|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|dexterity_percent = 100
|dexterity_percent = 100
|gem_tags = Barrageable, Mark, Duration
|gem_tags = Mark, Duration
|gem_tier = 7
|gem_tier = 7
|skill_id = SnipersMarkPlayer
|skill_id = SnipersMarkPlayer
|gem_description = [[Mark]] a target. The next [[Critical Hit]] the target receives consumes the [[Mark]] to deal extra damage and grant you a [[Frenzy Charge]].
|gem_description = [[Mark]] a target. The next [[Critical Hit]] the target receives [[Consume]]s the [[Mark]] to deal extra damage and grant you a [[Frenzy Charge]].
|active_skill_name = Sniper's Mark
|active_skill_name = Sniper's Mark
|cast_time = 0.5
|cast_time = 0.5
|static_cost_types = Mana
|static_cost_types = Mana
|cost_types = Mana
|quality_type1_weight = 1
|quality_type1_weight = 1
|quality_type1_stat_text = Next [[Critical Hit]] against Marked Enemy has (0.75-15)% increased [[Critical Damage Bonus]]
|quality_type1_stat_text = Next [[Critical Hit]] against Marked Enemy has (0.75-15)% increased [[Critical Damage Bonus]]
'''Sniper's Mark''' is an [[spell]] [[skill]] that applies a [[mark]] to an enemy that causes the next [[critical hit]] it receives to consume the mark to deal more critical hit damage and grant you a [[frenzy charge]].
'''Sniper's Mark''' is an [[mark]] [[skill]] that causes the next [[critical hit]] enemy receives to consume the mark to deal more critical hit damage and grant you a [[frenzy charge]].
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Inspiration}}
|t1_1 = {{il|Charge Profusion I}}
|t1_2 = {{il|Persistence}}
|t1_2 = {{il|Rapid Casting I}}
|t1_3 = {{il|Profusion}}
|t2_1 = {{il|Lifetap}}
|t2_1 = Coming Soon
|t2_2 = {{il|Mark for Death}}
|t2_2 = {{il|page=Ingenuity (support gem)}}
|t3_1 = {{il|Prolonged Duration II}}
|t2_3 = {{il|Single Out}}
|t4_1 = {{il|Rapid Casting II}}
|t3_1 = Coming Soon
|t5_1 = {{il|Charge Profusion II}}
|t3_2 = Coming Soon
|t3_3 = {{il|Mobility}}
}}
}}
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).
Additional Effects From 1-20% Quality: Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage BonusSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemSnipersMark
Sniper's Mark is an markskill that causes the next critical hit enemy receives to consume the mark to deal more critical hit damage and grant you a frenzy charge.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Charge Profusion ICharge Profusion ISupport Category: Charge Profusion Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 30% chance to grant an additional ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IRapid Casting ISupport, Spell Category: Rapid Casting Tier: 1Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 15% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
LifetapLifetapSupport Category: Lifetap Tier: 2Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mark for DeathMark for DeathSupport, Mark, Physical Category: Single Out Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Prolonged Duration IIProlonged Duration IISupport, Duration Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Rapid Casting IIRapid Casting IISupport, Spell Category: Rapid Casting Tier: 4Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Charge Profusion IICharge Profusion IISupport Category: Charge Profusion Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional Charge Supported Skills have 15% chance to grant an additional random ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Sniper's Mark has restrictions on where or how it can drop.