Glacial Lance: Difference between revisions

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(Skill_id from 'grantedeffects')
(→‎Recommended support gems: Recommended support gems update)
 
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{{new content|0.2.0}}
{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
Line 8: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemGlacialLance
|metadata_id                            = Metadata/Items/Gems/SkillGemGlacialLance
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, AoE, Projectile, Cold, Duration
|gem_tags                                = Barrageable, Attack, AoE, Projectile, Cold, Duration
|gem_tier                                = 7
|skill_id                                = GlacialLancePlayer
|gem_description                        = Throw a single [[Pierce|Piercing]] lance that leaves icy fragments in its wake. The fragments [[Chill]] nearby enemies. Consumes a [[Frenzy Charge]] if possible to cause the ice fragments created by the first [[Projectile]] to explode outwards after a short duration, peppering enemies with shrapnel.
|active_skill_name                      = Glacial Lance
|active_skill_name                      = Glacial Lance
|skill_id                                = GlacialLancePlayer
|item_class_id_restriction              = Spear
|gem_tier                                = 7
|item_class_id_restriction_text          = Spears
|gem_description                        = Throw a single [[Piercing]] lance that leaves icy fragments in its wake. The fragments [[Chill]] nearby enemies. Consumes a [[Frenzy Charge]] if possible to cause the ice fragments created by the first [[Projectile]] to explode outwards after a short duration, peppering enemies with shrapnel.
|cast_time                              = 1.0
 
|static_cost_types                      = Mana
|stat_text                              =
|cost_types                              = Mana
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.02-0.4) metres to [[Chill]]ing radius
|quality_type1_breakpoints              = 5.0
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 200
|static_attack_speed_multiplier          = 50
|static_duration                        = 6
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = check_for_targets_between_initiator_and_projectile_source
|static_stat3_value                      = 1
|static_stat4_id                        = has_modular_projectiles_enabled
|static_stat4_value                      = 1
|static_stat5_id                        = main_hand_weapon_range_+
|static_stat5_value                      = 105
|static_stat6_id                        = minimum_per_projectile_spread_angle_degrees
|static_stat6_value                      = 30
|static_stat7_id                        = movement_speed_+%_final_while_performing_action
|static_stat7_value                      = -70
|static_stat8_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat8_value                      = 160
|static_stat9_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat9_value                      = 60
|static_stat10_id                        = projectile_uses_contact_direction
|static_stat10_value                    = 1
|static_stat11_id                        = projectile_uses_contact_position
|static_stat11_value                    = 1
|static_stat12_id                        = projectiles_cannot_fork
|static_stat12_value                    = 1
|static_stat13_id                        = projectiles_cannot_return
|static_stat13_value                    = 1
|static_stat14_id                        = quality_display_active_skill_base_secondary_area_of_effect_radius_is_gem
|static_stat14_value                    = 1
|static_stat15_id                        = use_scaled_contact_offset
|static_stat15_value                    = 1
|static_stat16_id                        = active_skill_base_physical_damage_%_to_convert_to_cold
|static_stat16_value                    = 60
|static_stat17_id                        = modifiers_to_projectile_count_do_not_apply
|static_stat17_value                    = 1
|static_stat18_id                        = always_pierce
|static_stat18_value                    = 1
|static_stat19_id                        = active_skill_base_area_of_effect_radius
|static_stat19_value                    = 12
|static_stat20_id                        = quality_display_active_skill_base_area_of_effect_radius_is_gem
|static_stat20_value                    = 1
|static_stat21_id                        = base_secondary_skill_effect_duration
|static_stat21_value                    = 1000
|static_stat22_id                        = base_skill_effect_duration
|static_stat22_value                    = 6000
|static_stat23_id                        = projectiles_cannot_split
|static_stat23_value                    = 1
|stat_text                              = [[Conversion|Converts]] 60% of [[Physical]] Damage to [[Cold]] Damage<br>Projectile count cannot be modified<br>(50-107)% more [[Freeze]] Buildup<br>[[Pierce]]s all Targets<br>[[Chill]]ing radius is 1.2 metres<br>[[Charges|Frenzy-Charged]] fragment duration is 1 second<br>Fragment duration is 6 seconds<br>Projectiles cannot Split
|level1                                  = True
|level1                                  = True
 
|level1_level_requirement                = 0
|level1_cost_amounts                    = 8
|level1_damage_multiplier                = 130
|level1_stat_text                        = 50% more Freeze Buildup
|level1_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level1_stat1_value                      = 50
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 9
|level2_damage_multiplier                = 143
|level2_stat_text                        = 53% more Freeze Buildup
|level2_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level2_stat1_value                      = 53
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 10
|level3_damage_multiplier                = 157
|level3_stat_text                        = 56% more Freeze Buildup
|level3_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level3_stat1_value                      = 56
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 11
|level4_damage_multiplier                = 171
|level4_stat_text                        = 59% more Freeze Buildup
|level4_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level4_stat1_value                      = 59
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 12
|level5_damage_multiplier                = 185
|level5_stat_text                        = 62% more Freeze Buildup
|level5_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level5_stat1_value                      = 62
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 14
|level6_damage_multiplier                = 199
|level6_stat_text                        = 65% more Freeze Buildup
|level6_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level6_stat1_value                      = 65
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 15
|level7_damage_multiplier                = 213
|level7_stat_text                        = 68% more Freeze Buildup
|level7_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level7_stat1_value                      = 68
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 17
|level8_damage_multiplier                = 226
|level8_stat_text                        = 71% more Freeze Buildup
|level8_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level8_stat1_value                      = 71
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 19
|level9_damage_multiplier                = 237
|level9_stat_text                        = 74% more Freeze Buildup
|level9_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level9_stat1_value                      = 74
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 21
|level10_damage_multiplier              = 249
|level10_stat_text                      = 77% more Freeze Buildup
|level10_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level10_stat1_value                    = 77
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 23
|level11_damage_multiplier              = 261
|level11_stat_text                      = 80% more Freeze Buildup
|level11_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level11_stat1_value                    = 80
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 26
|level12_damage_multiplier              = 274
|level12_stat_text                      = 83% more Freeze Buildup
|level12_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level12_stat1_value                    = 83
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 28
|level13_damage_multiplier              = 288
|level13_stat_text                      = 86% more Freeze Buildup
|level13_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level13_stat1_value                    = 86
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 32
|level14_damage_multiplier              = 303
|level14_stat_text                      = 89% more Freeze Buildup
|level14_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level14_stat1_value                    = 89
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 35
|level15_damage_multiplier              = 318
|level15_stat_text                      = 92% more Freeze Buildup
|level15_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level15_stat1_value                    = 92
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 39
|level16_damage_multiplier              = 334
|level16_stat_text                      = 95% more Freeze Buildup
|level16_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level16_stat1_value                    = 95
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 43
|level17_damage_multiplier              = 350
|level17_stat_text                      = 98% more Freeze Buildup
|level17_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level17_stat1_value                    = 98
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 48
|level18_damage_multiplier              = 368
|level18_stat_text                      = 101% more Freeze Buildup
|level18_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level18_stat1_value                    = 101
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 53
|level19_damage_multiplier              = 386
|level19_stat_text                      = 104% more Freeze Buildup
|level19_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level19_stat1_value                    = 104
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 59
|level20_damage_multiplier              = 405
|level20_stat_text                      = 107% more Freeze Buildup
|level20_stat1_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level20_stat1_value                    = 107
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}
Line 32: Line 226:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Freeze<br>Buildup
  |c1_header          = x% more Freeze Buildup
  |c1_pattern_extract = (%d+)%% more Freeze Buildup
  |c1_pattern_value  = %d%%
}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Cold Infusion}}
|t1_1 = {{il|Cold Attunement}}
|t1_2 = {{il|Combo Finisher}}
|t1_2 = {{il|Elemental Armament I}}
|t1_3 = {{il|Fast Forward}}
|t1_3 = {{il|Ice Bite}}
|t2_1 = {{il|Hit and Run}}
|t2_1 = {{il|Elemental Armament II}}
|t2_2 = {{il|Primal Armament}}
|t2_2 = {{il|Freeze}}
|t2_3 = {{il|Rising Tempest}}
|t2_3 = {{il|Frozen Spite}}
|t3_1 = {{il|Deliberation}}
|t3_1 = {{il|Deliberation}}
|t3_2 = {{il|Elemental Focus}}
|t3_2 = {{il|Salvo}}
|t3_3 = {{il|Execrate}}
|t4_1 = {{il|Rapid Attacks II}}
|t4_2 = {{il|Ricochet II}}
|t4_3 = {{il|Spectral Volley}}
|t5_1 = {{il|Cold Mastery}}
|t5_2 = {{il|Projectile Acceleration III}}
|t5_3 = {{il|Ricochet III}}
}}
}}


Line 51: Line 254:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0f|
* Glacial Lance is now able to chain off terrain.
}}
{{Version history table row|0.2.0c|
{{Version history table row|0.2.0c|
* Glacial Lance Attack Speed is now 50% of base (from 45%).
* Glacial Lance Attack Speed is now 50% of base (from 45%).
* All the above skills (except Spear Throw) have had their Mana Costs lowered proportionately to the Attack Speed increases.
}}
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|

Latest revision as of 08:28, 31 August 2025

This article describes new Path of Exile 2 content released in version 0.2.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Glacial LanceBarrageable, Attack, AoE, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (8-59) Mana
Attack Speed: 50% of base
Attack Damage: (130-405)% of base
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage
Projectile count cannot be modified
(50-107)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemGlacialLance

Glacial Lance is a spear skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelMana
Cost
Attack
Damage
Freeze
Buildup
108130%50%
239143%53%
3610157%56%
41011171%59%
51412185%62%
61814199%65%
72215213%68%
82617226%71%
93119237%74%
103621249%77%
114123261%80%
124626274%83%
135228288%86%
145832303%89%
156435318%92%
166639334%95%
177243350%98%
187848368%101%
198453386%104%
209059405%107%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Cold AttunementCold AttunementSupport, Attack, Cold
Category: Cold Attunement
Tier: 1
Support Requirements: +5 IntSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IElemental Armament ISupport, Attack
Category: Elemental Armament
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ice BiteIce BiteSupport, Attack, Cold, Duration
Category: Ice Bite
Tier: 1
Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.Attacks Gain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
III DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SalvoSalvoSupport, Attack, Projectile
Category: Additional Projectiles
Tier: 3
Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are
fired in random directions
Supported Skills fire 2 additional Projectiles per
seal consumed
Supported Skills consume all Accumulated seals on use
Supported Skills have 3 maximum seals
Supported Skills Accumulate a seal every 2 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIRicochet IISupport, Projectile
Category: Ricochet
Tier: 4
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spectral VolleySpectral VolleySupport, Attack, Projectile
Category: Spectral Volley
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile
Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds
Supported Skills deal 60% less Damage when not fired from Spectral Projectiles
Supported Skills deal 20% more Damage when fired from Spectral Projectiles
Maximum 5 Spectral Projectiles
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile
Category: Projectile Speed
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
Supported Skills have 40% more Projectile Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIIRicochet IIISupport, Projectile
Category: Ricochet
Tier: 5
Support Requirements: +5 DexSupports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.Projectiles from Supported Skills Pierce all Targets
Modifiers granting additional Projectiles instead cause Projectiles from Supported Skills to Chain an additional time from terrain per Projectile they would have gained
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Glacial Lance has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Version history

Version Changes
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0f
  • Glacial Lance is now able to chain off terrain.
0.2.0c
  • Glacial Lance Attack Speed is now 50% of base (from 45%).
  • All the above skills (except Spear Throw) have had their Mana Costs lowered proportionately to the Attack Speed increases.
0.2.0
  • Introduced to the game.