Resonating Shield: Difference between revisions

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{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Resonating Shield
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemResonatingShield
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|gem_tags                                = AoE, Melee, Sustained, Physical, Channelling
|gem_description                        = Repeatedly strike your [[Shield]] with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose [[Armour]] for a duration. While using Resonating Shield, your [[Shield]] is raised and you will [[Block]] all incoming [[Blockable]] hits.
|active_skill_name                      = Resonating Shield
|skill_icon                              = Resonating Shield
|item_class_id_restriction              = Shield
|skill_id                                = shield_drum
|static_critical_strike_chance          = 5
|static_attack_time                      = 0.80
|static_cooldown                        = 0
|static_cost_types                      = Mana
|stat_text                              = Hits Break (2-1537) Armour<br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Cannot be Empowered by Warcries<br>Shockwave radius is 2.3 metres
|level1                                  = True
|level1_cost_amounts                    = 7
|level1_damage_multiplier                = 25
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>Hits Break 2 Armour
|level1_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level1_stat1_value                      = 4
|level1_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level1_stat2_value                      = 6
|level1_stat3_id                        = apply_X_armour_break_on_hit
|level1_stat3_value                      = 2
 
|level2                                  = True
|level2_cost_amounts                    = 8
|level2_damage_multiplier                = 27
|level2_stat_text                        = 5 to 7 Base Off Hand Physical Damage<br>Hits Break 3 Armour
|level2_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level2_stat1_value                      = 5
|level2_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level2_stat2_value                      = 7
|level2_stat3_id                        = apply_X_armour_break_on_hit
|level2_stat3_value                      = 3
 
|level3                                  = True
|level3_cost_amounts                    = 9
|level3_damage_multiplier                = 30
|level3_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>Hits Break 5 Armour
|level3_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level3_stat1_value                      = 7
|level3_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level3_stat2_value                      = 10
|level3_stat3_id                        = apply_X_armour_break_on_hit
|level3_stat3_value                      = 5
 
|level4                                  = True
|level4_cost_amounts                    = 10
|level4_damage_multiplier                = 33
|level4_stat_text                        = 8 to 13 Base Off Hand Physical Damage<br>Hits Break 9 Armour
|level4_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level4_stat1_value                      = 8
|level4_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level4_stat2_value                      = 13
|level4_stat3_id                        = apply_X_armour_break_on_hit
|level4_stat3_value                      = 9
 
|level5                                  = True
|level5_cost_amounts                    = 11
|level5_damage_multiplier                = 35
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>Hits Break 14 Armour
|level5_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level5_stat1_value                      = 10
|level5_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level5_stat2_value                      = 16
|level5_stat3_id                        = apply_X_armour_break_on_hit
|level5_stat3_value                      = 14
 
|level6                                  = True
|level6_cost_amounts                    = 13
|level6_damage_multiplier                = 38
|level6_stat_text                        = 13 to 19 Base Off Hand Physical Damage<br>Hits Break 21 Armour
|level6_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level6_stat1_value                      = 13
|level6_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level6_stat2_value                      = 19
|level6_stat3_id                        = apply_X_armour_break_on_hit
|level6_stat3_value                      = 21
 
|level7                                  = True
|level7_cost_amounts                    = 14
|level7_damage_multiplier                = 140
|level7_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>Hits Break 31 Armour
|level7_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level7_stat1_value                      = 15
|level7_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level7_stat2_value                      = 23
|level7_stat3_id                        = apply_X_armour_break_on_hit
|level7_stat3_value                      = 31
 
|level8                                  = True
|level8_cost_amounts                    = 16
|level8_damage_multiplier                = 42
|level8_stat_text                        = 18 to 27 Base Off Hand Physical Damage<br>Hits Break 43 Armour
|level8_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level8_stat1_value                      = 18
|level8_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level8_stat2_value                      = 27
|level8_stat3_id                        = apply_X_armour_break_on_hit
|level8_stat3_value                      = 43
 
|level9                                  = True
|level9_cost_amounts                    = 18
|level9_damage_multiplier                = 44
|level9_stat_text                        = 21 to 31 Base Off Hand Physical Damage<br>Hits Break 63 Armour
|level9_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level9_stat1_value                      = 21
|level9_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level9_stat2_value                      = 31
|level9_stat3_id                        = apply_X_armour_break_on_hit
|level9_stat3_value                      = 63
 
|level10                                = True
|level10_cost_amounts                    = 20
|level10_damage_multiplier              = 46
|level10_stat_text                      = 24 to 37 Base Off Hand Physical Damage<br>Hits Break 91 Armour
|level10_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level10_stat1_value                    = 24
|level10_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level10_stat2_value                    = 37
|level10_stat3_id                        = apply_X_armour_break_on_hit
|level10_stat3_value                    = 91
 
|level11                                = True
|level11_cost_amounts                    = 22
|level11_damage_multiplier              = 48
|level11_stat_text                      = 28 to 42 Base Off Hand Physical Damage<br>Hits Break 128 Armour
|level11_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level11_stat1_value                    = 28
|level11_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level11_stat2_value                    = 42
|level11_stat3_id                        = apply_X_armour_break_on_hit
|level11_stat3_value                    = 128
 
|level12                                = True
|level12_cost_amounts                    = 25
|level12_damage_multiplier              = 50
|level12_stat_text                      = 32 to 48 Base Off Hand Physical Damage<br>Hits Break 179 Armour
|level12_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level12_stat1_value                    = 32
|level12_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level12_stat2_value                    = 48
|level12_stat3_id                        = apply_X_armour_break_on_hit
|level12_stat3_value                    = 179
 
|level13                                = True
|level13_cost_amounts                    = 28
|level13_damage_multiplier              = 52
|level13_stat_text                      = 37 to 55 Base Off Hand Physical Damage<br>Hits Break 262 Armour
|level13_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level13_stat1_value                    = 37
|level13_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level13_stat2_value                    = 55
|level13_stat3_id                        = apply_X_armour_break_on_hit
|level13_stat3_value                    = 262
 
|level14                                = True
|level14_cost_amounts                    = 31
|level14_damage_multiplier              = 54
|level14_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>Hits Break 380 Armour
|level14_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level14_stat1_value                    = 42
|level14_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level14_stat2_value                    = 63
|level14_stat3_id                        = apply_X_armour_break_on_hit
|level14_stat3_value                    = 380
 
|level15                                = True
|level15_cost_amounts                    = 35
|level15_damage_multiplier              = 56
|level15_stat_text                      = 48 to 72 Base Off Hand Physical Damage<br>Hits Break 545 Armour
|level15_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level15_stat1_value                    = 48
|level15_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level15_stat2_value                    = 72
|level15_stat3_id                        = apply_X_armour_break_on_hit
|level15_stat3_value                    = 545
 
|level16                                = True
|level16_cost_amounts                    = 39
|level16_damage_multiplier              = 58
|level16_stat_text                      = 54 to 82 Base Off Hand Physical Damage<br>Hits Break 732 Armour
|level16_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level16_stat1_value                    = 54
|level16_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level16_stat2_value                    = 82
|level16_stat3_id                        = apply_X_armour_break_on_hit
|level16_stat3_value                    = 732
 
|level17                                = True
|level17_cost_amounts                    = 44
|level17_damage_multiplier              = 60
|level17_stat_text                      = 61 to 92 Base Off Hand Physical Damage<br>Hits Break 871 Armour
|level17_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level17_stat1_value                    = 61
|level17_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level17_stat2_value                    = 92
|level17_stat3_id                        = apply_X_armour_break_on_hit
|level17_stat3_value                    = 871
 
|level18                                = True
|level18_cost_amounts                    = 49
|level18_damage_multiplier              = 62
|level18_stat_text                      = 69 to 104 Base Off Hand Physical Damage<br>Hits Break 1034 Armour
|level18_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level18_stat1_value                    = 69
|level18_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level18_stat2_value                    = 104
|level18_stat3_id                        = apply_X_armour_break_on_hit
|level18_stat3_value                    = 1034
 
|level19                                = True
|level19_cost_amounts                    = 55
|level19_damage_multiplier              = 64
|level19_stat_text                      = 78 to 117 Base Off Hand Physical Damage<br>Hits Break 1298 Armour
|level19_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level19_stat1_value                    = 78
|level19_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level19_stat2_value                    = 117
|level19_stat3_id                        = apply_X_armour_break_on_hit
|level19_stat3_value                    = 1298
 
|level20                                = True
|level20_cost_amounts                    = 62
|level20_damage_multiplier              = 66
|level20_stat_text                      = 88 to 132 Base Off Hand Physical Damage<br>Hits Break 1537 Armour
|level20_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level20_stat1_value                    = 88
|level20_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level20_stat2_value                    = 132
|level20_stat3_id                        = apply_X_armour_break_on_hit
|level20_stat3_value                    = 1537
 
|level21                                = False
|level21_cost_amounts                    = 69
|level21_damage_multiplier              = 68
|level21_stat_text                      = 99 to 148 Base Off Hand Physical Damage<br>Hits Break 1625 Armour
|level21_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level21_stat1_value                    = 99
|level21_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level21_stat2_value                    = 148
|level21_stat3_id                        = apply_X_armour_break_on_hit
|level21_stat3_value                    = 1625
 
|level22                                = True
|level22_cost_amounts                    = 78
|level22_damage_multiplier              = 70
|level22_stat_text                      = 111 to 167 Base Off Hand Physical Damage<br>Hits Break 1719 Armour
|level22_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level22_stat1_value                    = 111
|level22_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level22_stat2_value                    = 167
|level22_stat3_id                        = apply_X_armour_break_on_hit
|level22_stat3_value                    = 1719
 
|level23                                = True
|level23_cost_amounts                    = 87
|level23_damage_multiplier              = 73
|level23_stat_text                      = 125 to 187 Base Off Hand Physical Damage<br>Hits Break 1817 Armour
|level23_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level23_stat1_value                    = 125
|level23_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level23_stat2_value                    = 187
|level23_stat3_id                        = apply_X_armour_break_on_hit
|level23_stat3_value                    = 1817
 
|level24                                = True
|level24_cost_amounts                    = 98
|level24_damage_multiplier              = 75
|level24_stat_text                      = 140 to 210 Base Off Hand Physical Damage<br>Hits Break 1921 Armour
|level24_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level24_stat1_value                    = 140
|level24_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level24_stat2_value                    = 210
|level24_stat3_id                        = apply_X_armour_break_on_hit
|level24_stat3_value                    = 1921
 
|level25                                = True
|level25_cost_amounts                    = 109
|level25_damage_multiplier              = 78
|level25_stat_text                      = 157 to 235 Base Off Hand Physical Damage<br>Hits Break 2030 Armour
|level25_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level25_stat1_value                    = 157
|level25_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level25_stat2_value                    = 235
|level25_stat3_id                        = apply_X_armour_break_on_hit
|level25_stat3_value                    = 2030
 
|level26                                = True
|level26_cost_amounts                    = 122
|level26_damage_multiplier              = 80
|level26_stat_text                      = 176 to 264 Base Off Hand Physical Damage<br>Hits Break 2146 Armour
|level26_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level26_stat1_value                    = 176
|level26_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level26_stat2_value                    = 264
|level26_stat3_id                        = apply_X_armour_break_on_hit
|level26_stat3_value                    = 2146
 
|level27                                = True
|level27_cost_amounts                    = 137
|level27_damage_multiplier              = 83
|level27_stat_text                      = 197 to 295 Base Off Hand Physical Damage<br>Hits Break 2267 Armour
|level27_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level27_stat1_value                    = 197
|level27_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level27_stat2_value                    = 295
|level27_stat3_id                        = apply_X_armour_break_on_hit
|level27_stat3_value                    = 2267
 
|level28                                = True
|level28_cost_amounts                    = 154
|level28_damage_multiplier              = 86
|level28_stat_text                      = 221 to 331 Base Off Hand Physical Damage<br>Hits Break 2396 Armour
|level28_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level28_stat1_value                    = 221
|level28_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level28_stat2_value                    = 331
|level28_stat3_id                        = apply_X_armour_break_on_hit
|level28_stat3_value                    = 2396
 
|level29                                = True
|level29_cost_amounts                    = 172
|level29_damage_multiplier              = 88
|level29_stat_text                      = 247 to 371 Base Off Hand Physical Damage<br>Hits Break 2531 Armour
|level29_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level29_stat1_value                    = 247
|level29_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level29_stat2_value                    = 371
|level29_stat3_id                        = apply_X_armour_break_on_hit
|level29_stat3_value                    = 2531
 
|level30                                = True
|level30_cost_amounts                    = 193
|level30_damage_multiplier              = 91
|level30_stat_text                      = 277 to 416 Base Off Hand Physical Damage<br>Hits Break 2674 Armour
|level30_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level30_stat1_value                    = 277
|level30_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level30_stat2_value                    = 416
|level30_stat3_id                        = apply_X_armour_break_on_hit
|level30_stat3_value                    = 2674
 
|level31                                = True
|level31_cost_amounts                    = 216
|level31_damage_multiplier              = 94
|level31_stat_text                      = 311 to 466 Base Off Hand Physical Damage<br>Hits Break 2824 Armour
|level31_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level31_stat1_value                    = 311
|level31_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level31_stat2_value                    = 466
|level31_stat3_id                        = apply_X_armour_break_on_hit
|level31_stat3_value                    = 2824
 
|level32                                = True
|level32_cost_amounts                    = 242
|level32_damage_multiplier              = 98
|level32_stat_text                      = 348 to 522 Base Off Hand Physical Damage<br>Hits Break 2982 Armour
|level32_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level32_stat1_value                    = 348
|level32_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level32_stat2_value                    = 522
|level32_stat3_id                        = apply_X_armour_break_on_hit
|level32_stat3_value                    = 2982
 
|level33                                = True
|level33_cost_amounts                    = 271
|level33_damage_multiplier              = 101
|level33_stat_text                      = 391 to 586 Base Off Hand Physical Damage<br>Hits Break 3149 Armour
|level33_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level33_stat1_value                    = 391
|level33_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level33_stat2_value                    = 586
|level33_stat3_id                        = apply_X_armour_break_on_hit
|level33_stat3_value                    = 3149
 
|level34                                = True
|level34_cost_amounts                    = 303
|level34_damage_multiplier              = 104
|level34_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>Hits Break 3325 Armour
|level34_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level34_stat1_value                    = 438
|level34_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level34_stat2_value                    = 657
|level34_stat3_id                        = apply_X_armour_break_on_hit
|level34_stat3_value                    = 3325
 
|level35                                = True
|level35_cost_amounts                    = 340
|level35_damage_multiplier              = 108
|level35_stat_text                      = 492 to 738 Base Off Hand Physical Damage<br>Hits Break 3510 Armour
|level35_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level35_stat1_value                    = 492
|level35_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level35_stat2_value                    = 738
|level35_stat3_id                        = apply_X_armour_break_on_hit
|level35_stat3_value                    = 3510
 
|level36                                = True
|level36_cost_amounts                    = 381
|level36_damage_multiplier              = 111
|level36_stat_text                      = 552 to 828 Base Off Hand Physical Damage<br>Hits Break 3706 Armour
|level36_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level36_stat1_value                    = 552
|level36_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level36_stat2_value                    = 828
|level36_stat3_id                        = apply_X_armour_break_on_hit
|level36_stat3_value                    = 3706
 
|level37                                = True
|level37_cost_amounts                    = 427
|level37_damage_multiplier              = 115
|level37_stat_text                      = 620 to 931 Base Off Hand Physical Damage<br>Hits Break 3912 Armour
|level37_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level37_stat1_value                    = 620
|level37_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level37_stat2_value                    = 931
|level37_stat3_id                        = apply_X_armour_break_on_hit
|level37_stat3_value                    = 3912
 
|level38                                = True
|level38_cost_amounts                    = 478
|level38_damage_multiplier              = 119
|level38_stat_text                      = 697 to 1046 Base Off Hand Physical Damage<br>Hits Break 4128 Armour
|level38_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level38_stat1_value                    = 697
|level38_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level38_stat2_value                    = 1046
|level38_stat3_id                        = apply_X_armour_break_on_hit
|level38_stat3_value                    = 4128
 
|level39                                = True
|level39_cost_amounts                    = 535
|level39_damage_multiplier              = 123
|level39_stat_text                      = 784 to 1177 Base Off Hand Physical Damage<br>Hits Break 4344 Armour
|level39_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level39_stat1_value                    = 784
|level39_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level39_stat2_value                    = 1177
|level39_stat3_id                        = apply_X_armour_break_on_hit
|level39_stat3_value                    = 4344
 
|level40                                = True
|level40_cost_amounts                    = 600
|level40_damage_multiplier              = 127
|level40_stat_text                      = 883 to 1324 Base Off Hand Physical Damage<br>Hits Break 4568 Armour
|level40_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level40_stat1_value                    = 883
|level40_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level40_stat2_value                    = 1324
|level40_stat3_id                        = apply_X_armour_break_on_hit
|level40_stat3_value                    = 4568
 
|level1_level_requirement                = 1
|level1_strength_requirement            = 1
|level2_level_requirement                = 3
|level2_strength_requirement            = 9
|level3_level_requirement                = 6
|level3_strength_requirement            = 16
|level4_level_requirement                = 10
|level4_strength_requirement            = 25
|level5_level_requirement                = 14
|level5_strength_requirement            = 34
|level6_level_requirement                = 18
|level6_strength_requirement            = 43
|level7_level_requirement                = 22
|level7_strength_requirement            = 52
|level8_level_requirement                = 26
|level8_strength_requirement            = 61
|level9_level_requirement                = 31
|level9_strength_requirement            = 72
|level10_level_requirement              = 36
|level10_strength_requirement            = 83
|level11_level_requirement              = 41
|level11_strength_requirement            = 95
|level12_level_requirement              = 46
|level12_strength_requirement            = 106
|level13_level_requirement              = 52
|level13_strength_requirement            = 119
|level14_level_requirement              = 58
|level14_strength_requirement            = 133
|level15_level_requirement              = 64
|level15_strength_requirement            = 146
|level16_level_requirement              = 66
|level16_strength_requirement            = 151
|level17_level_requirement              = 72
|level17_strength_requirement            = 164
|level18_level_requirement              = 78
|level18_strength_requirement            = 178
|level19_level_requirement              = 84
|level19_strength_requirement            = 191
|level20_level_requirement              = 90
|level20_strength_requirement            = 205
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Break (0-20)% increased Armour
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  =
|quality_type1_stat1_value              =
 
|gem_tier                                = 5
|release_version                        = 0.1.0
}}
 
'''Resonating Shield''' is a [[channelling]] [[attack]] [[skill]] for [[armoured shield]]s. While channeling, the user bangs on their shield to create shockwaves, dealing [[physical damage]] to nearby enemies and [[Armour Break|breaking armour]]. While channelling, the character counts as [[blocking]].


==Skill functions and interactions==
==Skill functions and interactions==
User counts as using Active Block from [[Raise Shield]] while channelling.
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].


==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr              = Off Hand<br>Physical<br>Damage
  |c1_header          = x to y Base Off Hand Physical Damage
  |c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
|c2_abbr              = Armour<br>Broken
  |c2_header          = Hits Break x Armour
  |c2_pattern_extract = Hits Break (%d+) Armour
  |c2_pattern_value  = %d
}}


==Recommended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = {{il|Burgeon}}
|-
|t1_2 = {{il|Magnified Effect}}
| I || || ||  
|t1_3 = {{il|Rage}}
|-
|t2_1 = {{il|Armour Explosion}}
| II ||  ||  ||  
|t2_2 = {{il|Break Posture}}
|-
|t2_3 = {{il|Demolisher}}
| III ||  ||  ||  
|t3_1 = {{il|Dauntless}}
|}
|t3_2 = {{il|Defy}}
|t3_3 = {{il|Quill Burst}}
}}


{{Item acquisition}}
{{Item acquisition}}
Line 23: Line 552:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Now restricted to Armoured Shields.{{undocumented}}
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.

Revision as of 06:15, 16 April 2025

Resonating ShieldAoE, Melee, Sustained, Physical, Channelling
Tier: 5
Level: (1-20)
Cost: (7-62) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (25-66)% of base
Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Cannot be Empowered by Warcries
Shockwave radius is 2.3 metres

Additional Effects From 1-20% Quality:
Break (0-20)% increased Armour
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemResonatingShield

Resonating Shield is a channelling attack skill for armoured shields. While channeling, the user bangs on their shield to create shockwaves, dealing physical damage to nearby enemies and breaking armour. While channelling, the character counts as blocking.

Skill functions and interactions

User counts as using Active Block from Raise Shield while channelling.

Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.

Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Armour
Broken
10041730%4 to 62
23948233%6 to 93
361455236%10 to 155
4102162740%13 to 209
5142870843%17 to 2614
6183579446%21 to 3221
7224188649%26 to 3831
8264898452%30 to 4543
93157109055%35 to 5363
103665120257%40 to 6091
114174132160%45 to 68128
124682144963%51 to 76179
135292158566%57 to 85262
1458103173070%63 to 94380
1564113188573%69 to 103545
1666116204977%75 to 113732
1772126222381%82 to 123871
1878137240985%89 to 1331034
1984147260789%96 to 1441298
2090157281694%103 to 1551537

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Burgeon" Module Error: No results found for item using search term "item_name = Magnified Effect" Module Error: No results found for item using search term "item_name = Rage"
II Armour ExplosionArmour ExplosionSupport, Attack, AoE, Trigger, Fire, Payoff
Category: Armour Explosion
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour

Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Break PostureBreak PostureSupport, Attack
Category: Break Posture
Support Requirements: +5 DexSupports Attacks, causing them to Daze Enemies when they fully Break Armour.Supported Skills apply Daze when fully Breaking Armour
Daze lasts for 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Demolisher"
III DauntlessDauntlessSupport, Conditional
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.Supported Skills cannot be used unless you have been stationary for 1.5 seconds
This timer resets when you move
Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45%
This Damage bonus resets when you move
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Defy" Quill BurstQuill BurstSupport, Attack, AoE, Melee, Trigger, Physical
Category: Quill Burst
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with ThornsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Item acquisition

Resonating Shield has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Resonating Shield has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Now restricted to Armoured Shields.[Undocumented]
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
  • Resonating Shield radius increased to 2.3 metres (from 1.8 metres).
0.1.0
  • Introduced to the game.