Convalescence: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemConvalescence
|metadata_id                            = Metadata/Items/Gem/SkillGemConvalescence
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Spell, Buff, Persistent, Duration
|gem_tags                                = Spell, Buff, Persistent, Duration
|gem_tier                                = 4
|skill_id                                = ConvalescencePlayer
|additional_skill_ids                    = ConvalescenceActivePlayer
|gem_description                        = While active, grants a skill that you can use to instantly begin [[Energy Shield|Recharging]] [[Energy Shield]] and gain a [[Buff]] for a duration that prevents that [[Energy Shield|Recharge]] being interrupted. The [[Buff]] is removed at maximum [[Energy Shield]] and the skill cannot be used while [[Energy Shield]] is full.
|active_skill_name                      = Convalescence
|active_skill_name                      = Convalescence
|skill_id                                = ConvalescencePlayer
|cast_time                              = 0.0
|gem_tier                                = 4
|static_damage_multiplier                = 100
|gem_description                        = While active, grants a skill that you can use to instantly begin [[Recharging]] [[Energy Shield]] and gain a [[Buff]] for a duration that prevents that [[Recharge]] being interrupted. The [[Buff]] is removed at maximum [[Energy Shield]] and the skill cannot be used while [[Energy Shield]] is full.
|static_attack_speed_multiplier          = 100
 
|static_spirit_reservation_flat          = 30
|static_spirit_reservation_flat          = 30
|cast_time                              = 0
|static_stat1_id                        = base_deal_no_damage
 
|static_stat1_value                      = 1
|stat_text                              =  
|static_stat2_id                        = display_skill_reserves_in_all_weapon_sets
 
|static_stat2_value                      = 1
|stat_text                              = Must be active in both [[Weapon Sets]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_intelligence_requirement        = 0
|level1_intelligence_requirement        = 0
|level1_stat_text                        =
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_intelligence_requirement        = 9
|level2_intelligence_requirement        = 9
|level2_stat_text                        =
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_intelligence_requirement        = 16
|level3_intelligence_requirement        = 14
|level3_stat_text                        =
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_intelligence_requirement        = 25
|level4_intelligence_requirement        = 21
|level4_stat_text                        =
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 34
|level5_intelligence_requirement        = 28
|level5_stat_text                        =
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 43
|level6_intelligence_requirement        = 35
|level6_stat_text                        =
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_intelligence_requirement        = 52
|level7_intelligence_requirement        = 41
|level7_stat_text                        =
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_intelligence_requirement        = 61
|level8_intelligence_requirement        = 48
|level8_stat_text                        =
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_intelligence_requirement        = 72
|level9_intelligence_requirement        = 57
|level9_stat_text                        =
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_intelligence_requirement        = 83
|level10_intelligence_requirement        = 65
|level10_stat_text                      =
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_intelligence_requirement        = 95
|level11_intelligence_requirement        = 74
|level11_stat_text                      =
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_intelligence_requirement        = 106
|level12_intelligence_requirement        = 82
|level12_stat_text                      =
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 119
|level13_intelligence_requirement        = 92
|level13_stat_text                      =
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 133
|level14_intelligence_requirement        = 103
|level14_stat_text                      =
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_intelligence_requirement        = 146
|level15_intelligence_requirement        = 113
|level15_stat_text                      =
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_intelligence_requirement        = 160
|level16_intelligence_requirement        = 116
|level16_stat_text                      =
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_intelligence_requirement        = 173
|level17_intelligence_requirement        = 126
|level17_stat_text                      =
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_intelligence_requirement        = 189
|level18_intelligence_requirement        = 137
|level18_stat_text                      =
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_intelligence_requirement        = 205
|level19_intelligence_requirement        = 147
|level19_stat_text                      =
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 221
|level20_intelligence_requirement        = 157
|level20_stat_text                      =
 
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}
Line 110: Line 92:


==Skill functions and interactions==
==Skill functions and interactions==
 
Convalescence must be usable with both [[weapon set]]s in order to be activated.


==Gem level progression==
==Gem level progression==
Line 118: Line 100:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Clarity}}
|t1_1 = {{il|Clarity I}}
|t1_2 = {{il|Persistence}}
|t1_2 = {{il|Prolonged Duration I}}
|t2_1 = {{il|page=Ingenuity (support gem)}}
|t2_1 = {{il|Mysticism I}}
|t2_2 = {{il|Mysticism}}
|t2_2 = {{il|Second Wind I}}
|t3_1 = {{il|Strong Hearted}}
|t3_1 = {{il|Cooldown Recovery I}}
|t3_2 = {{il|Warm Blooded}}
|t3_2 = {{il|Prolonged Duration II}}
|t4_1 = {{il|Clarity II}}
|t4_2 = {{il|Cooldown Recovery II}}
|t4_3 = {{il|Second Wind II}}
|t5_1 = {{il|Second Wind III}}
}}
}}


Line 132: Line 118:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.1|
* Persistent buff skills that must be active in all weapon sets now describe this requirement.
}}
{{Version history table row|0.3.0|
* [[Blink (disambiguation)|Blink]], Convalescence and {{il|Sacrifice}} can no longer be activated in specific [[weapon set]]s. They are now required to be active in both weapon sets, and will fail to activate if this is not possible.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 07:42, 1 October 2025

ConvalescenceSpell, Buff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cast Time: Instant
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Must be active in both Weapon SetsSkills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemConvalescence

Convalescence is a persistent buff skill. It grants an active skill that causes you to immediately recharge energy shield and gain a buff that prevents energy shield recharge from being interrupted.

Skill functions and interactions

Convalescence must be usable with both weapon sets in order to be activated.

Gem level progression

LevelRequired LevelRequired Intelligence
100
239
3614
41021
51428
61835
72241
82648
93157
103665
114174
124682
135292
1458103
1564113
1666116
1772126
1878137
1984147
2090157

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Clarity IClarity ISupport, Buff, Persistent
Category: Clarity
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Mysticism IMysticism ISupport, Buff, Persistent
Category: Mysticism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Second Wind ISecond Wind ISupport
Category: Second Wind
Tier: 2
Cost & Reservation Multiplier: 150%
Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Supported Skills have 50% less Cooldown Recovery Rate
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Clarity IIClarity IISupport, Buff, Persistent
Category: Clarity
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cooldown Recovery IICooldown Recovery IISupport
Category: Cooldown Recovery
Tier: 4
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Second Wind IISecond Wind IISupport
Category: Second Wind
Tier: 4
Cost & Reservation Multiplier: 150%
Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Supported Skills have 40% less Cooldown Recovery Rate
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Second Wind IIISecond Wind IIISupport
Category: Second Wind
Tier: 5
Cost & Reservation Multiplier: 150%
Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to recover your Life when a cooldown is consumed.
Cannot support instant or triggered skills, or modify the skills of minions.
Supported Skills have 40% less Cooldown Recovery Rate
When a Supported Skill consumes a cooldown use, recover 2% of maximum Life per second of cooldown
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Convalescence has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Convalescence has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.1
  • Persistent buff skills that must be active in all weapon sets now describe this requirement.
0.3.0
0.2.0
  • Introduced to the game.