Ranger: Difference between revisions

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| 1= [[File:Ranger portrait.png]]
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* '''[[Mawdun Quarry]]''': It appears the Faridun have been busier than the Ardura expected.
* '''[[Mawdun Quarry]]''': It appears the Faridun have been busier than the Ardura expected.
* '''[[Mawdun Mine]]''': It seems people were still alive down here when the entrance was sealed...
* '''[[Mawdun Mine]]''': It seems people were still alive down here when the entrance was sealed...
* '''[[The Halani Gates]] (1)''': Something's wrong. Why have we stopped?
* '''[[The Halani Gates]]''' (1): Something's wrong. Why have we stopped?
* '''[[Traitor's Passage]]''': Well... at least there's some shade in here.
* '''[[Traitor's Passage]]''': Well... at least there's some shade in here.
* '''[[The Halani Gates]] (2)''': There's a faint scent on the air... The Beast is near...
* '''[[The Halani Gates]]''' (2): There's a faint scent on the air... The Beast is near...
* '''[[Mastodon Badlands]]''': I've never seen such death. Bones, stacked on bones...
* '''[[Mastodon Badlands]]''': I've never seen such death. Bones, stacked on bones...
* '''[[The Bone Pits]]''': So much ash...
* '''[[The Bone Pits]]''': So much ash...
* '''[[Keth]]''': Seems there's a meeting at the main cart.
* '''[[Keth]]''': Seems there's a meeting at the main cart.
* '''[[The Lost City]]''': Once a bustling city... Now a sand-choked tomb.
* '''[[The Lost City]]''': Once a bustling city... now a sand-choked tomb.
* '''[[Buried Shrines]]''':  
* '''[[Buried Shrines]]''':  
* '''[[Valley of the Titans]]''': This valley is not natural. It's been carved...
* '''[[Valley of the Titans]]''': This valley is not natural. It's been carved...
* '''[[The Titan Grotto]]''': I get the feeling... that I am not welcome here.
* '''[[The Titan Grotto]]''': I get the feeling... that I am not welcome here.
* '''[[Deshar]]''': A city of the dead... Why not just bury them and be done with it?
* '''[[Deshar]]''': A city of the dead... Why not just bury them and be done with it?
* '''[[Path of Mourning]]''': I was never a fan of heights... Best not to look down.
* '''[[Path of Mourning]]''': I was never a fan of heights... Best not look down.
* '''[[The Spires of Deshar]]''': —
* '''[[The Spires of Deshar]]''': —
* '''[[The Dreadnought]]''': I always do.
* '''[[The Dreadnought]]''': I always do.
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====[[Act 3]]====
====[[Act 3]]====
* '''[[Sandswept Marsh]]''': First a barren desert, now a festering swamp. Oh how I miss the forest.
* '''[[Sandswept Marsh]]''': First a barren desert, now a festering swamp. Oh, how I miss the forest.
* '''[[Ziggurat Encampment]]''': Treasure hunters... Buzzards picking at the corpse of Wraeclast.
* '''[[Ziggurat Encampment]]''': Treasure hunters... Buzzards picking at the corpse of Wraeclast.
* '''[[Jungle Ruins]]''': This is nothing like the forests back home.
* '''[[Jungle Ruins]]''': I shouldn't assume this is anything like the forests back home.
* '''[[The Venom Crypts]]''': Bones that writhe in the dark... I should keep my weapon at the ready.
* '''[[The Venom Crypts]]''': Bones that writhe in the dark... I should keep my weapon at the ready.
* '''[[Infested Barrens]]''': Best give the hives a wide berth.
* '''[[Infested Barrens]]''': Best give the hives a wide berth.
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* '''[[Jiquani's Sanctum]]''': Yet again, I must call upon Alva...
* '''[[Jiquani's Sanctum]]''': Yet again, I must call upon Alva...
* '''[[The Matlan Waterways]]''': If the Azak value their lives, they'll steer clear of me.
* '''[[The Matlan Waterways]]''': If the Azak value their lives, they'll steer clear of me.
* '''[[The Drowned City]]''': Nature... has reclaimed the city.
* '''[[The Drowned City]]''': Nature has reclaimed the city.
* '''[[Apex of Filth]]''': So this is what I could smell? How repulsive.
* '''[[Apex of Filth]]''': So this is what I could smell? How repulsive.
* '''[[The Molten Vault]]''': There's a strange heat within this temple.
* '''[[The Molten Vault]]''': There's a strange heat within this temple.
* '''[[Temple of Kopec]]''': The light... It's immense. Overwhelming.
* '''[[Temple of Kopec]]''': The light... it's immense. Overwhelming.
* '''[[Utzaal]]''': Incredible. An entire civilization... brought back from ruin...
* '''[[Utzaal]]''': Incredible. An entire civilization... brought back from ruin...
* '''[[Aggorat]]''': To think everyone here will die... All because of one woman and her pet thaumaturge.
* '''[[Aggorat]]''': To think everyone here will die... All because of one woman and her pet thaumaturge.

Latest revision as of 21:54, 4 April 2025

The Ranger

Gender: F
Strength: 7
Dexterity: 15
Intelligence: 7
Weapon: Bow

  • Crude BowCrude BowBow
    Physical Damage: 6-9
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
  • Broadhead QuiverBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksCan only be equipped if you are wielding a Bow.
  • Lightning ArrowLightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
    Tier: 1
    Level: (1-20)
    Cost: (6-43) Mana
    Attack Speed: 90% of base
    Attack Damage: (80-250)% of base
    Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
    Hits up to (2-4) additional enemies near the target

    Additional Effects From 1-20% Quality:
    (2-40)% more chance to Shock
    Skills can be managed in the Skills Panel.

I've lived in this forest all my life, and if there's one thing I've learned, it's that a ranger must never miss.

The Ranger is a dexterity-oriented class that specializes in agility and bow skills. She is of Azmeri heritage.

The Ranger obtains a Crude BowCrude BowBow
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
, Broadhead QuiverBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksCan only be equipped if you are wielding a Bow. and Lightning ArrowLightning ArrowBarrageable, Attack, AoE, Projectile, Lightning, Chaining
Tier: 1
Level: (1-20)
Cost: (6-43) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 40% of Physical Damage to Lightning Damage
Hits up to (2-4) additional enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
as her default starting weapon set and skill in The Riverbank.

Ascendancy classes

Rangers can specialize into one of these three Ascendancy classes:

Dialogues

Entering locations

Act 1

Act 2

Act 3

Boss defeated

Act 1

Act 2

Act 3

Level up

  • Reaching level 2: Adapt... and survive.
  • Reaching level 3: My survival is no stroke of fortune.
  • Reaching level 5: Prepare, persist, and overcome.
  • Reaching level 10: Wind at my back and prey in my sights.
  • Reaching level 15: The wilds are my weapon.
  • Reaching level 20: Nature rewards the fleet of foot.
  • Reaching level 30: Survival isn't just a skill; it's an instinct.
  • Reaching level 40: No fear, only precision.
  • Reaching level 50: My reflexes grow sharper still.
  • Reaching level 60: Fluidity in motion, mastery in action.
  • Reaching level 70: Poised for battle, fierce in resolve.
  • Reaching level 80: My skill exceeds even my own expectations.
  • Reaching level 90: Few could challenge me now.
  • Reaching level 100: The wilds shall hold no secrets from me now!

Miscellaneous

Full inventory

  • Stay light, stay alive.
  • That would only slow me down.
  • Got no pack space for that.
  • Rather not break my back.

Using ability in town

  • I can't do that here.
  • Not here.
  • Don't want the whole town on my back.
  • I could do without the attention.

Using well

  • A welcome relief.
  • A cool drink.
  • I needed that.

Respec passive point

  • The winds change direction.
  • One must always be willing to change.
  • Time to learn something new.
  • A shift in my training can't hurt.

Gameplay video

Gallery

Version history

Version Changes
0.1.0
  • Introduced to the game.