Attrition: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
Line 29: Line 29:
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 40%
|level1_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 40%
|level1_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level1_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 38: Line 40:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_dexterity_requirement            = 0
|level2_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 41%
|level2_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 41%
|level2_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level2_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 47: Line 51:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_dexterity_requirement            = 9
|level3_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 42%
|level3_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 42%
|level3_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level3_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 56: Line 62:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_dexterity_requirement            = 13
|level4_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 43%
|level4_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 43%
|level4_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level4_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 65: Line 73:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_dexterity_requirement            = 17
|level5_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 44%
|level5_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 44%
|level5_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level5_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 74: Line 84:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_dexterity_requirement            = 20
|level6_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 45%
|level6_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 45%
|level6_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level6_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 83: Line 95:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_dexterity_requirement            = 24
|level7_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 46%
|level7_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 46%
|level7_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level7_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 92: Line 106:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_dexterity_requirement            = 28
|level8_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 47%
|level8_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 47%
|level8_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level8_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 101: Line 117:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_dexterity_requirement            = 32
|level9_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 48%
|level9_stat_text                        = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 48%
|level9_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level9_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 110: Line 128:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_dexterity_requirement          = 37
|level10_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 49%
|level10_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 49%
|level10_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level10_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 119: Line 139:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_dexterity_requirement          = 41
|level11_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 50%
|level11_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 50%
|level11_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level11_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 128: Line 150:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_dexterity_requirement          = 46
|level12_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 51%
|level12_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 51%
|level12_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level12_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 137: Line 161:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_dexterity_requirement          = 51
|level13_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 52%
|level13_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 52%
|level13_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level13_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 146: Line 172:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_dexterity_requirement          = 57
|level14_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53%
|level14_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53%
|level14_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level14_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 155: Line 183:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_dexterity_requirement          = 62
|level15_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 54%
|level15_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 54%
|level15_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level15_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 164: Line 194:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_dexterity_requirement          = 64
|level16_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 55%
|level16_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 55%
|level16_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level16_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 173: Line 205:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_dexterity_requirement          = 70
|level17_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 56%
|level17_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 56%
|level17_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level17_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 182: Line 216:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_dexterity_requirement          = 75
|level18_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 57%
|level18_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 57%
|level18_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level18_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 191: Line 227:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_dexterity_requirement          = 80
|level19_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 58%
|level19_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 58%
|level19_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level19_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 200: Line 238:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_dexterity_requirement          = 86
|level20_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 59%
|level20_stat_text                      = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 59%
|level20_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
|level20_stat1_id                        = skill_attrition_culling_strike_at_x_or_more_stacks
Line 207: Line 247:
|level20_stat3_id                        = skill_attrition_presence_max_seconds
|level20_stat3_id                        = skill_attrition_presence_max_seconds
|level20_stat3_value                    = 59
|level20_stat3_value                    = 59
|level1_strength_requirement            = 0
|level1_dexterity_requirement            = 0
|level2_strength_requirement            = 0
|level2_dexterity_requirement            = 0
|level3_strength_requirement            = 9
|level3_dexterity_requirement            = 9
|level4_strength_requirement            = 13
|level4_dexterity_requirement            = 13
|level5_strength_requirement            = 17
|level5_dexterity_requirement            = 17
|level6_strength_requirement            = 20
|level6_dexterity_requirement            = 20
|level7_strength_requirement            = 24
|level7_dexterity_requirement            = 24
|level8_strength_requirement            = 28
|level8_dexterity_requirement            = 28
|level9_strength_requirement            = 32
|level9_dexterity_requirement            = 32
|level10_strength_requirement            = 37
|level10_dexterity_requirement          = 37
|level11_strength_requirement            = 41
|level11_dexterity_requirement          = 41
|level12_strength_requirement            = 46
|level12_dexterity_requirement          = 46
|level13_strength_requirement            = 51
|level13_dexterity_requirement          = 51
|level14_strength_requirement            = 57
|level14_dexterity_requirement          = 57
|level15_strength_requirement            = 62
|level15_dexterity_requirement          = 62
|level16_strength_requirement            = 64
|level16_dexterity_requirement          = 64
|level17_strength_requirement            = 70
|level17_dexterity_requirement          = 70
|level18_strength_requirement            = 75
|level18_dexterity_requirement          = 75
|level19_strength_requirement            = 80
|level19_dexterity_requirement          = 80
|level20_strength_requirement            = 86
|level20_dexterity_requirement          = 86
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}

Latest revision as of 17:44, 17 September 2025

AttritionBuff, Persistent
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%

Additional Effects From 1-20% Quality:
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) seconds
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAttrition

Attrition is a persistent buff skill that gradually grants more hit damage against Rare and Unique monsters as it stays in your presence. After a sufficient amount of time, it also grants Culling Strike against them.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthPresence
Time
Max More
Hit Damage
10004040%
23004041%
36993942%
41013133943%
51417173844%
61820203845%
72224243746%
82628283747%
93132323648%
103637373649%
114141413550%
124646463551%
135251513452%
145857573453%
156462623354%
166664643355%
177270703256%
187875753257%
198480803158%
209086863159%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision IPrecision ISupport, Buff, Persistent
Category: Precision
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Direstrike IDirestrike ISupport, Buff, Persistent
Category: Direstrike
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cool HeadedCool HeadedSupport, Buff, Persistent
Category: Cool Headed
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Precision IIPrecision IISupport, Buff, Persistent
Category: Precision
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent
Category: Vitality
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Attrition has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Attrition has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0
  • Introduced to the game.