|gem_description = Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
|active_skill_name =
|active_skill_name =
|skill_icon = Tempest Bell
|skill_icon = Tempest Bell
|item_class_id_restriction =
|item_class_id_restriction = Warstaff
|skill_id = Tempest Bell
|skill_id = Tempest Bell
|cast_time = 1.0
|cast_time = 1.0
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|static_cost_types = Mana
|static_cost_types = Mana
|static_attack_speed_multiplier =
|static_attack_speed_multiplier =
|stat_text =
|stat_text = Requires 4 Combo to use<br>Lose Combo if you generate no Combo for 8 seconds<br>Limit 1 Bell<br>Bell duration is 6 seconds<br>Bell is destroyed after 10 Hits<br><br><big>{{c|gem|Impact}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(120–490)%}}<br>Impact radius is 1.8 metres<br><br><big>{{c|gem|Shockwave}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(50–132)%}}<br>50% less [[Attack]] Speed<br>Shockwave radius is 2.4 metres<br>Shockwave can be triggered once every 0.25 seconds
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
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|level1_damage_effectiveness =
|level1_damage_effectiveness =
|level1_damage_multiplier =
|level1_damage_multiplier =
|quality_type1_weight = 1
|quality_type1_stat_text = Bell is destroyed after (0-2) Hits
|quality_type1_breakpoints = 0.05
|quality_type1_stat1_id =
|quality_type1_stat1_value = 100
|gem_tier = 3
|gem_tier = 3
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Tempest Bell''' is a [[skill]] that placed a giant resonating bell. [[Hitting]] the bell will cause it to ring, dealing [[damage]] to all [[enemies]] around it. Applying [[elemental ailment]]s like [[freeze]] or [[shock]] to the bell will add [[elemental]] damage to the strikes.
'''Tempest Bell''' is a [[quarterstaff]] [[skill]]. This skill requires building up enough [[Combo]] with [[melee]] [[strike]]s before it can be used. The skill places down a bell and deals damage in an [[area]]. [[Hitting]] the bell will cause it to ring, releasing a shockwave that deals [[damage]] to all [[enemies]] around it. Applying [[elemental ailment]]s like [[freeze]] or [[shock]] to the bell will add [[elemental]] damage to the strikes, and applying [[knockback]] to the bell will increase the shockwave's AoE instead.
==Skill functions and interactions==
==Skill functions and interactions==
* Shockwaves can only be released once every 0.25 seconds (250 milliseconds). This cooldown period cannot be modified.
==Gem level progression==
==Gem level progression==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Magnified Effect}}
|t1_1 = {{il|Magnified Area I}}
|t1_2 = {{il|Overabundance}}
|t1_2 = {{il|Overabundance I}}
|t1_3 = {{il|Ruthless}}
|t1_3 = {{il|Rage I}}
|t2_1 = {{il|Blind}}
|t2_1 = {{il|Delayed Gratification}}
|t2_2 = {{il|Heavy Swing}}
|t2_2 = {{il|Durability}}
|t2_3 = {{il|Potential}}
|t2_3 = {{il|Embitter}}
|t3_1 = {{il|Culling Strike}}
|t3_1 = {{il|Ambrosia}}
|t3_2 = {{il|Font of Rage}}
|t3_2 = {{il|Close Combat I}}
|t3_3 = {{il|Supercritical}}
|t3_3 = {{il|Magnified Area II}}
|t4_1 = {{il|Heavy Swing}}
|t4_2 = {{il|Overabundance II}}
|t4_3 = {{il|Rage II}}
|t5_1 = {{il|Close Combat II}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Rage III}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Tempest Bell: Quality now provides 0-3% more Damage per Hit the Active Bell has taken, instead of Bell is destroyed after +0-2 Hits.
}}
{{Version history table row|0.2.0b|
* Tempest Bell's Combo required to use has been reduced from 10 to 4.
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Tempest Bell's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
* Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
* Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.
* Tempest Bell's limit on number of bells placed is now shared between different copies of the skill.
}}
{{Version history table row|0.1.1c|
{{Version history table row|0.1.1c|
* Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
* Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
Latest revision as of 08:36, 31 August 2025
Tempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional Tier: 3 Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use Lose Combo if you generate no Combo for 8 seconds Limit 1 Bell Bell duration is 6 seconds Bell is destroyed after 10 Hits
Impact Attack Damage:(120–490)% Impact radius is 1.8 metres
Shockwave Attack Damage:(50–132)% 50% less Attack Speed Shockwave radius is 2.4 metres Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality: Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemTempestBell
Tempest Bell is a quarterstaffskill. This skill requires building up enough Combo with meleestrikes before it can be used. The skill places down a bell and deals damage in an area. Hitting the bell will cause it to ring, releasing a shockwave that deals damage to all enemies around it. Applying elemental ailments like freeze or shock to the bell will add elemental damage to the strikes, and applying knockback to the bell will increase the shockwave's AoE instead.
Shockwaves can only be released once every 0.25 seconds (250 milliseconds). This cooldown period cannot be modified.
Gem level progression
Level
1
1
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IOverabundance ISupport Category: Overabundance Tier: 1Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit Supported Skills have 50% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IRage ISupport, Attack, Melee Category: Rage Tier: 1Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on MeleeHitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Delayed GratificationDelayed GratificationSupport Category: Delayed Gratification Tier: 2Support Requirements: +5 DexSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements Conditional requirements of Supported Skills are 150% harder to meetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DurabilityDurabilitySupport Category: Durability Tier: 2Support Requirements: +5 DexSupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.Objects created by Supported Skills can be Hit +2 timesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
EmbitterEmbitterSupport, Cold Category: Embitter Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extraDamage of any Type other than Cold, they gain extraCold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
AmbrosiaAmbrosiaSupport Category: Ambrosia Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IClose Combat ISupport, Attack Category: Close Combat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect Supported Skills deal 10% less Area DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport Category: Overabundance Tier: 4Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit Supported Skills have 40% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IIRage IISupport, Attack, Melee Category: Rage Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on MeleeHitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Close Combat IIClose Combat IISupport, Attack Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IIIRage IIISupport, Attack, Melee Category: Rage Tier: 5Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.Supported Skills grant 5 Rage on MeleeHit Supported Skills have 15% more Attack speed while you are not at maximum RagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Tempest Bell has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Tempest Bell's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.
Tempest Bell's limit on number of bells placed is now shared between different copies of the skill.