Strike Skills are Ancestrally Boosted
once every 3 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culmination IICulmination IISupport, Attack, Melee, Conditional
Category: Culmination
Tier: 5
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you
generate no Combo for 4 seconds
Combo count loss for Supported Skills occurs 50% slower
Supported Skills deal 3% more Damage per Combo
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Fangs of Frost has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Fangs of Frost has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Introduced to the game.