Parry: Difference between revisions

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(Changed id from "id=ParryPlayer" to "id=Parry" to make all dex shields SLs work)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
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|metadata_id                            = Metadata/Items/Gem/SkillGemParry
|metadata_id                            = Metadata/Items/Gem/SkillGemParry
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Attack, Melee, Physical, Duration, Channelling
|gem_tags                                = Attack, Melee, Physical, Duration, Channelling
|gem_tier                                = 0
|skill_id                                = ParryPlayer
|gem_description                        = Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.
|active_skill_name                      = Parry
|active_skill_name                      = Parry
|skill_id                                = Parry
|gem_tier                                = 0
|item_class_id_restriction              = Buckler
|item_class_id_restriction              = Buckler
|gem_description                        = Ready your [[Buckler]] to parry the next [[Strike]] or [[Projectile]] that would [[Hit]] you, [[Block]]ing the [[Hit]] and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased [[Attack]] damage for a short duration. Parrying causes you to accumulate [[Heavy Stun]] buildup. You cannot [[Evasion|Evade]] a [[Hit]] you could parry, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.
|equipment_requirement                  = [[Buckler]]
 
|cast_time                              = 1.0
|cast_time                              = 1
|static_critical_strike_chance          = 5
|static_damage_multiplier                = 65
|static_damage_multiplier                = 65
|static_attack_speed_multiplier          = 100
|static_attack_time                      = 0.75
|static_attack_time                      = 0.75
|static_critical_strike_chance          = 5
|static_stat1_id                        = active_skill_does_not_decay_heavy_stun_during_action
 
|static_stat1_value                      = 1
|stat_text                              = Can't be Evaded<br>400% more Stun buildup<br>Parried Debuff makes targets take 50% more Attack Damage<br>Parried Debuff duration is 2 seconds<br>3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler<br>Can Parry Projectiles fired from within 1 metre
|static_stat2_id                        = active_skill_heavy_stun_decay_after_action_delay_ms
 
|static_stat2_value                      = 2000
 
|static_stat3_id                        = active_skill_override_turn_duration_ms
|static_stat3_value                      = 100
|static_stat4_id                        = always_light_stun
|static_stat4_value                      = 1
|static_stat5_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat5_value                      = 1
|static_stat6_id                        = can_perform_skill_while_moving
|static_stat6_value                      = 1
|static_stat7_id                        = movement_speed_+%_final_while_performing_action
|static_stat7_value                      = -50
|static_stat8_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat8_value                      = 160
|static_stat9_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat9_value                      = 50
|static_stat10_id                        = precise_cursor_targeting_uses_contact_point_height_offset
|static_stat10_value                    = 1
|static_stat11_id                        = replace_off_hand_unarmed_attack_stats_with_shield_type
|static_stat11_value                    = 1
|static_stat12_id                        = skill_is_not_considered_a_skill
|static_stat12_value                    = 1
|static_stat13_id                        = stun_threshold_+%_final_while_performing_action
|static_stat13_value                    = -60
|static_stat14_id                        = global_always_hit
|static_stat14_value                    = 1
|static_stat15_id                        = active_skill_hit_damage_stun_multiplier_+%_final
|static_stat15_value                    = 400
|static_stat16_id                        = base_maximum_active_block_distance
|static_stat16_value                    = 10
|static_stat17_id                        = base_parry_buff_damage_taken_+%_final_to_apply
|static_stat17_value                    = 50
|static_stat18_id                        = base_skill_effect_duration
|static_stat18_value                    = 2000
|static_stat19_id                        = quality_display_base_skill_effect_duration_is_gem
|static_stat19_value                    = 1
|static_stat20_id                        = off_hand_minimum_added_physical_damage_per_5_shield_evasion_rating
|static_stat20_value                    = 3
|static_stat21_id                        = off_hand_maximum_added_physical_damage_per_5_shield_evasion_rating
|static_stat21_value                    = 4
|stat_text                              = Can't be [[Evasion|Evaded]]<br>400% more [[Stun]] buildup<br>Can [[Block]] [[Hit|Damage]] from enemies within 1 metre<br>[[Parried Debuff]] makes targets take 50% more [[Attack]] Damage<br>[[Parried]] [[Debuff]] duration is 2 seconds<br>3 to 4 Added [[Physical]] Damage per 5 [[Evasion Rating]] on [[Buckler]]
|level1                                  = True
|level1                                  = True
 
|level1_level_requirement                = 0
|inventory_icon                          = Item
|drop_text                              = Granted by [[Buckler]]s.
|drop_text                              = Granted by [[Buckler]]s.
|inventory_icon                          = Item
|is_drop_restricted                      = yes
|is_drop_restricted                      = yes
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
{{Tooltip info
| name                  = Parried
| description            = Enemies you Parry with a [[Buckler]] take more [[Attack]] Damage and cannot [[Evade]] [[Attacks]] for a duration.
}}
}}


Line 50: Line 92:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Rage}}
|t1_1 = {{il|Prolonged Duration I}}
|t1_2 = {{il|Unbreakable}}
|t1_2 = {{il|Rage I}}
|t1_3 = {{il|Wind Wave}}
|t1_3 = {{il|Steadfast I}}
|t2_1 = {{il|Blind}}
|t2_1 = {{il|Blind I}}
|t2_2 = {{il|Spar}}
|t2_2 = {{il|Retaliate I}}
|t2_3 = {{il|Steadfast}}
|t2_3 = {{il|Stun I}}
|t3_1 = {{il|Incision}}
|t3_1 = {{il|Brink II}}
|t3_2 = {{il|Mobility}}
|t3_2 = {{il|Prolonged Duration II}}
|t3_3 = {{il|Quill Burst}}
|t3_3 = {{il|Steadfast II}}
|t4_1 = {{il|Culling Strike I}}
|t4_2 = {{il|Retaliate II}}
|t4_3 = {{il|Stun II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Rapid Attacks III}}
}}
}}


Line 64: Line 111:
The following [[items]] grant the Parry [[skill]]:
The following [[items]] grant the Parry [[skill]]:
{{Drop enabled base item table
{{Drop enabled base item table
|where = items.stat_text LIKE "%Parry%" AND items.name != "Parry"
|where = items.stat_text LIKE "Grants Skill%Parry%" AND items.name != "Parry"
|level=1
|level=1
|str=1
|str=1
|dex=1
|dex=1
|int=1
|int=1
}}
===Gems===
The following [[gem]]s are related to Parry:
{{Drop enabled gem table
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where=items.name != "Parry" AND (items.class_id="Active Skill Gem" OR items.class_id="Support Skill Gem") AND (items.stat_text LIKE "%parr%" OR skill_gems.gem_description LIKE "%parr%")
}}
===Unique items===
{{Drop enabled unique item table
|where = items.stat_text LIKE "%parr%"
|large=1
|level=1
|stat=1
}}
}}


Line 76: Line 139:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* [[Monsters]] have 30% more [[Stun]] Buildup against players who have their [[Raise Shield|Shield Raised]], and ~12% more Stun Buildup vs players who are Parrying.
* [[Block]]ing is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked.
* [[Raise Shield]] and Parry now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills.
}}
{{Version history table row|0.2.0e|
{{Version history table row|0.2.0e|
* Parried enemies can no longer evade your attacks.
* Parried enemies can no longer evade your attacks.

Latest revision as of 19:31, 31 August 2025

ParryAttack, Melee, Physical, Duration, Channelling
Level: 1
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Attack Damage: 65% of base
Requires: BucklerReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded
400% more Stun buildup
Can Block Damage from enemies within 1 metre
Parried Debuff makes targets take 50% more Attack Damage
Parried Debuff duration is 2 seconds
3 to 4 Added Physical Damage per 5 Evasion Rating on Buckler
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
Granted by Bucklers.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemParry
Parried
Tooltip
Enemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration.

Parry is a channelling skill granted by bucklers that causes the user to hold their buckler in front of them to block incoming attacks. After blocking a hit, the user will retaliate back at the attacker, dealing physical damage and applying a debuff that applies increased attack damage taken and prevents evading attacks on them.

Skill functions and interactions

The user holds their buckler in front while holding this skill to maintain an "Active Block" state. While channelling Parry the character moves at 25% of their original speed. Active Block functions as a directional 100% chance to block strikes and projectiles in a cone from the direction the shield is raised towards. It cannot block area of effect skills by default. All effects related to block will trigger when blocked by Active Block.

Passive block chance still applies while using Parry for any hits not blocked by Active Block. Parry grants immunity to Light Stun while active.

Player Heavy Stun

Blocking hits with Parry builds up the Player Heavy Stun gauge. The amount the bar fills is relative to damage and stun value of the hits. If the bar is fully filled, the player is inflicted with a Heavy Stun. Increasing the stun threshold of the character will reduce the amount the bar fills during Active Block. After not using Raise Shield for a 2.3 seconds[citation needed], the Stun bar will passively empty itself.

Hits you block with Active Block cannot be evaded, but they will still roll for Evasion. If successful, the blocked hit will not build up any Player Heavy Stun.

Parried

Attacks blocked with Parry apply the Parried debuff to melee attackers and ranged attackers within Parry range, which lasts 2 seconds. The debuff applies 50% increased Attack Damage taken and prevents afflicted targets from evading attacks.

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IRage ISupport, Attack, Melee
Category: Rage
Tier: 1
Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Steadfast ISteadfast ISupport, Channelling
Category: Steadfast
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Blind IBlind ISupport
Category: Blind
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit.Supported Skills Blind Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retaliate IRetaliate ISupport, Attack, Melee
Category: Retaliate
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Brink IIBrink IISupport, Attack, Melee
Category: Brink
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 50% more Stun buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Steadfast IISteadfast IISupport, Channelling
Category: Steadfast
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills
You have 50% more Stun Threshold while Channelling Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Culling Strike ICulling Strike ISupport, Attack
Category: Culling Strike
Tier: 4
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retaliate IIRetaliate IISupport, Attack, Melee
Category: Retaliate
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIStun IISupport
Category: Stun
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIIRapid Attacks IIISupport, Attack
Category: Rapid Attacks
Tier: 5
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed
Supported Skills deal 50% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Related items

The following items grant the Parry skill:

ItemRequired levelRequired strengthRequired dexterityRequired intelligence
Leather BucklerLeather BucklerBuckler
Chance to Block: 20%
Evasion: 10
Grants Skill: Parry
1000
Wooden BucklerWooden BucklerBuckler
Chance to Block: 20%
Evasion: 16
Requires Level 5, 10 DexGrants Skill: Parry
50100
Plated BucklerPlated BucklerBuckler
Chance to Block: 20%
Evasion: 26
Requires Level 11, 18 DexGrants Skill: Parry
110180
Iron BucklerIron BucklerBuckler
Chance to Block: 20%
Evasion: 33
Requires Level 16, 25 DexGrants Skill: Parry
160250
Ridged BucklerRidged BucklerBuckler
Chance to Block: 20%
Evasion: 43
Requires Level 22, 33 DexGrants Skill: Parry
220330
Spiked BucklerSpiked BucklerBuckler
Chance to Block: 20%
Evasion: 49
Requires Level 26, 38 DexGrants Skill: Parry
260380
Ringed BucklerRinged BucklerBuckler
Chance to Block: 20%
Evasion: 60
Requires Level 33, 48 DexGrants Skill: Parry
330480
Edged BucklerEdged BucklerBuckler
Chance to Block: 20%
Evasion: 70
Requires Level 39, 56 DexGrants Skill: Parry
390560
Laminate BucklerLaminate BucklerBuckler
Chance to Block: 20%
Evasion: 81
Requires Level 46, 66 DexGrants Skill: Parry
460660
Pearl BucklerPearl BucklerBuckler
Chance to Block: 20%
Evasion: 87
Requires Level 50, 71 DexGrants Skill: Parry
500710
Spikeward BucklerSpikeward BucklerBuckler
Chance to Block: 20%
Evasion: 93
Requires Level 54, 77 DexGrants Skill: Parry
540770
Jingling BucklerJingling BucklerBuckler
Chance to Block: 20%
Evasion: 101
Requires Level 59, 83 DexGrants Skill: Parry
590830
Bladeguard BucklerBladeguard BucklerBuckler
Chance to Block: 20%
Evasion: 105
Requires Level 61, 86 DexGrants Skill: Parry
610860
Ornate BucklerOrnate BucklerBuckler
Chance to Block: 20%
Evasion: 111
Requires Level 65, 91 DexGrants Skill: Parry
650910
Gutspike BucklerGutspike BucklerBuckler
Chance to Block: 20%
Evasion: 122
Requires Level 70, 99 DexGrants Skill: Parry
700990
Ancient BucklerAncient BucklerBuckler
Chance to Block: 20%
Evasion: 133
Requires Level 75, 107 DexGrants Skill: Parry
7501070
Desert BucklerDesert BucklerBuckler
Evasion: 144
Requires Level 80, 115 DexGrants Skill: Parry
8001150

Gems

The following gems are related to Parry:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
DisengageDisengageAttack, AoE, Melee, Strike, Travel
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Cooldown Time: 1.50 sec
Can Store 1 Use(s)
Attack Damage: (85-308)% of base
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike
Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge
+0.2 seconds to Total Attack Time
+25 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1NoYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-34) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.Converts 80% of Physical Damage to Cold Damage
+4 to Melee Strike Range
(50-107)% more Freeze Buildup

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
3NoYesNo
Frenzied RiposteFrenzied RiposteSupport, Attack
Category: Retort
Tier: 2
Support Requirements: +5 DexSupports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.Supported Skills Consume Parried Debuff on Hit to generate a Frenzy ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo

Unique items

ItemRequired levelStats
DunkelhaltDunkelhalt
Leather Buckler
Buckler
Chance to Block: 20%
Evasion: 10
Grants Skill: Parry(20–30)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
50% increased Parried Debuff Magnitude
"A thief in the night, Draven did creep,
families asleep, taken, held on high.
Clever, he thought, 'til his children paid.
Nay, villain, a man never bleeds alone."
1Grants Skill: Parry(20–30)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
50% increased Parried Debuff Magnitude
NocturneNocturne
Wooden Buckler
Buckler
Chance to Block: 20%
Evasion: 16
Requires Level 5, 11 DexGrants Skill: Parry+(60-80) to maximum Mana
+(10-15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
Light and shadow chase eternal,
but neither knows the other exists...
5Grants Skill: Parry+(60-80) to maximum Mana
+(10-15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
Rondel de EzoRondel de Ezo
Plated Buckler
Buckler
Chance to Block: 20%
Evasion: 26
Requires Level 11, 22 DexGrants Skill: Parry(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
"Resist for long enough, and your oppressor
will lose his will. Then, you've won."
11Grants Skill: Parry(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
BloodbarrierBloodbarrier
Iron Buckler
Buckler
Chance to Block: 20%
Evasion: 33
Requires Level 16, 30 DexGrants Skill: Parry(10–15)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second
A window onto a realm of red,
where countless voices scream...
16Grants Skill: Parry(10–15)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second
KaltenhaltKaltenhalt
Ridged Buckler
Buckler
Chance to Block: 20%
Evasion: 43
Requires Level 22, 33 DexGrants Skill: Parry(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
Cold, miserable and alone... but alive.
22Grants Skill: Parry(80–120)% increased Evasion Rating
+5% to Maximum Cold Resistance
+40% to Cold Resistance
Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
100% of Parry Physical Damage Converted to Cold Damage
25 to 35 Cold Thorns damage
SilverthorneSilverthorne
Spiked Buckler
Buckler
Chance to Block: 20%
Evasion: 49
Requires Level 26, 49 DexGrants Skill: Parry(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
As a boy, in the arena, Daresso learned to
feign weakness to open up a lethal blow.
26Grants Skill: Parry(60–100)% increased Evasion Rating
+(10–15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
Calgyra's ArcCalgyra's Arc
Ornate Buckler
Buckler
Chance to Block: 20%
Evasion: 90
Requires Level 52, 95 DexGrants Skill: Parry(60-100)% increased Evasion Rating
+(60-100) to maximum Mana
+(10-20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
"There is nowhere my vengeance cannot find you."
52Grants Skill: Parry(60-100)% increased Evasion Rating
+(60-100) to maximum Mana
+(10-20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
SunsplinterSunsplinter
Array Buckler
Buckler
Chance to Block: 20%
Evasion: 95
Requires Level 55, 101 DexGrants Skill: Parry(100–300)% increased Evasion Rating
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Lightning Skills
"Lundara held back the hordes, while Solerai rose to split the sky.
With a single stroke, she ended the Winter of the World."
- Wranga, tale-woman of the Wahida akhara
55Grants Skill: Parry(100–300)% increased Evasion Rating
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3)% to Maximum Fire Resistance
+(1–3) to Level of all Cold Skills
+(1–3) to Level of all Fire Skills
+(1–3) to Level of all Lightning Skills

See also

Version history

Version Changes
0.3.0
  • Monsters have 30% more Stun Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are Parrying.
  • Blocking is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked.
  • Raise Shield and Parry now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills.
0.2.0e
  • Parried enemies can no longer evade your attacks.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
0.2.0
  • Introduced to the game.
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.