Armour Piercing Rounds: Difference between revisions
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| (8 intermediate revisions by 2 users not shown) | |||
| Line 5: | Line 5: | ||
|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = | |metadata_id = Metadata/Items/Gem/SkillGemArmourPiercingRounds | ||
|help_text = | |help_text = Skills can be managed in the Skills Panel. | ||
|strength_percent = 50 | |strength_percent = 50 | ||
|dexterity_percent = 50 | |dexterity_percent = 50 | ||
|gem_tags = Attack, Ammunition, Projectile, Physical | |gem_tags = Attack, Ammunition, Projectile, Physical | ||
|gem_description = Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | |gem_description = Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | ||
|active_skill_name = | |active_skill_name = Armour Piercing Rounds | ||
| | |skill_id = ArmourPiercingRounds | ||
|item_class_id_restriction = Crossbow | |item_class_id_restriction = Crossbow | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 425 | |static_attack_speed_multiplier = 425 | ||
|stat_text = Hits Break (1-845) Armour<br>Knocks Back Enemies<br>(12-21) Bolts loaded per clip | |stat_text = <big>{{c|gem|Armour Piercing Rounds}}</big><br>Hits Break (1-845) Armour<br>Knocks Back Enemies<br><br><big>{{c|gem|Ammunition}}</big><br>(12-21) Bolts loaded per clip | ||
|level1 = True | |level1 = True | ||
| Line 39: | Line 35: | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
|level2_stat2_id = | |level2_stat2_id = | ||
|level2_stat2_value = | |level2_stat2_value = 12 | ||
|level3 = True | |level3 = True | ||
|level3_cost_amounts = 10 | |level3_cost_amounts = 10 | ||
| Line 48: | Line 44: | ||
|level3_stat2_id = | |level3_stat2_id = | ||
|level3_stat2_value = 13 | |level3_stat2_value = 13 | ||
|level4 = True | |||
|level4_cost_amounts = 11 | |||
|level4_damage_multiplier = 26 | |||
|level4_stat_text = Hits Break 5 Armour<br>13 Bolts loaded per clip | |||
|level4_stat1_id = | |||
|level4_stat1_value = 5 | |||
|level4_stat2_id = | |||
|level4_stat2_value = 13 | |||
|level5 = True | |||
|level5_cost_amounts = 13 | |||
|level5_damage_multiplier = 28 | |||
|level5_stat_text = Hits Break 8 Armour<br>14 Bolts loaded per clip | |||
|level5_stat1_id = | |||
|level5_stat1_value = 8 | |||
|level5_stat2_id = | |||
|level5_stat2_value = 14 | |||
|level6 = True | |||
|level6_cost_amounts = 14 | |||
|level6_damage_multiplier = 31 | |||
|level6_stat_text = Hits Break 12 Armour<br>14 Bolts loaded per clip | |||
|level6_stat1_id = | |||
|level6_stat1_value = 12 | |||
|level6_stat2_id = | |||
|level6_stat2_value = 14 | |||
|level7 = True | |||
|level7_cost_amounts = 16 | |||
|level7_damage_multiplier = 33 | |||
|level7_stat_text = Hits Break 17 Armour<br>15 Bolts loaded per clip | |||
|level7_stat1_id = | |||
|level7_stat1_value = 17 | |||
|level7_stat2_id = | |||
|level7_stat2_value = 15 | |||
|level8 = True | |||
|level8_cost_amounts = 18 | |||
|level8_damage_multiplier = 35 | |||
|level8_stat_text = Hits Break 24 Armour<br>15 Bolts loaded per clip | |||
|level8_stat1_id = | |||
|level8_stat1_value = 24 | |||
|level8_stat2_id = | |||
|level8_stat2_value = 15 | |||
|level9 = True | |||
|level9_cost_amounts = 20 | |||
|level9_damage_multiplier = 36 | |||
|level9_stat_text = Hits Break 35 Armour<br>16 Bolts loaded per clip | |||
|level9_stat1_id = | |||
|level9_stat1_value = 35 | |||
|level9_stat2_id = | |||
|level9_stat2_value = 16 | |||
|level10 = True | |||
|level10_cost_amounts = 23 | |||
|level10_damage_multiplier = 38 | |||
|level10_stat_text = Hits Break 50 Armour<br>16 Bolts loaded per clip | |||
|level10_stat1_id = | |||
|level10_stat1_value = 50 | |||
|level10_stat2_id = | |||
|level10_stat2_value = 16 | |||
|level11 = True | |||
|level11_cost_amounts = 26 | |||
|level11_damage_multiplier = 40 | |||
|level11_stat_text = Hits Break 71 Armour<br>17 Bolts loaded per clip | |||
|level11_stat1_id = | |||
|level11_stat1_value = 71 | |||
|level11_stat2_id = | |||
|level11_stat2_value = 17 | |||
|level12 = True | |||
|level12_cost_amounts = 29 | |||
|level12_damage_multiplier = 42 | |||
|level12_stat_text = Hits Break 98 Armour<br>17 Bolts loaded per clip | |||
|level12_stat1_id = | |||
|level12_stat1_value = 98 | |||
|level12_stat2_id = | |||
|level12_stat2_value = 17 | |||
|level13 = True | |||
|level13_cost_amounts = 32 | |||
|level13_damage_multiplier = 44 | |||
|level13_stat_text = Hits Break 144 Armour<br>18 Bolts loaded per clip | |||
|level13_stat1_id = | |||
|level13_stat1_value = 144 | |||
|level13_stat2_id = | |||
|level13_stat2_value = 18 | |||
|level14 = True | |||
|level14_cost_amounts = 36 | |||
|level14_damage_multiplier = 47 | |||
|level14_stat_text = Hits Break 209 Armour<br>18 Bolts loaded per clip | |||
|level14_stat1_id = | |||
|level14_stat1_value = 209 | |||
|level14_stat2_id = | |||
|level14_stat2_value = 18 | |||
|level15 = True | |||
|level15_cost_amounts = 41 | |||
|level15_damage_multiplier = 49 | |||
|level15_stat_text = Hits Break 300 Armour<br>19 Bolts loaded per clip | |||
|level15_stat1_id = | |||
|level15_stat1_value = 300 | |||
|level15_stat2_id = | |||
|level15_stat2_value = 19 | |||
|level16 = True | |||
|level16_cost_amounts = 46 | |||
|level16_damage_multiplier = 51 | |||
|level16_stat_text = Hits Break 402 Armour<br>19 Bolts loaded per clip | |||
|level16_stat1_id = | |||
|level16_stat1_value = 402 | |||
|level16_stat2_id = | |||
|level16_stat2_value = 19 | |||
|level17 = True | |||
|level17_cost_amounts = 51 | |||
|level17_damage_multiplier = 54 | |||
|level17_stat_text = Hits Break 479 Armour<br>20 Bolts loaded per clip | |||
|level17_stat1_id = | |||
|level17_stat1_value = 479 | |||
|level17_stat2_id = | |||
|level17_stat2_value = 20 | |||
|level18 = True | |||
|level18_cost_amounts = 58 | |||
|level18_damage_multiplier = 57 | |||
|level18_stat_text = Hits Break 569 Armour<br>20 Bolts loaded per clip | |||
|level18_stat1_id = | |||
|level18_stat1_value = 569 | |||
|level18_stat2_id = | |||
|level18_stat2_value = 20 | |||
|level19 = True | |||
|level19_cost_amounts = 65 | |||
|level19_damage_multiplier = 59 | |||
|level19_stat_text = Hits Break 714 Armour<br>21 Bolts loaded per clip | |||
|level19_stat1_id = | |||
|level19_stat1_value = 714 | |||
|level19_stat2_id = | |||
|level19_stat2_value = 21 | |||
|level20 = True | |||
|level20_cost_amounts = 72 | |||
|level20_damage_multiplier = 62 | |||
|level20_stat_text = Hits Break 845 Armour<br>21 Bolts loaded per clip | |||
|level20_stat1_id = | |||
|level20_stat1_value = 845 | |||
|level20_stat2_id = | |||
|level20_stat2_value = 21 | |||
|level21 = True | |||
|level21_cost_amounts = 81 | |||
|level21_damage_multiplier = 65 | |||
|level21_stat_text = Hits Break 894 Armour<br>22 Bolts loaded per clip | |||
|level21_stat1_id = | |||
|level21_stat1_value = 894 | |||
|level21_stat2_id = | |||
|level21_stat2_value = 22 | |||
|level22 = True | |||
|level22_cost_amounts = 91 | |||
|level22_damage_multiplier = 69 | |||
|level22_stat_text = Hits Break 945 Armour<br>22 Bolts loaded per clip | |||
|level22_stat1_id = | |||
|level22_stat1_value = 945 | |||
|level22_stat2_id = | |||
|level22_stat2_value = 22 | |||
|level23 = True | |||
|level23_cost_amounts = 102 | |||
|level23_damage_multiplier = 72 | |||
|level23_stat_text = Hits Break 999 Armour<br>23 Bolts loaded per clip | |||
|level23_stat1_id = | |||
|level23_stat1_value = 999 | |||
|level23_stat2_id = | |||
|level23_stat2_value = 23 | |||
|level24 = True | |||
|level24_cost_amounts = 114 | |||
|level24_damage_multiplier = 76 | |||
|level24_stat_text = Hits Break 1056 Armour<br>23 Bolts loaded per clip | |||
|level24_stat1_id = | |||
|level24_stat1_value = 1056 | |||
|level24_stat2_id = | |||
|level24_stat2_value = 23 | |||
|level25 = True | |||
|level25_cost_amounts = 128 | |||
|level25_damage_multiplier = 80 | |||
|level25_stat_text = Hits Break 1117 Armour<br>24 Bolts loaded per clip | |||
|level25_stat1_id = | |||
|level25_stat1_value = 1117 | |||
|level25_stat2_id = | |||
|level25_stat2_value = 24 | |||
|level26 = True | |||
|level26_cost_amounts = 144 | |||
|level26_damage_multiplier = 84 | |||
|level26_stat_text = Hits Break 1180 Armour<br>24 Bolts loaded per clip | |||
|level26_stat1_id = | |||
|level26_stat1_value = 1180 | |||
|level26_stat2_id = | |||
|level26_stat2_value = 24 | |||
|level27 = True | |||
|level27_cost_amounts = 161 | |||
|level27_damage_multiplier = 88 | |||
|level27_stat_text = Hits Break 1247 Armour<br>25 Bolts loaded per clip | |||
|level27_stat1_id = | |||
|level27_stat1_value = 1247 | |||
|level27_stat2_id = | |||
|level27_stat2_value = 25 | |||
|level28 = True | |||
|level28_cost_amounts = 180 | |||
|level28_damage_multiplier = 92 | |||
|level28_stat_text = Hits Break 1318 Armour<br>25 Bolts loaded per clip | |||
|level28_stat1_id = | |||
|level28_stat1_value = 1318 | |||
|level28_stat2_id = | |||
|level28_stat2_value = 25 | |||
|level29 = True | |||
|level29_cost_amounts = 202 | |||
|level29_damage_multiplier = 97 | |||
|level29_stat_text = Hits Break 1392 Armour<br>26 Bolts loaded per clip | |||
|level29_stat1_id = | |||
|level29_stat1_value = 1392 | |||
|level29_stat2_id = | |||
|level29_stat2_value = 26 | |||
|level30 = True | |||
|level30_cost_amounts = 226 | |||
|level30_damage_multiplier = 102 | |||
|level30_stat_text = Hits Break 1470 Armour<br>26 Bolts loaded per clip | |||
|level30_stat1_id = | |||
|level30_stat1_value = 1470 | |||
|level30_stat2_id = | |||
|level30_stat2_value = 26 | |||
|level31 = True | |||
|level31_cost_amounts = 254 | |||
|level31_damage_multiplier = 107 | |||
|level31_stat_text = Hits Break 1553 Armour<br>27 Bolts loaded per clip | |||
|level31_stat1_id = | |||
|level31_stat1_value = 1553 | |||
|level31_stat2_id = | |||
|level31_stat2_value = 27 | |||
|level32 = True | |||
|level32_cost_amounts = 284 | |||
|level32_damage_multiplier = 112 | |||
|level32_stat_text = Hits Break 1640 Armour<br>27 Bolts loaded per clip | |||
|level32_stat1_id = | |||
|level32_stat1_value = 1640 | |||
|level32_stat2_id = | |||
|level32_stat2_value = 27 | |||
|level33 = True | |||
|level33_cost_amounts = 319 | |||
|level33_damage_multiplier = 118 | |||
|level33_stat_text = Hits Break 1732 Armour<br>28 Bolts loaded per clip | |||
|level33_stat1_id = | |||
|level33_stat1_value = 1732 | |||
|level33_stat2_id = | |||
|level33_stat2_value = 28 | |||
|level34 = True | |||
|level34_cost_amounts = 357 | |||
|level34_damage_multiplier = 124 | |||
|level34_stat_text = Hits Break 1829 Armour<br>28 Bolts loaded per clip | |||
|level34_stat1_id = | |||
|level34_stat1_value = 1829 | |||
|level34_stat2_id = | |||
|level34_stat2_value = 28 | |||
|level35 = True | |||
|level35_cost_amounts = 400 | |||
|level35_damage_multiplier = 130 | |||
|level35_stat_text = Hits Break 1931 Armour<br>29 Bolts loaded per clip | |||
|level35_stat1_id = | |||
|level35_stat1_value = 1931 | |||
|level35_stat2_id = | |||
|level35_stat2_value = 29 | |||
|level36 = True | |||
|level36_cost_amounts = 448 | |||
|level36_damage_multiplier = 136 | |||
|level36_stat_text = Hits Break 2038 Armour<br>29 Bolts loaded per clip | |||
|level36_stat1_id = | |||
|level36_stat1_value = 2038 | |||
|level36_stat2_id = | |||
|level36_stat2_value = 29 | |||
|level37 = True | |||
|level37_cost_amounts = 502 | |||
|level37_damage_multiplier = 143 | |||
|level37_stat_text = Hits Break 2151 Armour<br>30 Bolts loaded per clip | |||
|level37_stat1_id = | |||
|level37_stat1_value = 2151 | |||
|level37_stat2_id = | |||
|level37_stat2_value = 30 | |||
|level38 = True | |||
|level38_cost_amounts = 562 | |||
|level38_damage_multiplier = 150 | |||
|level38_stat_text = Hits Break 2271 Armour<br>30 Bolts loaded per clip | |||
|level38_stat1_id = | |||
|level38_stat1_value = 2271 | |||
|level38_stat2_id = | |||
|level38_stat2_value = 30 | |||
|level39 = True | |||
|level39_cost_amounts = 630 | |||
|level39_damage_multiplier = 158 | |||
|level39_stat_text = Hits Break 2389 Armour<br>31 Bolts loaded per clip | |||
|level39_stat1_id = | |||
|level39_stat1_value = 2389 | |||
|level39_stat2_id = | |||
|level39_stat2_value = 31 | |||
|level40 = True | |||
|level40_cost_amounts = 706 | |||
|level40_damage_multiplier = 166 | |||
|level40_stat_text = Hits Break 2512 Armour<br>31 Bolts loaded per clip | |||
|level40_stat1_id = | |||
|level40_stat1_value = 2512 | |||
|level40_stat2_id = | |||
|level40_stat2_value = 31 | |||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
| Line 58: | Line 350: | ||
|level3_strength_requirement = 10 | |level3_strength_requirement = 10 | ||
|level3_dexterity_requirement = 10 | |level3_dexterity_requirement = 10 | ||
|level4_level_requirement = 10 | |||
|level4_strength_requirement = 15 | |||
|level4_dexterity_requirement = 15 | |||
|level5_level_requirement = 14 | |||
|level5_strength_requirement = 20 | |||
|level5_dexterity_requirement = 20 | |||
|level6_level_requirement = 18 | |||
|level6_strength_requirement = 25 | |||
|level6_dexterity_requirement = 25 | |||
|level7_level_requirement = 22 | |||
|level7_strength_requirement = 30 | |||
|level7_dexterity_requirement = 30 | |||
|level8_level_requirement = 26 | |||
|level8_strength_requirement = 34 | |||
|level8_dexterity_requirement = 34 | |||
|level9_level_requirement = 31 | |||
|level9_strength_requirement = 40 | |||
|level9_dexterity_requirement = 40 | |||
|level10_level_requirement = 36 | |||
|level10_strength_requirement = 46 | |||
|level10_dexterity_requirement = 46 | |||
|level11_level_requirement = 41 | |||
|level11_strength_requirement = 52 | |||
|level11_dexterity_requirement = 52 | |||
|level12_level_requirement = 46 | |||
|level12_strength_requirement = 59 | |||
|level12_dexterity_requirement = 59 | |||
|level13_level_requirement = 52 | |||
|level13_strength_requirement = 66 | |||
|level13_dexterity_requirement = 66 | |||
|level14_level_requirement = 58 | |||
|level14_strength_requirement = 73 | |||
|level14_dexterity_requirement = 73 | |||
|level15_level_requirement = 64 | |||
|level15_strength_requirement = 80 | |||
|level15_dexterity_requirement = 80 | |||
|level16_level_requirement = 66 | |||
|level16_strength_requirement = 83 | |||
|level16_dexterity_requirement = 83 | |||
|level17_level_requirement = 72 | |||
|level17_strength_requirement = 90 | |||
|level17_dexterity_requirement = 90 | |||
|level18_level_requirement = 78 | |||
|level18_strength_requirement = 97 | |||
|level18_dexterity_requirement = 97 | |||
|level19_level_requirement = 84 | |||
|level19_strength_requirement = 104 | |||
|level19_dexterity_requirement = 104 | |||
|level20_level_requirement = 90 | |||
|level20_strength_requirement = 109 | |||
|level20_dexterity_requirement = 109 | |||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = Break ( | |quality_type1_stat_text = Break (1.5-30)% increased Armour | ||
|quality_type1_breakpoints = 1 | |quality_type1_breakpoints = 1 | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = | ||
| Line 67: | Line 410: | ||
|gem_tier = 1 | |gem_tier = 1 | ||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Armour Piercing Rounds''' is | |||
'''Armour Piercing Rounds''' is a [[crossbow]] [[ammunition]] [[skill]]. It loads your crossbow with rapid-fire bolts that break [[armour]]. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
| Line 106: | Line 448: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread. | |||
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Revision as of 10:56, 14 April 2025
Armour Piercing RoundsAttack, Ammunition, Projectile, Physical
Tier: 1
Level: (1-40)
Cost: (8-706) Mana
Attack Speed: 425% of base
Attack Damage: (20-166)% of baseLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies
Ammunition
(12-21) Bolts loaded per clip
Additional Effects From 1-20% Quality:
Break (1.5-30)% increased ArmourSkills can be managed in the Skills Panel.

Tier: 1
Level: (1-40)
Cost: (8-706) Mana
Attack Speed: 425% of base
Attack Damage: (20-166)% of baseLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.Armour Piercing Rounds
Hits Break (1-845) Armour
Knocks Back Enemies
Ammunition
(12-21) Bolts loaded per clip
Additional Effects From 1-20% Quality:
Break (1.5-30)% increased ArmourSkills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemArmourPiercingRounds
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemArmourPiercingRounds
Armour Piercing Rounds is a crossbow ammunition skill. It loads your crossbow with rapid-fire bolts that break armour.
Skill functions and interactions
Armour Piercing Rounds always cause knockback when fired.
Gem level progression
| Level | Mana Cost | Break Armour | Bolts Loaded | |||
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 8 | — | 12 |
| 2 | 3 | 0 | 0 | 9 | — | 12 |
| 3 | 6 | 9 | 9 | 10 | — | 13 |
| 4 | 10 | 13 | 13 | 12 | — | 13 |
| 5 | 14 | 17 | 17 | 13 | — | 14 |
| 6 | 18 | 20 | 20 | 15 | — | 14 |
| 7 | 22 | 24 | 24 | 17 | — | 15 |
| 8 | 26 | 28 | 28 | 19 | — | 15 |
| 9 | 31 | 32 | 32 | 21 | — | 16 |
| 10 | 36 | 37 | 37 | 23 | — | 16 |
| 11 | 41 | 41 | 41 | 25 | — | 17 |
| 12 | 46 | 46 | 46 | 28 | — | 17 |
| 13 | 52 | 51 | 51 | 31 | — | 18 |
| 14 | 58 | 57 | 57 | 33 | — | 18 |
| 15 | 64 | 62 | 62 | 37 | — | 19 |
| 16 | 66 | 64 | 64 | 40 | — | 19 |
| 17 | 72 | 70 | 70 | 43 | — | 20 |
| 18 | 78 | 75 | 75 | 47 | — | 20 |
| 19 | 84 | 80 | 80 | 51 | — | 21 |
| 20 | 90 | 86 | 86 | 55 | — | 21 |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
| Gem tier |
Support gems | |||
|---|---|---|---|---|
| I | Module Error: No results found for item using search term "item_name = Brutality" | Module Error: No results found for item using search term "item_name = Chain" | Category: RuthlessSupport Requirements: +5 StrSupports Attacks, causing repeated uses to be more effective at Stunning enemies.Every fifth use of Supported Attacks causes 500% more Stun BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| II | Category: Armour Explosion Tier: 1Support Requirements: +5 StrSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Module Error: No results found for item using search term "item_name = Demolisher" | Module Error: No results found for item using search term "item_name = Life Thief" | |
| III | Coming Soon | Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Mobility Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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Item acquisition
Armour Piercing Rounds has restrictions on where or how it can drop.
It can be obtained by engraving an Uncut Skill Gem.
Alternate skill effects
Armour Piercing Rounds has the following alternate skill effects:
| Item | Description |
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Version history
| Version | Changes |
|---|---|
| 0.2.0 |
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| 0.1.0 |
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