Scavenged Plating is a Spirit gem with 30 reservation that provides both Thorns damage per stack when you break armour and 4% more armour per stack. Scavenged Plating grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|strength_percent = 100
|gem_tags = Buff, Persistent, Physical, Duration
|gem_description = While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
|active_skill_name =
|skill_icon = Scavenged Plating
|skill_id = Scavenged Plating
|required_level =
|static_spirit_reservation_flat = 30
|stat_text = Scavenged Plating duration is 8 seconds<br>(2–5)% more Armour per Scavenged Plating<br>Maximum 10 Scavenged Plating<br>(2–60) to (3–90) Thorns per Scavenged Plating
|level1 = True
|level1_level_requirement = 0
|gem_tier = 4
|release_version = 0.1.0
}}
'''Scavenged Plating''' is a [[persistent]] [[buff]] [[skill]]. Whenever you apply [[Fully Broken Armour]] to an enemy, you gain stacks of the Scavenged Plating [[buff]] based on the monster's [[power]]. Each stack of the buff grants more [[Armour]] and [[Physical]] [[Thorns]].
==Skill functions and interactions==
==Skill functions and interactions==
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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =
|t1_1 = {{il|Persistence}}
|t1_2 =
|t1_2 = {{il|Vitality}}
|t2_1 =
|t2_1 = {{il|Herbalism}}
|t2_2 =
|t2_2 = {{il|Thornskin}}
|t3_1 =
|t3_1 = {{il|Cannibalism}}
|t3_2 =
|t3_2 = Coming Soon
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
}}
{{Version history table row|0.1.1|
{{Version history table row|0.1.1|
* (Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
* Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
* Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
}}
}}
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{{Navbox Skills}}
{{Navbox Skills}}
[[Category:Item granted skills]]
Revision as of 14:45, 15 April 2025
Scavenged PlatingBuff, Persistent, Physical, Duration Tier: 4 Level: 1 Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds (2–5)% more Armour per Scavenged Plating Maximum 10 Scavenged Plating (2–60) to (3–90) Thorns per Scavenged PlatingPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemScavengedPlating
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
(Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.