Shield ChargeAttack, AoE, Melee, Physical, Channelling, Travel Tier: 3 Level: (1-20) Cost: (7-64) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-218)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres
Collision Attack Damage:(210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield
Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RatePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge
Shield Charge is a channellingattackskill for armoured shields that makes the user charge in the target direction. Upon hitting an enemy or terrain the charge stops, dealing physical damage around the user, dealing more damage with distance traveled. During the charge, the character is considered to have their shield raised.
User counts as using Active Block from Raise Shield while channelling.
Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.
Channelling Shield Charge counts as having your shield lowered, allowing your Heavy Stun bar to deplete despite accruing stun while using the skill.[Likely due to a bug][confirmation needed]
Gem level progression
Level
Mana Cost
Attack Damage
Off Hand Physical Damage
Collision Attack Damage
1
0
0
432
30%
3 to 5
—
2
3
9
500
33%
5 to 8
—
3
6
14
573
36%
8 to 12
—
4
10
21
651
40%
11 to 17
—
5
14
28
734
43%
14 to 21
—
6
18
35
823
46%
18 to 26
—
7
22
41
919
49%
21 to 32
—
8
26
48
1021
52%
25 to 37
—
9
31
57
1130
55%
29 to 43
—
10
36
65
1246
57%
33 to 50
—
11
41
74
1371
60%
37 to 56
—
12
46
82
1503
63%
42 to 63
—
13
52
92
1644
66%
47 to 70
—
14
58
103
1795
70%
52 to 78
—
15
64
113
1955
73%
57 to 85
—
16
66
116
2125
77%
62 to 93
—
17
72
126
2306
81%
68 to 101
—
18
78
137
2499
85%
73 to 110
—
19
84
147
2704
89%
79 to 119
—
20
90
157
2921
94%
85 to 128
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
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Stomping GroundStomping GroundSupport, Attack, AoE, Trigger Category: Stomping Ground Tier: 1Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support Triggers a Shockwave when you take a step while using Supported Skills
Shockwave Attack Damage of this skill is 50% of Default Attack Damage Shockwave radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
UnabatingUnabatingSupport, Attack Category: Unabating Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.25% increased Armour while using Supported Skills per quarter second of Attack time of Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
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Cooldown Recovery ICooldown Recovery ISupport Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MomentumMomentumSupport Category: Momentum Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Coming Soon
Physical MasteryPhysical MasterySupport, Physical Category: Mastery Tier: 5Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
RuptureRuptureSupport, Physical Category: Rupture Tier: 3Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills AggravateBleeding on HittingHeavily Stunned Enemies.Supported Skills AggravateBleeding on HittingHeavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Shield Charge has restrictions on where or how it can drop.
Shield Charge: The skill's base movement speed has been reduced by 25%, but it no longer has a cooldown. Now has a Base Attack Time of 0.6 seconds (previously 0.5), and now deals up to 100% more Damage, based on the distance travelled. Area of Effect now deals 30-94% Attack Damage at gem levels 3-20 (previously 85-254%), while the Collision now deals 60-217% Attack Damage (previously 303-906%). Quality now provides Deals up to +0-40% more Damage, based on the distance travelled (previously 0-10% increased Cooldown Recovery Rate).
Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
Players can no longer be light stunned while their shield is raised.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.