|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 50
|strength_percent = 100
|gem_tags = Warcry, AoE, Physical, Duration
|gem_tags = Warcry, AoE, Physical, Nova
|gem_description = Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
|gem_tier = 11
|active_skill_name =
|skill_id = SeismicCryPlayer
|skill_icon = Seismic Cry
|gem_description = Perform a damaging [[Warcry]], [[Knocking Back]] nearby enemies and [[Heavy Stun]]ning enemies that are [[Primed for Stun]]. If an enemy is [[Heavy Stun]]ned or a currently [[Heavy Stun]]ned enemy is [[Hit]], this Skill [[Empower]]s subsequent [[Slam]]s to perform an additional [[Aftershock]]. This Skill's cooldown can be bypassed by expending an [[Endurance Charge]].
|skill_id = Seismic Cry
|active_skill_name = Seismic Cry
|cast_time = 0.8
|static_cost_types = Mana
|quality_type1_weight = 1
|quality_type1_stat_text = [[Empowered]] [[Attack]] [[Aftershock]]s deal (0.5-10)% more damage
|stat_text = Deals (6–157) to (9–236) Physical Damage<br/>(0–38)% increased Warcry Speed<br/>200% increased Knockback Distance<br/>400% more Stun buildup<br/>Knock Enemies Back on Hit<br/>Hits ignore Enemy Monster Physical Damage Reduction<br/>Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed<br/>Warcry radius is 4 metres
|stat_text = Deals (7-223) to (10-335) [[Physical]] Damage<br>Warcry radius is 4 metres<br>[[Empower]]s one [[Slam]] per 10 enemy [[Power]] in<br>range, counting up to 50 [[Power]]<br>[[Knockback|Knocks Back]] Enemies
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
}}
}}
'''Seismic Cry''' is a [[warcry]] [[skill]] that empowers your next [[slam]] to create an additional [[aftershock]].
'''Seismic Cry''' is a [[warcry]] [[skill]] that deals [[physical]] damage, [[Knockback|knocks back]] nearby enemies, [[Heavy Stun]] enemies [[Primed for Stun]], and exerts your next [[slam]] attacks to release additional [[aftershock]]s. This skill will consume an [[endurance charge]] to bypass its cooldown.
==Skill functions and interactions==
==Skill functions and interactions==
* Can be supported by {{il|Pin}} to prevent it from stunning, therefore bypassing its cooldown without [[Warbringer]]'s [[Greatwolf's Howl]] [[ascendancy passive skill]].
* If linked with both {{il|Devastate}} and {{il|Break Endurance}}, it will serve as both a generator and spender of [[Endurance charge]]s, though it may not always get you at maximum Endurance charges.
* Only counts Heavily Stunned enemies for purposes of counting Power Gained, so its very hard to gain rage with it when supported by {{il|Raging Cry}}. There's actually no inherent bonus from Power on it.
| III || {{il|Discombobulate}} || {{il|Dazing Cry}} || {{il|Enraged Warcry}}
|t3_2 = {{il|Cooldown Recovery I}}
|}
|t3_3 = {{il|Corrupting Cry I}}
|t4_1 = {{il|Cooldown Recovery II}}
|t4_2 = {{il|Enraged Warcry I}}
|t4_3 = {{il|Stun II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Corrupting Cry II}}
|t5_3 = {{il|Enraged Warcry II}}
}}
{{Item acquisition}}
{{Item acquisition}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Seismic Cry: Cooldown is no longer reset if it doesn't empower attacks. Now Heavy Stuns Enemies that are Primed for Stun, and Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target. Now Empowers one Slam per 10 monster power in radius (previously one, plus one per Endurance Charge consumed). No longer has 200% increased knockback distance, 400% more Stun buildup, or Hits ignore Enemy Monster Physical Damage Reduction. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attack Aftershocks deal 0-10% more Damage (previously 0-40% increased Warcry speed).
* Removed "Duration" gem tag. {{undocumented}}
* Added "Nova" gem tag. {{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Seismic Cry no longer has increased Warcry Speed.
Additional Effects From 1-20% Quality: EmpoweredAttackAftershocks deal (0.5-10)% more damageSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemSeismicCry
If linked with both DevastateDevastateSupport Category: Devastate Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. and Break EnduranceBreak EnduranceSupport Category: Break EnduranceSupport Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.40% chance to gain an Endurance Charge when Supported Skills Fully BreakArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill., it will serve as both a generator and spender of Endurance charges, though it may not always get you at maximum Endurance charges.
Gem level progression
Level
Mana Cost
Physical Damage
Warcry Speed
1
0
0
19
7 to 10
—
2
3
9
22
9 to 13
—
3
6
14
24
12 to 18
—
4
10
21
27
16 to 24
—
5
14
28
30
20 to 30
—
6
18
35
33
25 to 37
—
7
22
41
36
30 to 45
—
8
26
48
39
36 to 54
—
9
31
57
42
43 to 65
—
10
36
65
46
51 to 77
—
11
41
74
49
60 to 90
—
12
46
82
52
70 to 105
—
13
52
92
56
82 to 123
—
14
58
103
60
95 to 142
—
15
64
113
64
110 to 165
—
16
66
116
68
127 to 191
—
17
72
126
72
146 to 220
—
18
78
137
76
169 to 253
—
19
84
147
80
194 to 291
—
20
90
157
85
223 to 335
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Battershout Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.
+5% to Critical Hit Chance Cannot Break Armour Explosion radius is 2 metres Deals Physical Damage equal to 20% Broken Armour of the target Triggered from Does not take into account Overbroken ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
TirelessTirelessSupport, Warcry Category: Tireless Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Warcry Skills. AttacksEmpowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.Supported Skills have 25% chance to not count Attacks they EmpowerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
LifetapLifetapSupport Category: Lifetap Tier: 2Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Raging CryRaging CrySupport, Warcry Category: Raging Cry Tier: 2Support Requirements: +5 StrSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in rangePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport Category: Stun Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Astral ProjectionAstral ProjectionSupport Category: Astral Projection Tier: 3Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you Supported Skills have 25% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cooldown Recovery ICooldown Recovery ISupport Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Corrupting Cry ICorrupting Cry ISupport, Warcry, Physical, Duration Category: Corrupting Cry Tier: 3Support Requirements: +5 StrSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.Supported Warcries have 30% less Area of Effect Corrupted Blood deals 25% of your Strength as Physical Damage per second Corrupted Blood duration is 5 seconds Supported Warcries inflict Corrupted BloodPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Cooldown Recovery IICooldown Recovery IISupport Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Enraged Warcry IEnraged Warcry ISupport, Warcry Category: Enraged Warcry Tier: 4Support Requirements: +5 StrSupports Warcries, causing them to expend Rage to bypass their usual Cooldown.Supported Warcries expend 20 Rage to bypass their Cooldown, instead of an Endurance ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIStun IISupport Category: Stun Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Blind IIBlind IISupport Category: Blind Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit Blind inflicted with Supported Skills has 20% increased EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Corrupting Cry IICorrupting Cry IISupport, Warcry, Physical, Duration Category: Corrupting Cry Tier: 5Support Requirements: +5 StrSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.Corrupted Blood deals 25% of your Strength as Physical Damage per second Corrupted Blood duration is 5 seconds Supported Warcries inflict Corrupted BloodPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Enraged Warcry IIEnraged Warcry IISupport, Warcry Category: Enraged Warcry Tier: 5Support Requirements: +5 StrSupports Warcries, causing them to expend Rage to bypass their usual Cooldown.Supported Warcries expend 15 Rage to bypass their Cooldown, instead of an Endurance ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Seismic Cry has restrictions on where or how it can drop.
Seismic Cry: Cooldown is no longer reset if it doesn't empower attacks. Now Heavy Stuns Enemies that are Primed for Stun, and Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target. Now Empowers one Slam per 10 monster power in radius (previously one, plus one per Endurance Charge consumed). No longer has 200% increased knockback distance, 400% more Stun buildup, or Hits ignore Enemy Monster Physical Damage Reduction. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attack Aftershocks deal 0-10% more Damage (previously 0-40% increased Warcry speed).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.