Ignite

From Path of Exile 2 Wiki
Revision as of 21:59, 27 December 2024 by OneTails (talk | contribs)
Jump to navigation Jump to search
Ignited
Ailment
Ignite status icon.png
You're on fire
Ignite
Tooltip
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

Fire damage from Hits Contributes to both the chance to Ignite and the Magnitude of Ignite, so Hits dealing more Fire damage Ignite more often, and inflict stronger Ignites. By default a Hit has 1% chance to Ignite for every 4% of the target's Ailment Threshold dealt.

The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.

Ignite is a damaging ailment that deals fire damage over time.

Mechanics

Ignite deals 20% of a hit's fire damage dealt (before mitigation and damage taken modifiers) as fire damage over time for 4 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Ignite does not stack; each instance of ignite has an independent duration and only the highest damage instance of ignite will deal damage.

The chance to apply ignite depends on the amount of pre-mitigation damage dealt relative to the monster's ailment threshold. It is a base of 1% chance to apply per 4% of ailment threshold the hit deals. Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

Ignite does not double-dip on enemy resistance. Ignite is applied before resistance is calculated for the igniting hit, then resistance is applied to both the hit and the ignite separately.

Unique Items

ItemBase itemItem classRequired levelStats
BlackgleamBlackgleam
Fire Quiver
Requires Level 8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Molten feathers, veiled spark,
Hissing arrows from the dark.
Can only be equipped if you are wielding a Bow.
Fire QuiverQuiver8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
CracklecreepCracklecreep
Ruby Ring
Requires Level 8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Fear the fire that spreads like a plague.
Ruby RingRing8+(20-30)% to Fire Resistance(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
BronzebeardBronzebeard
Horned Crown
Armour: 33
Energy Shield: 15
Requires Level 10, 12 Str, 12 Int10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
Heavy is the head.
Horned CrownHelmet1010% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Effect of Ignite on you
(35–50)% reduced Effect of Shock on you
AshrendAshrend
Pathfinder Coat
Evasion: 78
Movement Speed: -3.0%
Requires Level 11, 24 Dex+(40-60) to maximum Life
+(10-20) to Strength
+(30-40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
The blasted oak stands forever.
Pathfinder CoatBody Armour11+(40-60) to maximum Life
+(10-20) to Strength
+(30-40)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
The SentryThe Sentry
Gothic Quarterstaff
Quartertaff
Elemental Damage: 25-50
Critical Strike Chance: 11.50%
Attacks per Second: 1.40
Requires Level 11, 22 Dex, 11 IntNo Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
The night Draven attacked,
Erian was asleep at his post.
Gothic QuarterstaffQuarterstaff11No Physical Damage
Adds (25-32) to (40-50) Fire Damage
+(30-50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
CandlemakerCandlemaker
Sombre Gloves
Energy Shield: 15Requires Level 12, 20 Int(50-80)% increased Energy Shield
(20-40)% increased Fire Damage
(10-20)% reduced Cold Damage
+(20-40)% to Fire Resistance
-(10-20)% to Cold Resistance
Chance to Ignite is doubled
You can be the wick or the wax. Either way, your light goes out and mine goes on.
Sombre GlovesGloves12(50-80)% increased Energy Shield
(20-40)% increased Fire Damage
(10-20)% reduced Cold Damage
+(20-40)% to Fire Resistance
-(10-20)% to Cold Resistance
Chance to Ignite is doubled
Radiant GriefRadiant Grief
Lace Hood
Evasion: 67Requires Level 16, 30 Dex(80-100)% increased Evasion Rating
+(15-25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
No man burns alone.
Lace HoodHelmet16(80-100)% increased Evasion Rating
+(15-25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
Shackles of the WretchedShackles of the Wretched
Aged Cuffs
Armour: 22
Energy Shield: 9
Requires Level 16, 15 Str, 15 Int(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Captivity breeds creativity.
Aged CuffsGloves16(30-50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
The Searing TouchThe Searing Touch
Pyrophyte Staff
StaffRequires Level 16Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
Burn to cinders, scar and maim,
Rule a world, bathed in flame.
Pyrophyte StaffStaff16Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
Yoke of SufferingYoke of Suffering
Bloodstone Amulet
Requires Level 18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them
(30-40)% reduced Duration of Ignite, Shock and Chill on Enemies
Let the unrepentant be dragged ever downwards by the weight of their sins.
Bloodstone AmuletAmulet18+(30-40) to maximum Life+(10-15)% to all Elemental Resistances
(15-30)% increased Elemental Damage
Enemies take (15-20)% increased Damage for each Elemental Ailment type among your Ailments on them
(30-40)% reduced Duration of Ignite, Shock and Chill on Enemies
BlackflameBlackflame
Amethyst Ring
Requires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
Beyond the veil of death, there burns a fire
by whose light night is borne.
Amethyst RingRing20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
Cloak of FlameCloak of Flame
Silk Robe
Energy Shield: 61
Movement Speed: -3.0%
Requires Level 22, 47 Int+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
He who sows an ember shall reap an inferno.
Silk RobeBody Armour22+(30-50)% of Fire Resistance
(30-50)% reduced Ignite Duration on You
40% of Physical Damage taken as Fire Damage
25 to 35 Fire Thorns damage
FireflowerFireflower
Solar Amulet
Requires Level 30+(10-15) to Spirit(10-15)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Tale-women in training drink of a painful desert fruit.
Fire, they learn, springs from agony.
Solar AmuletAmulet30+(10-15) to Spirit(10-15)% increased Rarity of item found
(30-40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1-4) to Level of all Fire Skills
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Dousing CharmCharm32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
Birth of FuryBirth of Fury
Stone Greaves
Armour: 102Requires Level 33, 57 Str20% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
As the sun rises and the light approaches,
so too shall your enemies fear you.
Stone GreavesBoots3320% increased Movement Speed
+(40-60) to maximum Life
+(20-30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Saitha's SpearSaitha's Spear
Barbed Spear
Spear
Physical Damage: 20-38
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 33, 25 Str, 60 DexGrants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
Born in a star of man's own make,
fused to her hand by her last mistake.
Barbed SpearSpear33Grants Skill: Spear ThrowAdds (14-26) to (27-32) Physical Damage
Adds (33-41) to (47-53) Fire Damage
(15-25)% chance to cause Bleeding on Hit
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(26-40)% chance to Aggravate Bleeding on Hit
The Mutable StarThe Mutable Star
Cleric Vestments
Armour: 148
Energy Shield: 53
Movement Speed: -4.0%
Requires Level 45, 51 Str, 51 Int(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Bleeding Duration on you
(30-50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
Through every great purge, and every fiery inquisition,
the Twilight Order endured in secret.
Cleric VestmentsBody Armour45(100-150)% increased Armour and Energy Shield
(50-100)% increased Energy Shield Recharge Rate
(25-35) Life Regeneration per second
(50-30)% reduced Bleeding Duration on you
(30-50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
The Three DragonsThe Three Dragons
Solid Mask
Evasion: 87
Energy Shield: 35
Requires Level 45, 46 Dex, 46 Int(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
Solid MaskHelmet45(40-60)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Fairgraves' CurseFairgraves' Curse
Artillery Bow
Bow
Physical Damage: 40-74
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Requires Level 60, 82 DexGrants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile Range
Adds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
The power of the Allflame rends
souls just as easily as flesh.
Artillery BowBow60Grants Skill: Level (12-20) Phantasmal Arrow
50% reduced Projectile RangeAdds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds

Version history

Version Changes
0.1.0
  • Introduced to the game.