Sorcery Ward: Difference between revisions

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|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancySorceryWard
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancySorceryWard
|help_text                              = Skills can be managed in the Skills panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Spell, Buff, Persistent, Lightning, Cold, Fire
|gem_tags                                = Spell, Buff, Persistent, Lightning, Cold, Fire
|gem_description                        = Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
|gem_tier                                = 0
|active_skill_name                      =  
|skill_id                                = SorceryWardPlayer
|skill_icon                              = Sorcery Ward
|gem_description                        = Passively manifests a protective barrier which takes [[Elemental Damage]] from [[Hit]]s for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
|skill_id                                = Sorcery Ward
|active_skill_name                      = Sorcery Ward
|cast_time                              = 1
|cast_time                              = 1.0
|stat_text                              = Barrier recharges after (6.1–8) seconds<br>Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield<br>Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating
|quality_type1_weight                    = 1
 
|quality_type1_stat_text                = [[Elemental Damage]] from [[Hit]]s is taken from the Barrier before your Life, Mana or [[Energy Shield]]<br>Barrier can take [[Elemental Damage]] up to (0.25-5)% of your [[Armour]] and [[Evasion Rating]]
|quality_type1_breakpoints              = 4.0
|quality_type1_stat1_id                  = aegis_unique_shield_max_value_from_%_armour_evasion
|quality_type1_stat1_value              = 250
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_display_aegis_variation
|static_stat1_value                      = 4
|static_stat2_id                        = base_deal_no_damage
|static_stat2_value                      = 1
|static_stat3_id                        = display_statset_hide_usage_stats
|static_stat3_value                      = 1
|static_stat4_id                        = skill_desired_amount_override
|static_stat4_value                      = 1
|static_stat5_id                        = aegis_unique_shield_max_value_from_%_armour_evasion
|static_stat5_value                      = 30
|stat_text                              = Barrier recharges after (8-6.1) seconds<br>[[Elemental Damage]] from [[Hit]]s is taken from the Barrier before your Life, Mana or [[Energy Shield]]<br>Barrier can take [[Elemental Damage]] up to 30% of your [[Armour]] and [[Evasion Rating]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_stat_text                        = Barrier recharges after 8 seconds
|level1_stat1_id                        = aegis_recharge_delay_ms
|level1_stat1_value                      = 8000
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_stat_text                        = Barrier recharges after 7.9 seconds
|level2_stat1_id                        = aegis_recharge_delay_ms
|level2_stat1_value                      = 7900
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_stat_text                        = Barrier recharges after 7.8 seconds
|level3_stat1_id                        = aegis_recharge_delay_ms
|level3_stat1_value                      = 7800
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_stat_text                        = Barrier recharges after 7.7 seconds
|level4_stat1_id                        = aegis_recharge_delay_ms
|level4_stat1_value                      = 7700
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_stat_text                        = Barrier recharges after 7.6 seconds
|level5_stat1_id                        = aegis_recharge_delay_ms
|level5_stat1_value                      = 7600
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_stat_text                        = Barrier recharges after 7.5 seconds
|level6_stat1_id                        = aegis_recharge_delay_ms
|level6_stat1_value                      = 7500
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_stat_text                        = Barrier recharges after 7.4 seconds
|level7_stat1_id                        = aegis_recharge_delay_ms
|level7_stat1_value                      = 7400
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_stat_text                        = Barrier recharges after 7.3 seconds
|level8_stat1_id                        = aegis_recharge_delay_ms
|level8_stat1_value                      = 7300
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_stat_text                        = Barrier recharges after 7.2 seconds
|level9_stat1_id                        = aegis_recharge_delay_ms
|level9_stat1_value                      = 7200
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_stat_text                      = Barrier recharges after 7.1 seconds
|level10_stat1_id                        = aegis_recharge_delay_ms
|level10_stat1_value                    = 7100
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_stat_text                      = Barrier recharges after 7 seconds
|level11_stat1_id                        = aegis_recharge_delay_ms
|level11_stat1_value                    = 7000
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_stat_text                      = Barrier recharges after 6.9 seconds
|level12_stat1_id                        = aegis_recharge_delay_ms
|level12_stat1_value                    = 6900
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_stat_text                      = Barrier recharges after 6.8 seconds
|level13_stat1_id                        = aegis_recharge_delay_ms
|level13_stat1_value                    = 6800
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_stat_text                      = Barrier recharges after 6.7 seconds
|level14_stat1_id                        = aegis_recharge_delay_ms
|level14_stat1_value                    = 6700
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_stat_text                      = Barrier recharges after 6.6 seconds
|level15_stat1_id                        = aegis_recharge_delay_ms
|level15_stat1_value                    = 6600
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_stat_text                      = Barrier recharges after 6.5 seconds
|level16_stat1_id                        = aegis_recharge_delay_ms
|level16_stat1_value                    = 6500
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_stat_text                      = Barrier recharges after 6.4 seconds
|level17_stat1_id                        = aegis_recharge_delay_ms
|level17_stat1_value                    = 6400
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_stat_text                      = Barrier recharges after 6.3 seconds
|level18_stat1_id                        = aegis_recharge_delay_ms
|level18_stat1_value                    = 6300
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_stat_text                      = Barrier recharges after 6.2 seconds
|level19_stat1_id                        = aegis_recharge_delay_ms
|level19_stat1_value                    = 6200
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
 
|level20_stat_text                      = Barrier recharges after 6.1 seconds
|level20_stat1_id                        = aegis_recharge_delay_ms
|level20_stat1_value                    = 6100
|inventory_icon                          = Ascendancy
|inventory_icon                          = Ascendancy
|drop_text                              = Granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]
|drop_enabled                            = false
|gem_tier                                = 0
|drop_text                              = Granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]].
|release_version                        = 0.1.0
|release_version                        = 0.1.0
|drop_enabled                            = false
}}
}}
'''Sorcery Ward''' is a [[buff]] [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]. It grants the user a passive barrier that redirects [[elemental]] damage, up to an amount scaling with the user's [[Armour]] and [[Evasion]] Ratings.
'''Sorcery Ward''' is a [[buff]] [[spell]] [[skill]] granted by the [[Witchhunter]] [[ascendancy]] notable [[Obsessive Rituals]]. It grants the user a passive barrier that redirects [[elemental]] damage, up to an amount scaling with the user's [[Armour]] and [[Evasion]] Ratings.


==Mechanics==
==Skill functions and interactions==
The barrier is not considered to be a [[Guard]] effect, and therefore can be used with them.
The barrier is not considered to be a [[Guard]] effect, and therefore can be used with them.
==Gem level progression==
{{Skill progression
|c1_abbr              = Barrier<br>recharge
  |c1_header          = Barrier recharges after X seconds
  |c1_pattern_extract = Barrier recharges after (%d+%.*%d*) seconds
  |c1_pattern_value  = %s
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = Coming Soon
|t1_1 = {{il|Precision I}}
|t1_2 = Coming Soon
|t1_2 = {{il|Vitality I}}
|t1_3 = Coming Soon
|t2_1 = {{il|Direstrike I}}
|t2_1 = Coming Soon
|t2_2 = {{il|Herbalism I}}
|t2_2 = Coming Soon
|t3_1 = {{il|Cannibalism I}}
|t2_3 = Coming Soon
|t3_2 = {{il|Warm Blooded}}
|t3_1 = {{il|Cold Mastery}}
|t4_1 = {{il|Direstrike II}}
|t3_2 = {{il|Fire Mastery}}
|t4_2 = {{il|Precision II}}
|t3_3 = {{il|Lightning Mastery}}
|t5_1 = {{il|Cold Mastery}}
|t5_2 = {{il|Fire Mastery}}
}}
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).
* The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* The [[Obsessive Rituals]] Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.
* The [[Obsessive Rituals]] Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.

Latest revision as of 19:30, 31 August 2025

Sorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
Level: (1-20)
Cast Time: 1.00 sec
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.Barrier recharges after (8-6.1) seconds
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating

Additional Effects From 1-20% Quality:
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0.25-5)% of your Armour and Evasion Rating
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive Rituals.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard

Sorcery Ward is a buff spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals. It grants the user a passive barrier that redirects elemental damage, up to an amount scaling with the user's Armour and Evasion Ratings.

Skill functions and interactions

The barrier is not considered to be a Guard effect, and therefore can be used with them.

Gem level progression

LevelRequired LevelBarrier
recharge
108
237.9
367.8
4107.7
5147.6
6187.5
7227.4
8267.3
9317.2
10367.1
11417
12466.9
13526.8
14586.7
15646.6
16666.5
17726.4
18786.3
19846.2
20906.1

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision IPrecision ISupport, Buff, Persistent
Category: Precision
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Direstrike IDirestrike ISupport, Buff, Persistent
Category: Direstrike
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cannibalism ICannibalism ISupport, Buff, Persistent
Category: Cannibalism
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Direstrike IIDirestrike IISupport, Buff, Persistent
Category: Direstrike
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Precision IIPrecision IISupport, Buff, Persistent
Category: Precision
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Version history

Version Changes
0.3.0
  • Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).
  • The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.
0.2.0
  • The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.
0.1.0
  • Introduced to the game.