Bursting Fen Toad: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemExplodingPoisonToad
|metadata_id                            = Metadata/Items/Gem/SkillGemExplodingPoisonToad
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Attack, AoE, Physical, Chaos
|gem_tags                                = Attack, AoE, Physical, Chaos
|active_skill_name                      = Bursting Fen Toad
|gem_tier                                = 0
|skill_id                                = ExplodingPoisonToadPlayer
|skill_id                                = ExplodingPoisonToadPlayer
|gem_tier                                = 0
|gem_description                        = A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting [[Poison]].
|gem_description                        = A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting [[Poison]].
 
|active_skill_name                      = Bursting Fen Toad
|cast_time                              = 1
|cast_time                              = 1.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0.5-10)% chance to [[Trigger]] this Skill on Kill
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = trigger_toad_spawn_chance_%
|quality_type1_stat1_value              = 500
|static_critical_strike_chance          = 5
|static_critical_strike_chance          = 5
 
|static_attack_speed_multiplier          = 100
|stat_text                              = 25% chance to Trigger this Skill on Kill<br>Toad Explosion radius is 2.5 metres<br>(6-171) to (9-256) Base Physical Damage<br>100% chance to Poison on Hit
|static_stat1_id                        = is_area_damage
|static_stat1_id                        = trigger_toad_spawn_chance_%
|static_stat1_value                      = 1
|static_stat1_value                      = 25
|static_stat2_id                        = trigger_toad_spawn_chance_%
|static_stat2_id                        = base_chance_to_poison_on_hit_%
|static_stat2_value                      = 25
|static_stat2_value                      = 100
|static_stat3_id                        = active_skill_base_area_of_effect_radius
|static_stat3_id                        = active_skill_base_area_of_effect_radius
|static_stat3_value                      = 25
|static_stat3_value                      = 25
 
|static_stat4_id                        = base_chance_to_poison_on_hit_%
|static_stat4_value                      = 100
|stat_text                              = 25% chance to [[Trigger]] this Skill on Kill<br>Toad Explosion radius is 2.5 metres<br>(6-171) to (9-256) Base [[Physical]] Damage<br>100% chance to [[Poison]] on [[Hit]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_damage_multiplier                = 225
|level1_damage_multiplier                = 225
|level1_stat_text                        = 6 to 9 Base Physical Damage
|level1_stat_text                        = 6 to 9 Base Physical Damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 6
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 9
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_damage_multiplier                = 248
|level2_damage_multiplier                = 248
|level2_stat_text                        = x to y Base Physical Damage
|level2_stat_text                        = 10 to 16 Base Physical Damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 10
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 16
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_damage_multiplier                = 272
|level3_damage_multiplier                = 272
|level3_stat_text                        = x to y Base Physical Damage
|level3_stat_text                        = 16 to 24 Base Physical Damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 16
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 24
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_damage_multiplier                = 297
|level4_damage_multiplier                = 297
|level4_stat_text                        = x to y Base Physical Damage
|level4_stat_text                        = 22 to 33 Base Physical Damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 22
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 33
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_damage_multiplier                = 320
|level5_damage_multiplier                = 320
|level5_stat_text                        = x to y Base Physical Damage
|level5_stat_text                        = 28 to 43 Base Physical Damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 28
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 43
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_damage_multiplier                = 345
|level6_damage_multiplier                = 345
|level6_stat_text                        = x to y Base Physical Damage
|level6_stat_text                        = 35 to 53 Base Physical Damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 35
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 53
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_damage_multiplier                = 369
|level7_damage_multiplier                = 369
|level7_stat_text                        = x to y Base Physical Damage
|level7_stat_text                        = 42 to 64 Base Physical Damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 42
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 64
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_damage_multiplier                = 391
|level8_damage_multiplier                = 391
|level8_stat_text                        = x to y Base Physical Damage
|level8_stat_text                        = 50 to 75 Base Physical Damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 50
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 75
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_damage_multiplier                = 410
|level9_damage_multiplier                = 410
|level9_stat_text                        = x to y Base Physical Damage
|level9_stat_text                        = 58 to 87 Base Physical Damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 58
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 87
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_damage_multiplier              = 431
|level10_damage_multiplier              = 431
|level10_stat_text                      = x to y Base Physical Damage
|level10_stat_text                      = 66 to 99 Base Physical Damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 66
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 99
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_damage_multiplier              = 452
|level11_damage_multiplier              = 452
|level11_stat_text                      = x to y Base Physical Damage
|level11_stat_text                      = 75 to 112 Base Physical Damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 75
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 112
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_damage_multiplier              = 475
|level12_damage_multiplier              = 475
|level12_stat_text                      = x to y Base Physical Damage
|level12_stat_text                      = 84 to 126 Base Physical Damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 84
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 126
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_damage_multiplier              = 499
|level13_damage_multiplier              = 499
|level13_stat_text                      = x to y Base Physical Damage
|level13_stat_text                      = 94 to 140 Base Physical Damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 94
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 140
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_damage_multiplier              = 524
|level14_damage_multiplier              = 524
|level14_stat_text                      = x to y Base Physical Damage
|level14_stat_text                      = 103 to 155 Base Physical Damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 103
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 155
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_damage_multiplier              = 550
|level15_damage_multiplier              = 550
|level15_stat_text                      = x to y Base Physical Damage
|level15_stat_text                      = 114 to 170 Base Physical Damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 114
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 170
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_damage_multiplier              = 577
|level16_damage_multiplier              = 577
|level16_stat_text                      = x to y Base Physical Damage
|level16_stat_text                      = 124 to 186 Base Physical Damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 124
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 186
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_damage_multiplier              = 606
|level17_damage_multiplier              = 606
|level17_stat_text                      = x to y Base Physical Damage
|level17_stat_text                      = 135 to 203 Base Physical Damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 135
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 203
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_damage_multiplier              = 637
|level18_damage_multiplier              = 637
|level18_stat_text                      = x to y Base Physical Damage
|level18_stat_text                      = 147 to 220 Base Physical Damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 147
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 220
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_damage_multiplier              = 668
|level19_damage_multiplier              = 668
|level19_stat_text                      = x to y Base Physical Damage
|level19_stat_text                      = 158 to 238 Base Physical Damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 158
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 238
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_damage_multiplier              = 702
|level20_damage_multiplier              = 702
|level20_stat_text                      = 171 to 256 Base Physical Damage
|level20_stat_text                      = 171 to 256 Base Physical Damage
 
|level20_stat1_id                        = attack_minimum_added_physical_damage
|quality_type1_weight                    = 1
|level20_stat1_value                    = 171
|quality_type1_stat_text                = (0.5-10)% chance to Trigger this Skill on Kill
|level20_stat2_id                        = attack_maximum_added_physical_damage
|quality_type1_breakpoints              = 1
|level20_stat2_value                    = 256
|quality_type1_stat1_id                  = trigger_toad_spawn_chance_%
|quality_type1_stat1_value              = 500
 
|drop_text                              = Granted as an [[inherent weapon skill]] from a {{il|Murkshaft}}.
|inventory_icon                          = Item
|inventory_icon                          = Item
|drop_enabled                            = false
|drop_enabled                            = false
 
|drop_text                              = Granted as an [[inherent weapon skill]] from a {{il|Murkshaft}}.
|release_version                        = 0.2.1
|release_version                        = 0.2.1
}}
}}
Line 133: Line 209:
}}
}}


{{il|Murkshaft|Murkshafts}} that grant Level 10-15 Bursting Fen Toad require Level 66 (matching skill level 16). Skill level 16+ scales normally.
{{il|Murkshaft|Murkshafts}} that grant Level 10-15 Bursting Fen Toad require Level 66 (matching skill level 16) to equip. Skill level 16+ scales normally.


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Blindside}}
|t1_1 = {{il|Concentrated Area}}
|t1_2 = {{il|Corrosion}}
|t1_2 = {{il|Corrosion}}
|t1_3 = {{il|Magnified Effect}}
|t1_3 = {{il|Magnified Area I}}
|t2_1 = {{il|Commiserate}}
|t2_1 = {{il|Deadly Poison I}}
|t2_2 = {{il|Longshot}}
|t2_2 = {{il|Maim}}
|t2_3 = {{il|Maim}}
|t2_3 = {{il|Overreach}}
|t3_1 = {{il|Deadly Poison}}
|t3_1 = {{il|Armour Break II}}
|t3_2 = {{il|Heft}}
|t3_2 = {{il|Magnified Area II}}
|t3_3 = {{il|Impale}}
|t4_1 = {{il|Bounty II}}
|t4_2 = {{il|Culling Strike I}}
|t4_3 = {{il|Deadly Poison II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Chaos Mastery}}
|t5_3 = {{il|Culling Strike II}}
}}
}}


Line 154: Line 235:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
}}
{{Version history table row|0.2.1|
{{Version history table row|0.2.1|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 19:31, 31 August 2025

Bursting Fen ToadAttack, AoE, Physical, Chaos
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (225-702)% of base
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
(6-171) to (9-256) Base Physical Damage
100% chance to Poison on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to Trigger this Skill on Kill
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted as an inherent weapon skill from a MurkshaftMurkshaft
Toxic Quiver
Requires Level 66Grants Skill: Level (10-19) Bursting Fen Toad
(10-15)% chance to Poison on Hit with Attacks
Adds (6-10) to (13-17) Physical Damage to Attacks
Gain (10-15) Mana per Enemy Killed
(10-20)% increased Poison Duration
(20-30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
"Boiling frogs isn't for spells, dear.
That's a disgusting rumour.
They're actually for brewing poisons."
- Selassie of the Black Fen
Can only be equipped if you are wielding a Bow.
.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemExplodingPoisonToad

Bursting Fen Toad is an attack skill granted by equipping a MurkshaftMurkshaft
Toxic Quiver
Requires Level 66Grants Skill: Level (10-19) Bursting Fen Toad
(10-15)% chance to Poison on Hit with Attacks
Adds (6-10) to (13-17) Physical Damage to Attacks
Gain (10-15) Mana per Enemy Killed
(10-20)% increased Poison Duration
(20-30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
"Boiling frogs isn't for spells, dear.
That's a disgusting rumour.
They're actually for brewing poisons."
- Selassie of the Black Fen
Can only be equipped if you are wielding a Bow.
.

Skill functions and interactions

Gem level progression

LevelRequired LevelAttack
Damage
Base
Damage
10225%6 to 9
23248%10 to 16
36272%16 to 24
410297%22 to 33
514320%28 to 43
618345%35 to 53
722369%42 to 64
826391%50 to 75
931410%58 to 87
1036431%66 to 99
1141452%75 to 112
1246475%84 to 126
1352499%94 to 140
1458524%103 to 155
1564550%114 to 170
1666577%124 to 186
1772606%135 to 203
1878637%147 to 220
1984668%158 to 238
2090702%171 to 256

MurkshaftsMurkshaft
Toxic Quiver
Requires Level 66Grants Skill: Level (10-19) Bursting Fen Toad
(10-15)% chance to Poison on Hit with Attacks
Adds (6-10) to (13-17) Physical Damage to Attacks
Gain (10-15) Mana per Enemy Killed
(10-20)% increased Poison Duration
(20-30)% chance to Poison on Hit with Attacks
Blind Targets when you Poison them
"Boiling frogs isn't for spells, dear.
That's a disgusting rumour.
They're actually for brewing poisons."
- Selassie of the Black Fen
Can only be equipped if you are wielding a Bow.
that grant Level 10-15 Bursting Fen Toad require Level 66 (matching skill level 16) to equip. Skill level 16+ scales normally.

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Concentrated AreaConcentrated AreaSupport, AoE
Category: Concentrated Area
Tier: 1
Support Requirements: +5 IntSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area Damage
Supported Skills have 50% less Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
CorrosionCorrosionSupport, Physical, Chaos
Category: Corrosion
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Deadly Poison IDeadly Poison ISupport, Chaos
Category: Deadly Poison
Tier: 2
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Poison inflicted with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Armour Break IIArmour Break IISupport, Physical
Category: Armour Break
Tier: 3
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 15% of Physical Damage dealt by Supported Skill
15% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Bounty IIBounty IISupport
Category: Bounty
Tier: 4
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culling Strike ICulling Strike ISupport, Attack
Category: Culling Strike
Tier: 4
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Deadly Poison IIDeadly Poison IISupport, Chaos
Category: Deadly Poison
Tier: 4
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 30% less Damage with Hits
100% more Magnitude of Poison inflicted with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Chaos MasteryChaos MasterySupport, Chaos
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Chaos SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culling Strike IICulling Strike IISupport, Attack
Category: Culling Strike
Tier: 5
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique Enemies
Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Bursting Fen Toad is drop disabled.

Alternate skill effects

Bursting Fen Toad has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
0.2.1
  • Introduced to the game.