Wisdom of the Maji: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
While this passive is allocated, equipped items with a rune or idol placed in their [[augment]] sockets grant additional [[enchantment]] bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. | While this passive is allocated, equipped items with a rune or idol placed in their [[augment]] sockets grant additional [[enchantment]] bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. Other types of augments do not have Bonded modifiers. | ||
==List of Bonded modifiers== | ==List of Bonded modifiers== | ||
Revision as of 02:58, 13 December 2025
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Wisdom of the Maji is a notable Ascendancy passive skill for the Shaman that causes runes and idols in augment sockets on equipped items to provide an additional Bonded enchantment to the user.
Mechanics
While this passive is allocated, equipped items with a rune or idol placed in their augment sockets grant additional enchantment bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. Other types of augments do not have Bonded modifiers.
List of Bonded modifiers
Lesser runes
| Item | Stats | Description |
|---|---|---|
| Lesser Adept Rune | — | All Equipment: +6 to Dexterity |
| Lesser Body Rune Armour: +20 to maximum Life Wand or Staff: +25 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Leeches 2% of Physical Damage as Life Armour: +20 to maximum Life Wand or Staff: +25 to maximum Energy Shield |
| Lesser Desert Rune Armour: +10% to Fire Resistance Wand or Staff: Gain 6% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 4 to 6 Fire Damage Armour: +10% to Fire Resistance Wand or Staff: Gain 6% of Damage as Extra Fire Damage |
| Lesser Glacial Rune Armour: +10% to Cold Resistance Wand or Staff: Gain 6% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 3 to 5 Cold Damage Armour: +10% to Cold Resistance Wand or Staff: Gain 6% of Damage as Extra Cold Damage |
| Lesser Inspiration Rune Armour: 12% increased Mana Regeneration Rate Wand or Staff: 16% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Gain 8 Mana per Enemy Killed Armour: 12% increased Mana Regeneration Rate Wand or Staff: 16% increased Mana Regeneration Rate |
| Lesser Iron Rune Armour: 14% increased Armour, Evasion and Energy Shield Wand or Staff: 20% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: 14% increased Physical Damage Armour: 14% increased Armour, Evasion and Energy Shield Wand or Staff: 20% increased Spell Damage |
| Lesser Mind Rune Armour: +15 to maximum Mana Wand or Staff: +30 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Leeches 1.5% of Physical Damage as Mana Armour: +15 to maximum Mana Wand or Staff: +30 to maximum Mana |
| Lesser Rebirth Rune Armour: Regenerate 0.25% of maximum Life per second Wand or Staff: 12% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Gain 10 Life per Enemy Killed Armour: Regenerate 0.25% of maximum Life per second Wand or Staff: 12% increased Energy Shield Recharge Rate |
| Lesser Resolve Rune | — | All Equipment: +6 to Intelligence |
| Lesser Robust Rune | — | All Equipment: +6 to Strength |
| Lesser Stone Rune Armour: +40 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Causes 20% increased Stun Buildup Armour: +40 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield |
| Lesser Storm Rune Armour: +10% to Lightning Resistance Wand or Staff: Gain 6% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 1 to 10 Lightning Damage Armour: +10% to Lightning Resistance Wand or Staff: Gain 6% of Damage as Extra Lightning Damage |
| Lesser Vision Rune Armour: 8% increased Life and Mana Recovery from Flasks Wand or Staff: 16% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: +50 to Accuracy Rating Armour: 8% increased Life and Mana Recovery from Flasks Wand or Staff: 16% increased Critical Hit Chance for Spells |
Regular runes
| Item | Stats | Description |
|---|---|---|
| Adept Rune | — | All Equipment: +8 to Dexterity |
| Body Rune Armour: +30 to maximum Life Wand or Staff: +30 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Leeches 2.5% of Physical Damage as Life Armour: +30 to maximum Life Wand or Staff: +30 to maximum Energy Shield |
| Desert Rune Armour: +12% to Fire Resistance Wand or Staff: Gain 8% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 7 to 11 Fire Damage Armour: +12% to Fire Resistance Wand or Staff: Gain 8% of Damage as Extra Fire Damage |
| Glacial Rune Armour: +12% to Cold Resistance Wand or Staff: Gain 8% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 6 to 10 Cold Damage Armour: +12% to Cold Resistance Wand or Staff: Gain 8% of Damage as Extra Cold Damage |
| Inspiration Rune Armour: 15% increased Mana Regeneration Rate Wand or Staff: 20% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Gain 16 Mana per Enemy Killed Armour: 15% increased Mana Regeneration Rate Wand or Staff: 20% increased Mana Regeneration Rate |
| Iron Rune Armour: 16% increased Armour, Evasion and Energy Shield Wand or Staff: 25% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: 16% increased Physical Damage Armour: 16% increased Armour, Evasion and Energy Shield Wand or Staff: 25% increased Spell Damage |
| Mind Rune Armour: +25 to maximum Mana Wand or Staff: +40 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Leeches 2% of Physical Damage as Mana Armour: +25 to maximum Mana Wand or Staff: +40 to maximum Mana |
| Rebirth Rune Armour: Regenerate 0.3% of maximum Life per second Wand or Staff: 15% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Gain 20 Life per Enemy Killed Armour: Regenerate 0.3% of maximum Life per second Wand or Staff: 15% increased Energy Shield Recharge Rate |
| Resolve Rune | — | All Equipment: +8 to Intelligence |
| Robust Rune | — | All Equipment: +8 to Strength |
| Stone Rune Armour: +60 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Causes 25% increased Stun Buildup Armour: +60 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield |
| Storm Rune Armour: +12% to Lightning Resistance Wand or Staff: Gain 8% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 1 to 20 Lightning Damage Armour: +12% to Lightning Resistance Wand or Staff: Gain 8% of Damage as Extra Lightning Damage |
| Vision Rune Armour: 10% increased Life and Mana Recovery from Flasks Wand or Staff: 20% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: +80 to Accuracy Rating Armour: 10% increased Life and Mana Recovery from Flasks Wand or Staff: 20% increased Critical Hit Chance for Spells |
Greater runes
| Item | Stats | Description |
|---|---|---|
| Greater Adept Rune | — | All Equipment: +10 to Dexterity |
| Greater Body Rune Armour: +40 to maximum Life Wand or Staff: +35 to maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Leeches 3% of Physical Damage as Life Armour: +40 to maximum Life Wand or Staff: +35 to maximum Energy Shield |
| Greater Desert Rune Armour: +14% to Fire Resistance Wand or Staff: Gain 10% of Damage as Extra Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 13 to 16 Fire Damage Armour: +14% to Fire Resistance Wand or Staff: Gain 10% of Damage as Extra Fire Damage |
| Greater Glacial Rune Armour: +14% to Cold Resistance Wand or Staff: Gain 10% of Damage as Extra Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 9 to 15 Cold Damage Armour: +14% to Cold Resistance Wand or Staff: Gain 10% of Damage as Extra Cold Damage |
| Greater Inspiration Rune Armour: 18% increased Mana Regeneration Rate Wand or Staff: 24% increased Mana Regeneration RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Gain 24 Mana per Enemy Killed Armour: 18% increased Mana Regeneration Rate Wand or Staff: 24% increased Mana Regeneration Rate |
| Greater Iron Rune Martial Weapon: 14% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtMartial Weapon: 18% increased Physical Damage Armour: 18% increased Armour, Evasion and Energy Shield Wand or Staff: 30% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | Bonded: Martial Weapon: 14% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt | Martial Weapon: 18% increased Physical Damage Armour: 18% increased Armour, Evasion and Energy Shield Wand or Staff: 30% increased Spell Damage |
| Greater Mind Rune Armour: +35 to maximum Mana Wand or Staff: +50 to maximum ManaPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Leeches 2.5% of Physical Damage as Mana Armour: +35 to maximum Mana Wand or Staff: +50 to maximum Mana |
| Greater Rebirth Rune Armour: Regenerate 0.35% of maximum Life per second Wand or Staff: 18% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Gain 30 Life per Enemy Killed Armour: Regenerate 0.35% of maximum Life per second Wand or Staff: 18% increased Energy Shield Recharge Rate |
| Greater Resolve Rune | — | All Equipment: +10 to Intelligence |
| Greater Robust Rune | — | All Equipment: +10 to Strength |
| Greater Stone Rune Armour: +80 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy ShieldPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Causes 30% increased Stun Buildup Armour: +80 to Stun Threshold Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield |
| Greater Storm Rune Armour: +14% to Lightning Resistance Wand or Staff: Gain 10% of Damage as Extra Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Adds 1 to 30 Lightning Damage Armour: +14% to Lightning Resistance Wand or Staff: Gain 10% of Damage as Extra Lightning Damage |
| Greater Vision Rune Armour: 12% increased Life and Mana Recovery from Flasks Wand or Staff: 24% increased Critical Hit Chance for SpellsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: +110 to Accuracy Rating Armour: 12% increased Life and Mana Recovery from Flasks Wand or Staff: 24% increased Critical Hit Chance for Spells |
Endgame runes
| Item | Limit | Stats | Description |
|---|---|---|---|
| Countess Seske's Rune of Archery Limited to: 1Requires Level 50Bows: Bow Attacks fire an additional ArrowPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Bows: Bow Attacks fire an additional Arrow |
| Courtesan Mannan's Rune of Cruelty Limited to: 1Requires Level 50Gloves: 20% increased Magnitude of Damaging Ailments you inflictPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Gloves: 20% increased Magnitude of Damaging Ailments you inflict |
| Craiceann's Rune of Recovery Limited to: 1Requires Level 50Body Armours: 50% increased Energy Shield Recharge RatePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Body Armours: 50% increased Energy Shield Recharge Rate |
| Craiceann's Rune of Warding Limited to: 1Requires Level 50Body Armours: 50% reduced effect of Curses on youPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Body Armours: 50% reduced effect of Curses on you |
| Farrul's Rune of Grace Limited to: 1Requires Level 50Boots: 8% increased Deflection Rating while movingPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Boots: 8% increased Deflection Rating while moving |
| Farrul's Rune of the Chase Limited to: 1Requires Level 50Boots: 5% increased Movement SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Boots: 5% increased Movement Speed |
| Farrul's Rune of the Hunt Limited to: 1Requires Level 50Martial Weapon: 50% increased Attack Damage against Rare or Unique EnemiesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies |
| Fenumus' Rune of Agony Limited to: 1Requires Level 50Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos Damage |
| Fenumus' Rune of Draining Limited to: 1Requires Level 50Gloves: 20% increased Withered MagnitudePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Gloves: 20% increased Withered Magnitude |
| Fenumus' Rune of Spinning Limited to: 1Requires Level 50Gloves: 8% increased Cast SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Gloves: 8% increased Cast Speed |
| Hedgewitch Assandra's Rune of Wisdom Limited to: 1Requires Level 50Wand or Staff: +1 to Level of all Spell SkillsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Wand or Staff: +1 to Level of all Spell Skills |
| Lady Hestra's Rune of Winter Limited to: 1Requires Level 50Martial Weapon: Adds 19 to 28 Cold DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Martial Weapon: Adds 19 to 28 Cold Damage |
| Saqawal's Rune of Erosion Limited to: 1Requires Level 50Helmets: 25% increased Exposure EffectPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Helmets: 25% increased Exposure Effect |
| Saqawal's Rune of Memory Limited to: 1Requires Level 50Helmets: 2% increased Experience gainPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Helmets: 2% increased Experience gain |
| Saqawal's Rune of the Sky Limited to: 1Requires Level 50Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all ElementsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements |
| Thane Girt's Rune of Wildness Limited to: 1Requires Level 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional ProjectilesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles |
| Thane Grannell's Rune of Mastery Limited to: 1Requires Level 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflictPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict |
| Thane Leld's Rune of Spring Limited to: 1Requires Level 50Martial Weapon: Adds 1 to 60 Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Martial Weapon: Adds 1 to 60 Lightning Damage |
| Thane Myrk's Rune of Summer Limited to: 1Requires Level 50Martial Weapon: Adds 23 to 34 Fire DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Martial Weapon: Adds 23 to 34 Fire Damage |
| The Greatwolf's Rune of Claws Limited to: 1Requires Level 50Gloves: Adds 5 to 12 Physical Damage to AttacksPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Gloves: Adds 5 to 12 Physical Damage to Attacks |
| The Greatwolf's Rune of Willpower Limited to: 1Requires Level 50Body Armours: 10% of Damage is taken from Mana before LifePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Body Armours: 10% of Damage is taken from Mana before Life |
Exclusive runes
| Item | Stats | Description |
|---|---|---|
| Greater Rune of Alacrity Armour: Debuffs on you expire 8% fasterPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: 8% increased Skill Speed Armour: Debuffs on you expire 8% faster |
| Greater Rune of Leadership Armour: Minions take 10% of Physical Damage as Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage Armour: Minions take 10% of Physical Damage as Lightning Damage |
| Greater Rune of Nobility Armour: 10% reduced effect of Shock on youPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Attacks with this Weapon have 10% chance to inflict Elemental Exposure Armour: 10% reduced effect of Shock on you |
| Greater Rune of Tithing Armour: 1 to 100 Lightning Thorns damagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Martial Weapon: Meta Skills gain 10% increased Energy Armour: 1 to 100 Lightning Thorns damage |
Regular idols
| Item | Stats | Description |
|---|---|---|
| Bear Idol Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Helmets: 8% increased Area of Effect Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage |
| Boar Idol Sceptres: Allies in your Presence Regenerate 8 Life per secondPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Gloves: Gain 1 Rage on Melee Hit Sceptres: Allies in your Presence Regenerate 8 Life per second |
| Cat Idol Sceptres: Allies in your Presence have 14% increased Critical Hit ChancePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Gloves: 15% increased Accuracy Rating Sceptres: Allies in your Presence have 14% increased Critical Hit Chance |
| Fox Idol Sceptres: 30% increased Presence Area of EffectPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Body Armours: +2% to Quality of all Skills Sceptres: 30% increased Presence Area of Effect |
| Owl Idol Sceptres: Allies in your Presence have 8% increased Cast SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Foci: 10% increased Cooldown Recovery Rate Sceptres: Allies in your Presence have 8% increased Cast Speed |
| Ox Idol Sceptres: Allies in your Presence have +8% to all Elemental ResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Shields: 10% increased Block chance Sceptres: Allies in your Presence have +8% to all Elemental Resistances |
| Primate Idol Sceptres: Allies in your Presence deal 30% increased DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Helmets: Minions have 12% increased maximum Life Sceptres: Allies in your Presence deal 30% increased Damage |
| Rabbit Idol Sceptres: 10% increased SpiritPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Body Armours: 5% increased Rarity of Items found Sceptres: 10% increased Spirit |
| Serpent Idol Sceptres: Allies in your Presence have 8% increased Attack SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Gloves: 5% increased Curse Magnitudes Sceptres: Allies in your Presence have 8% increased Attack Speed |
| Stag Idol Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Helmets: 50% increased Thorns Critical Hit Chance Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage |
| Wolf Idol Sceptres: Allies in your Presence have 14% increased Critical Damage BonusPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | — | Gloves: 10% increased Magnitude of Bleeding you inflict Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus |
Endgame idols
| Item | Limit | Stats | Description |
|---|---|---|---|
| Idol of Eeshta Limited to: 1Requires Level 50Helmets: 12% increased Cost EfficiencyPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Helmets: 12% increased Cost Efficiency |
| Idol of Egrin Limited to: 1Requires Level 50Helmets: Enemies you Curse take 6% increased DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Helmets: Enemies you Curse take 6% increased Damage |
| Idol of Grold Limited to: 1Requires Level 50Gloves: 20% increased total Power counted by WarcriesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Gloves: 20% increased total Power counted by Warcries |
| Idol of Maxarius Limited to: 1Requires Level 50Body Armours: +1 Charm SlotPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Body Armours: +1 Charm Slot |
| Idol of Ralakesh Limited to: 1Requires Level 50Helmets: 8% increased Reservation Efficiency of Minion SkillsPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Helmets: 8% increased Reservation Efficiency of Minion Skills |
| Idol of Sirrius Limited to: 1Requires Level 50Gloves: 8% increased Attack SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Gloves: 8% increased Attack Speed |
| Idol of Thruldana Limited to: 1Requires Level 50Martial Weapon: Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison DurationPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items. | 1 | — | Martial Weapon: Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|