Vine Arrow: Difference between revisions

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|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|strength_percent                        = 50
|gem_tags                                = Attack, Projectile, Chaos, Duration
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Chaos, Duration
|gem_description                        =  
|gem_description                        = Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
|active_skill_name                      =  
|active_skill_name                      =  
|skill_icon                              = Vine Arrow
|skill_icon                              = Vine Arrow
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|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Vine Arrow''' is a [[chaos]] [[attack]] [[skill]] which requires a [[bow]].
'''Vine Arrow''' is a [[bow]] [[attack]] [[skill]]. The user fires an arrow to the air that lands in the target location, dealing damage and spawning a plant on impact. The plant will attach vines on nearby enemies, dealing [[chaos]] [[damage over time]] and [[slow]]ing them. The plant can be inflicted with [[Poison]] to increase its damage over time.


==Skill functions and interactions==
==Skill functions and interactions==
Line 41: Line 41:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Bursting Plague}}
|t1_1 = {{il|Magnified Area I}}
|t1_2 = {{il|Encumbrance}}
|t1_2 = {{il|Prolonged Duration I}}
|t1_3 = {{il|Magnified Effect}}
|t1_3 = {{il|Slow Potency}}
|t2_1 = {{il|Font of Blood}}
|t2_1 = {{il|Acrimony}}
|t2_2 = {{il|Maim}}
|t2_2 = {{il|Overreach}}
|t2_3 = {{il|Reach}}
|t3_1 = {{il|Magnified Area II}}
|t3_1 = {{il|Alignment}}
|t3_2 = {{il|Mobility}}
|t3_2 = {{il|Chaos Mastery}}
|t3_3 = {{il|Prolonged Duration II}}
|t3_3 = {{il|Font of Rage}}
|t4_1 = {{il|Alignment II}}
|t4_2 = {{il|Deadly Poison II}}
|t4_3 = {{il|Overabundance II}}
|t5_1 = {{il|Chaos Mastery}}
|t5_2 = {{il|Profanity II}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Vine Arrow now has a limit of 1 Plant (but can be increased to 2 with the Overabundance Support). The Vine now has a Plant duration of 8 seconds (previously 6 seconds).
}}
}}
{{Version history table row|0.1.1c|
{{Version history table row|0.1.1c|

Latest revision as of 08:38, 31 August 2025

Vine ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
Tier: 3
Level: 1
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemVineArrow

Vine Arrow is a bow attack skill. The user fires an arrow to the air that lands in the target location, dealing damage and spawning a plant on impact. The plant will attach vines on nearby enemies, dealing chaos damage over time and slowing them. The plant can be inflicted with Poison to increase its damage over time.

Skill functions and interactions

Gem level progression

LevelRequired Level
11

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Slow PotencySlow PotencySupport, Spell
Category: Encumbrance
Tier: 1
Support Requirements: +5 DexSupports any skill, causing inflicted Slows to be more powerful.Debuffs inflicted with Supported Skills have 15% increased Slow MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II AcrimonyAcrimonySupport
Category: Acrimony
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.Enemies affected by non-Ailment Damage over time from Supported Skills have 50% reduced Life regeneration ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Alignment IIAlignment IISupport, Attack, Projectile
Category: Alignment
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Deadly Poison IIDeadly Poison IISupport, Chaos
Category: Deadly Poison
Tier: 4
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 30% less Damage with Hits
100% more Magnitude of Poison inflicted with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport
Category: Overabundance
Tier: 4
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 40% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Chaos MasteryChaos MasterySupport, Chaos
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Chaos SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Profanity IIProfanity IISupport, Chaos
Category: Profanity
Tier: 5
Support Requirements: +5 IntSupports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.Supported Skills consume up to 10 Corpses within 5 metres
on use, if possible
Supported Skills deal 5% more
Chaos Damage for each Corpse consumed this way
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Vine Arrow has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Vine Arrow has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Vine Arrow now has a limit of 1 Plant (but can be increased to 2 with the Overabundance Support). The Vine now has a Plant duration of 8 seconds (previously 6 seconds).
0.1.1c
  • Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
  • Vine Arrow plants no longer take damage from hits, and therefore no longer cause your on-hit effects and similar stats to take effect.
0.1.1
  • Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.
  • Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
0.1.0e
  • Vine Arrow's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage.
0.1.0
  • Introduced to the game.