|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|dexterity_percent = 50
|dexterity_percent = 100
|intelligence_percent = 50
|gem_tags = Buff, Persistent, Lightning, Cold, Fire
|gem_tags = Buff, Persistent, Lightning, Cold, Fire
|gem_tier = 14
|skill_id = TrinityPlayer
|gem_description = Become attuned to all [[Elemental|Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Hit]]s. Your [[Elemental Damage]] is enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
|active_skill_name = Trinity
|active_skill_name = Trinity
|skill_id = TrinityPlayer
|cast_time = 0.0
|gem_tier = 14
|quality_type1_weight = 1
|gem_description = Become attuned to all [[Elemental Damage|Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]s. Your [[Elemental Damage]] with [[Attack]]s is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
|quality_type1_stat_text = (0.75-15)% increased [[Skill Speed]] while total Resonance is over 250
|stat_text = (1–6)% more Elemental Damage with Attacks per 30 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (5–13) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 3 [[Resonance (buff)|Resonance]] of the other types
|stat_text = (1-6)% more [[Elemental Damage]] per 30 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with a [[Hit]], gain (5-13) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 3 [[Resonance (buff)|Resonance]] of the other types
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_dexterity_requirement = 1
|level1_stat_text = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level1_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level2_stat_text = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level2_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level3_stat_text = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level3_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level4_stat_text = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level4_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level5_stat_text = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level5_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level6_stat_text = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level6_stat_text = 1% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level7_stat_text = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level7_stat_text = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level8_stat_text = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level8_stat_text = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat_text = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat_text = 2% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level10_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat4_id = trinity_loss_per_hit
|level10_stat1_id =
|level9_stat4_value = 3
|level10_stat1_value = 3
|level10 = True
|level10_level_requirement = 36
|level11 = True
|level10_stat_text = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level12_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_level_requirement = 41
|level12_stat1_id =
|level11_stat_text = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_stat3_value = 10
|level13_stat1_id =
|level11_stat4_id = trinity_loss_per_hit
|level13_stat1_value = 3
|level11_stat4_value = 3
|level12 = True
|level14 = True
|level12_level_requirement = 46
|level14_level_requirement = 58
|level12_stat_text = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level14_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level15_stat_text = 3% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13 = True
|level15_stat1_id =
|level13_level_requirement = 52
|level15_stat1_value = 3
|level13_stat_text = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level16_stat_text = 4% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13_stat3_id = trinity_resonance_to_grant
|level16_stat1_id =
|level13_stat3_value = 10
|level16_stat1_value = 4
|level13_stat4_id = trinity_loss_per_hit
|level13_stat4_value = 3
|level17 = True
|level14 = True
|level17_level_requirement = 72
|level14_level_requirement = 58
|level17_dexterity_requirement = 164
|level14_stat_text = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level17_stat_text = 4% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level18_stat_text = 5% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level14_stat4_value = 3
|level18_stat1_id =
|level15 = True
|level18_stat1_value = 5
|level15_level_requirement = 64
|level15_stat_text = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level19_stat_text = 5% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level15_stat2_value = 1
|level19_stat1_id =
|level15_stat3_id = trinity_resonance_to_grant
|level19_stat1_value = 5
|level15_stat3_value = 11
|level15_stat4_id = trinity_loss_per_hit
|level20 = True
|level15_stat4_value = 3
|level20_level_requirement = 90
|level16 = True
|level20_dexterity_requirement = 205
|level16_level_requirement = 66
|level20_stat_text = 6% more Elemental Damage with Attacks per 30 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level16_stat_text = 4% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level17_stat_text = 4% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level18_stat_text = 5% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level19_stat_text = 5% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level20_stat_text = 6% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
'''Trinity''' is a [[persistent]] [[buff]] [[skill]]. Whenever you deal damage of a particular [[element]], it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage with attacks based on the total amount of Resonance you have.
'''Trinity''' is a [[persistent]] [[buff]] [[skill]]. Whenever you deal damage of a particular [[element]], it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage based on the total amount of Resonance you have.
==Skill functions and interactions==
==Skill functions and interactions==
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You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
Resonance is capped at 100 for each element, or 300 in total.
Resonance is capped at 100 for each element, or 300 in total. As it would be impossible to maintain 100 Resonance of all three elements, the maximum damage multiplier from Trinity is 57% more elemental damage at gem level 20.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Damage
|c1_abbr = Damage
|c1_header = x% more Elemental Damage with Attacks per 30 Resonance of any type
|c1_header = x% more Elemental Damage per 30 Resonance of any type
|c1_pattern_extract = (%d+)%% more Elemental Damage with Attacks per 30 Resonance of any type
|c1_pattern_extract = (%d+)%% more Elemental Damage per 30 Resonance of any type
|c1_pattern_value = %d%%
|c1_pattern_value = %d%%
|c2_abbr = Resonance<br>Gain
|c2_abbr = Resonance<br>Gain
|c2_header = On dealing Elemental Damage with an Attack Hit gain x Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|c2_header = On dealing Elemental Damage with a Hit, gain x Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|c2_pattern_extract = On dealing Elemental Damage with an Attack Hit gain (%d+) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|c2_pattern_extract = On dealing Elemental Damage with a Hit, gain (%d+) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|c2_pattern_value = %d
|c2_pattern_value = %d
}}
}}
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Precision}}
|t1_1 = {{il|Precision I}}
|t1_2 = {{il|Vitality}}
|t1_2 = {{il|Vitality I}}
|t2_1 = {{il|Direstrike}}
|t2_1 = {{il|Direstrike I}}
|t2_2 = {{il|Herbalism}}
|t2_2 = {{il|Herbalism I}}
|t3_1 = {{il|Strong Hearted}}
|t3_1 = {{il|Strong Hearted}}
|t3_2 = {{il|Warm Blooded}}
|t3_2 = {{il|Warm Blooded}}
|t4_1 = {{il|Precision II}}
|t4_2 = {{il|Vitality II}}
|t5_1 = {{il|Cold Mastery}}
|t5_2 = {{il|Fire Mastery}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Trinity: Now applies to all elemental damage instead of elemental attack damage. Quality now grants Skill Speed instead of Attack Speed. It is now a Dexterity/Intelligence Skill instead of pure Dexterity.
}}
{{Version history table row|0.2.0g|
{{Version history table row|0.2.0g|
* Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
* Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
Trinity is a persistentbuffskill. Whenever you deal damage of a particular element, it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage based on the total amount of Resonance you have.
The character must deal Elemental Damage with an Attackhit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types.
You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.
Resonance is capped at 100 for each element, or 300 in total. As it would be impossible to maintain 100 Resonance of all three elements, the maximum damage multiplier from Trinity is 57% more elemental damage at gem level 20.
Gem level progression
Level
Damage
Resonance Gain
1
0
0
0
1%
5
2
3
0
0
1%
5
3
6
9
9
1%
6
4
10
13
13
1%
6
5
14
17
17
1%
7
6
18
20
20
1%
7
7
22
24
24
2%
8
8
26
28
28
2%
8
9
31
32
32
2%
9
10
36
37
37
3%
9
11
41
41
41
3%
10
12
46
46
46
3%
10
13
52
51
51
3%
10
14
58
57
57
3%
10
15
64
62
62
3%
11
16
66
64
64
4%
11
17
72
70
70
4%
12
18
78
75
75
5%
12
19
84
80
80
5%
13
20
90
86
86
6%
13
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Precision IPrecision ISupport, Buff, Persistent Category: Precision Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent Category: Vitality Tier: 1 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Direstrike IDirestrike ISupport, Buff, Persistent Category: Direstrike Tier: 2 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Strong HeartedStrong HeartedSupport, Buff, Persistent Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Precision IIPrecision IISupport, Buff, Persistent Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent Category: Vitality Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Cold MasteryCold MasterySupport, Cold Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Trinity has restrictions on where or how it can drop.
Trinity: Now applies to all elemental damage instead of elemental attack damage. Quality now grants Skill Speed instead of Attack Speed. It is now a Dexterity/Intelligence Skill instead of pure Dexterity.
Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.