Version 0.4.0c: Difference between revisions
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| patch = 0.4.0c | | patch = 0.4.0c | ||
| patchdate = December 18, 2025 | | patchdate = December 18, 2025 | ||
| after = | | after = 0.4.0d | ||
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* Players will no longer be able to get Energised Crystals from areas they significantly over-level. | * Players will no longer be able to get Energised Crystals from areas they significantly over-level. | ||
{{Blockquote bottom}} | |||
===Hotfix 11=== | |||
These are the patch notes for hotfix 11.<ref name="Hotfix 11" /> | |||
{{Blockquote top}} | |||
* Fixed a client crash when interacting with a [[Ritual]]. | |||
* Fixed 2 instance crashes. | |||
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. | |||
{{Blockquote bottom}} | |||
===Hotfix 12=== | |||
These are the patch notes for hotfix 12.<ref name="Hotfix 12" /> | |||
{{Blockquote top}} | |||
* Temporarily disabled [[Holten]] Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later. | |||
* Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps. | |||
* Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters. | |||
{{Blockquote bottom}} | |||
===Hotfix 13=== | |||
These are the patch notes for hotfix 13.<ref name="Hotfix 13" /> | |||
{{Blockquote top}} | |||
* Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can. | |||
* Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time. | |||
* The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples. | |||
* Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples. | |||
Due to hotfixing these issues, some of them will present incorrectly on your Client until next restarted. Other changes like the description on the Medallion, and descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window. | |||
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===Hotfix 14=== | |||
These are the patch notes for hotfix 14.<ref name="Hotfix 14" /> | |||
{{Blockquote top}} | |||
* Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!) | |||
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===Hotfix 15=== | |||
These are the patch notes for hotfix 15.<ref name="Hotfix 15" /> | |||
{{Blockquote top}} | |||
* Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms. | |||
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. | |||
The client changes will be deployed to consoles a few hours later due to the certification process. | |||
{{Blockquote bottom}} | |||
===Hotfix 16=== | |||
These are the patch notes for hotfix 16.<ref name="Hotfix 16" /> | |||
{{Blockquote top}} | |||
* The 'Enemies Chilled by your Hits increase damage taken by Chill Magnitude' mod is now capped at -85%. | |||
* Fixed an instance crash. | |||
{{Blockquote bottom}} | |||
===Hotfix 17=== | |||
These are the patch notes for hotfix 17.<ref name="Hotfix 17" /> | |||
{{Blockquote top}} | |||
* Fixed a client crash when resizing the client window while using Vulkan. | |||
* Fixed 2 common client crashes. | |||
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. | |||
{{Blockquote bottom}} | |||
===Hotfix 18=== | |||
These are the patch notes for hotfix 18.<ref name="Hotfix 18" /> | |||
{{Blockquote top}} | |||
* Fixed a bug where non-map owners could interact with temple medallions, causing them to be lost. Non-map owners will receive an error message telling them they have too many medallions, this will be fixed in the next client patch. | |||
* Fixed 2 instance crashes. | |||
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. | |||
{{Blockquote bottom}} | |||
===Hotfix 19=== | |||
These are the patch notes for hotfix 19.<ref name="Hotfix 19" /> | |||
{{Blockquote top}} | |||
* Fixed a bug where temple medallions could be deleted without being added if your medallion slots were full. | |||
{{Blockquote bottom}} | |||
===Hotfix 20=== | |||
These are the patch notes for hotfix 20.<ref name="Hotfix 20" /> | |||
{{Blockquote top}} | |||
* Fixed a bug where players could not interact with temple medallions while in couch co-op. | |||
{{Blockquote bottom}} | |||
===Hotfix 21=== | |||
These are the patch notes for hotfix 21.<ref name="Hotfix 21" /> | |||
{{Blockquote top}} | |||
* Updated the error message for non-Temple owners trying to pickup medallions, to clarify that only the map owner can pick them up. | |||
* Fixed a bug where the max temple medallion count was incorrect in couch co-op. | |||
{{Blockquote bottom}} | |||
===Hotfix 22=== | |||
These are the patch notes for hotfix 22.<ref name="Hotfix 22" /> | |||
{{Blockquote top}} | |||
* Fixed a client crash that could occur when closing the stash. | |||
* Fixed an instance crash. | |||
{{Blockquote bottom}} | |||
===Hotfix 23=== | |||
These are the patch notes for hotfix 23.<ref name="Hotfix 23" /> | |||
{{Blockquote top}} | |||
* Fixed a bug where Azmadi, the Faridun Prince and Zahmir, the Blade Sovereign could disappear mid-fight. | |||
{{Blockquote bottom}} | |||
===Hotfix 24=== | |||
These are the patch notes for hotfix 24.<ref name="Hotfix 24" /> | |||
{{Blockquote top}} | |||
* Fixed a bug where the ropes created by Viper Legionnaires could sometimes fail to detach. | |||
* Fixed a bug where killing Tycho, the Black Praetor would disable some area transitions such as the stairs in Sun Temple. | |||
{{Blockquote bottom}} | |||
===Hotfix 25=== | |||
These are the patch notes for hotfix 25.<ref name="Hotfix 25" /> | |||
{{Blockquote top}} | |||
* Slightly improved texture streaming stability. | |||
* Fixed 2 client crashes. | |||
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. | |||
{{Blockquote bottom}} | |||
===Hotfix 26=== | |||
These are the patch notes for hotfix 26.<ref name="Hotfix 26" /> | |||
{{Blockquote top}} | |||
* Fixed a bug where the locked Temple doors into the Architect's Room and the Royal Access Chamber could open too early, before the unlock requirement is met. | |||
* Fixed a bug where the "{{psl|Isn't it tempting?}}" Atlas passive node wasn't functional. | |||
{{Blockquote bottom}} | {{Blockquote bottom}} | ||
| Line 332: | Line 472: | ||
| publisher = Official Path of Exile Forums | | publisher = Official Path of Exile Forums | ||
| accessdate = December 29, 2025 | | accessdate = December 29, 2025 | ||
}}</ref> | |||
<ref name="Hotfix 11">{{cite web | |||
| author = Alexander_GGG | |||
| date = December 30, 2025 | |||
| title = 0.4.0c Hotfix 11 | |||
| url = https://www.pathofexile.com/forum/view-thread/3900225 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = December 30, 2025 | |||
}}</ref> | |||
<ref name="Hotfix 12">{{cite web | |||
| author = Alexander_GGG | |||
| date = December 30, 2025 | |||
| title = 0.4.0c Hotfix 12 | |||
| url = https://www.pathofexile.com/forum/view-thread/3900341 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = December 30, 2025 | |||
}}</ref> | |||
<ref name="Hotfix 13">{{cite web | |||
| author = Alexander_GGG | |||
| date = January 3, 2026 | |||
| title = 0.4.0c Hotfix 13 | |||
| url = https://www.pathofexile.com/forum/view-thread/3901755 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 3, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 14">{{cite web | |||
| author = Alexander_GGG | |||
| date = January 3, 2026 | |||
| title = 0.4.0c Hotfix 14 | |||
| url = https://www.pathofexile.com/forum/view-thread/3901911 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 3, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 15">{{cite web | |||
| author = Adam_GGG | |||
| date = January 5, 2026 | |||
| title = 0.4.0c Hotfix 15 | |||
| url = https://www.pathofexile.com/forum/view-thread/3902772 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 5, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 16">{{cite web | |||
| author = Adam_GGG | |||
| date = January 5, 2026 | |||
| title = 0.4.0c Hotfix 16 | |||
| url = https://www.pathofexile.com/forum/view-thread/3903127 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 6, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 17">{{cite web | |||
| author = Adam_GGG | |||
| date = January 6, 2026 | |||
| title = 0.4.0c Hotfix 17 | |||
| url = https://www.pathofexile.com/forum/view-thread/3903161 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 6, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 18">{{cite web | |||
| author = Adam_GGG | |||
| date = January 7, 2026 | |||
| title = 0.4.0c Hotfix 18 | |||
| url = https://www.pathofexile.com/forum/view-thread/3903517 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 7, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 19">{{cite web | |||
| author = Adam_GGG | |||
| date = January 7, 2026 | |||
| title = 0.4.0c Hotfix 19 | |||
| url = https://www.pathofexile.com/forum/view-thread/3903541 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 7, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 20">{{cite web | |||
| author = Adam_GGG | |||
| date = January 7, 2026 | |||
| title = 0.4.0c Hotfix 20 | |||
| url = https://www.pathofexile.com/forum/view-thread/3903565 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 7, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 21">{{cite web | |||
| author = Adam_GGG | |||
| date = January 7, 2026 | |||
| title = 0.4.0c Hotfix 21 | |||
| url = https://www.pathofexile.com/forum/view-thread/3903830 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 8, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 22">{{cite web | |||
| author = Adam_GGG | |||
| date = January 8, 2026 | |||
| title = 0.4.0c Hotfix 22 | |||
| url = https://www.pathofexile.com/forum/view-thread/3903874 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 8, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 23">{{cite web | |||
| author = Adam_GGG | |||
| date = January 8, 2026 | |||
| title = 0.4.0c Hotfix 23 | |||
| url = https://www.pathofexile.com/forum/view-thread/3904181 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 9, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 24">{{cite web | |||
| author = Adam_GGG | |||
| date = January 9, 2026 | |||
| title = 0.4.0c Hotfix 24 | |||
| url = https://www.pathofexile.com/forum/view-thread/3904255 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 9, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 25">{{cite web | |||
| author = Adam_GGG | |||
| date = January 12, 2026 | |||
| title = 0.4.0c Hotfix 25 | |||
| url = https://www.pathofexile.com/forum/view-thread/3905136 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 12, 2026 | |||
}}</ref> | |||
<ref name="Hotfix 26">{{cite web | |||
| author = Adam_GGG | |||
| date = January 12, 2026 | |||
| title = 0.4.0c Hotfix 26 | |||
| url = https://www.pathofexile.com/forum/view-thread/3905188 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = January 12, 2026 | |||
}}</ref> | }}</ref> | ||
}} | }} | ||
Latest revision as of 09:14, 14 January 2026
| Version History | ||
|---|---|---|
| ← 0.4.0b December 16, 2025 | 0.4.0c December 18, 2025 | 0.4.0d → January 14, 2026 |
Patch notes
These are the official patch notes for Path of Exile 2 version 0.4.0c released by Grinding Gear Games.[1]
Fate of the Vaal League Changes and Improvements
- Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area.
- The Architect's room is now able to connect to any other adjacent room.
- Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete.
- The number of rooms destabilised after defeating the Architect has been halved.
- The number of rooms destabilised after defeating Atziri has been lowered by 25%.
- League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter.
- Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles.
- Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+.
- Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms.
- Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple
- The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1.
- The Uniques Vault room now excludes more common uniques as the level of the Temple increases.
- Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'.
- Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs.
- Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers.
- The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets.
- The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple.
- The Spymaster room at Tier III now also adds an Unchained Beast to the Temple.
- The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple.
- The Generator room at Tier III now also adds a Royal Colossus to the Temple.
- The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple.
- The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple.
- Modifiers applied to the Temple by rooms has been approximately doubled at all Tiers.
- The Sealed Vault now also adds 25% Rarity of Items dropped to the Temple.
- The Grand Phylactory (Tier III Alchemy Lab) now also increases Gold Found by 50%.
- Halved the chances of finding Uromoti's Medallion (Bonus Room) and Hayoxi's Medallion (Reroll Reward Room).
- Tier 3 rooms either drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
- The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
- Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage) drop rates have been increased on all other rooms.
- Greatly increased drop rate of Xopec's Medallions.
- Slightly decreased drop rate of Azcapa's Medallions.
- Added room type icons to bonus room Medallions.
- Updated the descriptions on rooms in Atziri's Temple regarding their Medallion drops.
- Updated various Minimap Icon display names in the Temple to match the actual Room name.
General Changes
- Improved the behaviour of multiple Skills when used by
Spell TotemSpell TotemSpell, Totem, Duration, Conditional, Meta
Tier: 7
Level: (1-20)
Cost: (18-121) Mana
Cast Time: 0.50 secConsume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Totem duration is 8 seconds
Limit (1-2) Totems
Totem gains +(0-75)% to all Elemental Resistances
Socketed Skills deal 10% more
damage per Power Charge Consumed
20% more Totem life per Endurance Charge Consumed
20% more Totem duration per Endurance Charge Consumed
Totem gains +(0-35)% to Chaos Resistance
Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect..
Ember FusilladeEmber FusilladeSpell, AoE, Projectile, Fire, Duration
Tier: 5
Level: (1-20)
Cost: (3-37) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.5% more Damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6-10) Embers
Modifiers to number of Projectiles instead
apply to number of Embers accumulatedSkills can be managed in the Skills Panel.can now be socketed into Spell Totem.
Frost DartsFrost DartsSpell, AoE, Projectile, Cold, Payoff
Tier: 3
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional ProjectilesSkills can be managed in the Skills Panel.can now be socketed into Spell Totem.
Bone CageBone CageSpell, AoE, Physical, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (7-80) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 15.00%Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.Deals (10-347) to (15-521) Physical Damage
Hits are Pinning
Pins Enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 metre
Cage duration is 1.6 seconds
Additional Effects From 1-20% Quality:
Pins Enemies as though dealing +(2.5-50)% more DamageSkills can be managed in the Skills Panel.can now be socketed into Spell Totem.
- Consuming a mark with
Cross SlashCross SlashAttack, Shapeshift, Werewolf, AoE, Melee
Tier: 7
Level: (1-20)
Cost: (10-67) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 110% of base
Attack Damage: (65-235)% of baseRequires: TalismanShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.Gouge length is 4.7 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to gouge widthSkills can be managed in the Skills Panel.now makes the Shockwave Damage deal 130% Damage at Level 1 (from 65%).
Arctic HowlArctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Tier: 5
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Critical Strike Chance: 10.00%Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
Empowered Attacks deal (4-121) to (5-186) additional Cold damage
Empowers one Attack per 5 enemy Power in
range, counting up to 50 Power
Additional Effects From 1-20% Quality:
Buff grants Allies (1-20)% increased Freeze buildupSkills can be managed in the Skills Panel.now provides Empowers 1 attack per 5 enemy Power (previously 10).
- The additional Cold damage granted by Arctic Howl to Empowered Attacks is now approximately 50% higher at all levels.
- Lowered the collision size of Summoned Wolves to be consistent with other Minion Types. They had a significantly larger collision box than intended resulting in them often getting stuck and being unable to path through areas or to enemies.
- Improved the AI of Summoned Wolves to more consistently attack the same target.
- Improved functionality of stolen Abyssal monster mods.
- Reduced the damage on Quadrilla Sergeant, Mighty Silverfist, The Abominable Yeti, The Frostborn Fiend and Zekoa, the Headcrusher monsters.
- Glory generation now has a 0.5 second cooldown per enemy (previously 2 seconds).
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.and
Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Speed: 75% of base
Attack Damage: (80-250)% of baseRequires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targetsSkills can be managed in the Skills Panel.secondary targeting now picks a random valid target in range instead of the closest valid target.
Rolling MagmaRolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Tier: 3
Level: (1-20)
Cost: (8-83) Mana
Attack Speed: 85% of base
Attack Damage: (70-218)% of baseRequires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage
Chains (2-4) times
Inflicts 100% more Flammability Magnitude
100% more Ignite Magnitude
Impact radius is (1.4-1.8) metres
Additional Effects From 1-20% Quality:
(0.5-10)% more Damage with Hits for each time this Skill has ChainedSkills can be managed in the Skills Panel.now deals 70-218% of attack damage (previously 65-189%).
- Rolling Magma's now scales number of chains every 8 levels (previously every 10).
- We have more substantial improvements we would like to make to Rolling Magma in the future.
Lunar BlessingLunar BlessingWarcry, Attack, Shapeshift, Buff, Werewolf, AoE, Melee, Trigger, Cold, Duration
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Cooldown Time: 22.00 sec
Can Store 1 Use(s)
Use Time: 1.00 secRequires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.Knocks back enemies in a 4 metre radius
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40-59)% of damage Gained as Cold damage
Additional Effects From 1-20% Quality:
Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel.'s cooldown now recovers while the buff is active, the cooldown has been increased from 10 seconds to 22 seconds as a result.
- Lunar Blessing now creates an extra moonbeam at all gem levels.
- Lunar Blessing is now a Warcry.
- Updated Lunar Blessing to displays its knockback radius.
- Lunar Blessing moonbeams can now only be triggered by melee attacks.
- Updated the recommended Supports for Lunar Blessing and Cross Slash.
- Reduced the damage of the Lightless Abomination's projectiles and ignites.
- Reduced the damage of lava, especially in maps with fights containing either Mektul, the Forgemaster or Gulzal, the Living Furnace.
- Large meteors from
Walking CalamityWalking CalamityAttack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Attack Speed: 70% of base
Attack Damage: 0% of baseRequires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.15 seconds
A large Meteor falls every 15 Meteors
Meteors fall in 8 metre radius
Meteors Trigger 50% more frequently for each
additional enemy in radius, up to 200%
Large meteors can target a single enemy only
once every 2 seconds
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage Gained as Fire damage
Additional Effects From 1-20% Quality:
Buff grants +(0.5-10)% of damage Gained as Fire damageSkills can be managed in the Skills Panel.will now prioritize targeting bosses if possible.
- Reduced the number of meteors that fall during Walking Calamity when a low amount of enemies are nearby and increased the number of meteors per nearby enemy by 50%.
- Walking Calamity's quality now provides a Buff that grants 10% of damage gained as Fire damage.
- Walking Calamity's quality no longer provides a Large Meteor falls every -2 Meteors.
BriarpatchBriarpatchBuff, Spell, Persistent, AoE, Sustained, Physical, Duration, Plant
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cast Time: Instant
Critical Strike Chance: 10.00%While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.Stores 1% of Physical Attack damage dealt, up to (9-256)
Thorny Ground radius is 3 metres
Limit 1 patch of Thorny Ground
Thorny Ground duration is 6 seconds
Cannot create more than one patch of
Thorny Ground every 8 seconds
Overgrown Thorny Ground deals damage 50% more
frequently and expires 50% slower
Modifiers to Thorns damage apply to this Skill's Spell damage
Additional Effects From 1-20% Quality:
(0.25-5)% chance to Hinder enemies on HitSkills can be managed in the Skills Panel.is now a Sustained skill.
Flame BreathFlame BreathAttack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Tier: 13
Level: (1-20)
Cost: 6 Rage per second, (23-157) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 800% of base
Attack Damage: (30-109)% of baseRequires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of
damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill
Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel.no longer goes on cooldown upon finishing channelling. It now only goes on cooldown upon beginning channelling.
Moment of VulnerabilityMoment of VulnerabilitySpell, AoE, Nova
Level: (1-20)
Cost: (6-18) Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.65 secSend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.Deals (1-30) to (2-46) Physical Damage
Nova radius is 4 metres
10 second delay before enemy can be affected again
(60-98)% of damage dealt to temporal visages is also dealt to the original targets
Additional Effects From 1-20% Quality:
+(1-20)% of damage dealt to temporal visages is also dealt to the original targetsSkills can be managed in the Skills Panel.now has a scaling Mana cost (previously 20 at all levels).
- Updated Deadly Resolves description to clarify that stages are expended when triggered.
- Updated Splinter Totems description to mention a maximum instead of a Limit to the number of totems. Functionality is unchanged.
- Updated Cross Slash's description to clarify that it hits enemies in the centre of the cross twice.
- Updated the icon used in the World Map for The Blind Beast in Act 4 to reflect the fact that it no longer provides character power.
- Further improvements made to texture streaming.
- Added a missing Abyss modifier to the Talisman mod pool.
RampageRampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Tier: 11
Level: (1-20)
Cost: 5 Rage per second, (14-97) Mana
Attack Speed: 70% of base
Attack Damage: (75-306)% of baseRequires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill
Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel.is now slightly better at pushing monsters out of the way.
Bug Fixes
- Fixed some constructs in the Vaal Ruins appearing modern.
- Fixed a bug that prevented Ancient Reliquary Vaults from being placed in Atziri's Temple in rare cases.
- Fixed a bug where some minimap icons were revealed when the Map Boss was defeated, even though the content that those icons pertained to was already complete.
- Fixed a bug where the Calqiro High Priest could become stuck underground during league encounters.
- Fixed a bug where you could not re-enter the Vaal Ruins non-combat area if you died inside of it.
- Fixed a bug where Architect's Console could be unusable in couch co-op.
- Fixed a bug where Treasure Vault levers could be unusable in couch co-op.
- Fixed a bug which made the Scorpion in the Vaal Temple Elite Legion room unable to be killed.
- Fixed a bug where you couldn't jump into the Abyss while shapeshifted.
- Fixed a bug where shapeshifting to perform
Kelari's JudgmentKelari's JudgmentCommand, AoE, Physical, Channelling
Level: (1-20)
Cost: (3-39) Mana per secondSkills can be managed in the Skills Panel. would cause desync.- Fixed a bug where the Doryani's Elite monster was hitting twice with some skills.
- Fixed a bug where the Blackstrider monster was not able to be made a spectre.
- Fixed a bug that prevented
Reap from properly giving the player Life on Culling Strike.
- Fixed a bug where
Expedition logbooksExpedition LogbookTake this item to Dannig in your Hideout to open portals to an expedition. could not be opened when playing with a controller.
- Fixed a bug where Living Lightning couldn't be triggered from a different weapon set than the skill performed with it.
- Fixed a bug where Briarpatch could be active in a weapon set where it was not enabled.
- Fixed a bug where Talismans were not Chanceable into their Unique equivalents.
- Fixed a bug where the Disciple of Varashta's Djinn minions would fail to perform their commanded Skill if the player swapped their weapon set.
- Fixed a bug where the Disciple of Varashta's Djinn minions' commanded Skills could be interrupted when you swap weapon sets.
- Fixed a bug where some effects like
Lingering IllusionLingering IllusionBuff, Persistent, Duration, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Skills can be managed in the Skills Panel.were invisible.
- Fixed a bug where Spell Totem's mana cost was double the intended amount.
- Fixed a bug where
Amanamu's TitheAmanamu's TitheSupport, Lineage, Minion, Persistent
Category: Amanamu's TitheRequires Level 25
Support Requirements: +5 StrSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills dies
Maximum 3 Abyssal Monster Modifiers gained this wayThose that serve the Liege of the Lightless are his, utterly.
Blood, flesh, and soul are fodder to bend to his will.
Under a Lich Lord, not even death is an escape.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Lineage Support could grant players an immunity aura.- Fixed a bug where shapeshift skills would not appear in the supportable skills list.
- Fixed a bug where Second Wind could support the
Mirage Deadeye and
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Tier: 8
Level: (1-20)
Reservation: 60 SpiritRequires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.05–5) secondsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.clones.
- Fixed a bug where Bahlak, the Sky Seer could fail to deactivate its Tornado skill.
- Fixed a bug where Warcries ignored Warcry speed while shapeshifting.
- Fixed a bug where the terrain below shrines would be missing in the Lost Towers area.
- Fixed a bug where The Hooded Mentor [sic] in Kingsmarch could say things out loud at the incorrect time.
- Fixed a bug where Viper Napuatzi's dialogue would trigger from the wrong location in Maps.
- Fixed a bug where Alva could repeat her dialogue line that she says out loud when you approach her in the Vaal Ruins.
- Fixed a bug where
RampageRampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Tier: 11
Level: (1-20)
Cost: 5 Rage per second, (14-97) Mana
Attack Speed: 70% of base
Attack Damage: (75-306)% of baseRequires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill
Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) secondsSkills can be managed in the Skills Panel.would ignore movement speed changes at the start of the skill.
- Fixed a bug where Rampage would sometimes stop after a collision.
- Fixed a bug where Jacob, the Town Crier in Kingsmarch could talk about events that your character had not yet completed if another character caused him to cry out rather than your own character.
- Fixed a bug where some popups became transparent permanently while using a controller.
- Fixed a bug where the visual effects on the Stormborne Gloves microtransaction was spreading onto weapons.
- Fixed a bug where the Wyvern form unlock tutorial was not hidden when closing your inventory.
- Fixed a bug where the Wyvern form unlock notification was shown without an equipped talisman.
- Fixed a visual bug where some death effects from Xipocado, Royal Architect would reappear if you returned to the area where the boss died.
- Fixed a visual bug where the embers from
Ruzhan's FuryRuzhan's FuryCommand, AoE, Projectile, Fire
Level: (1-20)
Cost: (4-41) ManaSkills can be managed in the Skills Panel. would attach to the coin when Ruzhan was too far away from the player.- Fixed a visual bug with
Lingering IllusionLingering IllusionBuff, Persistent, Duration, Remnant
Tier: 8
Level: (1-20)
Reservation: 30 SpiritWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Skills can be managed in the Skills Panel.while shapeshifted.
- Fixed a visual bug where
Thrashing VinesThrashing VinesSpell, AoE, Sustained, Physical, Duration, Plant
Tier: 9
Level: (1-20)
Cost: (14-152) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (5-151) to (8-226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
2 vines grow per cast time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage
Vines grow facing nearby targets, no more than once per
0.5 seconds for each target
Additional Effects From 1-20% Quality:
+(0.025-0.5) metre to vine lengthSkills can be managed in the Skills Panel.was displaying higher damage than it was dealing. Damage dealt is unchanged.
- Fixed a crash when using
Navira's OasisNavira's OasisCommand, AoE, Duration
Level: (1-20)
Cost: (7-75) ManaSkills can be managed in the Skills Panel..- Fixed a crash when using Cross Slash.
- Fixed a client crash when trying to level up the
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 secRequires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled
Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumedSkills can be managed in the Skills Panel.gem in certain situations.
- Fixed a client crash related to dying while shapeshifted.
- Fixed a client crash.
- Fixed a common client crash on Xbox.
- Fixed 4 instance crashes.
Hotfixes
The following hotfixes were deployed after the 0.4.0c patch.
Hotfix 1
These are the patch notes for hotfix 1.[2]
- Reduced the damage of the "Trail of Fire" Rare Monster mod.
- Reduced the damage of the ground degen pools the Abyss monster Shepherd of the Pit creates.
- Fixed a bug with Temple Tier 3 bonus unique monsters added in 0.4.0c being the wrong types for each room.
- Fixed a bug where Soulflame Geysers stolen by the player could trap the player inside of them.
Hotfix 2
These are the patch notes for hotfix 2.[3]
- Fixed a visual bug where the Temple UI was displaying a connection between Atziri's Chambers and a non-path room.
- Fixed a bug where players could get into a state where they could no longer perform actions after completing an Ancient Beacon encounter.
- Fixed a client crash.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 3
These are the patch notes for hotfix 3.[4]
- Fixed a bug where
Lunar BlessingLunar BlessingWarcry, Attack, Shapeshift, Buff, Werewolf, AoE, Melee, Trigger, Cold, Duration
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Cooldown Time: 22.00 sec
Can Store 1 Use(s)
Use Time: 1.00 secRequires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.Knocks back enemies in a 4 metre radius
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40-59)% of damage Gained as Cold damage
Additional Effects From 1-20% Quality:
Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel.ignored being manually disabled in a weapon set.
Hotfix 4
These are the patch notes for hotfix 4.[5]
- Fixed an Issue where player stolen Soulflame Geysers would trap the player.
- Fixed a bug where the fight with Xipocado, Royal Architect could be activated before entering the room.
- Fixed a bug where the Organised Forces and Beyond Reality atlas passive nodes did not work with maps whose Powerful Map Bosses were added by Precursor Tablets.
- Fixed a bug where the Extinguishing Exhalation notable was only removing Ignite if your Warcry hit an enemy.
- Fixed an issue where Xipocado, Royal Architect has lower base rarity than intended.
- Fixed a bug where
Atziri's ImpatienceAtziri's ImpatienceSupport, Lineage
Category: Cooldown RecoveryRequires Level 65
Support Requirements: +5 DexSupports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.Lose 25% of maximum Life, Mana, and Energy Shield when you use Supported Skills
Supported Skills have 100% increased cooldown recovery rate"Those who bored the Queen suffered an excessive punishment:
everyone they had ever known would be killed, effectively
erasing their life. So, no matter the cost... none kept her waiting."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. could supportMirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Tier: 8
Level: (1-20)
Reservation: 60 SpiritRequires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.05–5) secondsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.and
Mirage DeadeyeMirage DeadeyeBuff, Persistent, Trigger, Duration, Meta
Level: (1-20)Requires: Spear, Bow, CrossbowWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.despite them being Meta gems.
- Reduced the damage over time from pools the Abyss monster Shepherd of the Pit creates. Reduced the damage over time from the following Rare Monster modifiers: Soulflame Geysers, Trail of Fire, Shade Walker.
- The minions spawned in the first phase of the Act 4 boss fight will now get killed when the phase change sequence begins.
- Fixed a bug where modifying Tornado's area of effect would not change the area in which it dealt damage over time to enemies, only the slowing/pulling area.
- Fixed 4 instance crashes.
Hotfix 5
These are the patch notes for hotfix 5.[6]
- The chance for Magic or Rare monster now scales with the level of the temple, you should see vastly more higher rarity monsters in Endgame temples.
- Atziri's Temple now generates at Level 81 (from 80) when you are Level 90+.
- Energy Shield and Life Recharge is now delayed on logging in.
- Fixed crash when joining an area with multiple tornados
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. New temple scaling will apply to temples created from new hub instances.
Hotfix 6
These are the patch notes for hotfix 6.[7]
- Fixed a bug where Atziri would sometimes fail to die in phase 2.
- Atziri and The Architect are no longer affected by map modifiers in the Vaal Temple.
- Fixed a client crash.
- Fixed a client crash with Tempest Bell and Imbue Weapon.
- Fixed a Vulkan client crash.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 7
These are the patch notes for hotfix 7.[8]
- Fixed a client crash.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 8
These are the patch notes for hotfix 8.[9]
- Fixed 4 client crashes.
- Fixed a bug where the Exalted, Regal and Alchemy Workbenches were closing upon use when using a controller.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 9
These are the patch notes for hotfix 9.[10]
- Fixed more cases where Zochama, High Priest could get stuck underground.
Hotfix 10
These are the patch notes for hotfix 10.[11]
- Players will no longer be able to get Energised Crystals from areas they significantly over-level.
Hotfix 11
These are the patch notes for hotfix 11.[12]
- Fixed a client crash when interacting with a Ritual.
- Fixed 2 instance crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 12
These are the patch notes for hotfix 12.[13]
- Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later.
- Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps.
- Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters.
Hotfix 13
These are the patch notes for hotfix 13.[14]
- Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can.
- Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time.
- The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples.
- Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples.
Due to hotfixing these issues, some of them will present incorrectly on your Client until next restarted. Other changes like the description on the Medallion, and descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window.
Hotfix 14
These are the patch notes for hotfix 14.[15]
- Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!)
Hotfix 15
These are the patch notes for hotfix 15.[16]
- Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
The client changes will be deployed to consoles a few hours later due to the certification process.
Hotfix 16
These are the patch notes for hotfix 16.[17]
- The 'Enemies Chilled by your Hits increase damage taken by Chill Magnitude' mod is now capped at -85%.
- Fixed an instance crash.
Hotfix 17
These are the patch notes for hotfix 17.[18]
- Fixed a client crash when resizing the client window while using Vulkan.
- Fixed 2 common client crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 18
These are the patch notes for hotfix 18.[19]
- Fixed a bug where non-map owners could interact with temple medallions, causing them to be lost. Non-map owners will receive an error message telling them they have too many medallions, this will be fixed in the next client patch.
- Fixed 2 instance crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 19
These are the patch notes for hotfix 19.[20]
- Fixed a bug where temple medallions could be deleted without being added if your medallion slots were full.
Hotfix 20
These are the patch notes for hotfix 20.[21]
- Fixed a bug where players could not interact with temple medallions while in couch co-op.
Hotfix 21
These are the patch notes for hotfix 21.[22]
- Updated the error message for non-Temple owners trying to pickup medallions, to clarify that only the map owner can pick them up.
- Fixed a bug where the max temple medallion count was incorrect in couch co-op.
Hotfix 22
These are the patch notes for hotfix 22.[23]
- Fixed a client crash that could occur when closing the stash.
- Fixed an instance crash.
Hotfix 23
These are the patch notes for hotfix 23.[24]
- Fixed a bug where Azmadi, the Faridun Prince and Zahmir, the Blade Sovereign could disappear mid-fight.
Hotfix 24
These are the patch notes for hotfix 24.[25]
- Fixed a bug where the ropes created by Viper Legionnaires could sometimes fail to detach.
- Fixed a bug where killing Tycho, the Black Praetor would disable some area transitions such as the stairs in Sun Temple.
Hotfix 25
These are the patch notes for hotfix 25.[26]
- Slightly improved texture streaming stability.
- Fixed 2 client crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Hotfix 26
These are the patch notes for hotfix 26.[27]
- Fixed a bug where the locked Temple doors into the Architect's Room and the Royal Access Chamber could open too early, before the unlock requirement is met.
- Fixed a bug where the "
Isn't it tempting?" Atlas passive node wasn't functional.
References
- ↑ Adam_GGG (December 18, 2025). "0.4.0c Patch Notes". Official Path of Exile Forums. Retrieved December 19, 2025.
- ↑ Adam_GGG (December 19, 2025). "0.4.0c Hotfix". Official Path of Exile Forums. Retrieved December 19, 2025.
- ↑ Stacey_GGG (December 19, 2025). "0.4.0c Hotfix 2". Official Path of Exile Forums. Retrieved December 19, 2025.
- ↑ Alexander_GGG (December 19, 2025). "0.4.0c Hotfix 3". Official Path of Exile Forums. Retrieved December 19, 2025.
- ↑ Alexander_GGG (December 22, 2025). "0.4.0c Hotfix 4". Official Path of Exile Forums. Retrieved December 22, 2025.
- ↑ Alexander_GGG (December 22, 2025). "0.4.0c Hotfix 5". Official Path of Exile Forums. Retrieved December 22, 2025.
- ↑ Alexander_GGG (December 23, 2025). "0.4.0c Hotfix 6". Official Path of Exile Forums. Retrieved December 23, 2025.
- ↑ Alexander_GGG (December 23, 2025). "0.4.0c Hotfix 7". Official Path of Exile Forums. Retrieved December 23, 2025.
- ↑ Alexander_GGG (December 24, 2025). "0.4.0c Hotfix 8". Official Path of Exile Forums. Retrieved December 24, 2025.
- ↑ Alexander_GGG (December 29, 2025). "0.4.0c Hotfix 9". Official Path of Exile Forums. Retrieved December 29, 2025.
- ↑ Alexander_GGG (December 29, 2025). "0.4.0c Hotfix 10". Official Path of Exile Forums. Retrieved December 29, 2025.
- ↑ Alexander_GGG (December 30, 2025). "0.4.0c Hotfix 11". Official Path of Exile Forums. Retrieved December 30, 2025.
- ↑ Alexander_GGG (December 30, 2025). "0.4.0c Hotfix 12". Official Path of Exile Forums. Retrieved December 30, 2025.
- ↑ Alexander_GGG (January 3, 2026). "0.4.0c Hotfix 13". Official Path of Exile Forums. Retrieved January 3, 2026.
- ↑ Alexander_GGG (January 3, 2026). "0.4.0c Hotfix 14". Official Path of Exile Forums. Retrieved January 3, 2026.
- ↑ Adam_GGG (January 5, 2026). "0.4.0c Hotfix 15". Official Path of Exile Forums. Retrieved January 5, 2026.
- ↑ Adam_GGG (January 5, 2026). "0.4.0c Hotfix 16". Official Path of Exile Forums. Retrieved January 6, 2026.
- ↑ Adam_GGG (January 6, 2026). "0.4.0c Hotfix 17". Official Path of Exile Forums. Retrieved January 6, 2026.
- ↑ Adam_GGG (January 7, 2026). "0.4.0c Hotfix 18". Official Path of Exile Forums. Retrieved January 7, 2026.
- ↑ Adam_GGG (January 7, 2026). "0.4.0c Hotfix 19". Official Path of Exile Forums. Retrieved January 7, 2026.
- ↑ Adam_GGG (January 7, 2026). "0.4.0c Hotfix 20". Official Path of Exile Forums. Retrieved January 7, 2026.
- ↑ Adam_GGG (January 7, 2026). "0.4.0c Hotfix 21". Official Path of Exile Forums. Retrieved January 8, 2026.
- ↑ Adam_GGG (January 8, 2026). "0.4.0c Hotfix 22". Official Path of Exile Forums. Retrieved January 8, 2026.
- ↑ Adam_GGG (January 8, 2026). "0.4.0c Hotfix 23". Official Path of Exile Forums. Retrieved January 9, 2026.
- ↑ Adam_GGG (January 9, 2026). "0.4.0c Hotfix 24". Official Path of Exile Forums. Retrieved January 9, 2026.
- ↑ Adam_GGG (January 12, 2026). "0.4.0c Hotfix 25". Official Path of Exile Forums. Retrieved January 12, 2026.
- ↑ Adam_GGG (January 12, 2026). "0.4.0c Hotfix 26". Official Path of Exile Forums. Retrieved January 12, 2026.