|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 100
|strength_percent = 100
|gem_tags = Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
|gem_tags = Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
|gem_description = Raises a [[Totem]] that [[Slams]] the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it.
|active_skill_name = Shockwave Totem
|active_skill_name = Shockwave Totem
|skill_icon = Shockwave Totem
|skill_id = ShockwaveTotemPlayer
|item_class_id_restriction =
|gem_tier = 3
|skill_id = Shockwave Totem
|item_class_id_restriction = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow
|required_level = 1
|gem_description = Raise a [[Totem]] that [[Slams]] the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it.
|static_cost_types = Mana
|static_cost_types = Mana
|static_critical_strike_chance = 5
|cast_time = 0.6
|stat_text = <big>{{c|gem|Totem}}</big><br>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 3 seconds<br>Totem uses its own weapon, dealing<br>(6-141) to (9-212) base Physical damage<br><br><big>{{c|gem|Slam}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(140-369)%}}<br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Eruption}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(30-79)%}}
|stat_text = <big>{{c|gem|Totem}}</big><br>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 1.5 seconds<br>Totem uses its own weapon, dealing<br>(6-141) to (9-212) base Physical damage<br><br><big>{{c|gem|Slam}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(80-211)%}}<br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Eruption}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(30-79)%}}
|level1 = True
|level1 = True
|level1_cost_amounts = 15
|level1_cost_amounts = 15
|level1_stat_text = Totem uses its own weapon, dealing 6 to 9 base Physical damage<br>Slam Attack Damage: 140%<br>Eruption Attack Damage: 30%
|level1_stat_text = Totem uses its own weapon, dealing 6 to 9 base Physical damage<br>Slam Attack Damage: 80%<br>Eruption Attack Damage: 30%
|level1_stat1_id = physical_damage_min
|level1_stat1_id = physical_damage_min
|level1_stat1_value = 6
|level1_stat1_value = 6
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|level1_stat2_value = 9
|level1_stat2_value = 9
|level1_stat3_id =
|level1_stat3_id =
|level1_stat3_value = 140
|level1_stat3_value = 80
|level1_stat4_id =
|level1_stat4_id =
|level1_stat4_value = 30
|level1_stat4_value = 30
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|level20 = True
|level20 = True
|level20_cost_amounts = 136
|level20_cost_amounts = 136
|level20_stat_text = Totem uses its own weapon, dealing 141 to 212 base Physical damage<br>Slam Attack Damage: 369%<br>Eruption Attack Damage: 79%
|level20_stat_text = Totem uses its own weapon, dealing 141 to 212 base Physical damage<br>Slam Attack Damage: 211%<br>Eruption Attack Damage: 79%
|level20_stat1_id = physical_damage_min
|level20_stat1_id = physical_damage_min
|level20_stat1_value = 141
|level20_stat1_value = 141
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|level20_stat2_value = 212
|level20_stat2_value = 212
|level20_stat3_id =
|level20_stat3_id =
|level20_stat3_value = 369
|level20_stat3_value = 211
|level20_stat4_id =
|level20_stat4_id =
|level20_stat4_value = 79
|level20_stat4_value = 79
|level21 = True
|level21 = True
|level21_cost_amounts = 152
|level21_cost_amounts = 152
|level21_stat_text = Totem uses its own weapon, dealing nil to 238 base Physical damage<br>Slam Attack Damage: 381%<br>Eruption Attack Damage: 82%
|level21_stat_text = Totem uses its own weapon, dealing 159 to 238 base Physical damage<br>Slam Attack Damage: 381%<br>Eruption Attack Damage: 82%
|level21_stat1_id = physical_damage_min
|level21_stat1_id = physical_damage_min
|level21_stat1_value = 159
|level21_stat1_value = 159
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|level22 = True
|level22 = True
|level22_cost_amounts = 170
|level22_cost_amounts = 170
|level22_stat_text = Totem uses its own weapon, dealing nil to 267 base Physical damage<br>Slam Attack Damage: 394%<br>Eruption Attack Damage: 84%
|level22_stat_text = Totem uses its own weapon, dealing 178 to 267 base Physical damage<br>Slam Attack Damage: 394%<br>Eruption Attack Damage: 84%
|level22_stat1_id = physical_damage_min
|level22_stat1_id = physical_damage_min
|level22_stat1_value = 178
|level22_stat1_value = 178
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|level23 = True
|level23 = True
|level23_cost_amounts = 191
|level23_cost_amounts = 191
|level23_stat_text = Totem uses its own weapon, dealing nil to 300 base Physical damage<br>Slam Attack Damage: 407%<br>Eruption Attack Damage: 87%
|level23_stat_text = Totem uses its own weapon, dealing 200 to 300 base Physical damage<br>Slam Attack Damage: 407%<br>Eruption Attack Damage: 87%
|level23_stat1_id = physical_damage_min
|level23_stat1_id = physical_damage_min
|level23_stat1_value = 200
|level23_stat1_value = 200
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|level24 = True
|level24 = True
|level24_cost_amounts = 214
|level24_cost_amounts = 214
|level24_stat_text = Totem uses its own weapon, dealing nil to 337 base Physical damage<br>Slam Attack Damage: 421%<br>Eruption Attack Damage: 90%
|level24_stat_text = Totem uses its own weapon, dealing 224 to 337 base Physical damage<br>Slam Attack Damage: 421%<br>Eruption Attack Damage: 90%
|level24_stat1_id = physical_damage_min
|level24_stat1_id = physical_damage_min
|level24_stat1_value = 224
|level24_stat1_value = 224
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|level25 = True
|level25 = True
|level25_cost_amounts = 240
|level25_cost_amounts = 240
|level25_stat_text = Totem uses its own weapon, dealing nil to 377 base Physical damage<br>Slam Attack Damage: 435%<br>Eruption Attack Damage: 93%
|level25_stat_text = Totem uses its own weapon, dealing 252 to 377 base Physical damage<br>Slam Attack Damage: 435%<br>Eruption Attack Damage: 93%
|level25_stat1_id = physical_damage_min
|level25_stat1_id = physical_damage_min
|level25_stat1_value = 252
|level25_stat1_value = 252
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|level26 = True
|level26 = True
|level26_cost_amounts = 268
|level26_cost_amounts = 268
|level26_stat_text = Totem uses its own weapon, dealing nil to 423 base Physical damage<br>Slam Attack Damage: 449%<br>Eruption Attack Damage: 96%
|level26_stat_text = Totem uses its own weapon, dealing 282 to 423 base Physical damage<br>Slam Attack Damage: 449%<br>Eruption Attack Damage: 96%
|level26_stat1_id = physical_damage_min
|level26_stat1_id = physical_damage_min
|level26_stat1_value = 282
|level26_stat1_value = 282
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|level27 = True
|level27 = True
|level27_cost_amounts = 301
|level27_cost_amounts = 301
|level27_stat_text = Totem uses its own weapon, dealing nil to 474 base Physical damage<br>Slam Attack Damage: 464%<br>Eruption Attack Damage: 99%
|level27_stat_text = Totem uses its own weapon, dealing 316 to 474 base Physical damage<br>Slam Attack Damage: 464%<br>Eruption Attack Damage: 99%
|level27_stat1_id = physical_damage_min
|level27_stat1_id = physical_damage_min
|level27_stat1_value = 316
|level27_stat1_value = 316
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|level28 = True
|level28 = True
|level28_cost_amounts = 337
|level28_cost_amounts = 337
|level28_stat_text = Totem uses its own weapon, dealing nil to 531 base Physical damage<br>Slam Attack Damage: 479%<br>Eruption Attack Damage: 103%
|level28_stat_text = Totem uses its own weapon, dealing 354 to 531 base Physical damage<br>Slam Attack Damage: 479%<br>Eruption Attack Damage: 103%
|level28_stat1_id = physical_damage_min
|level28_stat1_id = physical_damage_min
|level28_stat1_value = 354
|level28_stat1_value = 354
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|level29 = True
|level29 = True
|level29_cost_amounts = 378
|level29_cost_amounts = 378
|level29_stat_text = Totem uses its own weapon, dealing nil to 595 base Physical damage<br>Slam Attack Damage: 495%<br>Eruption Attack Damage: 106%
|level29_stat_text = Totem uses its own weapon, dealing 397 to 595 base Physical damage<br>Slam Attack Damage: 495%<br>Eruption Attack Damage: 106%
|level29_stat1_id = physical_damage_min
|level29_stat1_id = physical_damage_min
|level29_stat1_value = 397
|level29_stat1_value = 397
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|level30 = True
|level30 = True
|level30_cost_amounts = 423
|level30_cost_amounts = 423
|level30_stat_text = Totem uses its own weapon, dealing nil to 667 base Physical damage<br>Slam Attack Damage: 512%<br>Eruption Attack Damage: 110%
|level30_stat_text = Totem uses its own weapon, dealing 445 to 667 base Physical damage<br>Slam Attack Damage: 512%<br>Eruption Attack Damage: 110%
|level30_stat1_id = physical_damage_min
|level30_stat1_id = physical_damage_min
|level30_stat1_value = 445
|level30_stat1_value = 445
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|level31 = True
|level31 = True
|level31_cost_amounts = 474
|level31_cost_amounts = 474
|level31_stat_text = Totem uses its own weapon, dealing nil to 748 base Physical damage<br>Slam Attack Damage: 529%<br>Eruption Attack Damage: 113%
|level31_stat_text = Totem uses its own weapon, dealing 498 to 748 base Physical damage<br>Slam Attack Damage: 529%<br>Eruption Attack Damage: 113%
|level31_stat1_id = physical_damage_min
|level31_stat1_id = physical_damage_min
|level31_stat1_value = 498
|level31_stat1_value = 498
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|level32 = True
|level32 = True
|level32_cost_amounts = 531
|level32_cost_amounts = 531
|level32_stat_text = Totem uses its own weapon, dealing nil to 838 base Physical damage<br>Slam Attack Damage: 546%<br>Eruption Attack Damage: 117%
|level32_stat_text = Totem uses its own weapon, dealing 559 to 838 base Physical damage<br>Slam Attack Damage: 546%<br>Eruption Attack Damage: 117%
|level32_stat1_id = physical_damage_min
|level32_stat1_id = physical_damage_min
|level32_stat1_value = 559
|level32_stat1_value = 559
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|level33 = True
|level33 = True
|level33_cost_amounts = 595
|level33_cost_amounts = 595
|level33_stat_text = Totem uses its own weapon, dealing nil to 940 base Physical damage<br>Slam Attack Damage: 564%<br>Eruption Attack Damage: 121%
|level33_stat_text = Totem uses its own weapon, dealing 627 to 940 base Physical damage<br>Slam Attack Damage: 564%<br>Eruption Attack Damage: 121%
|level33_stat1_id = physical_damage_min
|level33_stat1_id = physical_damage_min
|level33_stat1_value = 627
|level33_stat1_value = 627
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|level34 = True
|level34 = True
|level34_cost_amounts = 666
|level34_cost_amounts = 666
|level34_stat_text = Totem uses its own weapon, dealing nil to 1054 base Physical damage<br>Slam Attack Damage: 583%<br>Eruption Attack Damage: 125%
|level34_stat_text = Totem uses its own weapon, dealing 703 to 1054 base Physical damage<br>Slam Attack Damage: 583%<br>Eruption Attack Damage: 125%
|level34_stat1_id = physical_damage_min
|level34_stat1_id = physical_damage_min
|level34_stat1_value = 703
|level34_stat1_value = 703
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|level35 = True
|level35 = True
|level35_cost_amounts = 747
|level35_cost_amounts = 747
|level35_stat_text = Totem uses its own weapon, dealing nil to 1183 base Physical damage<br>Slam Attack Damage: 602%<br>Eruption Attack Damage: 129%
|level35_stat_text = Totem uses its own weapon, dealing 789 to 1183 base Physical damage<br>Slam Attack Damage: 602%<br>Eruption Attack Damage: 129%
|level35_stat1_id = physical_damage_min
|level35_stat1_id = physical_damage_min
|level35_stat1_value = 789
|level35_stat1_value = 789
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|level36 = True
|level36 = True
|level36_cost_amounts = 836
|level36_cost_amounts = 836
|level36_stat_text = Totem uses its own weapon, dealing nil to 1329 base Physical damage<br>Slam Attack Damage: 622%<br>Eruption Attack Damage: 133%
|level36_stat_text = Totem uses its own weapon, dealing 886 to 1329 base Physical damage<br>Slam Attack Damage: 622%<br>Eruption Attack Damage: 133%
|level36_stat1_id = physical_damage_min
|level36_stat1_id = physical_damage_min
|level36_stat1_value = 886
|level36_stat1_value = 886
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|level37 = True
|level37 = True
|level37_cost_amounts = 937
|level37_cost_amounts = 937
|level37_stat_text = Totem uses its own weapon, dealing nil to 1493 base Physical damage<br>Slam Attack Damage: 643%<br>Eruption Attack Damage: 138%
|level37_stat_text = Totem uses its own weapon, dealing 995 to 1493 base Physical damage<br>Slam Attack Damage: 643%<br>Eruption Attack Damage: 138%
|level37_stat1_id = physical_damage_min
|level37_stat1_id = physical_damage_min
|level37_stat1_value = 995
|level37_stat1_value = 995
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|level38 = True
|level38 = True
|level38_cost_amounts = 1050
|level38_cost_amounts = 1050
|level38_stat_text = Totem uses its own weapon, dealing nil to 1678 base Physical damage<br>Slam Attack Damage: 664%<br>Eruption Attack Damage: 142%
|level38_stat_text = Totem uses its own weapon, dealing 1119 to 1678 base Physical damage<br>Slam Attack Damage: 664%<br>Eruption Attack Damage: 142%
|level38_stat1_id = physical_damage_min
|level38_stat1_id = physical_damage_min
|level38_stat1_value = 1119
|level38_stat1_value = 1119
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|level39 = True
|level39 = True
|level39_cost_amounts = 1176
|level39_cost_amounts = 1176
|level39_stat_text = Totem uses its own weapon, dealing nil to 1888 base Physical damage<br>Slam Attack Damage: 686%<br>Eruption Attack Damage: 147%
|level39_stat_text = Totem uses its own weapon, dealing 1258 to 1888 base Physical damage<br>Slam Attack Damage: 686%<br>Eruption Attack Damage: 147%
|level39_stat1_id = physical_damage_min
|level39_stat1_id = physical_damage_min
|level39_stat1_value = 1258
|level39_stat1_value = 1258
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|level40 = True
|level40 = True
|level40_cost_amounts = 1317
|level40_cost_amounts = 1317
|level40_stat_text = Totem uses its own weapon, dealing nil to 2125 base Physical damage<br>Slam Attack Damage: 709%<br>Eruption Attack Damage: 152%
|level40_stat_text = Totem uses its own weapon, dealing 1416 to 2125 base Physical damage<br>Slam Attack Damage: 709%<br>Eruption Attack Damage: 152%
|level40_stat1_id = physical_damage_min
|level40_stat1_id = physical_damage_min
|level40_stat1_value = 1416
|level40_stat1_value = 1416
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|quality_type1_weight = 1
|quality_type1_weight = 1
|quality_type1_stat_text = Totem base attack time is (-0.55–0) seconds
|quality_type1_stat_text = [[Totem]] base attack time is (-0.01--0.2) seconds
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
}}
}}
'''Shockwave Totem''' is a [[physical]] [[attack]] [[totem]] [[skill]] that releases shockwaves, dealing physical damage, [[stunning]] enemies, and trigger [[aftershock]]s.
'''Shockwave Totem''' is a [[skill]] that summons a [[totem]] which [[attack]]s by [[slam]]ming the ground in an [[area]], which releases a shockwave (a type of [[Nova]]) that deals [[physical]] damage. Shockwaves release additional [[aftershock]]s on any [[jagged ground]] they hit.
==Skill functions and interactions==
==Skill functions and interactions==
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{{Skill progression
{{Skill progression
|c1_abbr = Totem<br>Physical<br>Damage
|c1_abbr = Totem<br>Physical<br>Damage
|c1_header = Deals x to y base physical damage
|c1_header = Deals x to y base physical damage
|c1_pattern_extract = dealing (%d+) to (%d+) base Physical damage
|c1_pattern_extract = dealing (%d+) to (%d+) base Physical damage
|c1_pattern_value = %d to %d
|c2_abbr = Slam<br>Attack<br>Damage
|c2_abbr = Slam<br>Attack<br>Damage
|c2_header = Attack Damage: x%
|c2_header = Attack Damage: x%
|c2_pattern_extract = Slam Attack Damage: (%d+)%%
|c2_pattern_extract = Slam Attack Damage: (%d+)%%
|c2_pattern_value = %d%%
|c2_pattern_value = %d%%
|c1_pattern_value = %d to %d
|c3_abbr = Eruption<br>Attack<br>Damage
|c3_abbr = Eruption<br>Attack<br>Damage
|c3_header = Attack Damage: x%
|c3_header = Attack Damage: x%
Line 545:
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|t3_1 = {{il|Culling Strike}}
|t3_1 = {{il|Culling Strike}}
|t3_2 = {{il|Discombobulate}}
|t3_2 = {{il|Discombobulate}}
|t3_3 = {{il|Life Bounty}}
|t3_3 = {{il|Greatwood}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0f|
* All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
* Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.1|
* Fixed a bug where Shockwave Totem did not work when used with the Support Gem "[[Astral Projection]]".
* (Hotfix 1) Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 22:29, 16 April 2025
Shockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova Tier: 3 Level: (1-40) Cost: (15-1317) ManaRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem Totem duration is 12 seconds Limit 1 Totem Totem base attack time is 1.5 seconds Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage
Slam Attack Damage:(80-211)% Shockwave radius is 3 metres
Jagged Ground Eruption Attack Damage:(30-79)%
Additional Effects From 1-20% Quality: Totem base attack time is (-0.01--0.2) secondsSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemShockwaveTotem
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Concentrated Effect"
Module Error: No results found for item using search term "item_name = Jagged Ground"
Module Error: No results found for item using search term "item_name = Overabundance"
II
Module Error: No results found for item using search term "item_name = Ancestral Urgency"
DevastateDevastateSupport Category: Devastate Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Ironwood"
III
Module Error: No results found for item using search term "item_name = Culling Strike"
DiscombobulateDiscombobulateSupport, Attack, Physical Tier: 3Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Module Error: No results found for item using search term "item_name = Greatwood"
Item acquisition
Shockwave Totem has restrictions on where or how it can drop.
All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.