Object
An object is a non-hostile entity that is created through various skills. Many objects can be hit by or interact with your skills. Totems are considered objects.
List of skills that create objects
- Ice Crystals
Frost WallFrost WallSpell, AoE, Cold, Duration
Tier: 9
Level: (1-20)
Cost: (8-90) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage
50% more Freeze Buildup
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
Tier: 1
Level: (1-20)
Cost: (12-87) Mana
Attack Speed: 70% of baseLeap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
Ice Crystal duration is 6 seconds
Ice Crystal has (43-1364) maximum Life
Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel.Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (7-53) ManaLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
Knocks Back Enemies
Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clipSkills can be managed in the Skills Panel.
- Offerings
Bone OfferingBone OfferingMinion, Buff, AoE, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (25-110) ManaImpale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.Limit 1 Bone Offering Spike
Spike duration is 8 seconds
Minions take (15-25)% reduced damage from Hits while shielded
Absorbs first Hit dealing over 25% of Minion's maximum life
Additional Effects From 1-20% Quality:
Shielded Minions take (1.5-30)% less Damage for 1 second after Shield is lostSkills can be managed in the Skills Panel. spike
Pain OfferingPain OfferingMinion, Buff, AoE, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (25-110) ManaSkewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting.
The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Pain Offering Spike
Minion Aura radius is 6 metres
Spike duration is 6 seconds
Aura grants Minions (20-29)% increased Attack and Cast Speed
Aura grants Minions (20-58)% increased damage
Additional Effects From 1-20% Quality:
+(0.12-2.4) metres to Minion Aura radiusSkills can be managed in the Skills Panel. spike
The bone spike is itself a Minion. If it dies, the effect ends immediately.Limit 1 Soul Offering Spike
Spike duration is 4 seconds
Buff grants you (20-77)% increased Spell damage
Additional Effects From 1-20% Quality:
+(0.05-1) seconds to Spike durationSkills can be managed in the Skills Panel. spike
- Orbs
Elemental StormElemental StormSpell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Level: (1-20)
Cooldown Time: 3.00 sec
Cast Time: InstantCreate a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.Cannot deal Critical Hits
Deals Damage every 0.25 seconds
Storm radius is 1.8 metres
Storm duration is 5 seconds
Enemies inside the storm are Hindered
Fire
Deals (2–55) to (3–82) Fire Damage
Lightning
Deals (1–16) to (3–89) Lightning Damage
Cold
Deals (1–42) to (2–63) Cold DamageSkills can be managed in the Skills Panel.Frost BombFrost BombSpell, AoE, Cold, Duration, Orb, Remnant
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Additional Effects From 1-20% Quality:
Initially applies 0% Elemental Exposure and 0% Exposure per pulse, up to a maximum of (0.5-10)%Skills can be managed in the Skills Panel.- Module Error: No results found for item using search term "item_name = Galvanic Field"
Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
Tier: 3
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.Deals (1-14) to (8-260) Lightning Damage
Chains (3-5) times
Fires a bolt every 4 seconds, and when you
cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Additional Effects From 1-20% Quality:
Chains (0.15-3) timesSkills can be managed in the Skills Panel.Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
Level: 1Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.Deals 46 to 69 Fire Damage
Pulses every 1.4 seconds
Explosion radius is 2.5 metres
Orb duration is 10 seconds
Limit 1 Solar OrbPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
- Totems
Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
Tier: 7
Level: 1Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
Tier: 9
Level: (1-9)Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.
Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.Totem
Totem duration is 8 seconds
Limit 1 Totem
Dark Effusion
Cast Time: 1.00 Sec
Critical Hit Chance: 11.00%
Deals (2–34) to (4–64) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 0.8 metres
Additional Effects From 1-20% Quality:
(0-50)% Chance to apply Withered for 2 seconds on Hit.Skills can be managed in the Skills Panel.Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration
Tier: 9
Level: 1Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
Tier: 3
Level: (1-40)
Cost: (15-1317) ManaRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem base attack time is 1.5 seconds
Totem base Critical Hit chance is 5%
Totem uses its own weapon, dealing
(4-103) to (6-155) base Physical damage
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Slam
Attack Damage: (80-211)%
Shockwave radius is 3 metres
Jagged Ground Eruption
Attack Damage: (30-79)%
Additional Effects From 1-20% Quality:
Totem base attack time is -(0.01-0.2) secondsSkills can be managed in the Skills Panel.Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Cost & Reservation Multiplier: (200-100)%Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Limit 1 Totem
Totem base attack time is 1 second
Totem base Critical Hit chance is 5%
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Totem uses its own Two Handed Mace, dealing
(6-159) to (9-238) base Physical damage
Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
- Other
EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
Tier: 7
Level: (1-20)
Cost: (7-55) Mana
Attack Speed: 80% of base
Attack Damage: (45-140)% of baseSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Maximum 6 Spikes
Additional Effects From 1-20% Quality:
+(0.15-3) maximum SpikesSkills can be managed in the Skills Panel.spikes
Shield WallShield WallAttack, AoE, Melee, Physical, Duration
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Can have 2 Shield Walls active at a time
Explosion length is 4 metres
Wall duration is 6 seconds
Wall Segments have (36-12714) maximum Life
80% less damage if destroyed within 0.5 seconds by something other than you
100% more Damage if destroyed by your Skills
Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel.walls
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres
Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.bell
Tornado ShotTornado ShotBarrageable, Attack, AoE, Projectile, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (13-95) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of baseFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damageSkills can be managed in the Skills Panel.tornado
Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
Tier: 5
Level: 1Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.pustule
Vine ArrowVine ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
Tier: 3
Level: 1Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.pods
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of basePerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm
Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per StageSkills can be managed in the Skills Panel.whirlwinds
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.1c |
|
0.1.1 |
|
0.1.0e |
|
0.1.0 |
|