|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 100
|gem_tags = Attack, AoE, Melee, Slam, Duration
|gem_tier = 7
|skill_id = EarthshatterPlayer
|gem_description = [[Slam]] the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. [[Warcries]] performed near the spike will cause it to shatter, damaging surrounding enemies.
|active_skill_name = Earthshatter
|item_class_id_restriction = One Hand Mace, Two Hand Mace
|item_class_id_restriction_text = One Hand Maces, Two Hand Maces
|cast_time = 1.0
|static_cost_types = Mana
|cost_types = Mana
|quality_type1_weight = 1
|quality_type1_stat_text = +(0.15-3) maximum Spikes
|stat_text = While [[Dual Wielding]], both weapons hit with<br>30% less attack speed<br>Deals damage along the fissure's path and in a<br>1 metre radius around the emerging spike<br>Spike duration is 6 seconds<br>Maximum 6 Spikes
|level1 = True
|level1_level_requirement = 0
|level1_cost_amounts = 7
|level1_damage_multiplier = 45
|level2 = True
|level2_level_requirement = 3
|level2_cost_amounts = 8
|level2_damage_multiplier = 49
|level3 = True
|level3_level_requirement = 6
|level3_cost_amounts = 9
|level3_damage_multiplier = 54
|level4 = True
|level4_level_requirement = 10
|level4_cost_amounts = 10
|level4_damage_multiplier = 59
|level5 = True
|level5_level_requirement = 14
|level5_cost_amounts = 11
|level5_damage_multiplier = 64
|level6 = True
|level6_level_requirement = 18
|level6_cost_amounts = 13
|level6_damage_multiplier = 69
|level7 = True
|level7_level_requirement = 22
|level7_cost_amounts = 14
|level7_damage_multiplier = 74
|level8 = True
|level8_level_requirement = 26
|level8_cost_amounts = 16
|level8_damage_multiplier = 78
|level9 = True
|level9_level_requirement = 31
|level9_cost_amounts = 17
|level9_damage_multiplier = 82
|level10 = True
|level10_level_requirement = 36
|level10_cost_amounts = 19
|level10_damage_multiplier = 86
|level11 = True
|level11_level_requirement = 41
|level11_cost_amounts = 21
|level11_damage_multiplier = 90
|level12 = True
|level12_level_requirement = 46
|level12_cost_amounts = 24
|level12_damage_multiplier = 95
|level13 = True
|level13_level_requirement = 52
|level13_cost_amounts = 26
|level13_damage_multiplier = 100
|level14 = True
|level14_level_requirement = 58
|level14_cost_amounts = 29
|level14_damage_multiplier = 105
|level15 = True
|level15_level_requirement = 64
|level15_cost_amounts = 33
|level15_damage_multiplier = 110
|level16 = True
|level16_level_requirement = 66
|level16_cost_amounts = 36
|level16_damage_multiplier = 115
|level17 = True
|level17_level_requirement = 72
|level17_cost_amounts = 40
|level17_damage_multiplier = 121
|level18 = True
|level18_level_requirement = 78
|level18_cost_amounts = 45
|level18_damage_multiplier = 127
|level19 = True
|level19_level_requirement = 84
|level19_cost_amounts = 49
|level19_damage_multiplier = 134
|level20 = True
|level20_level_requirement = 90
|level20_cost_amounts = 55
|level20_damage_multiplier = 140
|release_version = 0.1.0
}}
'''Earthshatter''' is a [[mace]] [[melee]] [[slam]] [[skill]]. The user sends out a fissure forward, which creates a spike at the end of its path. These spikes can be detonated to deal damage by using a [[warcry]] on them.
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =
|t1_1 = {{il|Brutality I}}
|t1_2 =
|t1_2 = {{il|Magnified Area I}}
|t1_3 =
|t1_3 = {{il|Upheaval I}}
|t2_1 =
|t2_1 = {{il|Brutality II}}
|t2_2 =
|t2_2 = {{il|Cadence}}
|t2_3 =
|t2_3 = {{il|Skittering Stone I}}
|t3_1 =
|t3_1 = {{il|Branching Fissures I}}
|t3_2 =
|t3_2 = {{il|Clash}}
|t3_3 =
|t3_3 = {{il|Magnified Area II}}
|t4_1 = {{il|Aftershock II}}
|t4_2 = {{il|Heavy Swing}}
|t4_3 = {{il|Skittering Stone II}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Upheaval II}}
}}
}}
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Line 154:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* Fixed the following skills having modifiable Limits that were not described as Limits: {{il|Frozen Locus}}, {{il|Earthquake}}, Earthshatter, {{il|Shield Wall}}. These skills can also now be supported by [[Overabundance]].
}}
{{Version history table row|0.3.0|
* Earthshatter: Quality now provides 0-6% more Damage with Hits for each Spike, instead of +0-3 to maximum Spikes. Detonation now also triggers existing spikes.
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Latest revision as of 13:05, 9 December 2025
EarthshatterAttack, AoE, Melee, Slam, Duration Tier: 7 Level: (1-20) Cost: (7-55) Mana Attack Speed: 80% of base Attack Damage: (45-140)% of baseSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with 30% less attack speed Deals damage along the fissure's path and in a 1 metre radius around the emerging spike Spike duration is 6 seconds Maximum 6 Spikes
Additional Effects From 1-20% Quality: +(0.15-3) maximum SpikesSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemEarthshatter
Earthshatter is a macemeleeslamskill. The user sends out a fissure forward, which creates a spike at the end of its path. These spikes can be detonated to deal damage by using a warcry on them.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IUpheaval ISupport, Attack, Melee Category: Fissures Tier: 1Support Requirements: +5 StrSupports MeleeAttacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.Supported Skills create an additional fissure Supported Skills have 20% less Attack Speed Supported Skills deal 20% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Brutality IIBrutality IISupport, Physical Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
CadenceCadenceSupport, Attack Category: Cadence Tier: 2Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Supported Skills have 8% more Attack speed for each time they've been used Recently Supported Skills are unusable for 10 seconds after being used 6 or more times within four secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skittering Stone ISkittering Stone ISupport, Minion, Physical, Duration Category: Skittering Stone Tier: 2Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 1 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 10 seconds Limit 8 Skittering StonesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Branching Fissures IBranching Fissures ISupport, Attack, Melee Category: Fissures Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 40% less damage Supported Skills' Branched Fissures have 35% less area of effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ClashClashSupport, Attack, Melee Category: Clash Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Aftershock IIAftershock IISupport, Attack, Melee, Slam Category: Aftershock Tier: 4Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 35% chance to cause an AftershockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skittering Stone IISkittering Stone IISupport, Minion, Physical, Duration Category: Skittering Stone Tier: 4Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 2 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 20 seconds Limit 12 Skittering StonesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IIUpheaval IISupport, Attack, Melee Category: Fissures Tier: 5Support Requirements: +5 StrSupports MeleeAttacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures Supported Skills have 20% less Attack Speed Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Earthshatter has restrictions on where or how it can drop.
Fixed the following skills having modifiable Limits that were not described as Limits: Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova Tier: 1 Level: (1-20) Cost: (12-87) Mana Attack Speed: 70% of baseLeap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal Ice Crystal duration is 6 seconds Ice Crystal has (43-1364) maximum Life
Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel., EarthquakeEarthquakeAttack, AoE, Melee, Slam, Duration Tier: 1 Level: (1-20) Cost: (8-61) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of baseSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.Impact 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 2.2 metres Maximum (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds
Aftershock Attack Damage:(130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres
Additional Effects From 1-20% Quality: +(0.1-2) maximum Jagged Ground patchesSkills can be managed in the Skills Panel., Earthshatter, Shield WallShield WallAttack, AoE, Melee, Physical, Duration Tier: 7 Level: (1-20) Cost: (13-92) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Can have 2 Shield Walls active at a time 80% less damage if destroyed within 0.5 seconds by something other than you Explosion length is 4 metres Wall duration is 6 seconds Wall Segments have (36-12714) maximum Life 100% more Damage if destroyed by your Skills
Additional Effects From 1-20% Quality: (2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel.. These skills can also now be supported by Overabundance.
Earthshatter: Quality now provides 0-6% more Damage with Hits for each Spike, instead of +0-3 to maximum Spikes. Detonation now also triggers existing spikes.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.