Chain: Difference between revisions
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{{ | {{Keyword infobox|Chain}} | ||
| | '''Chain''' is a property that [[skill]]s, often [[projectile]]s, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any [[piercing]] or [[forking]] is exhausted. | ||
Chain can be divided into two categories, chain from enemies and chain from terrain. | |||
==Mechanics== | |||
Because only one projectile behaviour can occur per collision, a projectile will not chain from enemies if the projectile is also able to pierce or fork. But a projectile can chain from terrain after piercing or forking an enemy. | |||
Projectiles can only chain from terrain once unless otherwise specified. The chance to chain from terrain stacks additively. | |||
==Related skills== | |||
The following [[skill]]s have the Chaining [[gem tag]]: | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (skill_gems.gem_tags HOLDS "Chaining") | |||
}} | |||
===Persistent skills=== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (skill_gems.gem_tags HOLDS "Chaining") | |||
}} | |||
==Support gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Support Skill Gem") | |||
AND (skill_gems.gem_tags HOLDS "Chaining") | |||
}} | }} | ||
== | ==Related unique items== | ||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%chain%" | |||
|large=1 | |||
| | |base_item=1 | ||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | }} | ||
== | ==Version history== | ||
{{Version history table header}} | |||
{{ | {{Version history table row|0.2.0| | ||
| | * Fixed a bug where projectiles that cannot chain, such as Lightning arrow, were chaning off of terrain. | ||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | }} | ||
{{Version history table end}} | |||
{{navbox Skills}} | {{navbox Skills}} | ||
Line 25: | Line 53: | ||
[[Category:Gem tags]] | [[Category:Gem tags]] | ||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] | ||
[[Category:Chaining (gem tag)| ]] | [[Category:Chaining (gem tag)|*]] |
Latest revision as of 10:26, 10 October 2025
Chain
Tooltip
Effects that Chain are redirected to another target after hitting an enemy. ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. cannot Chain from enemies they PierceProjectiles that Pierce can pass through a target while still damaging them. or ForkProjectiles that Fork split into two the first time they hit an enemy and do not Pierce it. from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. more than once in the same Chain.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. cannot Chain from enemies they PierceProjectiles that Pierce can pass through a target while still damaging them. or ForkProjectiles that Fork split into two the first time they hit an enemy and do not Pierce it. from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. more than once in the same Chain.
Chain is a property that skills, often projectiles, can have, allowing it to redirect towards nearby targets. Chaining is applied last, after any piercing or forking is exhausted.
Chain can be divided into two categories, chain from enemies and chain from terrain.
Mechanics
Because only one projectile behaviour can occur per collision, a projectile will not chain from enemies if the projectile is also able to pierce or fork. But a projectile can chain from terrain after piercing or forking an enemy.
Projectiles can only chain from terrain once unless otherwise specified. The chance to chain from terrain stacks additively.
Related skills
The following skills have the Chaining gem tag:
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: (1-20) Cast Time: 0.65 secGain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.Buff grants 30% more Chance to Shock Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 0.25 sec Cast Time: InstantCreate a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.Fiery Explosion Critical Hit Chance: 7.00% Deals (5–152) to (8–228) Fire Damage Icy Wave Critical Hit Chance: 12.00% Pierces all Targets Fires 3 Projectiles Deals (4–125) to (7–187) Cold Damage Arcing Bolt Critical Hit Chance: 9.00% Chains 7 Times Deals (2–53) to (11–298) Lightning DamageSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 9.00%While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.Triggers after you take a total of (17-628) Lightning Hit Damage Can target Enemies within 3 metres Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (6-43) Mana Attack Speed: 90% of base Attack Damage: (80-250)% of baseFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage Hits up to (2-4) additional enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage Chains (3-5) times Fires a bolt every 4 seconds, and when you cast a Spell near the Orb Orb radius is 3.6 metres Orb duration is 12 seconds Limit 1 Orb of Storms Orb expires after firing 6 bolts Additional Effects From 1-20% Quality: Chains +(0.15-3) additional timesSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00%An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.Deals (1-20) to (13-386) Lightning Damage Chains (5-9) times 50% more Magnitude of Shock inflicted Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused Additional Effects From 1-20% Quality: Chains +(0.1-2) additional timesSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (8-61) ManaLoad your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.Ammunition 50% less reload speed 5 Bolts loaded per clip Projectile Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. Converts 60% of Physical Damage to Lightning Damage Knocks Back Enemies Cannot Chain Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Beam Converts 100% of Physical Damage to Lightning Damage Beam Chains to 1 enemy Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (10-68) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile Converts 20% of Physical Damage to Lightning Damage Cannot Chain Beam Converts 100% of Physical Damage to Lightning Damage Chain up to 10 times Shockwave Attack Damage: (140-572)% of base Converts 100% of Physical Damage to Lightning Damage Shockwave radious is 2.5 meters Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (9-96) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00%Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage Hits enemies in range every 0.2 seconds 750% more chance to Shock Bolts target enemies within 1.8 metres Additional Effects From 1-20% Quality: Bolts target enemies within +(0.02-0.4) metresSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
---|
Support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Chain Tier: 1Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills Chain 100% more times Supported Skills deal 50% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Chain Tier: 2Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills Chain 100% more times Supported Skills deal 40% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Chain Tier: 5Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain 200% more times Supported Skills deal 40% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Mist Whisper![]() Makeshift CrossbowCrossbow Physical Damage: 7-12 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 1-2 additional timesSibilant promises surrounded them in the night. All the travelers had to give him was their devotion... | Makeshift Crossbow | Crossbow | 1 | Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 1-2 additional times |
Snakepit![]() Pearl RingRequires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. | Pearl Ring | Ring | 32 | (7-10)% increased Cast Speed(20-30)% increased Spell Damage (10-15)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce |
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.0 |
|