Ignite
Fire damage from Hits Contributes to both the chance to Ignite and the Magnitude of Ignite, so Hits dealing more Fire damage Ignite more often, and inflict stronger Ignites. By default a Hit has 1% chance to Ignite for every 4% of the target's Ailment Threshold dealt.
The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
Ignite is a damaging ailment that deals fire damage over time.
Mechanics
Ignite deals 20% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.
The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 1% chance to apply per 4% of ailment threshold the hit deals. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.
Ignite does not double-dip on enemy resistance. Ignite is applied before resistance is calculated for the igniting hit, then resistance is applied to both the hit and the ignite separately.
Unique Items
Item | Base item | Item class | ![]() | Stats |
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Blackgleam![]() Fire QuiverRequires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire DamageMolten feathers, veiled spark, Hissing arrows from the dark.Can only be equipped if you are wielding a Bow. | Fire Quiver | Quiver | 8 | Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Cracklecreep![]() Ruby RingRequires Level 8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 secondFear the fire that spreads like a plague. | Ruby Ring | Ring | 8 | +(20-30)% to Fire Resistance(20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second |
Bronzebeard![]() Horned CrownArmour: 33 Energy Shield: 15Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on youHeavy is the head. | Horned Crown | Helmet | 10 | 10% reduced Movement Speed (50–100)% increased Armour and Energy Shield +100 to maximum Life (35–50)% reduced Effect of Chill on you (35–50)% reduced Effect of Ignite on you (35–50)% reduced Effect of Shock on you |
Ashrend![]() Pathfinder CoatEvasion: 78 Movement Speed: -3.0%Requires Level 11, 24 Dex+(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack HitsThe blasted oak stands forever. | Pathfinder Coat | Body Armour | 11 | +(40-60) to maximum Life +(10-20) to Strength +(30-40)% to Fire Resistance Cannot be Ignited -10 Physical Damage taken from Attack Hits |
The Sentry![]() Gothic QuarterstaffQuartertaff Elemental Damage: 25-50 Critical Strike Chance: 11.50% Attacks per Second: 1.40Requires Level 11, 22 Dex, 11 IntNo Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light RadiusThe night Draven attacked, Erian was asleep at his post. | Gothic Quarterstaff | Quarterstaff | 11 | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased chance to Ignite 30% increased Light Radius |
Candlemaker![]() Sombre GlovesEnergy Shield: 15Requires Level 12, 20 Int(50-80)% increased Energy Shield (20-40)% increased Fire Damage (10-20)% reduced Cold Damage +(20-40)% to Fire Resistance -(10-20)% to Cold Resistance Chance to Ignite is doubledYou can be the wick or the wax. Either way, your light goes out and mine goes on. | Sombre Gloves | Gloves | 12 | (50-80)% increased Energy Shield (20-40)% increased Fire Damage (10-20)% reduced Cold Damage +(20-40)% to Fire Resistance -(10-20)% to Cold Resistance Chance to Ignite is doubled |
Radiant Grief![]() Lace HoodEvasion: 67Requires Level 16, 30 Dex(80-100)% increased Evasion Rating +(15-25)% to Fire Resistance 30% increased Light Radius Enemies in your Presence are Ignited as though dealt 100 Base Fire DamageNo man burns alone. | Lace Hood | Helmet | 16 | (80-100)% increased Evasion Rating +(15-25)% to Fire Resistance 30% increased Light Radius Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage |
Shackles of the Wretched![]() Aged CuffsArmour: 22 Energy Shield: 9Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to youCaptivity breeds creativity. | Aged Cuffs | Gloves | 16 | (30-50)% increased Armour and Energy Shield You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you |
The Searing Touch![]() Pyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflictBurn to cinders, scar and maim, Rule a world, bathed in flame. | Pyrophyte Staff | Staff | 16 | Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflict |
Yoke of Suffering![]() Bloodstone AmuletRequires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances (15-30)% increased Elemental Damage Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them (30-40)% reduced Duration of Ignite, Shock and Chill on EnemiesLet the unrepentant be dragged ever downwards by the weight of their sins. | Bloodstone Amulet | Amulet | 18 | +(30-40) to maximum Life+(10-15)% to all Elemental Resistances (15-30)% increased Elemental Damage Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them (30-40)% reduced Duration of Ignite, Shock and Chill on Enemies |
Blackflame![]() Amethyst RingRequires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflictBeyond the veil of death, there burns a fire by whose light night is borne. | Amethyst Ring | Ring | 20 | +(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflict |
Cloak of Flame![]() Silk RobeEnergy Shield: 61 Movement Speed: -3.0%Requires Level 22, 47 Int+(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damageHe who sows an ember shall reap an inferno. | Silk Robe | Body Armour | 22 | +(30-50)% of Fire Resistance (30-50)% reduced Ignite Duration on You 40% of Physical Damage taken as Fire Damage 25 to 35 Fire Thorns damage |
Fireflower![]() Solar AmuletRequires Level 30+(10-15) to Spirit(10-15)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire SkillsTale-women in training drink of a painful desert fruit. Fire, they learn, springs from agony. | Solar Amulet | Amulet | 30 | +(10-15) to Spirit(10-15)% increased Rarity of item found (30-40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1-4) to Level of all Fire Skills |
Beira's Anguish![]() Dousing CharmLasts 3.00 Seconds Consumes 30 of 40 Charges on use Immune to IgniteRequires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum LifeThey found a crying child tied to a frozen pyre. She was clad in ice, but the village was ash.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Dousing Charm | Charm | 32 | Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life |
Birth of Fury![]() Stone GreavesArmour: 102Requires Level 33, 57 Str20% increased Movement Speed +(40-60) to maximum Life +(20-30)% to Fire Resistance Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum LifeAs the sun rises and the light approaches, so too shall your enemies fear you. | Stone Greaves | Boots | 33 | 20% increased Movement Speed +(40-60) to maximum Life +(20-30)% to Fire Resistance Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life |
Saitha's Spear![]() Barbed SpearSpear Physical Damage: 20-38 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 33, 25 Str, 60 DexGrants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on HitBorn in a star of man's own make, fused to her hand by her last mistake. | Barbed Spear | Spear | 33 | Grants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on Hit |
The Mutable Star![]() Cleric VestmentsArmour: 148 Energy Shield: 53 Movement Speed: -4.0%Requires Level 45, 51 Str, 51 Int(100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you (30-50)% reduced Ignite Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy ShieldThrough every great purge, and every fiery inquisition, the Twilight Order endured in secret. | Cleric Vestments | Body Armour | 45 | (100-150)% increased Armour and Energy Shield (50-100)% increased Energy Shield Recharge Rate (25-35) Life Regeneration per second (50-30)% reduced Bleeding Duration on you (30-50)% reduced Ignite Duration on you Defend against Hits as though you had 1% more Armour per 1% current Energy Shield |
The Three Dragons![]() Solid MaskEvasion: 87 Energy Shield: 35Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"The ice seared his naked feet As the lightning stilled his heart, But it was the flames upon his lover's face That roused him to vengeance." - From 'The Three Dragons' by Victario of Sarn | Solid Mask | Helmet | 45 | (40-60)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
Fairgraves' Curse![]() Artillery BowBow Physical Damage: 40-74 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 60, 82 DexGrants Skill: Level (12-20) Phantasmal Arrow 50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage (30–50)% increased Flammability Magnitude (10–20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 secondsThe power of the Allflame rends souls just as easily as flesh. | Artillery Bow | Bow | 60 | Grants Skill: Level (12-20) Phantasmal Arrow 50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage (30–50)% increased Flammability Magnitude (10–20)% increased Ignite Magnitude 30% reduced Life Recovery rate -30 Physical Damage taken from Hits Attack Hits inflict Spectral Fire for 8 seconds |
Version history
Version | Changes |
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0.1.0 |
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