Version 0.4.0c

From Path of Exile 2 Wiki
Revision as of 14:47, 19 December 2025 by ThemJohns (talk | contribs) (→‎Bug Fixes)
Jump to navigation Jump to search
Version History
0.4.0b
December 16, 2025
0.4.0c
December 18, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.4.0c released by Grinding Gear Games.[1]

Fate of the Vaal League Changes and Improvements

  • Entering Atziri's Temple via Vaal Ruins from an encounter portal will now keep the encounter area open while you are in the Temple, as long as you are the map owner of both the Temple and the area.
  • The Architect's room is now able to connect to any other adjacent room.
  • Removed the confirmation when you leave Atziri's Temple via portal if the Temple is fully complete.
  • The number of rooms destabilised after defeating the Architect has been halved.
  • The number of rooms destabilised after defeating Atziri has been lowered by 25%.
  • League encounters that do not contain bosses now generate a chest at the end. Rewards will now either drop from this chest or the boss instead of in the middle of the encounter.
  • Workbenches in the Past version of the Temple are now Pristine, can be used on any item and be taken home by exiles.
  • Increased the spawn rate of the Exalted, Regal and Alchemy Workbenches in the Temple at higher levels, up to 50% higher at level 70+.
  • Added a new Medallion to reroll Temple Rooms in your hand, excluding Reward Rooms.
  • Added a new Medallion: "Zantipi's Medallion" that adds random map mods to Atziri's Temple
  • The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1.
  • The Uniques Vault room now excludes more common uniques as the level of the Temple increases.
  • Spymaster rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Garrisons, Commanders, Armouries, Smithies and Legion Barracks'.
  • Golem Works rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks' and Alchemy Labs.
  • Thaumaturge rooms now apply the following Temple Modifier: [8/15/30]% increased effect of Temple Modifiers applied by Corruption Chambers, Treasure Vaults and Sacrificial Chambers.
  • The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets.
  • The Corruption Chamber room at Tier III now also adds a Corrupted Abomination to the Temple.
  • The Spymaster room at Tier III now also adds an Unchained Beast to the Temple.
  • The Golem Works room at Tier III now also adds a Royal Sentinel to the Temple.
  • The Generator room at Tier III now also adds a Royal Colossus to the Temple.
  • The Sacrificial Chamber room at Tier III now also adds a High Priest to the Temple.
  • The Thaumaturge room at Tier III now also adds a Quadrilla Sergeant to the Temple.
  • Modifiers applied to the Temple by rooms has been approximately doubled at all Tiers.
  • The Sealed Vault now also adds 25% Rarity of Items dropped to the Temple.
  • The Grand Phylactory (Tier III Alchemy Lab) now also increases Gold Found by 50%.
  • Halved the chances of finding Uromoti's Medallion (Bonus Room) and Hayoxi's Medallion (Reroll Reward Room).
  • Tier 3 rooms either drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
  • The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple).
  • Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage) drop rates have been increased on all other rooms.
  • Greatly increased drop rate of Xopec's Medallions.
  • Slightly decreased drop rate of Azcapa's Medallions.
  • Added room type icons to bonus room Medallions.
  • Updated the descriptions on rooms in Atziri's Temple regarding their Medallion drops.
  • Updated various Minimap Icon display names in the Temple to match the actual Room name.

General Changes

  • Improved the behaviour of multiple Skills when used by Spell TotemSpell TotemSpell, Totem, Duration, Conditional, Meta
    Tier: 7
    Level: (1-20)
    Cost: (18-121) Mana
    Cast Time: 0.50 sec
    Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Totem duration is 8 seconds
    Limit (1-2) Totems
    Totem gains +(0-75)% to all Elemental Resistances
    Socketed Skills deal 10% more
    damage per Power Charge Consumed
    20% more Totem life per Endurance Charge Consumed
    20% more Totem duration per Endurance Charge Consumed
    Totem gains +(0-35)% to Chaos Resistance

    Additional Effects From 1-20% Quality:
    +(0.2-4) seconds to Totem duration
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    .
  • Ember FusilladeEmber FusilladeSpell, AoE, Projectile, Fire, Duration
    Tier: 5
    Level: (1-20)
    Cost: (3-37) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 7.00%
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.5% more Damage for each previous Ember fired in sequence
    Hover duration is 1.3 seconds
    Can accumulate up to (6-10) Embers
    Modifiers to number of Projectiles instead
    apply to number of Embers accumulated
    Skills can be managed in the Skills Panel.
    can now be socketed into Spell Totem.
  • Frost DartsFrost DartsSpell, AoE, Projectile, Cold, Payoff
    Tier: 3
    Level: (1-20)
    Cost: (5-59) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 13.00%
    Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage
    Cannot cause Freeze buildup or inflict Chill
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    +(0.5-10)% chance to fire 2 additional Projectiles
    Skills can be managed in the Skills Panel.
    can now be socketed into Spell Totem.
  • Bone CageBone CageSpell, AoE, Physical, Duration, Nova
    Tier: 3
    Level: (1-20)
    Cost: (7-80) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 15.00%
    Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.Deals (10-347) to (15-521) Physical Damage
    Hits are Pinning
    Pins Enemies as though dealing 50% more Damage
    Cage radius is 1.8 metres
    Explosion radius is 1 metre
    Cage duration is 1.6 seconds

    Additional Effects From 1-20% Quality:
    Pins Enemies as though dealing +(2.5-50)% more Damage
    Skills can be managed in the Skills Panel.
    can now be socketed into Spell Totem.
  • Consuming a mark with Cross SlashCross SlashAttack, Shapeshift, Werewolf, AoE, Melee
    Tier: 7
    Level: (1-20)
    Cost: (10-67) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 110% of base
    Attack Damage: (65-235)% of base
    Requires: TalismanShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.Gouge length is 4.7 metres
    Gouge width is 1.6 metres
    Flings Ice Fragments within 7 metres

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to gouge width
    Skills can be managed in the Skills Panel.
    now makes the Shockwave Damage deal 130% Damage at Level 1 (from 65%).
  • Arctic HowlArctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
    Tier: 5
    Level: (1-20)
    Cost: (19-85) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    Critical Strike Chance: 10.00%
    Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage
    Cannot cause Freeze Buildup
    Knocks Back Enemies
    Freeze enemies that are Primed for Freeze
    Warcry radius is 5.5 metres
    Buff duration is 8 seconds
    Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
    Empowered Attacks deal (2-84) to (4-126) additional Cold damage
    Empowers one Attack per 10 enemy Power in
    range, counting up to 50 Power

    Additional Effects From 1-20% Quality:
    Buff grants Allies (1-20)% increased Freeze buildup
    Skills can be managed in the Skills Panel.
    now provides Empowers 1 attack per 5 enemy Power (previously 10).
  • The additional Cold damage granted by Arctic Howl to Empowered Attacks is now approximately 50% higher at all levels.
  • Lowered the collision size of Summoned Wolves to be consistent with other Minion Types. They had a significantly larger collision box than intended resulting in them often getting stuck and being unable to path through areas or to enemies.
  • Improved the AI of Summoned Wolves to more consistently attack the same target.
  • Improved functionality of stolen Abyssal monster mods.
  • Reduced the damage on Quadrilla Sergeant, Mighty Silverfist, The Abominable Yeti, The Frostborn Fiend and Zekoa, the Headcrusher monsters.
  • Glory generation now has a 0.5 second cooldown per enemy (previously 2 seconds).
  • Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 75% of base
    Attack Damage: (90-281)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
    Can't be Evaded
    Normal and Magic monsters grant 1 Power Charge
    Rare monsters grant 2 Power Charges
    Unique monsters grant 3 Power Charges
    Dashes and Strikes additional valid targets

    Additional Effects From 1-20% Quality:
    Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
    Skills can be managed in the Skills Panel.
    and Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
    Tier: 3
    Level: (1-20)
    Cost: (7-47) Mana
    Attack Speed: 75% of base
    Attack Damage: (80-250)% of base
    Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
    Buff duration is 7.5 seconds
    Maximum Buff duration is 30 seconds
    Dashes and Strikes additional valid targets
    Skills can be managed in the Skills Panel.
    secondary targeting now picks a random valid target in range instead of the closest valid target.
  • Rolling MagmaRolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
    Tier: 3
    Level: (1-20)
    Cost: (8-83) Mana
    Attack Speed: 85% of base
    Attack Damage: (65-189)% of base
    Requires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage
    Chains (2-3) times
    Inflicts 100% more Flammability Magnitude
    100% more Ignite Magnitude
    Impact radius is (1.4-1.8) metres

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Damage with Hits for each time this Skill has Chained
    Skills can be managed in the Skills Panel.
    now deals 70-218% of attack damage (previously 65-189%).
  • Rolling Magma's now scales number of chains every 8 levels (previously every 10).
  • We have more substantial improvements we would like to make to Rolling Magma in the future.
  • Lunar BlessingLunar BlessingBuff, Attack, Shapeshift, Werewolf, AoE, Melee, Trigger, Cold, Duration
    Tier: 13
    Level: (1-20)
    Cost: (24-166) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect
    Knocks Back Enemies
    Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
    Buff grants (40-59)% of damage Gained as Cold damage

    Additional Effects From 1-20% Quality:
    Buff grants +(0.5-10)% of damage Gained as Cold damage
    Skills can be managed in the Skills Panel.
    's cooldown now recovers while the buff is active, the cooldown has been increased from 10 seconds to 22 seconds as a result.
  • Lunar Blessing now creates an extra moonbeam at all gem levels.
  • Lunar Blessing is now a Warcry.
  • Updated Lunar Blessing to displays its knockback radius.
  • Lunar Blessing moonbeams can now only be triggered by melee attacks.
  • Updated the recommended Supports for Lunar Blessing and Cross Slash.
  • Reduced the damage of the Lightless Abomination's projectiles and ignites.
  • Reduced the damage of lava, especially in maps with fights containing either Mektul, the Forgemaster or Gulzal, the Living Furnace.
  • Large meteors from Walking CalamityWalking CalamityAttack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (24-166) Mana
    Attack Speed: 70% of base
    Attack Damage: 0% of base
    Requires: TalismanBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.Requires 50 Glory to use
    +0.3 seconds to base attack time if not standing
    Trigger a Meteor every 0.05 seconds
    A large Meteor falls every 15 Meteors
    Meteors fall in 8 metre radius
    Buff duration is 10 seconds
    Buff grants 5 Rage regenerated per second
    Large meteors can target a single enemy only
    once every 2 seconds
    Buff grants 30% of damage Gained as Fire damage

    Additional Effects From 1-20% Quality:
    -(0.1-2) Meteors fall between large Meteors
    Skills can be managed in the Skills Panel.
    will now prioritize targeting bosses if possible.
  • Reduced the number of meteors that fall during Walking Calamity when a low amount of enemies are nearby and increased the number of meteors per nearby enemy by 50%.
  • Walking Calamity's quality now provides a Buff that grants 10% of damage gained as Fire damage.
  • Walking Calamity's quality no longer provides a Large Meteor falls every -2 Meteors.
  • Module Error: More than one result found for item using search term "item_name = Briarpatch". Try using the page parameter instead is now a Sustained skill.
  • Flame BreathFlame BreathAttack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
    Tier: 13
    Level: (1-20)
    Cost: 6 Rage per second, (23-157) Mana
    Cooldown Time: 10.00 sec
    Can Store 1 Use(s)
    Attack Speed: 800% of base
    Attack Damage: (30-109)% of base
    Requires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage
    Ignites from a single use of this Skill Compound
    Inflicts 200% more Flammability Magnitude
    60% less Ignite Magnitude
    Rage cost is ignored for first 4 seconds of Channelling
    Immolation radius is 2 metres
    Empowered Flame Breath Gains 50% of
    damage as Lightning damage
    Empowered Flame Breath costs 50% less Rage per second
    Cannot gain Rage while using this Skill

    Additional Effects From 1-20% Quality:
    Rage cost is ignored for an additional (0.05-1) seconds
    Skills can be managed in the Skills Panel.
    no longer goes on cooldown upon finishing channelling. It now only goes on cooldown upon beginning channelling.
  • Moment of VulnerabilityMoment of VulnerabilitySpell, AoE, Nova
    Level: (1-20)
    Cost: 20 Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.65 sec
    Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.Deals (1-30) to (2-46) Physical Damage
    Nova radius is 4 metres
    10 second delay before enemy can be affected again
    (60-98)% of damage dealt to temporal visages is also dealt to the original targets

    Additional Effects From 1-20% Quality:
    +(1-20)% of damage dealt to temporal visages is also dealt to the original targets
    Skills can be managed in the Skills Panel.
    now has a scaling Mana cost (previously 20 at all levels).
  • Updated Deadly Resolves description to clarify that stages are expended when triggered.
  • Updated Splinter Totems description to mention a maximum instead of a Limit to the number of totems. Functionality is unchanged.
  • Updated Cross Slash's description to clarify that it hits enemies in the centre of the cross twice.
  • Updated the icon used in the World Map for The Blind Beast in Act 4 to reflect the fact that it no longer provides character power.
  • Further improvements made to texture streaming.
  • Added a missing Abyss modifier to the Talisman mod pool.
  • RampageRampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
    Tier: 11
    Level: (1-20)
    Cost: 5 Rage per second, (14-97) Mana
    Attack Speed: 70% of base
    Attack Damage: (75-306)% of base
    Requires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
    Rage cost is ignored for first 2.5 seconds of Channelling
    Run speed is affected by movement speed modifiers instead of Attack speed modifiers
    Impact radius is 2.2 metres
    Cannot gain Rage while using this Skill

    Additional Effects From 1-20% Quality:
    Rage cost is ignored for an additional (0.05-1) seconds
    Skills can be managed in the Skills Panel.
    is now slightly better at pushing monsters out of the way.

Bug Fixes

  • Fixed some constructs in the Vaal Ruins appearing modern.
  • Fixed a bug that prevented Ancient Reliquary Vaults from being placed in Atziri's Temple in rare cases.
  • Fixed a bug where some minimap icons were revealed when the Map Boss was defeated, even though the content that those icons pertained to was already complete.
  • Fixed a bug where the Calqiro High Priest could become stuck underground during league encounters.
  • Fixed a bug where you could not re-enter the Vaal Ruins non-combat area if you died inside of it.
  • Fixed a bug where Architect's Console could be unusable in couch co-op.
  • Fixed a bug where Treasure Vault levers could be unusable in couch co-op.
  • Fixed a bug which made the Scorpion in the Vaal Temple Elite Legion room unable to be killed.
  • Fixed a bug where you couldn't jump into the Abyss while shapeshifted.
  • Fixed a bug where shapeshifting to perform Module Error: No skills found with q_where = skill.active_skill_name="Kelari's Judgment" would cause desync.
  • Fixed a bug where the Doryani's Elite monster was hitting twice with some skills.
  • Fixed a bug where the Blackstrider monster was not able to be made a spectre.
  • Fixed a bug that prevented Reap from properly giving the player Life on Culling Strike.
  • Fixed a bug where Expedition logbooksExpedition LogbookTake this item to Dannig in your Hideout to open portals to an expedition. could not be opened when playing with a controller.
  • Fixed a bug where Living Lightning couldn't be triggered from a different weapon set than the skill performed with it.
  • Fixed a bug where Briarpatch could be active in a weapon set where it was not enabled.
  • Fixed a bug where Talismans were not Chanceable into their Unique equivalents.
  • Fixed a bug where the Disciple of Varashta's Djinn minions would fail to perform their commanded Skill if the player swapped their weapon set.
  • Fixed a bug where the Disciple of Varashta's Djinn minions' commanded Skills could be interrupted when you swap weapon sets.
  • Fixed a bug where some effects like Lingering IllusionLingering IllusionBuff, Persistent, Duration, Remnant
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Skills can be managed in the Skills Panel.
    were invisible.
  • Fixed a bug where Spell Totem's mana cost was double the intended amount.
  • Fixed a bug where Amanamu's TitheAmanamu's TitheSupport, Lineage, Minion, Persistent
    Category: Amanamu's Tithe
    Requires Level 25
    Support Requirements: +5 Str
    Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier when a Minion from Supported Skills dies
    Maximum 3 Abyssal Monster Modifiers gained this way
    Those that serve the Liege of the Lightless are his, utterly.
    Blood, flesh, and soul are fodder to bend to his will.
    Under a Lich Lord, not even death is an escape.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Lineage Support could grant players an immunity aura.
  • Fixed a bug where shapeshift skills would not appear in the supportable skills list.
  • Fixed a bug where Second Wind could support the Mirage Deadeye and Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
    Tier: 8
    Level: (1-20)
    Reservation: 60 Spirit
    Requires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.Mirage deal 30% less Damage
    Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
    Mirage duration is (4.05–5) seconds
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    clones.
  • Fixed a bug where Bahlak, the Sky Seer could fail to deactivate its Tornado skill.
  • Fixed a bug where Warcries ignored Warcry speed while shapeshifting.
  • Fixed a bug where the terrain below shrines would be missing in the Lost Towers area.
  • Fixed a bug where The Hooded Mentor [sic] in Kingsmarch could say things out loud at the incorrect time.
  • Fixed a bug where Viper Napuatzi's dialogue would trigger from the wrong location in Maps.
  • Fixed a bug where Alva could repeat her dialogue line that she says out loud when you approach her in the Vaal Ruins.
  • Fixed a bug where RampageRampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
    Tier: 11
    Level: (1-20)
    Cost: 5 Rage per second, (14-97) Mana
    Attack Speed: 70% of base
    Attack Damage: (75-306)% of base
    Requires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
    Rage cost is ignored for first 2.5 seconds of Channelling
    Run speed is affected by movement speed modifiers instead of Attack speed modifiers
    Impact radius is 2.2 metres
    Cannot gain Rage while using this Skill

    Additional Effects From 1-20% Quality:
    Rage cost is ignored for an additional (0.05-1) seconds
    Skills can be managed in the Skills Panel.
    would ignore movement speed changes at the start of the skill.
  • Fixed a bug where Rampage would sometimes stop after a collision.
  • Fixed a bug where Jacob, the Town Crier in Kingsmarch could talk about events that your character had not yet completed if another character caused him to cry out rather than your own character.
  • Fixed a bug where some popups became transparent permanently while using a controller.
  • Fixed a bug where the visual effects on the Stormborne Gloves microtransaction was spreading onto weapons.
  • Fixed a bug where the Wyvern form unlock tutorial was not hidden when closing your inventory.
  • Fixed a bug where the Wyvern form unlock notification was shown without an equipped talisman.
  • Fixed a visual bug where some death effects from Xipocado, Royal Architect would reappear if you returned to the area where the boss died.
  • Fixed a visual bug where the embers from Module Error: No skills found with q_where = skill.active_skill_name="Ruzhan's Fury" would attach to the coin when Ruzhan was too far away from the player.
  • Fixed a visual bug with Lingering IllusionLingering IllusionBuff, Persistent, Duration, Remnant
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.Skills can be managed in the Skills Panel.
    while shapeshifted.
  • Fixed a visual bug where Thrashing VinesThrashing VinesSpell, AoE, Sustained, Physical, Duration, Plant
    Tier: 9
    Level: (1-20)
    Cost: (14-152) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 10.00%
    Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (6-178) to (10-267) Physical Damage
    Vine length is 2.5 metres
    Vine growth area radius is 4 metres
    Overgrown vines are 50% larger
    2 vines grow per cast time
    Limit 1 vine growth area
    Vines grow for 8 second duration
    Overgrown vines deal 50% more damage
    Vines grow facing nearby targets, no more than once per
    0.5 seconds for each target

    Additional Effects From 1-20% Quality:
    +(0.025-0.5) metre to vine length
    Skills can be managed in the Skills Panel.
    was displaying higher damage than it was dealing. Damage dealt is unchanged.
  • Fixed a crash when using Module Error: No skills found with q_where = skill.active_skill_name="Navira's Oasis".
  • Fixed a crash when using Cross Slash.
  • Fixed a client crash when trying to level up the Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (10-44) Mana
    Use Time: 0.80 sec
    Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
    this Skill on Igniting an enemy
    Requires 100 Glory to use
    Warcry radius is 4 metres
    Knocks back and interrupts enemies in a smaller area
    Warcry duration is 8 seconds
    Consumes all Endurance Charges to increase Warcry duration by 50% per charge
    Converts 100% of Physical Damage to Fire damage with Boosted Attacks
    Trigger Volcanic Steps every 1.2 metres travelled

    Additional Effects From 1-20% Quality:
    +(1-20)% increased Warcry duration per Endurance Charge consumed
    Skills can be managed in the Skills Panel.
    gem in certain situations.
  • Fixed a client crash related to dying while shapeshifted.
  • Fixed a client crash.
  • Fixed a common client crash on Xbox.
  • Fixed 4 instance crashes.

Hotfixes

The following hotfixes were deployed after the 0.4.0c patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

  • Reduced the damage of the "Trail of Fire" Rare Monster mod.
  • Reduced the damage of the ground degen pools the Abyss monster Shepherd of the Pit creates.
  • Fixed a bug with Temple Tier 3 bonus unique monsters added in 0.4.0c being the wrong types for each room.
  • Fixed a bug where Soulflame Geysers stolen by the player could trap the player inside of them.

Hotfix 2

These are the patch notes for hotfix 2.[3]

  • Fixed a visual bug where the Temple UI was displaying a connection between Atziri's Chambers and a non-path room.
  • Fixed a bug where players could get into a state where they could no longer perform actions after completing an Ancient Beacon encounter.
  • Fixed a client crash.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

Hotfix 3

These are the patch notes for hotfix 3.[4]

References

  1. Adam_GGG (December 18, 2025). "0.4.0c Patch Notes". Official Path of Exile Forums. Retrieved December 19, 2025.
  2. Adam_GGG (December 19, 2025). "0.4.0c Hotfix". Official Path of Exile Forums. Retrieved December 19, 2025.
  3. Stacey_GGG (December 19, 2025). "0.4.0c Hotfix 2". Official Path of Exile Forums. Retrieved December 19, 2025.
  4. Alexander_GGG (December 19, 2025). "0.4.0c Hotfix 3". Official Path of Exile Forums. Retrieved December 19, 2025.