|gem_description = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
|gem_description = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your [[power charge]]s to fire Lightning Projectiles forwards from the impact.
|active_skill_name =
|active_skill_name =
|skill_icon = Falling Thunder
|skill_icon = Falling Thunder
|item_class_id_restriction = Quarterstaff
|item_class_id_restriction = Warstaff
|skill_id = Falling Thunder
|skill_id = Falling Thunder
|cast_time = 1.0
|cast_time = 1.0
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|static_cost_types = Mana
|static_cost_types = Mana
|static_attack_speed_multiplier = 60
|static_attack_speed_multiplier = 60
|stat_text = Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge
|stat_text = Converts 60% of Physical Damage to Lightning Damage<br>Cone length is 4 metres<br><br><big>{{c|gem|Projectile}}</big><br/>Projectiles Pierce all Targets<br>Converts 100% of Physical Damage to Lightning Damage<br>25% more Damage per [[power charge]] Consumed<br>100% more Damage if a [[power charge]] was Consumed<br>Fires 3 Projectiles per [[power charge]] Consumed
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_cost_amounts = 7
|level1_cost_amounts = 11
|level1_damage_effectiveness = 140
|level1_damage_effectiveness = 140
|level1_damage_multiplier = 140
|level1_damage_multiplier = 140
|level20_level_requirement = 90
|level20_cost_amounts = 100
|level20_damage_effectiveness = 437
|level20_damage_multiplier = 437
|quality_type1_weight = 1
|quality_type1_stat_text = (0–10)% Chance to not remove Charges on use
|quality_type1_breakpoints = 2
|quality_type1_stat1_id =
|quality_type1_stat1_value =
|gem_tier = 1
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Falling Thunder''' is a [[slam]] [[attack]] [[skill]] requiring a [[quarterstaff]]. It deals [[physical]] to [[lightning]] [[conversion]] damage to an area in front and consumes [[power charge]]s to fire lightning projectiles forward.
'''Falling Thunder''' is a [[quarterstaff]] [[slam]] [[skill]]. The user strikes the ground, dealing [[lightning]] damage in a cone in front of them. If the user has [[power charge]]s, they will be consumed to launch lightning [[projectile]]s forward on impact.
==Skill functions and interactions==
==Skill functions and interactions==
The melee portion of this skill has 60% physical to lightning conversion, while the projectile portion has 100% physical to lightning conversion.
Projectiles from this skill always [[pierce]].
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Innervate}}
|t1_2 = {{il|Lightning Infusion}}
|t1_3 = {{il|Perpetual Charge}}
|t2_1 = {{il|Ambrosia}}
|t2_2 = {{il|Coursing Current}}
|t2_3 = {{il|Primal Armament}}
|t3_1 = {{il|Clash}}
|t3_2 = {{il|Culmination}}
|t3_3 = {{il|Rageforged}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 12:38, 15 April 2025
Falling ThunderAttack, AoE, Slam, Projectile, Lightning Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres
Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed
Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemFallingThunder
Falling Thunder is a quarterstaffslamskill. The user strikes the ground, dealing lightning damage in a cone in front of them. If the user has power charges, they will be consumed to launch lightning projectiles forward on impact.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
InnervateInnervateSupport, Attack, Lightning, Duration Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Lightning Infusion"
Perpetual ChargePerpetual ChargeSupport Category: Perpetual Charge Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Module Error: No results found for item using search term "item_name = Ambrosia"
Module Error: No results found for item using search term "item_name = Primal Armament"
III
ClashClashSupport, Attack, Melee Category: Clash Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than youPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Culmination"
Module Error: No results found for item using search term "item_name = Rageforged"
Item acquisition
Falling Thunder has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).