Resistance: Difference between revisions
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Example: A player with 150% uncapped fire resistance and a maximum resistance of 75% would have their effective resistance unchanged after being hit with with -40% from the flammability curse, since the remaining 110% is still enough to reach maximum resistance. | Example: A player with 150% uncapped fire resistance and a maximum resistance of 75% would have their effective resistance unchanged after being hit with with -40% from the flammability curse, since the remaining 110% is still enough to reach maximum resistance. | ||
===Inverted resistance=== | |||
Certain effects treat resistance values as if it were inverted. This can be treated as if the target's resistance value was multiplied by -1. For example, if a target had 60% fire resistance, it would be treated as having -60% fire resistance. | |||
===Resistance Penetration=== | ===Resistance Penetration=== | ||
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| Level 65+ ([[Endgame]]) || -60% | | Level 65+ ([[Endgame]]) || -60% | ||
|} | |} | ||
==Skills== | |||
Skills that are related to resistances: | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%resistance%" OR skill_gems.gem_description LIKE "%resistance%") | |||
}} | |||
===Persistent skills=== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%resistance%" OR skill_gems.gem_description LIKE "%resistance%") | |||
}} | |||
==Support Gems== | |||
{{Skill table | |||
|where=items.class_id IN ("Support Skill Gem") | |||
AND items.stat_text LIKE "%resistance%" | |||
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute | |||
}} | |||
==Unique Items== | ==Unique Items== | ||
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The following unique items are associated with maximum resistances: | The following unique items are associated with maximum resistances: | ||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
|where = ( items.stat_text LIKE "%maximum fire res%" | |||
OR items.stat_text LIKE "%maximum lightning res%" | |||
|where = ( | OR items.stat_text LIKE "%maximum cold res%" | ||
OR items.stat_text LIKE "%maximum elemental res%" | |||
OR | OR items.stat_text LIKE "%maximum chaos res%" | ||
OR | |||
OR | |||
OR | |||
) | ) | ||
|stat=1 | |stat=1 | ||
Line 88: | Line 108: | ||
}} | }} | ||
===Miscellaneous=== | |||
{{Drop enabled unique item table | |||
|where = (items.stat_text LIKE "%overcapped%resistance%" | |||
OR items.stat_text LIKE "%have%no%resistance%" | |||
OR items.stat_text LIKE "%resistance%is%zero%" | |||
OR items.stat_text LIKE "%resistance%is%unaffected%" | |||
OR items.stat_text LIKE "%lowest%resistance%" | |||
) | |||
OR items.name = "Doryani's Prototype" | |||
OR items.name = "Carrion Call" | |||
|stat=1 | |||
|large=1 | |||
}} | |||
==Version history== | ==Version history== |
Revision as of 13:07, 15 September 2025
Maximum Resistance is capped at 75% by default and cannot be higher than 90%.
Resistance is a form of damage reduction that reduces damage of a particular type by a percentage. Players and enemies all have a resistance stat to each of Fire, Cold, Lightning and Chaos damage, and these are raised or lowered independently. Increases to "Elemental Resistance" are applied to fire, cold and lightning but not chaos.
Resistance has a default value of 0, where it does not affect the damage taken. Maximum resistances are soft capped at 75% by default but can be increased to a hard cap of 90%. Resistance can go into the negatives, which increases damage taken.
Characters receive a -10% penalty to elemental resistance approximately around the end of each act up until Act 4. During the Interludes, elemental resistance penalties are applied by area level. By endgame, the cumulative penalty is -60% to all elemental resistances.
Honour Resistance is a stat used exclusively in Trial of the Sekhemas, and is calculated the same way.
Mechanics
Calculation
Example: being hit by 1000 fire damage, with a fire resistance of 30%, means you would take:
- damage.
The higher your resistance gets, the more effective an increase in resistance feels in reducing damage taken. This makes increases to maximum resistance a particularly valuable stat. Going into the other direction however it means that loosing 10% resistance at a high resistance level will mean a more dramatic increase in damage taken than loosing 10% resistance at low resistance levels.
Example:
- After increasing your resistance from 0% to 10 %, a hit with a 1000 base damage will deal damage, which is equal to a 10% damage reduction being felt.
- In contrary, an increase from 60% elemental resistance ( damage) to 70% resistance ( damage), while still just subtracting another 100 damage from the initial hit, reduces the effective damage taken from 400 Damage at 60% to 300 Damage at 70%, meaning the felt reduction of damage is not 10%, but 25%.
Elemental Exposure
Exposure is a debuff applied to the player or an enemy that reduces their elemental resistance (by default -20% for 4 seconds), which can result in negative resistance values.
Curses
Elemental WeaknessElemental WeaknessSpell, AoE, Lightning, Cold, Fire, Duration, Curse
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(40-59)% to Elemental Resistances
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. and
DespairDespairSpell, AoE, Chaos, Duration, Curse
Tier: 9
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay
Curse inflicts -(35-49)% to Chaos Resistance
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. applies a curse debuff which lowers elemental or chaos resistance, respectively. Curses can stack with exposure and other debuffs that lower resistance, but there is a default curse limit of one. Note that debuffs from both exposure and curses affect uncapped resistance, regardless of maximum resistance.
Example: A player with 150% uncapped fire resistance and a maximum resistance of 75% would have their effective resistance unchanged after being hit with with -40% from the flammability curse, since the remaining 110% is still enough to reach maximum resistance.
Inverted resistance
Certain effects treat resistance values as if it were inverted. This can be treated as if the target's resistance value was multiplied by -1. For example, if a target had 60% fire resistance, it would be treated as having -60% fire resistance.
Resistance Penetration
Having Penetration in a damage type reduces the effective resistance of enemies you damage with that type, thus increasing the damage they take. It stacks with exposure and curse debuffs, but is applied last and is only effective against positive resistances; it has no effect once the effective resistance 0 or negative. In exchange, it affects both maximum resistance and uncapped resistance.
Ignore resistance
Effects which cause damage to ignore enemy resistances will calculate damage as if the enemy had 0% of the ignored resistance, and ignores any further modifications to resistances. It does not affect the actual resistance, and does not interact with stats that care about the specific resistance value.
Elemental Resistance Penalties
Elemental resistance penalties in the campaign are applied after the end of each act up until Act 4, after which it is applied based on the area level.
Act or Area Level | Penalty |
---|---|
Act 2 | -10% |
Act 3 | -20% |
Act 4 | -30% |
Level 54 - 59 (Interlude) | -40% |
Level 60 - 64 (Interlude) | -50% |
Level 65+ (Endgame) | -60% |
Skills
Skills that are related to resistances:
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 1 Level: (1-2) Reservation: (90-65) Spirit Cooldown Time: 8.00 sec Attack Speed: 120% of base Attack Damage: 70% of baseSummons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command. Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Minions from this Skill have +(0-20)% to all Elemental Resistances Impact Radius is 1.4 metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Slam Attack Speed: 50% of base Attack Damage: (25-66)% Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage: (108-237)% Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Elemental Resistances.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(40-59)% to Elemental Resistances Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (14-95) ManaRequires: CrossbowDeploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos ResistanceSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, lowering their Chaos Resistance.Curse applies after 1.5 seconds delay Curse inflicts -(35-49)% to Chaos Resistance Curse radius is (1.5-3.1) metres Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse MagnitudesSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: (1-20) Cost: (9-60) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseRequires: CrossbowFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.Detonation Time is 1.6 seconds Oil spray radius is (2-2.6) metres Oil and Oil Ground Duration is 5 seconds Covering Enemies in Oil Slows their movement speed by 20% Covering Enemies in Oil applies Exposure, lowering Total Elemental Resistances by 20% Oil Ground Slows Enemy movement speed by 30% Oil Ground applies Exposure to Enemies, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (18-121) ManaRequires: CrossbowRaise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon Totem duration is 8 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Support Additional Effects From 1-20% Quality: (1-20)% increased Area of Effect for Skills used by TotemsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 11 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (5-53) Mana per second Cast Time: 0.25 secConjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration Modifers to cast speed also affect this skill's cost Cone length is 4.6 metres Fire Exposure duration is 8 seconds Deals 40% more damage per stage Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50% 8 maximum stages Ignites as though dealing (10-314) to (15-470) Fire damage Additional Effects From 1-20% Quality: (1-20)% increased Magnitude of Ignite you inflictSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (13-91) Mana Cost & Reservation Multiplier: (200-100)%Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Additional Effects From 1-20% Quality: +(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 13 | ![]() | ![]() | ![]() |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: (1-20)Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Fire Resistance Additional Effects From 1-20% Quality: Aura grants +(0.4-8)% to Fire ResistanceSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20)Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Cold Resistance Additional Effects From 1-20% Quality: Aura grants +(0.4-8)% to Cold ResistanceSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20)Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.Aura grants +(22-41)% to Lightning Resistance Additional Effects From 1-20% Quality: Aura grants +(0.4-8)% to Lightning ResistanceSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
Support Gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Rakiata's Flow Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 DexSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.Hits with Supported Skills treat Enemy Monster Elemental Resistance values as invertedThe Tasalio Tribe developed their own Way, seeing the world not as it is, but as it should be, given its roiling and endless grace of constant motion.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Elemental Army Tier: 1Support Requirements: +5 IntSupports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.Minions from Supported Skills have +30% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Lightning Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Cold Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Fire Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.Supported Skills Penetrate 30% Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Reinforced Totems Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +40% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Fire Penetration Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
![]() Category: Reinforced Totems Tier: 5Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances Totems summoned by Supported Skills have +40% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
Unique Items
Maximum Resistance
The following unique items are associated with maximum resistances:
Item | Stats |
---|---|
Kaltenhalt![]() Ridged BucklerBuckler Chance to Block: 20% Evasion: 43Requires Level 22, 33 DexGrants Skill: ![]() +5% to Maximum Cold Resistance +40% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damageCold, miserable and alone... but alive. | (80–120)% increased Evasion Rating +5% to Maximum Cold Resistance +40% to Cold Resistance Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry 100% of Parry Physical Damage Converted to Cold Damage 25 to 35 Cold Thorns damage |
The Eternal Spark![]() Crystal FocusFocus Energy Shield: 28Requires Level 26, 49 Int(50-70)% increased Energy Shield +5% to Maximum Lightning Resistance +(20-30)% to Lightning Resistance 40% increased Mana Regeneration Rate 40% increased Mana Regeneration Rate while stationaryA flash of blue, a stormcloud's kiss, her motionless dance the pulse of bliss | (50-70)% increased Energy Shield +5% to Maximum Lightning Resistance +(20-30)% to Lightning Resistance 40% increased Mana Regeneration Rate 40% increased Mana Regeneration Rate while stationary |
Rise of the Phoenix![]() Omen Crest ShieldShield Chance to Block: 25% Armour: 50 Energy Shield: 19 Movement Speed: -1.5%Requires Level 36, 30 Str, 30 IntGrants Skill: ![]() +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low LifeMy bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory. | +5% to Maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life |
Sunsplinter![]() Array BucklerBuckler Chance to Block: 20% Evasion: 95Requires Level 55, 78 DexGrants Skill: ![]() +(1–3)% to Maximum Fire Resistance +(1–3)% to Maximum Cold Resistance +(1–3)% to Maximum Lightning Resistance +(1–3) to Level of all Cold Skills +(1–3) to Level of all Fire Skills +(1–3) to Level of all Lightning Skills"Lundara held back the hordes, while Solerai rose to split the sky. With a single stroke, she ended the Winter of the World." - Wranga, tale-woman of the Wahida akhara | (100–300)% increased Evasion Rating +(1–3)% to Maximum Fire Resistance +(1–3)% to Maximum Cold Resistance +(1–3)% to Maximum Lightning Resistance +(1–3) to Level of all Cold Skills +(1–3) to Level of all Fire Skills +(1–3) to Level of all Lightning Skills |
The Brass Dome![]() Champion CuirassArmour: 335 Movement Speed: -5.0%Requires Level 58, 120 Str(400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical HitsThe turtle's shell one day becomes its tomb. | (400-500)% increased Armour (-5–-1)% to all Maximum Elemental Resistances +(200-300) to Stun Threshold Take no Extra Damage from Critical Hits |
Miscellaneous
Item | Stats |
---|---|
Skin of the Loyal![]() Garment+(5-40) to all Elemental Resistances Armour is increased by Overcapped Fire Resistance Evasion Rating is increased by Overcapped Cold Resistance Energy Shield is increased by Overcapped Lightning Resistance Elemental Ailment Threshold is increased by Overcapped Chaos ResistanceWe happily give our limbs. A net woven to keep safe the bones of the Lords. | +(5-40) to all Elemental Resistances Armour is increased by Overcapped Fire Resistance Evasion Rating is increased by Overcapped Cold Resistance Energy Shield is increased by Overcapped Lightning Resistance Elemental Ailment Threshold is increased by Overcapped Chaos Resistance |
Carrion Call![]() Engraved FocusFocus Energy Shield: 21Requires Level 16, 30 Int+(30-40) to maximum Energy Shield Minions have (20-30)% increased Maximum Life (20-30)% increased Mana Regeneration Rate Minions deal (20-30)% increased Damage Minion's Resistances are equal to yoursObedience stretches beyond the grave. | +(30-40) to maximum Energy Shield Minions have (20-30)% increased Maximum Life (20-30)% increased Mana Regeneration Rate Minions deal (20-30)% increased Damage Minion's Resistances are equal to yours |
Veil of the Night![]() Martyr CrownArmour: 66 Energy Shield: 25Requires Level 28, 30 Str, 30 Int50% increased maximum Life +(10–20) to all Attributes 40% reduced Light Radius You have no Elemental ResistancesThe seeds of greatness are planted in darkness, Watered by suffering, Tended by desperation, And bloom steel flowers of victory. | 50% increased maximum Life +(10–20) to all Attributes 40% reduced Light Radius You have no Elemental Resistances |
Doryani's Prototype![]() Scale MailArmour: 125 Evasion: 112 Movement Speed: -4.0%Requires Level 37, 43 Str, 43 Dex(50–100)% increased Armour and Evasion +(60-100) to maximum Life Armour also applies to Lightning damage taken from Hits Enemies in your Presence have Lightning Resistance equal to yours Lightning Resistance does not affect Lightning damage taken"This was the first step in some grand design, lost to the ages, now ours to decipher." - Dominus, High Templar | (50–100)% increased Armour and Evasion +(60-100) to maximum Life Armour also applies to Lightning damage taken from Hits Enemies in your Presence have Lightning Resistance equal to yours Lightning Resistance does not affect Lightning damage taken |
Sekhema's Resolve![]() RingRequires Level 40(10–20)% increased Rarity of Items found +(10–20) to all Attributes Fire Resistance is unaffected by Area Penalties You can only Socket Ruby Jewels in this itemThough the summer of centuries burns the Vastiri to dust, we remain, unchanged. | (10–20)% increased Rarity of Items found +(10–20) to all Attributes Fire Resistance is unaffected by Area Penalties You can only Socket Ruby Jewels in this item |
Sekhema's Resolve![]() RingRequires Level 40(10–20)% increased Rarity of Items found +(10–20) to all Attributes Lightning Resistance is unaffected by Area Penalties You can only Socket Emerald Jewels in this itemThough the rains refuse to return to a dry Vastiri, we shall remain, unchanged. | (10–20)% increased Rarity of Items found +(10–20) to all Attributes Lightning Resistance is unaffected by Area Penalties You can only Socket Emerald Jewels in this item |
Sekhema's Resolve![]() RingRequires Level 40(10–20)% increased Rarity of Items found +(10–20) to all Attributes Cold Resistance is unaffected by Area Penalties You can only Socket Sapphire Jewels in this itemThough the Winter of the World shrouded the Vastiri in ice, we remained, unchanged. | (10–20)% increased Rarity of Items found +(10–20) to all Attributes Cold Resistance is unaffected by Area Penalties You can only Socket Sapphire Jewels in this item |
Glimpse of Chaos![]() Tribal MaskEvasion: 66 Energy Shield: 28Requires Level 52, 34 Dex, 34 IntCan be modified while Corrupted +(50-150) to maximum Life +(50-150) to maximum Mana +(-30-30)% to Fire Resistance +(-30-30)% to Cold Resistance +(-30-30)% to Lightning Resistance Chaos Resistance is ZeroMan retains sanity and strives toward civilisation only under the blessed veil of ignorance. | Can be modified while Corrupted +(50-150) to maximum Life +(50-150) to maximum Mana +(-30-30)% to Fire Resistance +(-30-30)% to Cold Resistance +(-30-30)% to Lightning Resistance Chaos Resistance is Zero |
The Coming Calamity![]() Heroic ArmourArmour: 245 Evasion: 223 Movement Speed: -4.0%Requires Level 65, 67 Str, 67 DexGrants Skill: Level (14-20) ![]() Grants Skill: Level (14-20) ![]() Grants Skill: Level (14-20) ![]() +(60–80) to maximum Life+(30–40)% to all Elemental Resistances Enemies in your Presence have no Elemental ResistancesWhiff of cold, tiny spark, faintest flicker in the dark. Embers swirl, ice takes form, sky exposed - Death's perfect storm. Frost and thunder, flames shine bright, ruin walks the land tonight. By your hand they dance and bend, wield them and brook no end. | +(60–80) to maximum Life+(30–40)% to all Elemental Resistances Enemies in your Presence have no Elemental Resistances |
Sacred Flame![]() Shrine SceptreSceptre Spirit: 100Requires Level 78, 42 Str, 106 IntGrants Skill: Level (18-20) ![]() Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies. Life always springs anew. | Gain (40-60)% of Damage as Extra Fire Damage Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.1.0e |
|
0.1.0 |
|