'''Shield Wall''' is an [[attack]] [[skill]] for [[armoured shield]]s. The skill creates a walls of earth in front of the user. These walls can be damaged, obstruct incoming [[projectiles]], and can hinder pathing. Upon being destroyed either by receiving damage or the character's [[Slam]] skills the wall explodes, dealing damage to enemies in an [[area]] in front of it.
'''Shield Wall''' is an [[attack]] [[skill]] for [[armoured shield]]s. The skill creates a wall of earth in front of the user. This wall can be damaged, obstruct incoming [[projectiles]], and can hinder pathing. Upon being destroyed either by receiving enough damage or by the creator using a [[Slam]], [[Warcry]], or {{il|Shield Charge}}, the wall explodes, dealing damage to enemies in an [[area]] in front of it.
==Skill functions and interactions==
==Skill functions and interactions==
Revision as of 15:19, 25 August 2025
Shield WallAttack, AoE, Melee, Physical, Duration Tier: 7 Level: (1-20) Cost: (14-121) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (60-245)% of baseRam your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Explosion radius is 3 metres Wall duration is 6 seconds Wall segments have (36-12714) maximum life
Additional Effects From 1-20% Quality: Can have (0.1-2) Shield Walls active at a timeSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemShieldWall
Shield Wall is an attackskill for armoured shields. The skill creates a wall of earth in front of the user. This wall can be damaged, obstruct incoming projectiles, and can hinder pathing. Upon being destroyed either by receiving enough damage or by the creator using a Slam, Warcry, or Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel Tier: 3 Level: (1-20) Cost: (7-64) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-218)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres
Collision Attack Damage:(210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield
Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RatePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel., the wall explodes, dealing damage to enemies in an area in front of it.
Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.
Gem level progression
Level
Mana Cost
Attack Damage
Off Hand Physical Damage
Wall Segment Maximum Life
1
0
0
13
65%
4 to 6
—
2
3
9
15
71%
6 to 9
—
3
6
14
18
79%
10 to 15
—
4
10
21
20
86%
13 to 20
—
5
14
28
23
93%
17 to 26
—
6
18
35
25
100%
21 to 32
—
7
22
41
28
108%
26 to 38
—
8
26
48
32
115%
30 to 45
—
9
31
57
35
121%
35 to 53
—
10
36
65
39
128%
40 to 60
—
11
41
74
43
136%
45 to 68
—
12
46
82
47
144%
51 to 76
—
13
52
92
51
153%
57 to 85
—
14
58
103
56
162%
63 to 94
—
15
64
113
61
172%
69 to 103
—
16
66
116
66
183%
75 to 113
—
17
72
126
72
195%
82 to 123
—
18
78
137
78
207%
89 to 133
—
19
84
147
85
221%
96 to 144
—
20
90
157
92
235%
103 to 155
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Fortress"
HourglassHourglassSupport Category: Grants Cooldown Tier: 1 Cooldown Time: 10.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage Supported Skills have a Cooldown of 10 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Magnified Effect"
II
Module Error: No results found for item using search term "item_name = Close Combat"
Font of BloodFont of BloodSupport, Totem Category: Font Tier: 2Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Splinter"
III
Font of RageFont of RageSupport, Totem Category: Font Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Rageforged"
Module Error: No results found for item using search term "item_name = Retaliate"
IV
V
Item acquisition
Shield Wall has restrictions on where or how it can drop.
Shield Wall: Curvature has been reduced, and wall is now approximately 40% longer by default. Now has a base explosion radius of 4 metres (previously 3 metres) and additionally damages enemies in close proximity to the wall in all directions when exploding. You can now use Shield Charge to bash straight through the wall. When the wall is destroyed by your own skills, the entire wall is destroyed at once rather than only nearby segments. However, this can only deal damage to each enemy once. Now has 108-235% Attack Damage at Gem levels 7-20 (previously 147-281%), and now has 100% more Damage if destroyed by your Skills. Now deals 80% less damage if destroyed by enemies in the first 0.5 seconds of its duration. Quality now provides 0-40% more Damage if destroyed by your Skills, instead of Can have +0-2 Shield Walls active at a time. Using Shield Wall with your target location out of Line of Sight will now cause you to use the Skill towards that direction, rather than fail.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).